Jehova's Arena (Test) (Inactive)

Game Master Jehova

This is the test for a longer term arena campaign, with combatants beginning at level 1 and advancing through combat. Some rules and specifics are still being worked out, so it's not ready for full campaign status yet.


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If you want Amarkys[LV1] is available... Still working on my Viking.

Scarab Sages

Darkwolf117 wrote:

.

Inen Somar wrote:
I long for combat!
I could perhaps take you up on that once Kailin's out of battle, assuming (iirc) we can't have more than one character of a given level active. If you don't face him, sounds like you might get stuck with Bruno the splatter-guy :P

Yay! Bruno's earning a nick name!


I will try my luck against Bruno Splatter-gut


Scared of Amarkys?

Scarab Sages

He's less predictable than Bruno. :)


Choon wrote:
He's less predictable than Bruno. :)

So I succeeded?


well more along the lines of its a lvl 1 I would feel bad


Why? You don't have a Lvl 1 Build?

Scarab Sages

Champion Of Azaelas wrote:
Choon wrote:
He's less predictable than Bruno. :)
So I succeeded?

*suddenly lost*

Succeeded?


In making a Character who isn't to predictable or is it simply he hasn't been seen enough for it?

BTW: What Lvl are we crrently doing? 2 or 5?


Hmm, Azaelas, do you mind bumping Amarkys to level 2? We decided to have everyone start higher for more variation and faster progression.

Scarab Sages

Champion Of Azaelas wrote:

In making a Character who isn't to predictable or is it simply he hasn't been seen enough for it?

BTW: What Lvl are we crrently doing? 2 or 5?

Indeed. Success is yours.


Bruno is eager to bring his record to 5:2!


I am currently bringing him into Level 2 for a homegame right now ;P it will be around tomorrow by then though... can I have him use the Viking Archetype since it wouldn't change his current abilities?


Oh goodness, this hasn't been updated since Friday, I swear the weekend wasn't a full two days long this week ;__________;

Can I have a sound off from available combatants please? Feel free to have two active characters of the lowest level for right now, and if you have any ideas for a build you feel would really break the arena, step that build right up.


Still no time to have a fight, though I'm still watching this thread.

Scarab Sages

Bruno's here. :)

RPG Superstar 2013 Top 8

Sounds interesting. I had thought about running something like this. Are you still taking new players? Thinking some type of nimble swordsman, maybe a catfolk.

Are animal companions, familiars, etc. allowed? And how are daily use powers handled...is there one combat per day?


Inen is read and perhaps another as well


Kirk is ready :)

@Wolfwaker, animal companions, familiars etc. (eidolons) are allowed, you start the fight fully rested and healed. Combats happen when Jehova finds the time to set them up, often more then one at a time.
Afaik new combatants are allowed and wanted :) maybe Jehova will need help GMing some day.


@Wolfwaker: Yep, like Spock said, animal companions and familiars are all allowed, and players are indeed welcome. We can always use some new blood ;P

Jehova wrote:
Feel free to have two active characters of the lowest level for right now, and if you have any ideas for a build you feel would really break the arena, step that build right up.

Well now, I'm torn between two characters I want to see step up to the plate on this. I'll leave Kailin in the running (considering he's in a match, I imagine I'd have to anyway) but who to bring in as a second... :/

You know what, let's have fate decide. 1 = Syken, 2 = Tira.

1d2 ⇒ 1

Syken it is. He's all set for battle already, would just need an alias or something (I'll probably put him under my champions one) and will send you the statblock, Jehova.


Wolfwaker, definitely taking new players, I had planned to be opening up the 'full version' of this arena by now, but due to us still hitting rules questions from time to time, and me still not having condensed all of the rules we've added into one document, we're still doing testing. This means that character progression won't roll over when I set up the real deal, but I appreciate anyone joining who wants to. Companions that cannot share a space with their master must start in an adjacent square (on the left or right) to the player, if the animal companion/familiar and the character are capable of beginning in the same place, they may do so, but may not begin combat mounted. Combats are assumed to take place every other day (in-game), so daily powers are usable each fight. Pre-combat buffs are only allowed if they extend for longer than 24 hours.


I have Two Characters ready for combat as of now

RPG Superstar 2013 Top 8

OK, start at level 1 I guess? I would guess that optimizing for combat is kind of expected but I'll double check with you. Also, are the arenas just flat ground or do you mix it up with obstacles and strange conditions?


Starting at level 2 actually, to promote a little more customizability and less splat fests (though... they do still happen).

In general, we use this map, and I don't think there are plans to use other ones for most matches. I think it was mentioned that we may be able to use other maps just for fun sometimes.

The black squares on it are pillars which rise to the ceiling, which is 25 feet high, and there is also loose sand/dirt that goes 25 feet down. Past that, it's pretty much just a cube with no way out. Combatants start at A10 and L10. There is also a surprise round for both combatants when it begins, so each person gets one action to move or do whatever, despite being aware of each other, before moving into regular combat.

