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Inen Somar wrote:I long for combat!I could perhaps take you up on that once Kailin's out of battle, assuming (iirc) we can't have more than one character of a given level active. If you don't face him, sounds like you might get stuck with Bruno the splatter-guy :P
Yay! Bruno's earning a nick name!

Jehova |

Oh goodness, this hasn't been updated since Friday, I swear the weekend wasn't a full two days long this week ;__________;
Can I have a sound off from available combatants please? Feel free to have two active characters of the lowest level for right now, and if you have any ideas for a build you feel would really break the arena, step that build right up.

SpoCk0nd0pe |

Kirk is ready :)
@Wolfwaker, animal companions, familiars etc. (eidolons) are allowed, you start the fight fully rested and healed. Combats happen when Jehova finds the time to set them up, often more then one at a time.
Afaik new combatants are allowed and wanted :) maybe Jehova will need help GMing some day.

Darkwolf117 |

@Wolfwaker: Yep, like Spock said, animal companions and familiars are all allowed, and players are indeed welcome. We can always use some new blood ;P
Feel free to have two active characters of the lowest level for right now, and if you have any ideas for a build you feel would really break the arena, step that build right up.
Well now, I'm torn between two characters I want to see step up to the plate on this. I'll leave Kailin in the running (considering he's in a match, I imagine I'd have to anyway) but who to bring in as a second... :/
You know what, let's have fate decide. 1 = Syken, 2 = Tira.
1d2 ⇒ 1
Syken it is. He's all set for battle already, would just need an alias or something (I'll probably put him under my champions one) and will send you the statblock, Jehova.

Jehova |

Wolfwaker, definitely taking new players, I had planned to be opening up the 'full version' of this arena by now, but due to us still hitting rules questions from time to time, and me still not having condensed all of the rules we've added into one document, we're still doing testing. This means that character progression won't roll over when I set up the real deal, but I appreciate anyone joining who wants to. Companions that cannot share a space with their master must start in an adjacent square (on the left or right) to the player, if the animal companion/familiar and the character are capable of beginning in the same place, they may do so, but may not begin combat mounted. Combats are assumed to take place every other day (in-game), so daily powers are usable each fight. Pre-combat buffs are only allowed if they extend for longer than 24 hours.

Darkwolf117 |

Starting at level 2 actually, to promote a little more customizability and less splat fests (though... they do still happen).
In general, we use this map, and I don't think there are plans to use other ones for most matches. I think it was mentioned that we may be able to use other maps just for fun sometimes.
The black squares on it are pillars which rise to the ceiling, which is 25 feet high, and there is also loose sand/dirt that goes 25 feet down. Past that, it's pretty much just a cube with no way out. Combatants start at A10 and L10. There is also a surprise round for both combatants when it begins, so each person gets one action to move or do whatever, despite being aware of each other, before moving into regular combat.
As far as I know, optimizing is totally okay and somewhat encouraged, although there are a few races that are off-limits, primarily outsiders and some of the more unbalanced ones (Svirfneblin and Strix for example). The list isn't entirely finalized though, as far as I know.
Hope that helps :P

The Roughnecks |

Hi wanted to apologize bout Macho's match-up posting rate.
In case people didn't know (since I never posted in this thread yet) I have been goin through some tough family issues and things are now straigtening out to allow a better posting rate.
Macho is still here and I just posted his turn (which may be his last for that match).

Darkwolf117 |

@ imimrtl: I believe there is a semi-updated set of creation rules, um... somewhere in these 800 posts... but for the most part, the OP is still accurate. Health is done by PFS standard (don't think it's mentioned there) and characters are being started at level 2 with 1000 as their minimum gold. I believe everything else is as you see in the first post.
@ Roughnecks/Edward: Hope the family issues are alright. Don't worry about the posting rate (at least for me, I'm not in any rush). I did follow up on your new turn (which may or may not have been your last. Guess we'll see.)
@ Wolfwaker: I'm not positive about Duergar. Last I heard, I think Orcs were okay, but I don't think Oreads were. Primary reason being that, since they're Native Outsiders, that gives them immunity to effects that target humanoids.
You'd probably have to ask Jehova to be sure though. Just thought I'd chime in with my best recollection.

