
| Other Mastermind | 
 
	
 
                
                
              
            
            Thanks markofbane! I'll have a look.
Regarding the Battle of Tzatzlfjord: this battle was initially intended as a trial run for a simpler version of the larger scale battle rules that would appear later in the AP. Would you guys like me to run it that way? There are still parts that will be run like normal combat.

|  Set | 
 
	
 
                
                
              
            
            As long as all our efforts aren't reduced to 'you cast a crapload of spells, that gives you a +1 to the roll, which you then fail anyway.'
I remember that being an issue in previous streamlined mass combat rules. "I unleash a plan worthy of Sun Tzu with choke points and kill zones and traps and pincer strategies and blow all sorts of resources!" "You roll a 6. The bad guy, whose brilliant plan was 'zerg rush**,' and spent nothing, rolled a 17. You lose."
I'd prefer a GM adjudicated diceless narrative to one that hinges on random chance and reduces hours worth of preparation to a 5% bonus on a die roll.
(Or something purely statistical, like we did back in 1st edition in the Bloodstone wars, where the DM just calculated how well the giants would hit our army, how many soldiers they could kill a round (which was a huge problem for them, because the super giants could still only squish one peasant a round!), and how much damage, on average, each giant took from the few attacks that statistically would hit them, so that it became a contest of how much the giants would be whittled down each round, and if enough soldiers could survive to keep up the pressure before the giants squished so many of them that they no longer could inflict enough damage to kill them. But that's crazy amounts of work, when dealing with so many factors, such as the buffs and our hit chances varying because of invisibility and blah-blah-blah, and was only workable back then because stuff like Attacks of Opportunity and Reach didn't exist.)
.
**
Buffy - "We need a distraction."
Xander - "So what's the plan?"
Buffy - "I'm going to kill them all.  That should distract them."
Xander - "Good plan."

| Other Mastermind | 
 
	
 
                
                
              
            
            That's a good point Set. The system for this battle has some randomness to it. Basically, depending on the strategies chosen for offence and defence, you get bonuses (for example, snipers on the roof, traps, etc, would work. Spells add bonuses if they are area of effect, according to their level.
Each teams rolls for attack and see if it's higher than the other team's defence score (like regular combat). If you hit, you gain Battle points. At the end of the battle, the one who has the most battle points wins, though the difference in battle points helps define what the cost was.
So it has some frustrating simplifications. It's not necessary for this battle. Let me know if you want to try it.

| Javell DeLeon | 
 
	
 
                
                
              
            
            Just to be clear:
Scratch the Bear's Endurance, Set. I'd rather Servayn use his spells for mass effect. It's just better.
@markofbane: There's THIS. I'd guess that's what DW is using.
Of course, it's possible there are some Mass Combat rules within the AP he could be using that may differ from the Ultimate Campaign.

| Malaswyn Tyddewi | 
 
	
 
                
                
              
            
            I am waiting for a replacement laptop power cable. Please, bit me if you need to. I have laid out my planned actions.
The fireball will be saved for the second pair but if they're far apart then the third pair will get it. I'm hoping the holy damage will help to overcome DR for my archery too. Summons will be fire elementals.

| Javell DeLeon | 
 
	
 
                
                
              
            
            Through it all, roaring walls of fire, bursts of mystical embers blinding some while burbling black sludge brings others to the ground, and noisome oily tentacles erupt from the earth, while a dragon-like creature the size of a rhinoceros leaps about like an excitable kitten attacking milling ants, Servayn laughs like a madman, bringing chaos and fire in his wake.
LOL! Oh man that's just greatness. Absolute classic, man. :)

| Other Mastermind | 
 
	
 
                
                
              
            
            The game has slowed down a lot. It's partly my fault, but I'm trying to give it some momentum back. Let me know if you have suggestions or comments.
Also, Book 4 can be a repeat of the other modules with a lot of exploration. I'm going to try not to have it bog the game down, and cut it to the most important encounters.
I must also say that there is a big problem with the challenge level of the module. You should be level 10 according to guidelines, but you already have an easy time with the encounters... I'm still struggling with that.

