Sorcerer

Li Zhi Godjensen's page

44 posts. Alias of Jereru.


Race

Stats:
AC 12 (T 12, FF 10) | CMB +5, CMD 15 | Init +2 | Speed 30ft | F +5, R +5, W +8 (+2 v Charm, Compulsion)| Perc +8, SM +2

Classes/Levels

HP 51/51 | Reservoir 11/12 | Spells 1st 6/6 | Spells 2nd 5/5 | Spells 3rd 4/4 | Vest 1/1

Gender

NG Human Arcanist 7 | Status: +4 AC

About Li Zhi Godjensen

Intro, Defense & Offense:

Li Zhi
Male Human Arcanist 7

NG Humanoid (Human)

Languages (Initial Languages +5 Int + 4Linguistics)
Tien (Tian Xia common)
Minatan
Taldane (Avistan common)
Skald
Varisian
Elven
Draconic
Gnomish
Hallit
Celestial
Goblin

Speed 30 ft
Initiative +2

STR 08 (-1)
DEX 14 (+2)
CON 14 (+2)
INT 21 (+5) (16 Base +2 Race +1 Level +2 Enh)
WIS 12 (+1)
CHA 10 (+0)

DEFENSE
AC 12, Touch 12, Flat-Footed 10 (10 Base +0 Armor +2 Dex)
HP 41 7x2(Con)+6+6x4+7(FCB)
Fort +5 (+2 Base +2 Con +1 Resistance)
Ref +5 (+2 Base +2 Dex +1 Resistance)
Will +8 (+5 Base +1 Wis +1 Resistance)
+2 vs Charm and Compulsion
CMD 15 (10 Base +3 BAB +2 Dex -1 Str)

OFFENSE
Melee
- -

Ranged
Ray of Frost +5 1d3+1 C x2 40ft

CMB: +5


Class & Race Features:

ARCANIST FEATURES
1-
Arcane Reservoir (Su)
Consume Spells (Su)
Arcanist Exploit
Potent Magic (Su)
3-
Arcanist Exploit
Metamagic Knowledge (Toppling Spell)
5-
Arcanist Exploit
Quick Study (Su)
7-
Arcanist Exploit
Armored Mask (Su)

Favoured Class Bonus (Class): +7 HP

HUMAN FEATURES
+2 Int
Skilled +1 skill point each level
Feat Extra feat at 1sl level


Traits & Feats:

TRAITS
Wayang Spell Hunter (Magic Missile) (Regional)
Magical Lineage (Magic Missile) (Magic)
Outlander: Loreseeker (Magic Missile, Slow, Burst of Radiance) (Campaign)
Child of Two Peoples (Race)

FEATS
1-
Spell Focus: Evocation
Additional Traits
3-
Extra Reservoir
5-
Dazing Spell
Toppling Spell (Metamagic Knowledge Bonus)
7-
Heighten Spell


Skills:

Armor Check Penalty: 0

ADVENTURE SKILLS
Skill Points: 7x(2 +4 Int +1 Skilled) = 49 + Maxed Fly (-7 points taken to Background Skills)
Acrobatics: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Bluff: 0 (0 Rank +0 CHA +0 Class)
Climb: -1 (0 Rank -1 STR +0 Class -0 ACP)
Diplomacy: 2 (2 Rank +0 CHA +0 Class)
Disable Device: 2 (Untr) (0 Rank +2 DEX +0 Class -0 ACP)
Disguise: 0 (0 Rank +0 CHA +0 Class)
Escape Artist: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Fly: 12 (7 Rank +2 DEX +3 Class -0 ACP)
Heal: 1 (0 Rank +1 WIS +0 Class)
Intimidate: 0 (0 Rank +0 CHA +0 Class)
Kn Arcana: 16 (Untr) (7 Rank +5 INT +3 Class +1 Trait)
Kn Dungeoneering: 10 (Untr) (2 Rank +5 INT +3 Class)
Kn Local: 11 (Untr) (3 Rank +5 INT +3 Class)
Kn Nature: 11 (Untr) (3 Rank +5 INT +3 Class)
Kn Planes: 15 (Untr) (7 Rank +5 INT +3 Class)
Kn Religion: 11 (Untr) (2 Rank +5 INT +3 Class)
Perception: 8 (7 Rank +1 WIS +0 Class)
Ride: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Sense Motive: 2 (1 Rank +1 WIS +0 Class)
Spellcraft: 15 (Untr) (7 Rank +5 INT +3 Class)
Stealth: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Survival: 1 (0 Rank +1 WIS +0 Class)
Swim: -1 (0 Rank -1 STR +0 Class -0 ACP)
Use Magic Device: 0 (Untr) (0 Rank +0 CHA +0 Class)

