Kingmaker. Footsteps to the empty throne.

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Notices 2

The lair


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Are you sure you want to do that?

Sorry all. I have a bad migraine and looking at a computer screen doesn't help. Last time I tried to run a game with a migraine the death toll was high. So I'm off to bed, update in 12 hours or so.

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Hope you're feeling better DBH.

In other news - I'm back! :)


Human (Trapper) Ranger 4 | HP: 29/29 | AC: 17 T: 14 FF: 13 | F: +5 R: +8 W: +3 | Init:+8 | Percep: +10

What's best practice on the map? Should I move myself, or should I describe my movement in my post and let the DM handle it?


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP37/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Self.


Human (Trapper) Ranger 4 | HP: 29/29 | AC: 17 T: 14 FF: 13 | F: +5 R: +8 W: +3 | Init:+8 | Percep: +10

Sorry for missing your post, Lisl. Was on my phone for today's post, which I'm going to blame for my abject failure to spot your message. D'oh.


Are you sure you want to do that?

Looks like we're back, on the same day as my live group of course. :)

Normal service will resume tomorrow everybody.

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Just glad it wasn't Wednesday and my live group! :P


Are you sure you want to do that?

Seems the board is stable. I hope.

Everybody check in and we'll get things moving again tomorrow.

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Ping!


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 26 (Mage Armor, Barkskin,Magic Fang) | Muninn HP: 21/21 | Active conditions: None

Here


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP37/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Josef mumbles something in his sleep before rolling over and winding himself up in the sheets.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Here and good to go.


Female Human Cleric of Abadar 5 | 33/33 HP | AC 18 T 10 FF 18 | Fort +6 Ref +2 Will +9 | Initiative +0 | Perception +8 | Channel Energy 5/5 | Inspiring Word 2/6 | Shield Bearer 0/1

Still here.


Are you sure you want to do that?

Looks like the board is mostly stable, sadly I'm not right now. So we will start again tomorrow. Sorry for those champing at the bit.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

This is mostly directed at Isabel and the DM:

Isabel, would you wanna go halvsies with Darian on opening some businesses directly owned by us to fund a desired lifestyle level using the Cost of Living levels? Since we are married, I figured that would be logical.

Also, DBH, would we need to double those costs since we are married, or is it reasonable to figure those costs cover the entire family, so to speak? So, like, to have a “wealthy” lifestyle, would we need to have enough income to offset 100 gp/month (as written) or, since its for 2 of us, would we need to offset 200 gp/month?

Also: if DBH is fine with it and you wanna go halvsies with me on it, what kind of business/enterprise should we look at undertaking? Hire on guards to travel with merchant caravans traveling to/from our lands? Open a Dance Studio (Fight the urge, Isabel! Fight it!)? Start a do-gooder-adventurer company? We can get quite creative with it if this interests you. I’ve done this in another campaign, using the “earnings” to counterbalance the lifestyle I wanna RP myself at.

If this is all kosher with y’all I’ll start brainstorming.

To Everyone:

Split of our gold there: 257 gp, 1 sp, 4 cp each, as well as same amount to Party Loot Fund.

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Absolutely willing to fund our lifestyle! As rulers it is important we keep up appearances! ;)

I like dance studios, and arts academies more generally. I don't think Restov really has anything like a famous Bardic Academy so that's definitely something that could be worthwhile in the long term.

Sponsoring adventurers would be good too - use them as exploring fodder later on and save us some time! Be as creative as you like, Isabel will start designing baby clothes! :D


Are you sure you want to do that?

Ok, I would take it as a shared cost for your lifestyle now you are married. I don't know how wealthy a lifestyle you're going to get giving how little you have to spend your gold on where you are?

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Replying to the game thread: Isabel can probably do another 3-4 months if she has to. She isn't terribly physical while adventuring and women can work/ride etc until near the birth itself if need be.

Building turns can be pretty quick all in all. We'd worked out a program a while back and really the only thing that Darian/I can't do by ourselves is the event roll - which is GM business! :) But aside from that we could work out six months to a year with no problem and simply post the whole thing in one go.

Sorry to be pushing it so much, I just know that Kingmaker makes some hefty assumptions over the size of the kingdom from book 3 onwards and, with the speed we're getting through the plot (an excellent thing!) I'm worried that we're going to have the world's most anemic kingdom and no way of actually doing the things that we are meant to/assumed to be doing.

If people prefer that the kingdom building just be done in the background entirely then we could just come up with a wishlist of what we want in order and GM_DBH could dole it out as he sees fit?

