Kingmaker. Footsteps to the empty throne. (Inactive)

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Letter

Notices 3

Wyverns;


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Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Darian Aulamaxa wrote:
*surrenders*

Frenchman!

Also Lisl - I'll see your ecclesiastical titles and raise you the Investiture Dispute and all associated controversy. For many centuries, particularly in the Holy Roman Empire (and almost every other western european kingdom at some point) the bishops and other ecclesiastics played a major role in civil jurisdiction and power. It became vitally important for the civil power to invest the ecclesiastical one with its own authority. The bishops had spiritual power from the church, but received their temporal power and rights by feudal service to the crown or other relevant authority.

So actually, Darian and I, acting on behalf of Brevoy and the Dragonscale Throne could appoint you High Priest of Silverhold. Your ecclesiastical rank might be subject to challenge by the Church of Abadar, but your role within our kingdom at least would be unquestionable - then a compromise with the church would be required.

TLDR: Kings can absolutely appoint ecclesiastics, they did for most of history. Generally the church had to roll over and accept it too! The Investiture Dispute, The Concordat of Worms etc. :)

Sorry - this is my field, I can't resist a discussion on the subject! :D

re. Titles: Count and Countess might be more appropriate, we could claim Duke and Duchess and then King and Queen as we grow. We could certainly call ourselves King and Queen, although I suspect people will slap 'little' or 'petty' to the front of that!

re. Land: Sounds good to me! It'll be nice roleplaying. From what I know of the AP it won't make much difference a lot of the way (I think...).


INACTIVE - GAME DIED

Yaay we are going ALL THE WAY down the rabbit hole! :D

The counterpoint is that the kings themselves had to be invested by the Church - if the Church refused to anoint a king, that king remained a prince. Secular power was still held, but there were obvious issues with not having the sanction of the Church when you ruled under a system that promoted Divine Right of Kings as your justification.

ANYway, what my position comes down to is, we should not get in a fight with the Church of Abadar over my title. We should convince them that it's good game for them to decide that they want a presence in our nation, and that the best way to do that is to continue to back their already-existing agent, i.e. me. If our DM is scary (s)he might decide that there is some other corrupt agent of the Church who hungers for power and wealth and decides to try to move in and force the issue. Or not!


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian turns to the others, and holds a single finger over his lips to urge them to be quiet. He then points to the door and begins slowly sneaking away from the women’s debate.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Here is a link to the map I’ve got so far, for those of you not on roll20.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Lisl Morozov wrote:

Yaay we are going ALL THE WAY down the rabbit hole! :D

The counterpoint is that the kings themselves had to be invested by the Church - if the Church refused to anoint a king, that king remained a prince. Secular power was still held, but there were obvious issues with not having the sanction of the Church when you ruled under a system that promoted Divine Right of Kings as your justification

And again I'll throw the Holy Roman Empire at you. Certainly investiture with the Imperial title required the Pope to help out, but once elected King of the Germans the Emperor's fairly quickly established that they were by default King of the Roman's and therefore Emperor Elect and in possession of the Imperial title, even if they were never actually crowned by the Pope.

Not every system promoted the Divine Right, of course, its mostly an English/French idea and only from the later middle ages - the earlier you go the less important it is. Biblical precedent has Zadok annointing Saul and David as King, but it isn't until the Papacy tries to claim supreme spiritual and secular power that the idea of kings having to receive divine approval from a priest comes in. The other thing of course is that if you are powerful enough to make a plausible claim for the throne then you can certainly 'persuade' a bishop to crown you - no matter what they may actualy think.

William the Conquerer for example, takes a detour from Hasting to London to go and run his army through Canterbury - shocking therefore that the Archbishop is willing to crown him a few months later!

Fundamentally, clerical secular power derives from the monarch and therefore they go to great lengths to tie themselves to the monarch and often adopt a lot of the same trappings. It equally makes sense for the monarch to have his bishops on side because they are usually a more reliable vassal group than hereditary lords, and also God is a great persuader of the lower ranks! So coronations and stuff have a lot of religious paraphenalia, but I'd argue are fundamentally about secular power - the king is still the king whether all his bishops, or even the Pope!, like him or not. Excommunication would automatically dethrone kings if not.

