
Genrimul the Banished |

This is Lockdown level 3.
Florida is going to Phase 1 with some additional restrictions: Phase 1

Farus Alazar |

Glad to hear things are going so well in New Zealand!

Freya Velson |

This not a reflection in anyway on GM_DBH, but I think that it's time for Freya and her menagerie of pets to retreat into the woods and leave cities and kingdoms behind.
I know I have not been particularly engaged in the game for a while now, and it is simply not fair to the GM or the other players for me to continue to take a spot in the game.
Best of luck to you all remaining in the game. GM_DBH, thank you for running it.

Farus Alazar |

Farus would be happy to, even if it is awkward as the new guy.
Some of you may die, but that is a sacrifice I’m willing to make

Li Zhi Godjensen |

Guys, I'll go on mini holidays from Friday to Sunday. I'll have limited access and mostly through mobile phone, so I won't be able to edit aliases and my posting will probably suffer. Feel free to make me go first and eat all traps.

Johanna Atsuko |

I'm fine as is. The nature of Play by Post is we always lose some. I'm surprised there aren't more post with the pandemic and all. Whatever everyone else wants I'm fine with.

Farus Alazar |

I’d vote to keep going with what we have

GM_DBH |

Farus.
Ruler
The ruler is the primary leader of the kingdom. Unlike the other
leadership roles, a ruler uses one of three distinct titles, depending
on the current size of the kingdom. For a kingdom of size 1–20,
its ruler is known as a baron or baroness. For a kingdom of size
21–80, its ruler is known as a duke or duchess. A kingdom of size
81 or higher is ruled by a king or queen.
Benefit A baron or baroness chooses one of a nation’s statistics
(Economy, Loyalty, or Stability) and modifies that score by a value equal to the character’s Charisma modifier. A duke or duchess chooses two of these values to modify. A king or queen modifies all three values.
Vacancy Penalty A kingdom without a ruler cannot claim new hexes, create farmlands, build roads, or purchase city districts. Increase Unrest by 4 during each Upkeep phase in which the kingdom has no ruler.
Special Two characters can fill this role if they become married, in which case the two rulers can jointly command the kingdom.
Both rulers apply their Charisma modifiers to the kingdom’s
Stability, Economy, and Loyalty checks as appropriate for their
rank, and as long as one of the two rulers is present for 1 week
per month, they avoid the vacancy penalty.
During a kingdom’s Upkeep phase, take the following actions. If your kingdom currently controls 0 hexes, skip this phase and proceed to the Improvement phase.
Step 1 Determine Kingdom Stability: Make a Stability check against your Command DC to determine your kingdom’s level of security for the month. If you make the check, reduce your kingdom’s Unrest by 1 (if your Unrest is at 0, gain 1 BP as a result of surplus goods and services). If you fail this check by 5 or more, increase Unrest by 2.
Step 2 Pay Consumption: Deduct your kingdom’s Consumption from the kingdom’s Treasury BP. If you aren’t able to pay for the month’s Consumption, your kingdom’s BP drops into the negative. Every time you end an Upkeep phase with negative BP in your Treasury, your
kingdom’s Unrest increases by 2.
Step 3 Fill Vacant Magic Item Slots: If there are any vacant magic item slots in any cities, randomly roll new items to fill these slots.
Step 4 Unrest: If the kingdom’s Unrest is 11 or higher, it loses one hex chosen by the kingdom’s leaders. Any improvements in that hex (farmlands and roads) are lost and must be rebuilt after the hex is reclaimed. Any settlements in that hex become towns that must be annexed if they are to be reclaimed into the kingdom (see page 56). Finally, if the kingdom employs a Royal Assassin, reduce your total
Unrest by 1 at the end of this phase.

Farus Alazar |

Step 1
command DC 39, 34 stability: 1d20 + 34 ⇒ (5) + 34 = 39
Step 2
Treasury BP 15 -(-8 consumption)=23 BP
Step 3
I'm not sure there are any? I'm sure the group could use plenty of magic items (Farus certainly could). One suggestion for the kingdom, potentially, would be a Lyre of building 13,000gp
The lyre is also useful with respect to building. Once a week, its strings can be strummed so as to produce chords that magically construct buildings, mines, tunnels, ditches, etc. The effect produced in 30 minutes of playing is equal to the work of 100 humans laboring for 3 days. Each hour after the first, a character playing the lyre must make a DC 18 Perform (string instruments) check. If she fails, she must stop and cannot play the lyre again for this purpose until a week has passed.
If I read this right, in an 8 hour day with this item, Farus could produce 38400[ 2400 (100 humans*3 days*8 hours) man hours/30 minutes * 60 minutes/1hour *8 hours] man hours of labor, if we got that item? Or put another way, once a week, in 1 8 hour day Farus could build as much as the rest of Silverhold as if each of them labored 8 hours a day for 17 days?
Step 4
Unrest is 0?

Farus Alazar |

OOC, I'd defer to the person who's been doing this longer.
IC, Farus would totaly defer to the high priest who thinks the city needs an improvement. Any idea what improvement we should get? Is there something that details what they do? It seems like a lot of the improvements we don't have are more economy focused.

Johanna Atsuko |

there are rules in Kingmaker for lyre of building. It reduces the cost of any building by 2BP. Doesn't sound like much but if you think of it in BP it is 13000gp so that is 7BP if you have the kingdom by it. It pays for itself in 4 months. When you can build more than one building a month it really pays off.

Lisl Morozov |

For the moment I recommend a Mill in Silverhold (6 BP, +1 kingdom Economy & Stability, +1 settlement Productivity). We should probably build a Smithy in Oleg's at some point but our economy is still low and I don't want to bottom out the treasury in a single turn.
Johanna is correct about a lyre of building, especially since our ruler is a bard, but it's kinda out of our price range at the moment.
I notice that the worksheet doesn't show the actual building layouts for the cities, is that going to be important? (Or, rather, there is a space for the layouts but it's empty.)

Farus Alazar |

I'd agree with the Mill.
I like the idea of doing Kingdom building, since this is the AP that does it. We can certainly adventure and do both since it is a PBP game. I think this was just the first round so it took us a little longer.
Maybe the lyre of building can be an aspirational goal for our kingdom to get. Maybe we need to knock over a few other kingdoms until we have enough gold #evilkingmaker :)

Li Zhi Godjensen |
1 person marked this as a favorite. |

And we send our knights in a Quest for the Lyre!

Johanna Atsuko |

I'm actually running the kingdom building in 2 other games. I haven't looked at where this one is. The former king was taking care of it. He at one time was running a Kingmaker variant where each player started a kingdom as regents with one ruler at the Stag fort. That was a fun game while it lasted.
I'm pretty well versed in the kingdom building so if the group needs or wants me too I can take it over. I certainly don't mind if someone else does it. I don't want to take on too much :)

Farus Alazar |

When we head to the new area, should check on the town first before doing random bounties?
I know what I'd do if this was an computer game RPG as opposed to tabletop, best do those side quests before advancing the main plot!

Farus Alazar |

Well, if we're already there :)