Basically, no wish to spoil group fun here, I just worry we're setting ourselves up to fail later on by not taking in game time now...


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

I agree with the above. Hadn’t considered the background Kingdom stuff, but it may be a good option if DBH wants to focus on the plot more than the details of Kingdom turns. We could post what order we wanna claim hexes and build things, and he can just say in one post how much time passes between plot points and voila, those turns are done!


Female Human Cleric of Abadar 5 | 33/33 HP | AC 18 T 10 FF 18 | Fort +6 Ref +2 Will +9 | Initiative +0 | Perception +8 | Channel Energy 5/5 | Inspiring Word 2/6 | Shield Bearer 0/1

I've noticed a lot of KM games tend to wind up focusing on "do the next quest and the next and the next" and not on the months of downtime in between that are necessary to build up the kingdom, so I'd agree, we should take 4-6 months of downtime now and then resume our questing.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP37/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

One of the reasons I am in multiple games is so that I don't suffer downtime when one game gets caught in something.

This is something that is PART of this game. Do it. Get it right. Make sure there's a kingdom worth defending as we move forward.


Are you sure you want to do that?

Ok, and we seem to have lost Ortossi with the board choke. So we'll do two things, have a few months building, and you can all level up to 5th while I look to see if he's still here, or we need another player?

Kingdom Event: 1d100 ⇒ 12 Beneficial Kingdom event.
Beneficial event: 1d100 ⇒ 62 Good weather.

Good Weather: Good weather raises spirits and productivity. Economy, Loyalty, and Productivity increase by 2 until the next Event phase.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Alrighty Isabel! Throw a few turns out there from your planned list!

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Turn by Turn:
Turn 6
Hex: Claim Radish Patch
Hex Improvements: Farm for Radishes
Silverhold: Jail
Darian Notes: Resource Hex gains 1 Economy, Farm can’t be built though due to forest hex. Perhaps a Sawmill instead? This would cost 3 BP, and gain us Stability +2 and +2 BP per Turn (the bonuses due to the resource could be explained not as active farming of the radishes but as easier access to them thanks to the timbered woods?) Jail Discounted costs 7 BP, gains +2 Loyalty, Stability, and -2 Unrest.

Turn 7
Hex: Claim Oleg’s Trading Post
Hex Improvements: Turn Oleg’s into a new town? Road from Oleg’s to Silverhold.
Silverhold: Dump

Turn 8
Hex: Claim Nettle’s Crossing
Hex Improvements: Fishery
Silverhold:

Turn 9
Hex: Claim Bokken’s Hut
Hex Improvements: something Bokken wants?
Silverhold:

Turn 10
Hex: Claim Thorn River Camp
Hex Improvements: Sawmill
Silverhold:

Turn 11 (Size Increase – can now claim 2 hexes a turn, Birth of Kingdom heir!)
Hex: Claim Temple of the Elk
Hex Improvements: Temple (or other appropriate building?)
Silverhold:

Turn Rolls:
Turn 6 (Lamashan) - (Balance 29 BP, Size 6, Unrest 0)
Upkeep - Stability DC 28: 1d20 + 22 ⇒ (20) + 22 = 42 +1 BP
— Consumption: 0
Edicts - Claim Radish Patch (1 BP, +1 Econ), Build Sawmill (3 BP, +2 Stab, +2 BP/Turn), Build Jail (7 BP, +2 Loyalty/Stab, -2 unrest)
—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)
Economy - 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23 = 23 /3 = 7BP + 6 = 13BP
Balance - 32 BP, Size 7, Consumption Net = -3, Unrest 0

Event needed please GM :)
Potential Event: 1d100 ⇒ 81
Dangerous Event: 1d100 ⇒ 66 Monster Attack! :O

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Turn 7 (Neth) - (Balance 32 BP, Size 7, Unrest 0)
Upkeep - Stability DC 29: 1d20 + 22 ⇒ (4) + 22 = 26 +1unrest
— Consumption: 0

Edicts - Claim Oleg's (1 BP), Clear Hex, Build Settlement and House. (1 BP/ 11BP, +1 Econ/Loyal, -1 Unrest), Build Dump (4 BP, +1 Stab)

—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)

Economy - 1d20 + 18 ⇒ (12) + 18 = 30/3 = 10BP + 6 = 16BP

Balance: 31 BP, Size 8, Consumption Net = -3, Unrest 0

Event?: 1d100 ⇒ 90 Dangerous again...
How Bad?: 100 = 100 Vandals
I assume this will happen in Silverhold since our new settlement is building?