|  Set | 
 
	
 
                
                
              
            
            I'm not sure that 'too easy' is a big problem, since the last encounter killed one of the party and had others at single digits, and this one came real close to killing Kriger, and that's *with* a huge amount of preparation and a dozen buffs in advance (a golden situation pretty close to perfect and unlikely to ever be seen again).
As I understood the scenario going in, the trolls and bandits weren't supposed to threaten *us,* they will supposed to kill the villagers, and, since some villagers died despite our attempting to handle the bulk of it, we didn't exactly get an unvarnished 'win' in this encounter.
(A more heroic 'epic' win would have been if we could have ambushed the raiding party farther from the town, and taken them out before they even reached Tatzlford, but that didn't seem feasible, at the time, and at our current level.)

| Kalsgrim Lodovka | 
I think some of the slowdown may just be seasonal. And I think the challenge level is good, actually. As Set noted, we didn't come through unscathed in any case.
As can be seen when we first learned about the impending raid, I was all for trying to do the pre-emptive strike. Until Kalsgrim found out they were hours away, and not days.
Sometimes when an AP is a little more "sandboxy", it can take a little bit of back and forth for the PCs to decide on a course of action, and I thin we've seen that a time or two.

| Javell DeLeon | 
 
	
 
                
                
              
            
            The game has slowed down a lot. It's partly my fault, but I'm trying to give it some momentum back. Let me know if you have suggestions or comments.
Also, Book 4 can be a repeat of the other modules with a lot of exploration. I'm going to try not to have it bog the game down, and cut it to the most important encounters.
I must also say that there is a big problem with the challenge level of the module. You should be level 10 according to guidelines, but you already have an easy time with the encounters... I'm still struggling with that.
As per this, I agree with both Set and markofbane. Don't know about the others but Kriger sure as heck hasn't found these encounters "easy" at all. :P
@Geraint: So I gather you got yourself a new computer? Or keyboard? Can't remember what it was that was giving you trouble initially. Looks like your back at it again so that's good! :)
Also: Is Kriger healed? He's down like 60 hp's.
On another note, while Enlarge is a great spell damage wise, it kills AC. That spell gives you the best/worst of both worlds at the same time. Excellent damage/get hit easier. It's a give and take type thing. I hate that 'cause I love big ol' nasty damage. But I probably should pass on it. I'd definitely keep using it for Ember, though. Being a summoned creature, death is merely an annoyance for him. :)
And I'll tell you why I thought Ember was a girl initially. I actually work with woman who goes by that name. Spelled exactly like that. And where I wrote, "...annoyance for him", I almost wrote her again. So it's possible I could screw up and call him a her. Hopefully it won't be IC to where he'll just cook me and eat me. :)

| Javell DeLeon | 
 
	
 
                
                
              
            
            Thanks. For example, right now I am debating: do we go back to Providence and beef up defenses, or do we push west and see if we can deal with the rogue baron quickly. Or something else entirely. If the others have an idea or preference, I'd love to know.
That's a no-brainer. Kriger is all for dealing with this chump.

|  Set | 
 
	
 
                
                
              
            
            I'm all for pushing forward. We got punished for it last time, with Grigori, but screw it. This is how heroes work, proactively, not huddling back at home, afraid to step out and confront evil. If the AP punishes heroic behavior and rewards inertia (standing around and waiting for stuff to come to us), that's a problem with the AP, not with our choices.
PBPs already have some pacing issues, no need to exacerbate them by running home and standing around and waiting for the bad guys to take the initiative all the time.

| Other Mastermind | 
 
	
 
                
                
              
            
            A CotCT game I'm in is currently recruiting an extra player. Let me know if you post an application.

| Other Mastermind | 
 
	
 
                
                
              
            
            I'm still working on the recruitment post, and thinking whether I can pull it off, so no promises.
Requirements
- Level 1.
 
