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![]() Is there anyone that speaks dwarven in the house tonight? Anyone? lol Aurum, not understanding the dwarf either, nods and sheathes his sword. He looks up at the crowd and salutes as well. When Rolg points at his entrance, Aurum smiles and nods. He points to Rolg and then to himself and then mimes both of them walking out. Not sure what the strategy was but I had one more thing up my sleeve as well but I imagine your saves are pretty high so it would have been hit or miss as well. ![]()
![]() I'm good with a draw, mostly because we are so evenly matched. I can only hit you with criticals when you are going total defense. Assuming you eventually dropped your total defense, I haven't seen your attack mod but I suspect you would have a lot of difficulty hitting me and if you did I would just deflect it anyway. Very interesting battle and it's cool to see two different builds get to such a similar place. :-) Aurum steps back, having figured that only an extreme amount of luck would win it for one opponent or the other. He takes his golden sword and salutes Rolg before bowing. You fight well my friend, I can see we have gotten ourselves to an impasse. Shall we walk from this arena brothers and together? ![]()
![]() Round 14 Aurum continues following Rolg around the arena, patiently looking for a slip up that he can exploit. Arbiter:
Move to C14 and attack defensively with power attack. 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1d8 + 9 ⇒ (2) + 9 = 11 Sense Motive as AC if needed 1d20 + 12 ⇒ (13) + 12 = 25 Move to C14
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![]() End of this round I think. Round 13 Aurum keeps right up with Rolg and continues to try and pound cautiously away at the dwarf, waiting for that one good opening. After he attacks the magic that was boosting his size dissipates and he returns to his regular size. Arbiter:
Power attack defensively with temple sword 1d20 + 6 ⇒ (15) + 6 = 21
Damage 2d6 + 11 ⇒ (6, 6) + 11 = 23 Sense Motive if needed as AC 1d20 + 12 ⇒ (2) + 12 = 14 Move up to F17
You're up! ![]()
![]() I'm not sure what you are so worried about lol. I've hit you once and by the time I manage it again you'll have healed it all lol. Round 12 Aurum throws himself back into the attack, fighting cautiously, moving right up next to Rolg and attacking him with both hands on the sword before dropping one hand off immediately after the strike. Arbiter:
Attack defensively with temple sword using power attack 1d20 + 6 ⇒ (10) + 6 = 16
Damage 2d6 + 11 ⇒ (4, 2) + 11 = 17 Sense Motive as AC if needed 1d20 + 12 ⇒ (16) + 12 = 28 Move to GH17-18
You're up! ![]()
![]() Sounds good and I think so. Round 9 Aurum, frustrated by his inability to hit the little piece of iron, tries a different tactic taking two big steps back. Arbiter:
Sense Motive if needed for AC 1d20 + 12 ⇒ (9) + 12 = 21 Moving back 10' ------------------------------------------------- Round 10 Aurum then charges back at the dwarf, swinging the sword with all his might, ending up in the same spot he just left. Arbiter:
Charge attack with temple sword power attack 1d20 + 10 ⇒ (18) + 10 = 28
2d6 + 11 ⇒ (5, 2) + 11 = 18 Sense motive if needed for AC1d20 + 12 ⇒ (7) + 12 = 19 Attack = 28
------------------------------------------------- Round 11 Seeing the tanglefoot bag beginning to crumble, Aurum drops back into a more defensive stance and attacks with one hand. Arbiter:
Attack one handed with temple sword while fighting defensively with power attack 1d20 + 6 ⇒ (2) + 6 = 8
Damage 2d6 + 8 ⇒ (2, 6) + 8 = 16 Sense Motive as AC if needed 1d20 + 12 ⇒ (14) + 12 = 26 Attack = 8
You're up! ![]()
![]() Did those hit or miss? Dont forget to take off 2 for -4 to dex from the bag. Your AC must be astronomical if those are missing lol. Seeing his attacks missing Aurum decides to change tactics a bit. Reaching out with his sword he attempts to pull the dwarf off his feet. Arbiter:
Trip attempt with sword 1d20 + 7 ⇒ (17) + 7 = 24
Sense Motive for AC if needed 1d20 + 12 ⇒ (5) + 12 = 17 Trip attempt = 24 vs your CMD You're up. ![]()
![]() Sounds good to me. Round 7 Aurum continues his attacks against the dangerous dwarf, hoping to finish him off before he gets the chance to break free. He continues gripping his sword in two hands to get extra force behind his massive swings. Arbiter:
Attack, not defensively, with Temple Sword in Two Hands with power attack 1d20 + 8 ⇒ (18) + 8 = 26
Damage 2d6 + 11 ⇒ (3, 5) + 11 = 19 Sense Motive for AC if needed 1d20 + 12 ⇒ (14) + 12 = 26 Attack = 26
You're up. ![]()
![]() He's not fighting defensively due to the fact that currently he can reach you but you can't reach him so he is less worried about defense. As far as I know you cannot switch hands when it is not your turn as that would require an immediate action. I'm not sure about the other question about grabbing two hands, attacking, and then taking a hand off again so that would probably need a ruling. I assumed you can't do that so I didn't but I definitely will in the future if I can. Sorry about not being clear about the not fighting defensive, I will try and be a bit more descriptive in the future. Arbiter can we get a ruling on this? I want to make sure I'm not getting an unfair advantage in the fight as it definitely makes a difference when it comes to my build. ![]()
![]() Round 6 Seeing that the dwarf has been ensnared by the bag, Aurum grabs his sword with two hands and swings with a mighty overhead chop at the dwarf. Arbiter:
Attack with temple sword two handed not fighting defensively 1d20 + 8 ⇒ (18) + 8 = 26
Damage = 2d6 + 11 ⇒ (2, 3) + 11 = 16 Attack = 26
You're up! ![]()
![]() Arbiter:
Will save 1d20 + 7 ⇒ (18) + 7 = 25 Will save = 25 Round 5 Aurum pulls a small pouch from his bag and hurls it at the dwarf where it bursts in a mass of sticky goo. Arbiter:
Draw a tanglefoot bag and throw it at Rolg. 1d20 + 5 ⇒ (15) + 5 = 20 ranged touch attack fighting defensively.