As far as I know, optimizing is totally okay and somewhat encouraged, although there are a few races that are off-limits, primarily outsiders and some of the more unbalanced ones (Svirfneblin and Strix for example). The list isn't entirely finalized though, as far as I know.

Hope that helps :P


I'm interested. Is there an updated set of creation rules or is it still what was on the first recruitment post?


Hi wanted to apologize bout Macho's match-up posting rate.

In case people didn't know (since I never posted in this thread yet) I have been goin through some tough family issues and things are now straigtening out to allow a better posting rate.

Macho is still here and I just posted his turn (which may be his last for that match).

RPG Superstar 2013 Top 8

I have a bunch of fun ideas that I'm trying to narrow down.

Duergar? Oread? Orc?


I dont believe Druegar is legal for this arena. I don't remember about Oread or Orc.

Jehova, did you make a final (or updated) decision on allowable races?


@ imimrtl: I believe there is a semi-updated set of creation rules, um... somewhere in these 800 posts... but for the most part, the OP is still accurate. Health is done by PFS standard (don't think it's mentioned there) and characters are being started at level 2 with 1000 as their minimum gold. I believe everything else is as you see in the first post.

@ Roughnecks/Edward: Hope the family issues are alright. Don't worry about the posting rate (at least for me, I'm not in any rush). I did follow up on your new turn (which may or may not have been your last. Guess we'll see.)

@ Wolfwaker: I'm not positive about Duergar. Last I heard, I think Orcs were okay, but I don't think Oreads were. Primary reason being that, since they're Native Outsiders, that gives them immunity to effects that target humanoids.

You'd probably have to ask Jehova to be sure though. Just thought I'd chime in with my best recollection.


Speaking of which. Rolg is ready for another fight. :D
The only change was some gear shifts. Nothing fancy.

Jehova, whenever you have the chance, let's line up another opponent.


The creation rules specifically state which non core races are allowed. I think it's a good policy since there are just so many plain overpowered races out there (Duergar is a good example).

RPG Superstar 2013 Top 8

Thanks for the clarifications. I saw the list of races but it also sounded like anything in the SRD was OK. 2nd level--good to know, I didn't see that.


I had similar thoughts. The first race coming to my mind when I decided to join in was the drow noble :)


Jehova! AotG needs you!

RPG Superstar 2013 Top 8

OK, I never play pure martial characters but I am working on a Shoanti fighter that should be a beast.

I made a goblin druid on an axe beak for another game that didn't get very far. I'm wondering if you would allow an axe beak mount for a cavalier (maybe taking the beast rider archetype).


@Azaelas, my apologies, Rumples has now taken his actions.

@Joining Questions:

Currently Legal Races:

Catfolk
Changelings
Dhampir
Drow
Dwarves
Elves
Gillmen
Gnomes
Goblins
Grippli
Half-Orcs
Half-elves
Halflings
Hobgoblins
Humans
Kitsune
Kobolds
Merfolk
Nagaji
Orcs
Ratfolk
Samsaran
Tengu
Vanara
Vishkanya
Wayang

There is still some wiggle room on these, though duergar, svirfneblin, drow nobles, and strix are definitely out. The native outsiders are pretty cool, but I think disallowing them will be helpful both for balance and to encourage more unique race choices.

In terms of updated creation rules, things haven't changed overmuch from the original post. Characters begin at second level with a 1000 gp budget, and at this point gain budget/VP based on the original tables. Health is PFS standard as Darkwolf mentioned, meaning average roll rounded up, with first level still granting maximum hp. Things that might not be obvious from the first posts are the a few specially added arena rules, which may have an effect on how you build your character. Make sure you do read through the initial post as well as the below, as some things are different from usual character generation, mostly based on PFS.

Some Arena Specific Rules, Probably Incomplete, Everyone Should Read These Because I Just Clarified And Added Some Things, And Boy I Sure Do Like Capitalizing Words I Should Write Titles More Often:

• Combat begins with a surprise round for each combatant, though all combatants will probably be aware of one another. When the surprise round is over, combat continues as usual. Keep in mind that as far as I know, it is possible to delay an action from the surprise round into the usual round, essentially giving up your surprise round action to move first in normal combat.

• Buffs may not be active when combat begins unless they have a duration of at least 24 hours. In such a circumstance they are considered to have been active for the past 23 hours.

• Living creatures are not considered usable gear within the arena (you can't buy 15 dogs instead of magic items). If there is a class ability that allows for a companion of some sort, they join you in the arena. Any spell or ability that generates a companion of any sort works normally. Any companions that are with you at the beginning of a battle start as close to you as possible. A companion always begins in the closest square to your left. If this square is occupied, they take the closest square on your right. If this is also occupied, companions take the closest legal square to the player, starting on the left and moving clockwise. If there is no legal square available, the companion may not enter the arena (this is some really corner-case stuff here, but it's good to be prepared).