- Good only.
 
- 20 point-buy for attributes, no score above 18 or below 8, after racial adjustments.
 
- Races allowed: Core races and Changeling, Dhampir, Fetchling, Kitsune, Nagaji, Ratfolk, Samsaran, Strix, Tengu, Vishkanya.
 
- Classes allowed: All Pathfinder except Gunslinger and Summoner. Ninjas and Samurais are allowed, but as retooled versions with weapon proficiencies changed to that of Rogues and Cavaliers respectively.
 
- One campaign trait (see below).
 
- One extra feat taken from the following list: Acrobatic, Alertness, Animal Affinity, Athletic, Cosmopolitan, Deceitful, Deft Hands, Great Fortitude, Iron Will, Lightning Reflexes, Magical Aptitude, Persuasive, Self-Sufficient, Stealthy, Skill Focus.
 
- One of your first level skill points must reflect your current occupation.
 
- Half of average starting cash.
 
Applications should contain (under an alias if possible) 
- The mythic path your character will be aiming for and the related campaign trait he’s taken (see below). That trait should be woven into the background.
 
- Character sheet (equipment optional) with at least one skill point in a skill that reflects your occupation in Kenabres.
 
- Description
 
- Personality
 
- Background (see below) with motivation to join the crusade
 
Campaign Trait: The Seed of a Myth
The campaign will eventually grant you mythic tiers. The six campaign traits presented in the Player’s Guide are tied to the six mythic paths. I will choose four to six players for the game, but no more than one per trait/path.
Mythic Rules on PFSRD
- Chance Encounter (Trickster Mythic Path)
 
- Child of the Crusade (Marshall Mythic Path)
 
- Exposed to Awfulness (Guardian Mythic Path)
 
- Riftwarden Orphan (Archmage Mythic Path)
 
- Stolen Fury (Champion Mythic Path)
 
- Touched by Divinity (Hierophant Mythic Path)
 
Regarding Background: Humble Beginnings and Original Sins
The gods are whimsical some would say, others would claim that none can fathom their greater plan. Though you are destined for greatness, your upbringing and current occupation don’t reflect that higher calling. Though you came to Kenabres to serve in the Crusade, things have not turned out for the best as of yet. You might be working in a seedy kitchen cleaning dishes, behind a bar serving drinks, walking the beat chasing small time thieves, prostituting yourself in a small brothel or cleaning houses to earn a living. You have not reached your potential, and have started to lose hope, thinking that your contribution will never make it into the history books.
Somewhere deep inside yourself, there is a sense of guilt that has so far pulled you back. You are ashamed of something you’ve said and done many years ago that has had negative results for people you cared about. This potential for evil is inside you, and you know it. Perhaps this is what has kept you from your destiny until now...
Let me know if you have comments or suggestions.

| markofbane | 
 
	
 
                
                
              
            
            Humble beginnings and original sins… Is this an indication on how you want backgrounds crafted for submissions, or just to help with the tone of the campaign?
No aasimar or tieflings allowed?
Only one trait, not one trait and a campaign trait for two total?
How are you handling hit points, max at first and roll thereafter?
I like the bonus feats that are mostly non-combat. There are a few more that probably fit the bill, like my personal favorite: Breadth of Experience. :)
Regarding a skill reflecting a livelihood. Are you specifically looking for a craft or profession skill, or can it be any skill as long as it is suitable. For example, if someone is a militia member, can they take Perception, or would it have to be Profession (soldier)? I am considering a wizard that is working as a sage, so could he could a knowledge skill as his profession, or would he need something else?
I imagine the Iron Medusa story is starting to wrap up. Are you thinking about waiting for it to finish before you consider kicking this off to keep your workload reasonable, or do you feel comfortable with another game?

| Dreaming Warforged | 
 
	
 
                
                
              
            
