Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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So, uh, what are we doing?


Good question!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

If there's just the one(or 2) guard(s), slap him/them with sleep. If that don't work, Raveneau blasts him a mile away. Don't know anything about that spell, so I don't know if you can hit 2 people at once or not. Then we go from there.

Questions:
1: These double doors each possess a single guard? Which would mean there are two guards on double door watch?

2: If we take out the 2(or however many) guards, will we be easily spotted by anybody?

I have no idea which doors we are talking about, so I don't the relation between where these doors are and where all the other bad guys are.

Edit: This balcony Kalsgrim mentioned... does it possess a guard(s)?


My understanding is that there are double doors on the 3rd floor of the main keep, without guards that we've noticed so far, and side doors on the main keep from the battlements, each of which has a guard.


So regarding the large tower, it doesn't have flat roof, so no access there.
So the apparent ways to access are:
-Windows, which are shuttered and probably barred.
-Double door from the courtyard. Giants territory.
-Two single doors, on either side of the tower, that are where the top of the wall meets the tower on both sides. Each door has a single guard.
-A massive third floor balcony has two sets of double doors. No apparent guards.

So I was thinking that third floor balcony might be a good place to try and get in. If that doesn't work, then I think one of the doors coming off of the walls. Taking care of a single guard seems well within our abilities. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm for the third floor balcony with no guards plan. Including the "if it doesn't work take care of the single guard" back up plan. The less noise we can make initially the better. Any noise we make needs to happen after the prisoners are free. Assuming we find them and can accomplish such. And also assuming they are even here. I guess we're about to find out.


Male Elven Magus (Spell Dancer) 11

Roger - double doors if they open... otherwise Raveneau gets to make the bad man fly.


I'm going to be quite busy these days and might have a hard time posting. Please DMPC me as needed.


I thought about it: I will allow taking the Leadership feat next level, but I don't want it to unbalance things (more than a level 11 character...). If you want to do so, I would ask that you PM me with what you have in mind, and we'll see what we can work out.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Other Mastermind wrote:
I'm going to be quite busy these days and might have a hard time posting. Please DMPC me as needed.

Lol! Okay, whatever you say. ;P


Argh! Copy/Paste with no brain working...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I knew it was a copy/paste issue. It was too funny to pass up though. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Kriger's the only one visible, right? Outside of Mal?

And we should probably hide the body. The longer it takes them to find him, the better for us.


Male Elven Magus (Spell Dancer) 11

Yeah - but his buddies are going to be quick to raise the alarm even if or especially if he doesn't come back. They're operating on the premise that there's a breakout in progress.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I didn't even consider that. Crap.


Well, there is a breakout in progress. And as long as we are between the prisoners and the bad guys, I am good with it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

HA! I just got through writing about this in another thread. When I'm rolling to hit... it's a 1. When I hit and roll damage... it's a 1. When I roll a check that has ZERO affect regardless of the result... here comes the 20.

Ah yes, never fails. Love me some dice roller. *Rolls eyes*


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Malaswyn Tyddewi wrote:
That clw is actually 18, because I am awesome! :D

Lol! That's a good one. :)


GM and other players, I just want to make sure I am on good footing before I post something in the play thread. This would be a lot easier if I were a neutral evil wizard and not a lawful good paladin. :p

I'm thinking this is a case where 'good' trumps 'lawful'. Colluding with evil forces and attacking innocents cannot be tolerated just because he has a title. Also, in effect he declared war on Frieland with that attack.

So is there any reason Kalsgrim wouldn't be justified, both as a paladin and the neighboring duke, in demanding Drelev's surrender and seizing the duchy as his own? Would that put us in jeopardy with Restov if we did so? And even if it did, would this be worth declaring independence over?

I may try to milk him for some more information (see if I can get him monologuing!), but it won't be long before this dissolves into blows, I think.


Spoiler:
Init +10, Perception +18(+22), AC: 20/14/17, F+9, R+10, W+10, hp: 72/72

Eh, the refusal of a marriage contract isn't enough to justify an attack on the people under your protection to my mind. I don't know who Armag is, but why is the Duke doing what he insists? Also, who are the Tigers? I feel like I'm missing a few plot points here. Would Merten know any of this stuff?


Merten would know that a tribe of barbarians in these parts is known as the Tigers.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Refuse to marry my daughter = murderous invasion...

Yep, that's evil.