Sorry... you opened the rabbit hole! :P

Darian wrote:
Darian turns to the others, and holds a single finger over his lips to urge them to be quiet. He then points to the door and begins slowly sneaking away from the women’s debate.

Frenchman!


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

In other news:

I’ve added a separate entry in the Party Loot Tracker for the bulk coinage haul from the Stag Lord, until we decide what to do with it. Only change to it is Darian traded 210 gp for the 21 pp. getting to where he has a lot of coinage and needs to try and consolidate it some. Lol

Maybe when Lisl gets her Temple of Abadar built, it’s banking side can help with some of these coin exchanges. Hehehe


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

In Darian’s party post, you can be sure that Lisl, Freya, and Svetlana are included in those “general” dances, if they wish to join him in a dance. Even Katrina and Ludi should they wish. IT’S A PARTY!


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Yeah...about that, Freya's not much of a dancer ;)


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo
Quote:

Yeah...about that, Freya's not much of a dancer ;)

Pshaw. Don't make Jory ask Fenrir for the dance...;)


INACTIVE - GAME DIED

But fantasy gaming isn't traditionally Roman or Judaic, its roots go to the fantasy of the post-Roman era (Charlemagne + a melange of Tolkien, Vance, Moorcock, and Howard; or sometimes a sword-and-planet fantasy where the "Rome" was a technologically-developed civilization that collapsed) - the cleric class in original D&D started as a priest-militant to challenge a PC vampire, loosely based on the template of Archbishop Turpin in the Song of Roland, and the existence of dungeons is a throwback to the idea that there was a great predecessor civilization that fell to ruin and left lots of money buried in old remnants, if only the brave could find it. And, of course, the fantasy element of monsters... Anyway this matters because the power relations of the Church with monarchs varies based on time and place, of course!

Naturally, Golarion also isn't Earth, so all of this ultimately bows to what the Golarion setting provides. The Church of Abadar in particular is ostensibly the patron of civilization and legal authority - but it also has competition, so practice must sometimes give way to practicality. So it's in the interest of the Church to say that it and it alone has the power to decide who's invested with spiritual and moral authority, but it must temper that with the knowledge that if it pushes too hard, people will go to other faiths. (Again, comparisons to the Church of England may be apt...)

ANYWAY... :D

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

For the sake of our discussion I was mostly considering the Holy Roman Empire for this discussion, (created by Charlemagne and lasting for fractionally over 1000 years) so yes, definitely a Rome successor state rather than Rome itself. We've side-tracked though!

The interesting thing with Golarion of course is how you have twenty or so 'churches' who are all demonstrably "correct", so I think religious authority must be a lot more consensus based. There won't be a CofE/RC/East Orth/Islam/Judaism split where every religion claims sole possession of 'the truth' because it can be proved that they dont have it. So I imagine its more Hindu in that most people will have a particular patron, but will pray to the god appropriate to the situation.

Extrapolating I suspect that in any civic authority - like Silverhold - there will be multiple churches and even more faiths. The High Priest is probably more of a moderator, primus inter pares, than a bishop ruling subordinate clergy...

Interesting discussion though!

Also - Darian, Isabel is related to the Ledbya's who come from Silverhall, makes Silverhold extra meaningful!


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Indeed. I was concerned for a moment we had almost named it the exact same name, but then I hunted down the name of the city in Brevoy. Ha!

Well, it would seem the wedding is wrapped up. Is everyone else ready to move into Book 2 and building up this kingdom of ours? Anyone have anything else they wanna RP out? If not, I’m all for rolling on if the rest of you are. But I’ll continue to post little RP tidbits until then, just for the sake of the story and entertainment of it.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Regarding kingdom turns the major things that need rolling are Treasury rolls, control checks and events.

Normally the treasurer would roll treasury, but since he's an NPC are people ok with me doing most of the rolls, just to speed things along? I'll leave event rolling to the GM of course!

Also - we're agreed on a year (12 turns) of kingdom building, and building an Inn+House, then Castle+House in our first two turns?