            Humble Beginnings and Original Sins is meant as a requirement. I'll make the text clearer, thanks.
No Tieflings or Aasimar: in my JR, someone asked the main question. I'd like to get characters that are a bit away from the stereotypes, to an extent. Those two races seemed a bit too obvious to me.
No traits beyond the campaign one, but an extra feat to replace.
I'll add Breadth of Experience, thanks.
Regarding skills, I'll change the language to say that your skills should reflect to an extent your current occupation. Militia member doesn't fit so well with Humble Beginnings...
I'd like to have the Iron Medusa module finished or wrapping up before I start the campaign. But I might not have the patience :)

| Javell DeLeon | 
 
	
 
                
                
              
            
            As per the Wrath game, I don't quite understand the Humble beginnings and Original Sin bit.
If I understand correctly it seems like it kinda "forces" you to go a certain way in creating your background. Which kind of forces you to build your pc "around" that instead of building it however you wish.
Now, the reason I mention this is because, if you look at the campaign traits, they are practically a pre-gen background. You already have to build your pc around a set background.
That is the one thing I've found a bit annoying with the campaign traits. It's basically saying,
Paizo: "Okay, pick any character here you want, and then you can choose between one of these backgrounds I've got here for you."
Player: "Wait a minute, can't I come up with my own reason as to why I got here?"
Paizo: "Um, well, I guess, but it really needs to be one of THESE backgrounds, or you just won't fit within this AP."
Not saying it's impossible to come up with a background that's tied to it, it just limits the player and their own ability to come up with his own vision of how their pc got there - and why. Your "tied" down in essence.
Now, again, I could be misunderstanding your take on Humble Beginnings and Original Sins, but, it strikes me a bit as being even more limiting. Not only do you have the campaign trait building your pc, but now you have more standards you must build your pc around.
Combined, it just strikes me as a pc being built with not near the personality it could contain if the player were to make it according to his own. A cardboard cut-out if you will.
Maybe it wouldn't be near as limiting if the campaign traits weren't so pre-gen like; I don't know.
But that's just my 2 cents, nothing more. Divide the change amongst yourselves. :)
As an aside: I've been wanting to play this AP. Because I've been wanting to roll with some Mythic Rules. I think they are so freaking awesome! I'm just having a hard time "fitting" a pc around Paizo's backgrounds. I have a hard enough time coming up with backgrounds by myself. And initially I was thinking it might be easier to have a pre-made background already. But I have found it's even more difficult. Because then you have to go back and fill in all the details about how it all happened. It's actually easier to come up with your own. Which is obviously saying a lot coming from me. :)

| Malaswyn Tyddewi | 
 
	
 
                
                
              
            
            The developers have hinted that the mythic elements are plot-related and so your background trait creates connections which lead to mythic status.
They're a tool to bring story and character closer together, and this AP is an experiment to see if they can be a little more closely tied.

| Other Mastermind | 
 
	
 
                
                
              
            
            Good points Javell. I tended to see the campaign traits as episodes more than backgrounds, but I'll have another look.
As for the Humble Beginnings and Original Sins, I meant by this to have heroes coming out of the lowest ranks, in terms of expectations, and with a past that is not all shiny, but contains mistakes and guilt. In other words, normal people with dreams.
I'll see how I can rephrase to be more clear, and open while bringing the characters under a common theme.

| markofbane | 
 
	
 
                
                
              
            