• The arena is 50 ft. high by 60 ft. wide by 90 ft. wide. The bottom half of its volume is full of hard packed dirt and sand, leaving 25 ft. from the ground to the 'ceiling'. The borders of this box is an invisible and impenetrable field of some sort of divine force. This field stops pretty much anything, even magical light and sound. It is assumed the crowd can fully see/hear/smell what's happening in the box because the arena wants them to. There is no leaving this area, though local teleportation is fine. The boundaries extend into other planes, and block all means of travel. The eight pillars are 50 ft. high, rising from the bottom to the top of the box, with their top 25 ft. exposed. The pillars are not technically part of the legal area in the arena, so the same barrier that forms the borders also coats them and makes them essentially untouchable. They cannot be climbed, magicked, damaged, etc.

• The battle only ends when one player is totally, completely, dead. If a player wishes to forfeit, they get vaporized with a heavenly laser of coward-smiting. Draws are permissible only if all combatants agree. In this case they may either decide on a full tie (no change in VP or budget), or they may leave the victor to chance, with a coin flip deciding the winner. This coin flip is not affected by any in-game modifiers or abilities. If a player wins by coin-flip, they gain (and their opponent loses) budget and VP as usual.


Not gonna lie... I got Deja Vu posting it...

I will also be taking another, or would it be extending, hiatus in favor of running a Rise of the Runelords AE PbP. feel free to drop by!


@ Wolfwaker, The Beast Rider rules say "A beast rider cannot choose a mount that is not capable of bearing his weight, that has fewer than four legs, or that has a fly speed (although the GM may allow mounts with a swim speed in certain environments)", so no axebeak allowed. If you really want the interesting animals, full Druid tends to be necessary.

Randomization for the next fights:

Inen 1d6 ⇒ 5 (Bruno)

Rolg 1d4 ⇒ 1 (Kailin)

Syken 1d2 ⇒ 1 (Kirk)

Avenath's second combatant goes against Macho (once I have an alias and statblock). When I get characters and aliases from Wolfwaker and/or imimrtl, they'll go up against whoever is ready.


KAILIN!

RAWR!


@Eben, fights are going up now, I just realized that Rolg has won three fights, which should put him at 3rd level, though I suppose we swapped the level of opponents somewhere in there... Well, at least for this next fight he's going to be considered second level, though if he wins here you may need to use a different character until we have more 3rd level fighters.

Inen vs. Bruno / / Rolg vs. Kailin / / Syken vs. Kirk


No problem. After that last fight, i had wondered if Rolg was supposed to level, but his VP total is only 5 (1 less than the 6 needed to go up to level 3).

I'm assuming Bruno may be in a similar situation. Though with the number of fights he has under his belt, he may qualify for 3rd level, anyway.

If Rolg wins, I'm happy to roll up a 2nd level glad until there is a pool of equal-level opponents for Rolg to fight (assuming we haven't moved into the live arena by then).


Champion Of Azaelas wrote:

Not gonna lie... I got Deja Vu posting it...

I will also be taking another, or would it be extending, hiatus in favor of running a Rise of the Runelords AE PbP. feel free to drop by!

I would apply but I am already in a runelords game


Eben TheQuiet wrote:
(assuming we haven't moved into the live arena by then)

At this point I'm not planning on that going live until March 16th or so, since I am now involved in doing things that are due on the 15th and are taking up time.


Here is imimrtl's submission. Aurum! It will be fun to battle with you all.


Just took a look at the race list, Samsaran mystic past life allowed? It would allow for some really good early entry spells...
Hobgoblins also seem quite good (2 stat boosts w/o penalties). If you allow them, would you allow androids too?

Jehova wrote:
Keep in mind that as far as I know, it is possible to delay an action from the surprise round into the usual round, essentially giving up your surprise round action to move first in normal combat.

Afaik it is, but you may still only take a move or standard action and you loose your regular (full round) action for turn 1.

RPG Superstar 2013 Top 8

OK, characters are almost there. I take it character sheets are secret? Do we send them to Jehova by PM?

And is dead dead? Or are you magically healed for the next fight?


You are resurrected between fights.

& yes just PM them to Jehova.


I believe that any and all alternate race options are fine, so long as they appear on the OGC page. Hobgoblins are indeed pretty cool, and Androids are actually one of my favorite races I've yet to play, but I don't think I'll be allowing them on the basis of too many bonuses/immunities, nanite surge, and pretty much nonexistant drawbacks (oh no, I cannot emotions).


One thing about the buff rules:

Would you allow cantrip buffs? Because a magic user could cast them all day over and over to have them active when combat starts. (Maybe with half the duration expired?)

Another small thing:
Could we change the naming of the arena squares to match the chess board layout? It's kind of confusing that the numbers and letters start in the top left corner (and that numbers and letters are switched).

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