Then we just need to talk hexes. I'd say the two hexes immediately north of Silverhold first, that way we can start on farms and have them irrigated too. (Generally we want to keep consumption as low as possible) - then we can expand northwards, take in the Kobold hex so we can start trading for silver and the gold mine as well. Gradually work north towards Oleg's and Bokken's to reach those lovely plains, where we can build a proper big farming community and set the economy off strong. Once we've got that we can spread more east-west. That's my suggestion at least. :)

@GM_DBH: Could we get Darian's map and my kingdom spreadsheet put in the quick links at the top of the campaign? Thank you!


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

I have a mock-up hex claim sequence I’d done for fun. It focuses on the hexes immediately around Silverhold first, then northward. This is, of course, assuming our rolls, Economy, and nation upgrades allow for continuous expansion. We will need to take it turn by turn to see how it goes. Keep in mind this is just a mock up, and...as always...is open to input/suggestions. Ignore my chicken scratch about Balance off to the side. That was me seeing just how far 50 bp would go if we went purely expansionistic at full speed. That would leave us nearly 0 room for hex upgrades and city building. This posting is purely for me showing my ideas for order of claiming hexes.

Hex 1: Link First Hex/City

Hex 2-5: Link 2, Link 3, Link 4, Link 5. This creates a buffer around the city of all our explored lands. We should build a farm hex in the Fangberry Thicket hex to take advantage of that resource, whenever we do end up claiming it. Claiming that hex gives us Economy +1, making it a farm costs 4 BP, but lowers Consumption by 3

Hex 6: Link 6 - This gets us another river crossing location, and puts us adjacent to the Gold Mine.

Hex 7: Link 7 - This gets us the Gold Mine, and another step closer to Oleg’s. Claiming that hex gives us Economy +1, building a mine costs 6 BP but then gains us another +1 Economy and +2 BP per turn when collecting taxes during the Income Phase.

Hex 8: Link 8 - While we are at it, getting the Kobolds into the fold officially and true access to the Silver Mine would be beneficial, though we may need to RP this month out to determine what status we give the Kobolds. Claiming that hex gives us Economy +1, building a mine costs 6 BP but then gains us another +1 Economy and +2 BP per turn when collecting taxes during the Income Phase.

Hex 9-13: Link 9, Link 10, Link 11, Link 12 - The Plainsland claims. Gets Oleg’s into the nation officially, maybe Bokken and his alchemy incorporated, and oh so important cheaper farmlands.


INACTIVE - GAME DIED

I hope you enjoyed the wedding. Enjoy the journal, too. :)

@Darian: Be careful about expansion rates. Each time you claim a hex you increase the nation's Size, which increases Stability DCs for Control checks. If we want regular expansion we must invest in buildings that increase Stability. Too many buildings and we must add a new district to the city, which in turn raises Size again...

Also note that there are xp bonuses for kingdom breakpoints:
* Founding our nation = points!
* Founding a capital city = points!
* Growing to certain Sizes = points!

So we can actually get a lot of xp from our downtime kingdom activities.

@Isabel: It's funny where our specialties border each other, your specialty in church history and my specialty in gaming history. :)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Indeed, the wedding scene was fun!

Right. The “months” was just my way of tracking how many claims it would take us to get to the plains/Oleg’s. I don’t really expect to claim hexes at a dead sprint. That’s just the order I would suggest.

We will need to base our expansion on how our rolls end up, rather than full speed, I agree. And build buildings/improvements to help our efforts as we go.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Going to post a Mock-Up series of turns, based on what I’m seeing, as a test of the system. The following is by no means official. Just seeing if I’m getting a thorough understanding of the rules from Ultimate Campaign:

Turn 1 (Balance=50 BP)
Upkeep - Skipped
Edicts - Claim Hex (1 BP), Build District (2 BP, Takes 1 Month to be ready)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 14 ⇒ (3) + 14 = 17 / 3 = +5 BP

Turn 2 (Balance = 52 BP)
Upkeep - Stability DC 22: 1d20 + 11 ⇒ (12) + 11 = 23 +1 BP
— Consumption: -2 BP
Edicts - Build District (2BP, 1 Month), Build House (3 BP), Build Inn (10 BP)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 15 ⇒ (10) + 15 = 25 / 3 = +8 BP