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Turn 8 (Kuthona) - (Balance 31 BP, Size 8, Unrest 0)
Upkeep - Stability DC 30: 1d20 + 29 ⇒ (7) + 29 = 36 +1BP
— Consumption: 0

Edicts - Claim Nettle's Crossing (1 BP), Fishery (4BP, -1 consumption), Build Stockyard in Oleg's (20 BP, +1 Producivity, farms reduce consumption by -3, not -2)

—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)

Economy - 1d20 + 21 ⇒ (16) + 21 = 37/3 = 12BP + 6 = 18BP

Balance - 25 BP, Size 9, Consumption Net = -4, Unrest 0

Event?: 1d100 ⇒ 9 Beneficial Event
1d100 ⇒ 9 Diplomatic Overture

Big purchase in Oleg's stockyard, but looking at its location and the sheer number of farms we can build around it I'd say its worth it. We'll have a massive bread basket to work with from here on out...

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Stopping here so people can look and see what's happened.

@GM - I rolled for events but then just checked for kingdom modifiers to incorporate to next turn. Since none of them have affected the kingdom in any meaningful way I simply carried on - please do ignore them if you want to roll/inflict misery on us etc etc :) [Although I think I did a fairly good job on that myself!]

Spreadsheet is accurate up to end of Kuthona (turn 8). Isabel is now 6 months pregnant. Personally I'd like to do 4 more months now, bring up the one year anniversary, get the baby born and boost our kingdom to the next size category. I can knock the turns out pretty fast so it won't take long and we just have to decide how to deal with the events! :D

What do people think - anything we should/shouldn't be building? I'd suggest economy stuff to keep our money up personally :) and lots of farms in/around Oleg.


Are you sure you want to do that?

I think I'll keep rolling for events, it lets me alter what happens to fit into my plans. :)

Event Lamashan: 1d100 ⇒ 84 Ok?
Event Dangerous settlement event: 1d100 ⇒ 32 Result Drug den! What kind of Kingdom are you running here?

What you would normally do is roll a Loyalty check and a Stability check, with a penalty equal to the number of Brothels, Tenements, Waterfronts, and lots with squatters in the settlement.

We can do this, or have it as a bit of action as you clean up your town?

What would you prefer?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

How about we let the player who has a role tied to that make the check and then they can post an in game RP post as to how their character handled it? That way the ones not directly doing Kingdom building stuff still have an active part in the months shenanigans.

For this, it would likely be Josef rooting the Drug Den out. Based on his roll for the kingdom, his post would then describe how well he succeeded, or if they eluded his capture for now!

DBH, based on the event, could even pick which PC would most reasonably be the one to spearhead the endeavor, make the roll and announce the basic result, and then that player could post the RP associated with it. If it turns out to be something the whole team has to deal with, then we will just have to tackle it together ;-P.

Plus we could keep the ball rolling all the while not ostracizing everyone. Some turns you might not be involved with the events, some turns you may be the star.

Building Placement: I’ve placed all the buildings listed in the above turns. Put them all in Silverhold (since the settlement at Oleg’s isn’t truly prepared yet.), except for the Stockyard which I assume is going at Oleg’s?

Also, we have that team funded Carpenter up there that woulda finished construction 6 months ago. By my math it has earned to the end of those turns 571 gp and 2 sp. we had agreed not to use those funds for anything beyond other buildings, so do we wanna just continue keeping tabs on that and eventually build something else? Go ahead and roll it into a Kingdom Building? Use its funds to go directly into party loot fund?

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Olegs has 1 house, 1 Inn, 1 stockyard and we get a free stable/shop/watchtower for building there. I went for watchtower since it seemed the sensible choice, but we can change that easily if everyone else wants to!


Are you sure you want to do that?

Josef, your feelings on dealing with this problem?

And I better make sure everyone knows they can level up?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Arcane Duelist - 5
Feat - Exotic Weapon Proficiency: Bastard Sword
HP: 1d8 ⇒ 5, Average 5 +1 Con + 1 Favored = +7

Feat: Weapon Focus (Bastard Sword)
+1 1st Level Spell per day
+1 2nd Level Spell per day
+1 2nd Level Spell Known (Allegro)
Inspire Courage +2
Loremaster 1/day
+2 Performace Rounds per day

Skills Ranks Gained in...

Diplomacy
Perception
Sense Motive
Stealth
Ride
Knowledge (Local)
Bluff
Survival

Background Skills...
Perform (Dance)
Knowledge (Nobility)

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Isabel will stay clear if we do decide to have some action - she's got plenty to do right now! :)

Now levelled apart from a feat... not sure what to do there. I could pick up a crafting feat perhaps. Anyone got suggestions?


