JZ's Reign of Winter (The Frozen Stars) (Inactive)

Game Master JamZilla

Combat Map
LOOT SHEET


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retired (arc completed)

I heard two voices, but didn't get near enough to see anything. So, at least two, but maybe more than that." He shrugs as he readies Ruby.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

At least we have some time to prepare!

Sapphire's outline becomes indistinct as she casts a familiar spell.

blur


Round 1 - Enemy

There is no movement from the room, nothing comes out into the corner to meet you. There is however further chanting from within, likely spellcasting.

Round 2 - Heroes

Working on a map for this but essentially you are in a corridor and the room opens up to one side so you cannot see into it until you go around that corner.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

"Ok. I'm going in! RAAAAA!"

Corum unleashes his rage and charges into the chamber he dives as he passes the corner and rolls on one shoulder, coming to his feet in a crouch with his axe ready.


Hewn from the surrounding basalt, the walls of this large chamber have been chiseled into an incredibly intricate display of thousands of wildflowers. In the middle of each of the carvings, a wreath of pinecones encircles a life-sized carving of a young nude woman.

On the north wall, the figure washes her hair. On the east wall, the figure sits staring upward at a crescent moon. On the south wall, the figure picks a bouquet of flowers, while to the west, the figure points to a triangular, knot-shaped symbol. To the north, a curving stone staircase climbs up and disappears into the western wall, while an open archway beckons in the southwest corner.

As Corum rounds the corner he sees that there are not in fact multiple figures in the room, just one - a hulking female giant with two heads that whilst they argue among themselves, both grimace at the warrior.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Grayston downs one more potion as he running after Corum.

AC = 18 - heroism activated


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Sapphire rises from the ground and soars around the corner.

Standard to activate flight hex, then move. Will wait to say where to once map is available :)


Unless I say otherwise, this place is completely dark. So I need to know how those without darkvision can see (and of course that is going to affect your stealth)


Knowledge Local to identify this creature

As Corum and Greyston barrel around the corner and into the room, the twin heads fix on them with an evil stare!

Corum will: 1d20 + 5 ⇒ (12) + 5 = 17 Success
Greyston will: 1d20 + 5 ⇒ (10) + 5 = 15 Success

Both were successful with the save so you are only affected for one round. Your AC has been lowered by 2

Latest Map


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

knowledge local: 1d20 + 14 ⇒ (1) + 14 = 15

Following Sapphire Elleross makes his way into the room, Corum as ever had already rushed headlong into danger. Not even the thought of facing an unknown number of foes in the pitch black of this place daunted the warrior and he could not quite decide if it was bravery or insanity.
Moving alongside Greyston his light illuminates the chamber and he sees the two headed giant before them .

double move j to n54


No info after that check Elleros


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Thanks for the map, Sapphire should like to end her movement in N52 please.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Nasrin moves down the stairs close to Greyston and casts a Barkskin

move to L55; Cast Barkskin (AC19)


So just waiting on Del's round 2 action at the moment


Round 2 - Enemy

Jadrenka does not wish to be disturbed! one of the heads roars.

The Ettin's powerful legs drive it forward toward Corum and Greyston, it's huge feet slapping against the worked stone floor. In both hands it raises deadly curved sickles like a pair of crescent moons and swings towards the heroes with deadly intent.

Charge, Cleave, PA, Corum: 1d20 + 14 + 2 - 2 ⇒ (16) + 14 + 2 - 2 = 30 Hit
Damage: 1d8 + 8 + 4 ⇒ (7) + 8 + 4 = 19

Cleave, Greyston, PA: 1d20 + 14 + 2 - 2 ⇒ (2) + 14 + 2 - 2 = 16 Hit
Damage: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13

The wicked blade slices into both of them in a bloody arc.

Round 2 - Heroes

Map update shortly


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

The giant's attack opens a deep cut in Corum's arm. Though it bleeds freely, it is not serious. The barbarian responds in kind. Diving forward under the giant's reach he swings his axe into it's thigh and then reversing the momentum, sweeps it across the massive chest of the Ettin.

Pa rage 1d20 + 14 ⇒ (20) + 14 = 34

Dam 1d10 + 16 ⇒ (4) + 16 = 20

Confirm 1d20 + 14 ⇒ (7) + 14 = 21

Extra dam 1d10 + 16 ⇒ (4) + 16 = 20

1d20 + 9 ⇒ (4) + 9 = 13

Dam 1d10 + 16 ⇒ (2) + 16 = 18


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

hp96/111


retired (arc completed)

"'Jadrenka!' That's the boss person she- they-" Del's words stall suddenly as he brings one hand to his chin in contemplation. Looking at the two-headed giant, his tone is slightly intrigued. "I have no idea what sort of pronoun to use for you! Are you a she? A they? Should I come up with something new? Huh!" Shrugging, he brings Ruby up to his shoulder, and after a steadying breath, sends a bolt careening into one of the ettin's kneecaps.

Targeted Shot (legs): 1d20 + 10 ⇒ (10) + 10 = 20for: 1d8 + 8 ⇒ (1) + 8 = 9
Legs: On a hit, the target is damaged normally and knocked prone. Creatures that have four or more legs or that are immune to trip attacks are immune to this effect.