Jehova |

@Azaelas, my apologies, Rumples has now taken his actions.
@Joining Questions:
Catfolk
Changelings
Dhampir
Drow
Dwarves
Elves
Gillmen
Gnomes
Goblins
Grippli
Half-Orcs
Half-elves
Halflings
Hobgoblins
Humans
Kitsune
Kobolds
Merfolk
Nagaji
Orcs
Ratfolk
Samsaran
Tengu
Vanara
Vishkanya
Wayang
There is still some wiggle room on these, though duergar, svirfneblin, drow nobles, and strix are definitely out. The native outsiders are pretty cool, but I think disallowing them will be helpful both for balance and to encourage more unique race choices.
In terms of updated creation rules, things haven't changed overmuch from the original post. Characters begin at second level with a 1000 gp budget, and at this point gain budget/VP based on the original tables. Health is PFS standard as Darkwolf mentioned, meaning average roll rounded up, with first level still granting maximum hp. Things that might not be obvious from the first posts are the a few specially added arena rules, which may have an effect on how you build your character. Make sure you do read through the initial post as well as the below, as some things are different from usual character generation, mostly based on PFS.
• Combat begins with a surprise round for each combatant, though all combatants will probably be aware of one another. When the surprise round is over, combat continues as usual. Keep in mind that as far as I know, it is possible to delay an action from the surprise round into the usual round, essentially giving up your surprise round action to move first in normal combat.
• Buffs may not be active when combat begins unless they have a duration of at least 24 hours. In such a circumstance they are considered to have been active for the past 23 hours.
• Living creatures are not considered usable gear within the arena (you can't buy 15 dogs instead of magic items). If there is a class ability that allows for a companion of some sort, they join you in the arena. Any spell or ability that generates a companion of any sort works normally. Any companions that are with you at the beginning of a battle start as close to you as possible. A companion always begins in the closest square to your left. If this square is occupied, they take the closest square on your right. If this is also occupied, companions take the closest legal square to the player, starting on the left and moving clockwise. If there is no legal square available, the companion may not enter the arena (this is some really corner-case stuff here, but it's good to be prepared).
• The arena is 50 ft. high by 60 ft. wide by 90 ft. wide. The bottom half of its volume is full of hard packed dirt and sand, leaving 25 ft. from the ground to the 'ceiling'. The borders of this box is an invisible and impenetrable field of some sort of divine force. This field stops pretty much anything, even magical light and sound. It is assumed the crowd can fully see/hear/smell what's happening in the box because the arena wants them to. There is no leaving this area, though local teleportation is fine. The boundaries extend into other planes, and block all means of travel. The eight pillars are 50 ft. high, rising from the bottom to the top of the box, with their top 25 ft. exposed. The pillars are not technically part of the legal area in the arena, so the same barrier that forms the borders also coats them and makes them essentially untouchable. They cannot be climbed, magicked, damaged, etc.
• The battle only ends when one player is totally, completely, dead. If a player wishes to forfeit, they get vaporized with a heavenly laser of coward-smiting. Draws are permissible only if all combatants agree. In this case they may either decide on a full tie (no change in VP or budget), or they may leave the victor to chance, with a coin flip deciding the winner. This coin flip is not affected by any in-game modifiers or abilities. If a player wins by coin-flip, they gain (and their opponent loses) budget and VP as usual.

Jehova |

@ Wolfwaker, The Beast Rider rules say "A beast rider cannot choose a mount that is not capable of bearing his weight, that has fewer than four legs, or that has a fly speed (although the GM may allow mounts with a swim speed in certain environments)", so no axebeak allowed. If you really want the interesting animals, full Druid tends to be necessary.
Inen 1d6 ⇒ 5 (Bruno)
Rolg 1d4 ⇒ 1 (Kailin)
Syken 1d2 ⇒ 1 (Kirk)
Avenath's second combatant goes against Macho (once I have an alias and statblock). When I get characters and aliases from Wolfwaker and/or imimrtl, they'll go up against whoever is ready.

Jehova |

@Eben, fights are going up now, I just realized that Rolg has won three fights, which should put him at 3rd level, though I suppose we swapped the level of opponents somewhere in there... Well, at least for this next fight he's going to be considered second level, though if he wins here you may need to use a different character until we have more 3rd level fighters.

Eben TheQuiet |

No problem. After that last fight, i had wondered if Rolg was supposed to level, but his VP total is only 5 (1 less than the 6 needed to go up to level 3).
I'm assuming Bruno may be in a similar situation. Though with the number of fights he has under his belt, he may qualify for 3rd level, anyway.
If Rolg wins, I'm happy to roll up a 2nd level glad until there is a pool of equal-level opponents for Rolg to fight (assuming we haven't moved into the live arena by then).

SpoCk0nd0pe |

Just took a look at the race list, Samsaran mystic past life allowed? It would allow for some really good early entry spells...
Hobgoblins also seem quite good (2 stat boosts w/o penalties). If you allow them, would you allow androids too?
Keep in mind that as far as I know, it is possible to delay an action from the surprise round into the usual round, essentially giving up your surprise round action to move first in normal combat.
Afaik it is, but you may still only take a move or standard action and you loose your regular (full round) action for turn 1.

Jehova |

I believe that any and all alternate race options are fine, so long as they appear on the OGC page. Hobgoblins are indeed pretty cool, and Androids are actually one of my favorite races I've yet to play, but I don't think I'll be allowing them on the basis of too many bonuses/immunities, nanite surge, and pretty much nonexistant drawbacks (oh no, I cannot emotions).

SpoCk0nd0pe |

One thing about the buff rules:
Would you allow cantrip buffs? Because a magic user could cast them all day over and over to have them active when combat starts. (Maybe with half the duration expired?)
Another small thing:
Could we change the naming of the arena squares to match the chess board layout? It's kind of confusing that the numbers and letters start in the top left corner (and that numbers and letters are switched).