It's also a violation of common law, and of our legal borders.

So, not evil and um, unlawful.

If you don't put this dog down, I will. It's Sarenrae's cleansing fire.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Probably should have gone over these details IC. Didn't even think about the fact that you know nothing of this. My bad.

Armag is the leader of said barbarians. He came in and took the town over, making Drelev his puppet. Drelev is too scared to do anything about Armag, so, he does what the barbarian tells him and lets the town rot to pieces around him.

That's pretty much the gist of it.


Thanks guys. I've posted in the main thread to get us moving again. And when I say moving, I mean springing-into-action-and-rolling-initiative action. :)


Male Elven Magus (Spell Dancer) 11

Having read my post I now see the double entendre... relax, it's just my Rod of Thunderous Force... wait, thats not any better!


Well, well. Someone is excited to get into a fight. Sheesh. ;)


Spoiler:
Init +10, Perception +18(+22), AC: 20/14/17, F+9, R+10, W+10, hp: 72/72

Ha! Also, I've been reading back through the thread, and you guys are killing me with that masquerade ball from last year.


Ok, turns out I don't like the way Drelev is statted... I'm working on it!


Raveneau Delahaye wrote:
Having read my post I now see the double entendre... relax, it's just my Rod of Thunderous Force... wait, thats not any better!

I can't believe I had missed that. Amazing!

Bear with me please for Drelev. It's coming, albeit slowly.


Here is the map. I want to make sure I've got everything in the right place.

Malaswyn, you're waaay back to avoid getting the men with spears (blue dots) visible (for now).

There is the old man in K6, Drelev is in K5 and Griselle in L4. Drelev's kids are in h3 and J4.

Let me know if you're not ok with where I've put you.


Male Elven Magus (Spell Dancer) 11

Positioning is fine by me.


I think it looks good.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

All good to me.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

That's great. I look forward to stepping up.


One more thing. Can you put in your header basic combat info? Much easier to look up.


Male Elven Magus (Spell Dancer) 11

Other Mastermind - I'll update my statline once kids are asleep... but Raveneau has a +4 to initiative due to having 18 Dex.


Spoiler:
Init +10, Perception +18(+22), AC: 20/14/17, F+9, R+10, W+10, hp: 72/72

Positioning looks good, thanks.


Male Elven Magus (Spell Dancer) 11

The boy may or may not hear you Malaswyn... depends on whether he makes the DC 19 Fort save. Unfortunately for him he was in the area of the rod's effect.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

A forlorn hope is still hope: worth a try.


Male Elven Magus (Spell Dancer) 11

Very real possibility that Merten has just signed Raveneau's death warrant here. Not particularly impressed that you dropped the black tentacles essentially on his head... but c'est la vie.


Spoiler:
Init +10, Perception +18(+22), AC: 20/14/17, F+9, R+10, W+10, hp: 72/72

Can't you Dimension Door as an SLA with your magus spell dance? I checked your character sheet before I dropped it to make sure you had a way to get out. Anyway, Luca will grease you on his turn and you can try an escape artist check.


Male Elven Magus (Spell Dancer) 11

Palm... meet face... I thought I had Dimension Door somewhere but brain not working good now...

Apologies for the brain fartness, OM can either allow or deny the retcon. I'm perfectly happy to roll with 'Raveneau forgot in his pantswetting terror' if needed.


Retcon forth!


Spoiler:
Init +10, Perception +18(+22), AC: 20/14/17, F+9, R+10, W+10, hp: 72/72

No worries man. It usually takes me a while to get the hang of a new character too, especially when they start off at higher levels like we did.


Spoiler:
Init +10, Perception +18(+22), AC: 20/14/17, F+9, R+10, W+10, hp: 72/72

Kals, isn't your caster level 7? (Paladin level -3) I think Rav gets a +14 on his escape artist check. With his +4 from Dex he's got a pretty good shot to make it.


You are right. Thanks! I edited the post in the game thread to correct that.


Male Elven Magus (Spell Dancer) 11

Wipes copious amounts of sweat from brow.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sorry, folks, I screwed up. I wasn't thinking as usual. I have a ring that helps me avoid being grappled.

My bad. Will get it right next round.


Male Elven Magus (Spell Dancer) 11

I apologize beforehand if I butcher more of high level Magus play - they're proving to be somewhat complicated to understand :P

And Javell - unfortunately you can't crit objects.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's what I figured. Ah well.

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