Sense motive as AC if needed 1d20 ⇒ 7 5' step towards him. Ranged touch attack = 20
You're up after save if it hits. ![]()
![]() Yes you would have been able to smell him again as soon as you stepped to D16 I think. Round 4 All of a sudden Aurum bursts into view near you although he has doubled in size. Swinging his wicked looking sword he grunts in effort. Arbiter:
Move to HI14-15 and attack defensively with power attack. 1d20 + 9 ⇒ (11) + 9 = 20
Damage 2d6 + 8 ⇒ (3, 4) + 8 = 15 Sense Motive if needed for AC 1d20 + 12 ⇒ (2) + 12 = 14 Attack = 20 vs Flat Footed AC
You're up! ![]()
![]() Aurum walks calmly into the arena and immediately looks to his opponent across the way. The dwarf had an excellent reputation as a fighter and appears to be armed to the teeth. It is at this point that Aurum thinks he might have been better served spending a bit more of that coin that he had won. He has a small vial in one hand and a strangely curved golden sword at his waist. He carries a multitude of small star shaped pieces of razor sharp metal as well as a small pouch. Aside from a long flowing cloak of black and gold he has little else as far as gear. Stepping forward he gives a short bow of respect...while never taking his eyes from his opponent. Arbiter:
Initiative 1d20 + 5 ⇒ (11) + 5 = 16 Initiative 16 Surpise Round When the signal is heard, Aurum quickly lifts his hand and drains the potion in one quick gulp, disappearing from view. Arbiter:
Use potion of Invisibility, swift action to move into Crane Style, 5' step to L12 I just realized I never gave him gear for being at 3rd level lol. Oh well, we'll see how this goes. :-) You're up! ![]()
![]() Oh I had forgotten about the aoo. arbiter:
Aoo with temple sword fighting defensively 1d20 + 3 ⇒ (20) + 3 = 23
Damage 2d6 + 4 ⇒ (5, 6) + 4 = 15 Crit confirm 1d20 + 3 ⇒ (2) + 3 = 5 Damage 2d6 + 4 ⇒ (2, 6) + 4 = 12 Sense motive if needed 1d20 + 11 ⇒ (10) + 11 = 21 aoo attack = 23 potential crit
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![]() Yeah I don't think that link really clears anything up lol. Begin Round 10 Aurum moves forward and attacks. Arbiter:
Move to L9 and attack defensively with temple sword. 1d20 + 3 ⇒ (5) + 3 = 8
Damage 2d6 + 4 ⇒ (6, 6) + 4 = 16 Sense motive for AC if needed 1d20 + 11 ⇒ (7) + 11 = 18 Move to L9, Attack missed. You're up. ![]()
![]() Ok. I wasn't sure so I figured I'd put it in there in case we were. I just got an image in our head though of both of us tripping and falling one right after the other lol. Begin Round 9 Aurum tries a different tactic and attempts to use his curved sword to pull Kailin's legs out from under him. Arbiter:
5' step back, Fighting defensively Trip attack CMB vs CMD 1d20 + 6 ⇒ (13) + 6 = 19
Sense Motive for AC if needed 1d20 + 11 ⇒ (4) + 11 = 15 5' step back, Trip attack with sword CMB = 19 vs your CMD Your turn. ![]()
![]() Yeah that misses. Aurum sighs again, expecting the response. As you wish my friend.\ Arbiter:
Attack, fighting defensively with Temple Sword 1d20 + 3 ⇒ (1) + 3 = 4 Potential Fumble
Fumble Check 1d20 + 3 ⇒ (16) + 3 = 19 Not a fumble Sense Motive for AC 1d20 + 11 ⇒ (19) + 11 = 30 Aurum tries to end the fight quickly and overextends himself, almost dropping his sword but managing to keep it from falling from his grasp. Almost a fumble but didn't end up as one, just a miss. You're up. ![]()
![]() Arbiter:
Move to K7-8, L7-8 Attack not defensively with Temple Sword 1d20 + 5 ⇒ (20) + 5 = 25
Damage 2d6 + 4 ⇒ (6, 4) + 4 = 14 Crit Confirm 1d20 + 5 ⇒ (10) + 5 = 15 Damage 2d6 + 4 ⇒ (4, 2) + 4 = 10 Sense Motive for AC if needed 1d20 + 11 ⇒ (15) + 11 = 26 Aurum charges forward and brings the golden sword in an arc like the sun moving across the sky. As the attack hits home, Aurum says calmly and not mockingly Yield, and we can walk out of here together. You are a worthy adversary but you cannot win. You're going to hate me. Move to K7-8, L7-8 because I think you are in L9, if not let me know as he is just moving up next to you.