Female Human Cleric of Abadar 5 | 33/33 HP | AC 18 T 10 FF 18 | Fort +6 Ref +2 Will +9 | Initiative +0 | Perception +8 | Channel Energy 5/5 | Inspiring Word 2/6 | Shield Bearer 0/1

I can help Josef with the drug den if he wants - backup in the form of defense and healing, bringing law & order but also a compassionate program to try to help with physical addiction and rehabilitation.

Also:
Cleric of Abadar 5
+6 hit points (5 hit die, +1 Con)

3rd-level spells

Skills: +1 each of: Diplomacy, Heal, Knowledge (religion), Perception, Spellcraft; Appraise, Knowledge (nobility)

Feat: Selective Channeling


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP37/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

I'll work on a post about the Drug Den tonight.

Fighter (Aldori Swordlord) 5

+1 BAB, +7 HP (6 Class, 1 Con), Disarming Strike
+1 Acrobatics, Bluff, Diplomacy, Intimidate, Knowledge (Nobility), Ride, Sense Motive, Sleight of Hand
Improved Disarm


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP37/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Meh. Not sure I'm happy with it, but it was a single seated draft, with no real editing or second look.

I don't know if the tools I identified are what's actually used to make opium, but boiling the raw material out of the appropriate parts of the plant and then distilling it down before drying it out into a solid which can be powdered SEEMS like the likely method.


Are you sure you want to do that?

I thought it was pretty good Josef, only thing is it's the pods of Poppy plant that produce opium. A cut is made in the side and the gummy sap is collected for rendering into opium and from there into heroin. Which is why big fields of poppies are usually signs of an opium operation.


Are you sure you want to do that?

Turn 7 Neth.

Kingdom event: 1d100 ⇒ 14
Beneficial kingdom event: 1d100 ⇒ 4

Archaeological Find: A well-preserved ruin is found in your kingdom, with historical artifacts connected to the people who lived in your land long ago. Effect: Lore +1. If you have a Museum, the discoverers donate 10,000 gp worth of historical artifacts to its collection (if you have multiple Museums, choose one as the recipient).

What is your Kingdoms official response to this important event?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Well, we don’t have a Museum. But I suppose one could be started...but would it even be worth it?

Museum 30 BP, 2 lots
Kingdom Economy +1, Loyalty +1; Fame +1
Settlement Lore +2, Society +1; increase Lore bonus by 2 for questions relating to Knowledge (history); apply Lore bonus on Appraise checks regarding art objects
A place to display art and artifacts both modern and historical. The GM may allow the kingdom leaders to display a valuable item (such as a magic item or bejeweled statue) in the museum, increasing Fame during this display by 1 for every 10,000 gp of the item's price (maximum +5 Fame), and by an additional 1 if the item is significant to the kingdom's history.

Thoughts?

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

We don't have any specific plans, and frankly we could afford the BP. It boosts all our key stats too. I'm happy to go with it. Couldn't build it until turn 9 but maybe we can store the finds until the museum is ready? It can be the founding collection!

Is the Lore +1 permanent GM_DBH or temporary?


Female Human Cleric of Abadar 5 | 33/33 HP | AC 18 T 10 FF 18 | Fort +6 Ref +2 Will +9 | Initiative +0 | Perception +8 | Channel Energy 5/5 | Inspiring Word 2/6 | Shield Bearer 0/1

I really love the flavor of this, and of increasing our kingdom's focus on understanding history and the development of civilization in the Stolen Lands.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP37/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

I think it is early in the development for a museum, but that just says something about where you want to focus. More on arts and knowledge. Less on conquest and skill at arms.

Seems pretty positive.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Well then, I'm on board as well then. Any of our buildings by chance discount the price of it?

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Nope - only Bardic College and University will give us a discount on that...

I'll spit out a kingdom turn this afternoon and see if we can build the museum since we seem to have agreement.

I want to get a Mint at some point too - +3 economy, +1 loyalty, +1 stability is really good! Another 30BP building though.


Are you sure you want to do that?

Apologies, my health isn't good at the moment. Update tomorrow hopefully.

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

Turn 9 (Abadarius) - (Balance 25 BP, Size 9, Unrest 0)
Upkeep - Stability DC 31: 1d20 + 27 ⇒ (3) + 27 = 30 +1 Unrest
— Consumption: 0

Edicts - Claim Bokken's Hut (1 BP), Farm at Oleg's, Farm at Bokken's (4BP, -6 consumption).