BACKGROUND SKILLS
Skill Points: 14 (+7 points taken from Adventure Skills)
Appraise: 10 (2 Rank +5 INT +3 Class)
Craft: 10 (2 Rank +5 INT +3 Class)
Handle Animal: 0 (Untr) (0 Rank +0 CHA +0 Class)
Kn Engineering: 9 (Untr) (1 Rank +5 INT +3 Class)
Kn Geography: 12 (Untr) (4 Rank +5 INT +3 Class)
Kn History: 12 (Untr) (4 Rank +5 INT +3 Class)
Kn Nobility: 10 (Untr) (1 Rank +5 INT +3 Class)
Linguistics: 12 (Untr) (4 Rank +5 INT +3 Class)
Perform: 0 (0 Rank +0 CHA +0 Class)
Profession: Librarian 8 (Untr) (4 Rank +1 WIS +3 Class)
Sleight of Hand: 2 (Untr) (0 Rank +2 DEX +0 Class -0 ACP)


Spell Book:

Gear:

Liquid Ice 40 gp (2 lb) (Focus for Ray of Cold)
Knife 2 gp (1 lb)
Ioun Torch 75 gp (0 lb)
Canteen 2 gp (1 lb)
Belt Pouch 1 gp (.5 lb)
Headband of Vast Intelligence +2 4000 gp (0 lb)
Lesser Metamagic Rod: Piercing Spell 3000 gp (1 lb)
Cloak of Resistance +1 1000 gp (1 lb)
Mnemonic Vestment 5000 gp (1 lb)

Backpack 2 gp (2 lb) with
Bedroll .1 gp (5 lb)
Soap 0 gp (.5 lb)
Flint and Steel 1 gp (0 lb)
Scroll Case 1 gp (1/2 lb)
·Scroll of 1st Level Random Spell 25 gp
·Scroll of 2nd Level Random Spell 150 gp
·Scroll of 3rd Level Random Spell 375 gp

Copying 1st Lvl spells to spellbook 60 gp (- lb)
Copying 2nd Lvl spells to spellbook 280 gp (- lb)
Copying 3rd Lvl spells to spellbook 630 gp (- lb)

Total Weight: 15/26 lb (Light Load)

Cash: 1906 gp / 9 sp


Background:

Zhi has always been a cheerful guy. Being of mixed ascendance in the far away lands of Minata was never a problem for him, and he swallowed all books and soaked all the stories his parents told him as a boy about their respective cultures - his father from the distant Avistan and his mother from their home, Tian Xia. He was born with a knack for magic, like some others in his family, and was to follow a career as an Arcanist. His mind could stay lost for hours inside the mesmerising pages of his books, and he dreamt of reading many more of them and one day write an important work himself.

When he was 15, though, his family was granted an astonishing proposal. The emporium his father worked for was looking for extended commercial routes, and they thought he was the right person - a good merchant and explorer, and native to the place - so they asked him to go back to Avistan and be their person there - and he accepted. The family moved to and settled in Riddleport, while Zhi’s older brother would stay in Minata and take care of the business there. The plan was that Zhi would inherit the business in Varisia, and both brothers would, in the future, lead the commerce operations, each of them from one end of the route. Zhi, however, had other ideas in mind.

Once in Avistan, Zhi got caught by the charm of the place, which to his eyes seemed rather exotic. He wanted nothing to do with commerce, and instead dedicated himself to wander all over Varisia and the nearby countries. His father, knowing exactly how the youngling felt, didn’t have the heart to stop him, and allowed him to pursue his dreams in the hopes that time would settle his roving spirit and he would come back home.

During his travels, Zhi was enriched by many different people and places, and also had some time to study the wonders of bookkeeping and develop his own magic talents. He also found his share of adventure, for the wilds out there are not only beautiful but also dangerous, and discovered that was also a quick way of knowing people and amassing some riches. His ease with Force magic was surely a good tool for ensuring his survival, probably as much as his deep understanding of languages and some other useful knowledge.

While he tried several times to write about his travels, he was never truly happy about his work, for he felt it was not going to be a story which would last in the memory of its readers. He was around Lake Encarthan, though, when he heard word that there was a new, potential nation rising in the River Kingdoms territory, near Brevoy - one successful enough to defy the bandits and other perils in the area. He quickly thought that could be the work of his life - being the chronist of a meaningful event, the narrator of the rising of a new power, the artificer of history. He steadily directed his steps towards the Green Belt area, in the hopes of pursuing and finally catching his dream.

Zhi
Zhi is a cheerful guy, not too good with words but usually kind and helpful. He comes from mixed blood, and has Ulfen and Tian features, something that makes him quite exotic. His father was an Ulfen sailor, explorer and merchant, who decided to stay in Tian for marriage after his longship companions returned to their homeland.

Some things about Zhi:
-He loves books, both reading and writing. He would love to have a collection, but for now he’s not settled enough to keep it. He’s happier experiencing the world so he can write about it in the future.
-Zhi’s dream is to write a book, but truth be told, his writing sucks. Even though he reads a lot, he never bothered taking the time to properly learn how to write, he seldom corrects mistakes or errata and, worst of all, he’s not aware of how bad he is. Time will open his eyes, but for now, his lack of knowledge won’t let him understand what’s wrong.
-Zhi trusts in his ability to understand a great variety of languages to the point he will only resort to using spells if strictly necessary. To him, it’s a matter of pride, and Comprehend Languages and other spells are for greens.