You're up. I hope Aurum doesn't come off as arrogant, he's just confident but doesn't revel in causing pain unnecessarily and will offer for an opponent to give up instead of being killed. ![]()
![]() Round 6 Aurum pulls a small bag out of his pouch and hurls it at Kailin. Arbiter:
Move action to pull a tanglefoot bag
1d20 + 3 ⇒ (15) + 3 = 18 vs Touch AC Sense Motive for AC 1d20 + 11 ⇒ (17) + 11 = 28 Attack vs Touch AC = 18
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![]() Both attacks miss, the first strike coming so close Aurum feels the wind from the blade move past his face. He just manages to dodge, moving like the snake he just dispatched to avoid the blow. I think that was the end of round 4. It should now be Round 5 Arbiter:
Fighting defensively with Temple Sword 1d20 + 3 ⇒ (10) + 3 = 13
Damage 2d6 + 4 ⇒ (2, 3) + 4 = 9 Sense Motive if needed for AC 1d20 + 11 ⇒ (8) + 11 = 19 Attack missed with a 13 You're up. ![]()
![]() Arbiter:
Stealth while charging 1d20 + 23 ⇒ (13) + 23 = 36
Charge attack with Temple Sword from A5-6,B5-6 to I6-7, J6-7(with +2 for being Invisible) 1d20 + 4 + 2 + 2 ⇒ (20) + 4 + 2 + 2 = 28 Damage 2d6 + 5 ⇒ (5, 4) + 5 = 14 Crit Confirm 1d20 + 4 + 2 + 2 ⇒ (17) + 4 + 2 + 2 = 25 Damage 2d6 + 5 ⇒ (3, 3) + 5 = 11 Sense Motive if needed for AC 1d20 + 11 ⇒ (11) + 11 = 22 Perception DC 36 to notice Aurum while he is coming across the field. Aurum appears in front of Sunahl, having run across the field, he is now 10 feet tall and wielding a massive golden sword. The sword falls with incredible speed heading for Sunahl's head. Attack vs Sunahl AC with no Dex unless he beats a 36 Perception = 28 Potential Crit
Your readied actions go off before my charge finishes but it still follows through unless you kill me or something like that. ![]()
![]() I'd prefer it to be a bit higher than 5%. I think if people are spending their money where they wish then there is a trade off later on where they have less to spend on permanent items. I think the lowest I would say would be 15% or 20%. That said I think it should have to come out of your gold and winnings and you need to buy whatever you use all over again. That is what I have been doing so far here. ![]()
![]() Had time before the conference so throwing up a quick post. Begin round 1 Aurum stops and pulls a vial from his pouch which he then drinks before disappearing. Arbiter:
Draw potion as a move action, drink potion of invisibility as a standard action, swift action to add Crane Style to stance, 5' step to A3. Stealth check if needed 1d20 + 43 ⇒ (10) + 43 = 53
Sense motive if needed for AC 1d20 + 11 ⇒ (16) + 11 = 27 You're up! ![]()
![]() Begin Surprise Round Aurum begins a series of movements and quickly moves to his right along the far wall. Arbiter:
Swift action to Snake Style, Move action to move 30' to A04 Move to A04 Youre up. FYI I won't be able to post again for about 16 hours or so due to the fact that I am conducting a conference tomorrow. Looking forward to a good battle! ![]()
![]() Aurum steps into the arena, golden sword in hand. Wearing loose black leggings tied at waist, knee and ankle with a loose fitting black top. In addition he is wearing a long flowing golden cape that seems to glitter in the light. On his head he wears a pair of smoked goggles that are not over the eyes but appear to be in easy reach. He carries himself with a calm serenity that seems juxtaposed to the brutality and violence of the arena. Arbiter:
Initiative 1d20 + 5 ⇒ (20) + 5 = 25 Initiative = 25
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