—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)

Economy - 1d20 + 19 ⇒ (15) + 19 = 34/3 = 11BP + 6 = 17BP

Balance - 38 BP, Size 10, Consumption Net = -10, Unrest 1

Not enough for the museum yet!

Turn 10 (Calistril) - (Balance 38 BP, Size 10, Unrest 1)
Upkeep - Stability DC 32: 1d20 + 27 ⇒ (7) + 27 = 34 +1 BP
— Consumption: 0

Edicts - Claim Thorn River Camp (1 BP), Sawmill (3BP, +1 stability, +1 BP/turn), Museum in Silverhold (30BP, +1 Econ, Loyal, Fame), House (1 BP, -1 unrest).

—Holiday: 1 (+1 Loyalty, +1 Consumption)
—Promotion: Token (+1 Stability, +1 Consumption)
—Taxation: Normal (+2 Econ, -2 Loyalty)

Economy - 1d20 + 20 ⇒ (18) + 20 = 38/3 = 12BP + 7 = 19BP

Balance - 23 BP, Size 11, Consumption Net = -6, Unrest 0.

So, Museum built and cash reserves still reasonable (24BP). At this point we tick up to size 11 and therefore our kingdom grows to the next size! This means good things happen (more builds/hex claims etc.)

What do we want to do next? Isabel is due next month and we have a decent gold reserve. More houses and maybe save for a mint? I like the idea of buffing the economy more. Claiming some more of the forest for sawmills would help with that. Equally grabbing the rest of the farms around Oleg's would build our breadbasket and keep our consumption nice and low! :)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

We will need to be a bit cautious with the sawmills from an RP perspective. We know there are Fey creatures living in the Narlmarches, and we don’t want to encroach or be perceived as destroying their homes.

As far as claims, the lowlands around Oleg’s to the north are indeed likely the best targets. Establishes a border with Brevoy as well as good farmlands. And we should consider building a road from Silverhold north to Oleg’s. That would be 6 hexes worth, so another +1 Exonomy. 2 more and we’d have another +1 Econ and +1 Stability. Add a road to the Sootscale Kobolds would put us to 7. Maybe we could then work on a road out to the Temple of the Elk? That would put us over the 8 road threshold with a total of 9 roads.

Side Note: While DBH rests up and gets to feeling better, anyone got a RP scene they’d like to do? Darian is game.

Liberty's Edge

Female CG Muse-Touched Aasimar Mesmerist 6 |HP: 34/34 AC: 17 (13 Tch, 14 Fl) | CMB: 2, CMD: 14 | F: +3, R: +8, W: +9 | Init: +3 | Perc: +10, SM +10, Bluff +13(18), Dip +16, Intim +16, UMD +10 | Speed 30ft | Spells: 1st 5/5, 2nd 2/4 | Mesmerist Tricks: 4/6| MM (CL3) 25, LB (CL5) 28 Active conditions:

I think tactical and restrained logging would be ok - but yes, maybe no sawmills in the fey creature hexes! :)


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 26 (Mage Armor, Barkskin,Magic Fang) | Muninn HP: 21/21 | Active conditions: None

Level 5 - Witch (Herb Witch) 3rd

HP: 4 + 1 Con (36 HP total)

+1 Fort; +1 Reflex

Access to 2nd level spells

Spells Known: Molten Orb and Glitterdust

Feat: Extra Hex - Evil Eye

Skills: +1 Rank each - Perception, Knowledge (Arcane), Knowledge (Planes), Spellcraft, Craft (Alchemy), Heal

Background Skills: Handle Animal, Profession (Herbalist)

Fenrir:

+1 HD (45 HP total)

Feat: Dodge

Trick: Flank


Are you sure you want to do that?

Event Kuthona: 1d100 ⇒ 6
Beneficial event: 1d100 ⇒ 71
Beneficial event: 1d100 ⇒ 37
Beneficial event: 1d100 ⇒ 87

New Subjects: A small group of indigenous intelligent creatures joins your kingdom and submits to your rule. Society and Stability increase by 1, Unrest decreases by 1, and your Treasury increases by 1d6 BP (each time you roll a 6, add the result to the total and roll again).

Bonus BP: 1d6 ⇒ 1

A group of around 60 Halflings asks your permission to found their own settlement in Hex12 on the banks of the Tuskwater. They are mostly families, with farmers and some Rangers among them. They are happy to swear allegiance to your Kingdom.

The fact that your leaders are known as rebels in Cheliax is a point in your favor.

What do you wish to do with this offer?

I ignored the first two rolls as they do not fit with the season and didn't give you any benefit.

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