Turn 3 (Balance = 44 BP)
Upkeep - Stability DC 23: 1d20 + 11 ⇒ (18) + 11 = 29 +1 BP
— Consumption: -3 BP
Edicts - Build Castle (27 BP)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 17 ⇒ (5) + 17 = 22 / 3 = +7 BP

Balance After 3 Month (Test)= 22 BP

These are obviously missing event rolls, but just wanted to see if these numbers looked about right to everyone before we do them for real here soon.


Are you sure you want to do that?

I'm going to hand wave getting everyone to your chosen Hex, where you begin settling the land and constructing your District.

Event:

Random: 1d100 ⇒ 23
Random: 1d100 ⇒ 23
Economic boom: 1d6 ⇒ 6
Economic boom: 1d6 ⇒ 3

Your first months event is an Economic boom! Gifts from the Lebeda and the Orlovsky families are sent to Isabel & Josef to mark the families backing of their kin.

Add 9BP to the Kingdom reserves.


Are you sure you want to do that?

@Darian. Sorry, your query on Akiros, Ludi and Natalia slipped my mind.

Ludi and Natalia I listed as hopeful as you've kept your word to them and they are now employed and not worrying about the normal bandits fate. Meeting your party has ended up being good for them and they are happy to come along.

Akiros is also interested in what you intend to do, but he takes you aside and tells you his story, leaving it up to you to decide what to do with him?

Akiros:

Of the three lieutenants, Akiros was the least satisfied with his lot in life—but that’s nothing new for him. Simple farmers in a proud rural area in Taldor, Akiros’s parents wanted nothing more for him than life as a protector of the town—as a paladin of Erastil, no less.

Every moment of Akiros’s life was spent in preparation for his acceptance into the order, yet not one month after he achieved his parents’ dream and became a paladin, Akiros fell in love with the married daughter of one of his hometown’s wealthier merchants, a woman named Rosilla.

The affair ended all too soon when Rosilla’s husband found out what she’d been up to and threatened to divorce her. The thought of losing the life of luxury was too much, and she told her husband that Akiros had raped her. Furious, he took Rosilla to the temple of Erastil to confront her attacker.

The young paladin was flabbergasted, but when Rosilla took things too far by spitting on him and publicly denouncing him as a rapist, a heretofore unknown rage woke in Akiros’s heart. All of his repressed frustrations and anger poured out in one powerful blow, and with that blow he snuffed out Rosilla’s life.

As she crumpled to the floor, Akiros knew his life had been snuffed out as well. He turned on Rosilla’s dumbfounded husband and killed him as well, and with the temple guards still in shock, he fled the city. He barely made it out of Taldor, stowing away on a merchant ship bound for Mendev. Akiros switched ships dozens of times as he fled north, losing himself in the River Kingdoms, living as a bandit, a vagabond, and a
criminal, and growing to enjoy his newfound rages.

Eventually, his wanderings took him into the Stolen Lands—he’d heard of the Stag Lord, and still unsure of where he needed to be in life, he sought this new liege out. Akiros had been with the Stag Lord’s bandits for only a few months, but his commanding presence earned the Stag Lord’s favor—Akiros was considered the second-in-command of the fort, much to Dovan’s displeasure.

Ironically, Akiros had come to the realization that life as a bandit was even more hollow than life as a paladin of Erastil, and when you made your attack on the fort, he saw in you an opportunity for a new life
and, perhaps, redemption.

Former Paladin, now a Barbarian 4.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Turn 1 (Balance=59 BP)
Upkeep - Skipped
Edicts - Claim Hex (1 BP), Build District (2 BP, Takes 1 Month to be ready)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 14 ⇒ (5) + 14 = 19/ 3 = +6 BP

Balance = 62 BP


INACTIVE - GAME DIED

Are we going to turn the Stag Lord's fort into a watchtower or castle or something?

Also, really lucky event!

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Yeah - its a good one.

Do you want to keep doing the kingdom turns Darian or shall I? I don't mind either way.

