
Darkwolf117 |

No more Uber-Dwarfness (barring Bruno) til level 3, eh?
And so, we lose Gold/VP on a loss yes? Putting Kailin back to 0 VP (I actually haven't been keeping much track of it, but his last fight was a win I think, followed by this one).
Well, Kailin and Syken are still around for matches. Perhaps with luck, Syken can get a match that goes longer than 1 round :P

Jehova |

@Spock, cantrips cannot be used to pre-buff (the idea being that you're unable to use any magic or items for a long while before the fight, say 23 hours). The map change is a good suggestion, I made the previous one quickly, and the numbering/lettering was drawn from the picture I based it off of. I plan to create a prettier/better version, so hopefully you can deal with the present one for for another week or two. If anyone wants to create a new map themselves, though, or change the numbering/lettering, feel free.

Darkwolf117 |

Ha, well that's a bit funny. I won't criticize, 'cuz I messed up the casting time of Enlarge Person as well :P If we want a rematch or something, we can do so, though I'm not overly worried about it necessarily.
Oh, on that note, @ Edward/Macho: I brought it up to Jehova a bit when I first realized that in my fight with Eben, but if you want a rematch or something from my messing up in our fight about that, we can do so. I checked back and Kailin wasn't really doing any other movement of any sort when he did it, so I don't think it would have made much difference, but still.

The Roughnecks |

not worried about it really i'm just the road block for people to reach level 3 thats all.
can't win anything yet and looks like i am bound to loose the next one thanks to poor will saves.
actually it might have made a difference becuase in round 1 the enlarge went off then the snake attacked Macho and the reach denied macho his attack of opp. if it waited untli enlarged befoe attacking macho might have been set up to smash the snake before the enarge went off. it was the snake that did most of the damage to Macho.
but like I said its in the past so no big deal.

Darkwolf117 |

Actually, Sunahl has reach regardless, and Enlarge Person doesn't add to it, 'cuz he's not bipedal. It's mostly to boost his CMD and make sure he can grapple people. Though it is true the delay on casting might have made a difference.
Although truthfully, it feels like it's causing him more problems at this level than if he didn't, since it lowers his AC. Eben crit him with a x3 axe in their fight with Rolg, which would have missed had he not been enlarged >_>; I'm thinking I'm gonna hold off on doing it in future fights for awhile.

Darkwolf117 |

Yeah, it's mostly to make grapples easier, but he can't initiate grapples without provoking yet unless he bites... but then the bite needs to hit for that to happen anyway, which Enlarge Person does nothing for, as the Strength bonus is offset by the size penalty on attack rolls. So, I'm thinking it's not that useful just yet.
Perhaps if/when he's huge naturally, it might be fun to cast just once to have a gargantuan sized creature in the arena... but that's probably it :P

SpoCk0nd0pe |

Some strange rules question came up in Macho vs Kirk:
Can color spray effect sleeping creatures? I asked in the advice forum, maybe you have something to add.

Darkwolf117 |

:/ That's a shame. I mean honestly, the results have a lot to do with luck at this stage of the game (seriously, a crit could likely still be a one-shot). Sometimes it's just poor luck.
All in all, this is more for fun than anything else, yeah? Hope you decide to stick around, but I mean, it is your choice if you don't want to :/

The Roughnecks |

nah not a chance this time sleep and color spray x2 followed by CDG until dead.
this fight there was no other possibly output I have to close in to attack oppenent ready every round until I close in then lights out.
lost my first fights becuase of fighting multiple opponents or mutegended opponents that tripled the damage output.
its really the situation I referenced before I made my character when fighting character with combat oriented companions / mounts

The Roughnecks |

I'm really sorry to cause you to leave :(
I fear my character is kind of boring to fight (and will get much more boring at mid levels). But there's got to be a wizard around in an arena right?
wasn't that fight per-sae. its really the fact that the pathfinder (or 3.x) rules are not designed for arena style kind of play.
to have effective arena style play then there needs to be adjutsments to balance things out more or a seperate rule set all together.