            As for the Humble Beginnings and Original Sins, I meant by this to have heroes coming out of the lowest ranks, in terms of expectations, and with a past that is not all shiny, but contains mistakes and guilt. In other words, normal people with dreams.
I'll see how I can rephrase to be more clear, and open while bringing the characters under a common theme.
See, I think you did it rather well right there. You can tell prospective players "I am looking for unexpected heroes that are coming out of the lowly ranks of the community surrounding the Worldwound. I am not looking for the shining paragon ready to take the fight to the hordes single-handedly, but the simpler folks, the unlikely heroes who may doubt they have a destiny of any measure."
Perhaps if you pose a series of questions for them to answer in their background?
-What sort of job did your character come to the Worldwound to hold, and what did they end up resorting to?
-Did your character have a shameful moment that makes them harbor self doubt or guilt?
I tend to find questions like that useful to get the tone of the campaign that the GM is looking for when crafting a background story.
I agree that for this AP (more than any other to this point), the traits are very railroady. For example, I am considering a wizard with the archmage path. Looking at the trait for that, Riftward Orphan, I cannot play an elf, or even an older gnome or dwarf, to qualify of the Breadth of Experience feat. The Worldwound and its wards are less than a century old, so it wouldn't make sense for someone so old to be the orphan child of someone who built or maintained the wardstones.
So, as it is, I am looking at submitting a human wizard. He was an orphan raised near the Worldwound and sought to become a wizard and sage, a leading expert on the struggle. Instead, he is a lowly scribe in a large hall of scribes, copying missives and orders to be sent by couriers to various units.

| Other Mastermind | 
 
	
 
                
                
              
            
            As per the Wrath game, I don't quite understand the Humble beginnings and Original Sin bit.
If I understand correctly it seems like it kinda "forces" you to go a certain way in creating your background. Which kind of forces you to build your pc "around" that instead of building it however you wish.
Now, the reason I mention this is because, if you look at the campaign traits, they are practically a pre-gen background. You already have to build your pc around a set background.
That is the one thing I've found a bit annoying with the campaign traits. It's basically saying,
Paizo: "Okay, pick any character here you want, and then you can choose between one of these backgrounds I've got here for you."
Player: "Wait a minute, can't I come up with my own reason as to why I got here?"
Paizo: "Um, well, I guess, but it really needs to be one of THESE backgrounds, or you just won't fit within this AP."
Not saying it's impossible to come up with a background that's tied to it, it just limits the player and their own ability to come up with his own vision of how their pc got there - and why. Your "tied" down in essence.
Now, again, I could be misunderstanding your take on Humble Beginnings and Original Sins, but, it strikes me a bit as being even more limiting. Not only do you have the campaign trait building your pc, but now you have more standards you must build your pc around.
Combined, it just strikes me as a pc being built with not near the personality it could contain if the player were to make it according to his own. A cardboard cut-out if you will.
Maybe it wouldn't be near as limiting if the campaign traits weren't so pre-gen like; I don't know.
But that's just my 2 cents, nothing more. Divide the change amongst yourselves. :)
As an aside: I've been wanting to play this AP. Because I've been wanting to roll with some Mythic Rules. I think they are so freaking awesome! I'm just having a hard time "fitting" a pc around Paizo's backgrounds. I have...
I'm thinking I could perhaps rewrite the traits to make them a little more vague... Since I'm the DM, I can probably adapt most of them...

| Javell DeLeon | 
 
	
 
                
                
              
            
            When it comes to putting a skill point in a profession, I'd probably give 1 skill point for free -- for that reason. Skill points are hard to come by for some classes; especially at 1st level. It's tough to burn one on an skill that more than likely is not gonna come into play ever again.
I mean, someone who's a Profession(bartender) isn't gonna be making drinks in the middle of the Abyss like nobody's business is all I'm saying. ;)

| Kalsgrim Lodovka | 
I love the image of Servayn calling back Ember just so he doesn't have to trudge through the swamp. :) Whereas Kalsgrim doesn't seemed bothered by the muck, even when it tries to lash to him and hinder him. I love that he can't fail his save against the entangle spell. My only regret is that he's not closer so he can stand inside the stinking cloud and rain death on them.

| Other Mastermind | 
 
	
 
                
                
              
            