Priorities for turn 2: Make the fort into a castle - we get a 50% discount so its well worth saving 27BP! :)

Also: GM-DBH - what is the date? We need it to track the foundation of Silverhold! (and subsequent turns!)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

And the next two months, just to keep things rolling:

Turn 2 - (Balance 62 BP, Size 2)
Upkeep - Stability DC 22: 1d20 + 11 ⇒ (6) + 11 = 17 + 1d4 ⇒ 4 Unrest
— Consumption: -2 BP
Edicts - Build District (2BP, 1 Month), Build House (3 BP, -1 Unrest), Build Inn (10 BP)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 15 - 3 ⇒ (17) + 15 - 3 = 29 / 3 = +9 BP

Turn 3 - (Balance 54 BP, Size 3, Unrest 3)
Upkeep - Stability DC 23: 1d20 + 11 - 3 ⇒ (19) + 11 - 3 = 27 -1 Unrest
— Consumption: -3 BP
Edicts - Build Castle (27 BP, - 4 Unrest)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 17 ⇒ (18) + 17 = 35 / 3 = +11 BP

Balance - 35 BP, Consumption 3, Unrest 0


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Haha, posted those while you guys were posting. Isabel, feel free to do some turns if you want. I just posted those because things had been quiet and I wanted to keep things rolling since I saw DBH was around and had rolled up an event. This way if he wanted he could just keep pace with us on those.

Do we want to roll some more months in advance, and let DBH catch up to those in events? And if so, how many? I don’t think we should get too far ahead. Maybe 6 months total until DBH catches up the event rolls?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

In my other group we go 1 at a time - some of the events can put a screeching halt on kingdom building until you deal with them and it gets complicated fast!

I'll pop turn 2 into the spreadsheet now and then lets wait for DBH before we calculate turn 3? Besides, everyone else might have ideas of stuff they want built etc!

EDIT: Ok, turn 2 in spreadsheet. Will calculate turn 3 once we have an event (or not!) :)

Also - Darian, on turn 3 our size is still 1 since we didn't claim a hex in turn 2 (unless that was overlooked in your turn summary?)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Oops. Yeah, Size 1 but Consumption 3. The fact that districts apply to one and not the other throws me off. Lol

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Don't worry dear, I won't tell the others. ;)

On that note I think we should claim a hex in turn 2 - we've got the treasury to afford it and the sooner we get terrain improvements up the sooner we can lower consumption.

So I suggest we claim the fangberry thicket and build a farm, that way we start reducing consumption ASAP.

Also - do we want to worry about having all the contiguous hexes to Silverhold, or shall we start working north to Oleg's? I think going north makes more sense - both to secure the link back to Brevoy and because those plains in the north east are calling for farms!

Claiming hex 29 costs 1BP, and a farm will cost 2BP but reduce our consumption by 2, so that evens out immediately! :)

Revised turn 2 (if people agree):
BP: 51
Stability DC: 24
Consumption: 1/turn


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

If DBH is okay with us rolling for the chance of Events, I can go ahead and roll the next 2 months to match my two turn post above. If an event is rolled, we can hit the breaks and let him determine what happens. Based on UC rules, base chance is 25%, and if no event, it goes up to 75%.

Event Turn 2, 1-25 = Event: 1d100 ⇒ 44
Event Turn 3, 1-75 = Event: 1d100 ⇒ 17

So looks like an event in Turn/Month 3. Unless he wants to roll them up himself.

And yeah, I thought until we had a sizable enough bonus to Stability, we were going to be cautious about hex grabbing is why I hadn’t done so yet. Primary focus was getting the Silver Raven Inn built, as well as Silverhold Castle. Anywho, I’ve done my part.

Side note: it is my understanding that a lot containing a special building, like an Inn, also has normal houses in it too. Just a lot labeled as “House” is purely a residential area with no major businesses in it. But a lot built up with an Inn has houses as well, but the primary business there is the Inn. Right? I say this because each completed lot represents 250 population, and I doubt all those people are living together in one house or an Inn. Haha!