The Roughnecks |

enlarde person means much lower AC 9was going to use it in another fight but the lowered AC just meant I loose 1 round sooner
shield maybe but then need to redesign entire build thus not the same character concept (same with greatsword.
higher wisdom means lowered other stats. only stats that can be lowered are Strength or Con
BTW my rolls are what kills the most. I attacked your familiar with a +11 to hit and still missed.
i just am not cut out for this kind of play I keep making characters that are fun to play not opptimized combat machines.

Darkwolf117 |

BTW my rolls are what kills the most. I attacked your familiar with a +11 to hit and still missed.
i just am not cut out for this kind of play I keep making characters that are fun to play not opptimized combat machines.
Honestly, my character's aren't really optimized combat machines. I certainly optimize 'cuz I find it fun, but I try to go for cool themes (honestly, why else would Sunahl not be a pounce/slaughter machine, right?).
And I certainly feel your pain on bad rolls - I'm sure everyone does. They just happen sometimes though. That's about the best that can be said about 'em, I think :(

Eben TheQuiet |

Yah, sorry to see you go if that's what you decide, Roughnecks.
On the build, i generally agree with you about casters. To even compete with them, you have to be able to stand up to their tricks (generally through absolutely kicking will saves) or be able to consistently beat their inititative rolls then incapacitate them in a single action.
And while grappling seems to do this, grappling takes a couple of rounds to really get going, all the while leaving you exposed and giving them just enough room to maneuver at low levels.

SpoCk0nd0pe |

Some strange rules question came up in Macho vs Kirk:
Can color spray effect sleeping creatures? I asked in the advice forum, maybe you have something to add.
This :) some people said it works because it's not like a gaze attack and due to the wording of pattern spells. But I'll leave it to Jehova to do the final call.

Eben TheQuiet |

Hmmm... yah, that's tricky. I don't like it, but the key phrase is " but a pattern also affects the minds of those who see it or are caught in it" to my mind.
It doesn't really make sense (given that this is an Illusion spell), but by RAW, it seems that if the target is in the AoE, then (unless it is immune), it's subject to a will save or be affected.
You're right, though, Jehova should be the final arbiter on this one.

Eben TheQuiet |

... which i'm fine with. Though arbitrating the whole "closing one's eyes against a gaze attack" seems to be a sticking point in and of itself.
It seems to me that if this thing is supposed to affect the person's brain by bypassing their senses, it should be Enchantment instead of Illusion. But that's not how it's written, so we have to go off what we have.
Like I said, I don't like it, but it seems fairly cut and dried... unless Jehova says otherwise. (or we're considering house-ruling it.. which Jehova has said time and again he's not interested in doing unless it's absolutely necessary to keep the arena rolling).

SpoCk0nd0pe |

Yep, the stats are secret.
Some time ago (before I joined) people decided to fight with aliases. But I'm not aware of any rule about alias or avatar, they are up to you.
@Darkwolf: Just did another read of the action mechanics. If I did not get anything wrong you can ready a move action against a charge but doing so costs your standard action.
Readying is a standard action.
Sounds like readying is always a standard action, no matter what action you ready. Seems like they deliberately made readied movement expensive (action economy wise), the 5' step may only be part of the ready action if you did not move at all.
Inspired by your nimble charge evade I thought readied swift action teleports (using the school power) could be really frustrating for any melee character. But unfortunately that does not work either :(
Gladiator_Eben |

Regarding Aliases: you'll see a few of us have created a catch-all gladiator alias. Like this one. Basically, it's an alias that we can use for any of our gladiators, and keep all the relevant descriptions inside of. Then, when we want to switch glad's, we simply change the name referenced in the "Race" entry field and swap out the avatar image, and we're good to go.
Thogh it can get tricky if you have multiple gladiators active at once. (though Jehova has said that once the game goes live, we should only have one gladiator active at any one time)
Regarding Readying a move: Spock is right. You can ready a move action against a charge; it just costs you a standard action. So it is great for denying charges, but leaves you without the ability to use any offensive measures of your own. (unless you can attack or cast spells as a move or swift action or something)

Darkwolf117 |

@ Spock: You can still use a swift action as your readied action, but yes, it does require that you spend a standard action to ready it. So it could be quite effective to mess up your enemy's turn, but it does leave you a little on the lower side of action economy.
Though, with this being generally a 1-on-1 arena, it does help in that you generally then get another turn after them, since they'll have just used theirs.