            Javell DeLeon wrote:...As per the Wrath game, I don't quite understand the Humble beginnings and Original Sin bit.
If I understand correctly it seems like it kinda "forces" you to go a certain way in creating your background. Which kind of forces you to build your pc "around" that instead of building it however you wish.
Now, the reason I mention this is because, if you look at the campaign traits, they are practically a pre-gen background. You already have to build your pc around a set background.
That is the one thing I've found a bit annoying with the campaign traits. It's basically saying,
Paizo: "Okay, pick any character here you want, and then you can choose between one of these backgrounds I've got here for you."
Player: "Wait a minute, can't I come up with my own reason as to why I got here?"
Paizo: "Um, well, I guess, but it really needs to be one of THESE backgrounds, or you just won't fit within this AP."
Not saying it's impossible to come up with a background that's tied to it, it just limits the player and their own ability to come up with his own vision of how their pc got there - and why. Your "tied" down in essence.
Now, again, I could be misunderstanding your take on Humble Beginnings and Original Sins, but, it strikes me a bit as being even more limiting. Not only do you have the campaign trait building your pc, but now you have more standards you must build your pc around.
Combined, it just strikes me as a pc being built with not near the personality it could contain if the player were to make it according to his own. A cardboard cut-out if you will.
Maybe it wouldn't be near as limiting if the campaign traits weren't so pre-gen like; I don't know.
But that's just my 2 cents, nothing more. Divide the change amongst yourselves. :)
As an aside: I've been wanting to play this AP. Because I've been wanting to roll with some Mythic Rules. I think they are so freaking awesome! I'm just having a hard time "fitting" a pc
All this to say, I'm thinking of shortening the traits' descriptions, remove the tie to a particular mythic path, and give another feat from the list that replaces traits (as long as bonuses don't stack between the two feats) if a player include the trait as an episode of his background.
The traits would read:
Chance Encounter
You once found yourself behind enemy lines in the Worldwound. You probably never would have made it back home if not for the help of a mysterious woman who helped you trick your way through a group of cultists. The woman never told you her name, but you remember her beauty and a deep sense of sadness she seemed to carry with her. She wore a symbol of Desna and often held onto it without seeming to realize it. She left your side a few moments before you were picked up by a patrol of crusaders, and you’ve never seen her again.
Child of the Crusade
Members of your family have long been members of the crusade. The righteousness of the crusades sometimes feels as if it runs in your very blood, and it bolsters you against demonic influence. Your parents’ zeal and devotion to the crusade is the primary reason you feel the same way.
Exposed to Awfulness
When you were a child, you were nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill you, but you lingered at death’s door in a coma for weeks before waking. Ever since then, you’ve been unusually hale and hearty, as if your body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars (whether physical or purely mental) of your brush with death remain, and nightmares of what could have happened often plague your sleep. 
Riftwarden Orphan
You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens. You have researched this rune, and have learned that the mark sometimes appears on the children of Riftwardens who have been exposed to particularly strange planar energies. Unfortunately, you never knew your parents, for you were raised by a foster family. 
Stolen Fury
You were forced to take part in a demonic ritual as a youth after having been captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out the way your captors envisioned before you escaped to safety. Ever since, you’ve been haunted by strange nightmares about the ritual, and have long felt that the energies it bathed you in have changed you.
Touched by Divinity
As long as you can remember, you’ve had an unexplainable interest in one deity in particular. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you—most often in the form of a sacred animal or creature. 
Let me know what you think.

| Javell DeLeon | 
 
	
 
                
                
              
            
            That may work.
So if I understand correctly, what you're saying is:
You can take any one of the above traits - no matter what mythic path you take - and you'll still be able to tie it within the story. Because I believe(correct me if I'm wrong) that each trait is tied into the story? There's like a specific individual story line - or something to that effect - for each campaign trait, correct?
Because, if so, that's a pretty good idea, I think. At least by doing it this way, it opens up the possibilities for folks to at least choose which trait they want to use, instead of their Mythic Path choosing it for them.
So, are you taking away the trait's actual boon? And when you say replace with a feat, is that what would replace that?
 
	
 
     
    