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I'm suggesting the hex grab because of its huge economic benefits: -2 consumption is pretty huge for a relatively small investment. If we do it again in turn 3 and take hex 30 we should be able to reduce consumption to 0, then we can focus on a couple more stability buildings if needed.


INACTIVE - GAME DIED

Don't forget that you can put farmlands and fisheries in city hexes.

While it's not explicit, the relevant halo effect is in the description of stockyards, which improve the benefit of farms in this hex or adjacent hexes. Since you can only build a stockyard in a settlement hex, by extension you can build farms in settlement hexes, too.

(This would presumably be the usual medieval farm villages and hamlets surrounding a city.)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Well, let’s see what that result woulda been. The above turns woulda looked like this:

Turn 2 - (Balance 60 BP, Size 1)
Upkeep - Stability DC 22: 1d20 + 11 ⇒ (6) + 11 = 17 + 1d4 ⇒ 4 Unrest
— Consumption: -2 BP
Edicts - Build District (2BP, 1 Month), Build House (3 BP, -1 Unrest), Build Inn (10 BP), Claim Hex (Fangberry, 1 BP), Build Farm (4 BP, +1 Econ, -3 Consumption)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30 / 3 = +10 BP

Turn 3 - (Balance 54 BP, Size 2, Unrest 3)
Upkeep - Stability DC 23: 1d20 + 11 - 3 ⇒ (19) + 11 - 3 = 27 -1 Unrest
— Consumption: -1 BP
Edicts - Build Castle (27 BP, - 4 Unrest), Claim Hex (1 BP), Build Farm (4 BP, +1 Econ, -2 Consumption)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 18 ⇒ (18) + 18 = 36 / 3 = +12 BP

Balance - 31 BP, Size 3, Consumption 0, Unrest 0


Are you sure you want to do that?

It was nice roll for the first month. As you didn't have anything going for trade I used the Noble families gifting you as the reason for it.

So 1st month you got the district set up?

Which would involve surveying, marking the lots, leveling the terrain and laying out the sewage system.

2nd Month you're going for Houses and an Inn?

Getting your builders and craftspeople out of tents and into better accommodation, plus somewhere for visitors to stay.

In answer to the question regarding houses.

HOUSE 3 BP, 1 LOT
Kingdom Unrest –1
Upgrade From Tenement
Special The first House you build during the Improvement
phase does not count against the total number of buildings
you can build during the phase
A number of mid-sized houses for citizens.

INN 10 BP, 1 LOT
Kingdom Economy +1, Loyalty +1
Limit Adjacent to 1 House
Special Base value +500 gp
Settlement Society +1
A place for visitors to rest.

So yes House is actually a group of houses.

Also while it says it's an Upgrade from the Tenement you don't need to build that first. You build a Tenement if you want cheap housing and you can then upgrade to housing when you have more BP.

====================================================

Before we move to the 2nd month lets wait for the others to post, I did ask what you were doing in case you did want to do some adventuring.


Are you sure you want to do that?

Question, why is there a farm marked on the Kingdom sheet? Haven't seen that on any of the posts yet.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Building it in the Fangberry hex turn 2 - helps with the consumption issue. Thus, its on the spreadsheet :)

@Darian: why have you got the farm at 4BP and -3 consumption? For a plains hex it only costs 2 BP and provides -2 consumption. Is it to do with the fangberries?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Isabel - those darker colored hexes are Hills, so it costs 4 to build. And it gives a bonus to consumption decrease because of the resource in the hex.


Are you sure you want to do that?

As for Events I'll roll those. It lets me have some control over what action I can inflict on you.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Understandable!

I also suggest, given the difficulty with table talk presented by PBP, that we each post things we’d like to accomplish with the kingdom, so that we can use each turn to try and make things in a way that all us PC’s are happy with.

For example, here is my wish list:

Expansion - as rapidly as the kingdom will allow it, northward towards Oleg’s, resource hexes, and Plains.

Buildings:
1) Townhall
2) Theater
3) Waterfront

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I concur with the general aim of expansion.

Buildings I'll have to look at in more detail later, after going to look for a new house IRL! Stuff to push the kingdom's base value is always important too.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Lisl: good eye on the Stockyards. I alter my prior wishlist:

1) Town Hall
2) Theater
3) Stockyard

Edit: for the life of me, I thought adding districts added to Consumption, but now I can’t find that anywhere. Anyone else able to confirm that?

So, as of Month 1, our Size is 1, Consumption 2?
After Month 2, Size 2, Consumption 4?
Month 3, Size 3, Consumption 5?

At some point, I think we should also go back and add Farms to our capitol hex, so as to maximize our farming and consumption control. Not every hex will need to be farmland, but with Stockyards in place, every settlement should realistically be surrounded by farms as best they can. IMO.


INACTIVE - GAME DIED

Districts don't increase Consumption, because they increase Control DC but not Size.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Ah. So in that case:

Month 1: Size/Consumption 1, DC 22

Next 2 Months would look as follows:

Kingdom Stuff:
Turn 2 - (Balance 60 BP, Size 1)
Upkeep - Stability DC 22: 1d20 + 11 ⇒ (6) + 11 = 17 + 1d4 ⇒ 4 Unrest
— Consumption: -1 BP - 2 BP Edicts
Edicts - Build District (2BP, 1 Month), Build House (3 BP, -1 Unrest), Build Inn (10 BP), Claim Hex (Fangberry, 1 BP), Build Farm (4 BP, +1 Econ, -3 Consumption)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30 / 3 = +10 BP

Turn 3 - (Balance 47 BP, Size 2, Unrest 3)
Upkeep - Stability DC 23: 1d20 + 11 - 3 ⇒ (19) + 11 - 3 = 27 -1 Unrest
— Consumption: -2 BP - 2 BP Edicts + 3 Farm = 1 loss
Edicts - Build Castle (27 BP, - 4 Unrest), Claim Hex (1 BP), Build Farm (4 BP, +1 Econ, -2 Consumption)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 18 ⇒ (18) + 18 = 36 / 3 = +12 BP

Balance - 26 BP, Size 3, Consumption Net = 0, Unrest 0

Someone doublecheck my math. I’ve gotten different results every time, but I think this is the most accurate.

It ends up with Treasury at 26 BP, Size 3, Net Consumption 0, and 0 Unrest. Assuming no events interfere, we will have 3 hexes (capitol, fangberry, and yalls pick of one more hills hex), 2 farms, 2 districts in the capitol, a house, an Inn, and a castle.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I'll check it tomorrow - in the meantime, slow down! :P :)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Lol! I’m a firm believer in PBP’s survive if post rate is high. That, and work was slow today. Haha


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Sorry, I forgot to post an absence notification.

I packed my computer Wednesday night, took it to the second weekend of Wood Badge (a Boy Scout training program for adults which we hold in a campground with no internet . . .), and just unpacked and set it back up today.

Tomorrow, I even have to go back to work.

And, yes, posting is huge for PBP survival. I'm in a couple that are dying for the opposite reason: people seem to have lost interest.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

So, I see the reason for a holiday every month, and for the promotion, but . . ..

What's promotion: token MEAN?


INACTIVE - GAME DIED

It's a level of how much you are promoting and advertising your kingdom to get people to move there. Promotion: Token means you are only making a token effort, as opposed to spending a lot of money to recruit talent to move to your kingdom.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Actually I had rolled things as if just 1 holiday each year. That can change as Silverhold grows and gains more reason to celebrate.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Btw, don't take my relative lack of kingdom-building discussion posts as lack of interest. Rather, I'm happy you two are taking the initiative on all the crunch, and I don't see anything to object to at this point.


Are you sure you want to do that?

@Isabel it is the 1st of Desnus 4710. Last month of spring (May if you want the earth month?) 01/05/4710 as is done in the civilized world. :)


Are you sure you want to do that?

Month 2 event.

Event: 1d100 ⇒ 3 Good weather and roll again.
Event: 1d100 ⇒ 24 Beneficial Kingdom event.
Event: 1d100 ⇒ 38 Too soon for this one to apply.
Event: 1d100 ⇒ 83 Natural blessing.

Maybe I should have gone with Darian's roll? He rolled bad things happening.

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