Status:

HP: 48/48
AC: 19 (15 T / 14 FF)
CMD: 21
F/R/W: +8/+10/+6
Grit remaining: 1/2
Healing Amulet charges remaining: 3/3
Regular bolts remaining: 50/80
Cold Iron bolts: 40/40
tangle bolts: 3
tracer bolts: 4

Ongoing Effects
Vigilant Loading
Gunslinger Initiative
Favored Terrain (cold): +2 bonus on initiative, Knowledge (geo), Perception, Stealth, & Survival


That was not a confirmed hit by Corum and Del'a shot missed even taking into account charging


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

From the base of the stairs, can I see a way to get around without provoking AoOs?


retired (arc completed)

Jinkies!


Nasrin, it's going to be difficult as this thing is no blacking the whole entrance. See map below.

Latest Map


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston takes a step back and lobs his bomb over Corum to hit the giant in the face.

Attack: 1d20 + 12 ⇒ (8) + 12 = 20 If a hit its on fire taking 1d6 a round
Damage: 4d6 + 8 ⇒ (6, 5, 4, 3) + 8 = 26

Stepping to m55


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

OK, I think I asked to be moved to L55. From there...

Nasrin growls and summons some of the very sky itself to stun the behemoth in front of her pack. With a massive flash, the thing is surrounded by brilliant light.

Burst of Radiance targeting only the Ettin
If evil!: 5d4 ⇒ (4, 1, 1, 4, 1) = 11 and then a DC17 REF or blind for Rounds of Blindness: 1d4 ⇒ 4

Is it ok for Nas to run past the Ettin is she/they is/are blinded?


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

ok so I was in n54 but the positions on the map are screwed, I will just move away :)

Seeing the lumbering giant advancing Elleross backs out of harms way and let's the Warriors do what they do best.

put me in j55 please


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Think some movement got lost, but hey ho

Sapphire flies around the corner, leading with her blade.

Move to M53, quick for arcane strike

2h Black blade: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
magic/slashing/fire/lightning: 1d8 + 8 + 2 + 1d6 + 1d6 ⇒ (5) + 8 + 2 + (1) + (4) = 20

Blur, flying, sword enhanced with flaming, shocking


My fault, it's what happens when I don't update the map immediately.


Reflex: 1d20 + 6 ⇒ (6) + 6 = 12 Fail

The sudden flash of light is dazzlingly bright in the dark confines of Artrosa and the twin heads of the Ettin roar in surprise and pain as they are strike blind!

Round 2 - Enemy

Corum attack 1: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13 Miss
Corum attack 2: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25 Hit
Miss chance, above 50% is a hit: 1d100 ⇒ 13 Miss

Sapphire attack 1: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25Hit
Miss chance, above 50% is a hit: 1d100 ⇒ 100 Hit
Damage: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13
Sapphire attack 2: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Miss chance, above 50% is a hit: 1d100 ⇒ 67 Hit
Damage: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13

The Ettin howls in fury and begins whirling with it's twin sickles. Though blind it is no less deadly and whilst Corum turns an attack aside, Sapphire is badly slashed by two clumsy but powerful strikes.

Round 2 - Heroes

Latest Map


retired (arc completed)

"I don't suppose it'll make a difference to you or this Jadrenka that we're here on behalf of Baba Yaga? We're hunting some centaurs if you've seen any of late!" Del peppers his words with bolts from Ruby, silently pleased with his use of 'you' in this particular instance.

Knowledge (local): 1d20 + 6 ⇒ (7) + 6 = 13
Ruby (1st): 1d20 + 11 ⇒ (19) + 11 = 30for: 1d8 + 9 ⇒ (3) + 9 = 12
crit?: 1d20 + 11 ⇒ (16) + 11 = 27for an additional: 1d8 + 9 ⇒ (1) + 9 = 10
Ruby (iterative): 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23for: 1d8 + 9 ⇒ (3) + 9 = 12

Status:

HP: 48/48
AC: 19 (15 T / 14 FF)
CMD: 21
F/R/W: +8/+10/+6
Grit remaining: 2/2
Healing Amulet charges remaining: 3/3
Regular bolts remaining: 50/80
Cold Iron bolts: 40/40
tangle bolts: 3
tracer bolts: 4

Ongoing Effects
Vigilant Loading
Gunslinger Initiative
Favored Terrain (cold): +2 bonus on initiative, Knowledge (geo), Perception, Stealth, & Survival
Deadly Aim: -2/+4
Point Blank Shot: +1/+1


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Fire Damage: 1d6 ⇒ 6

As the giant continues to burn Grayston shakes up another bomb and lobs it over the others to hit it in the face.

Attack: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Damage: 4d6 + 8 ⇒ (6, 2, 2, 3) + 8 = 21

Attack: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Damage: 1d6 + 8 ⇒ (1) + 8 = 9

AC 18 - Spell Active (Mutagen dex/heroism


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Now behind the Ettin, Nasrin stabs her. Though the first blow bites deeply, but the second strike doesn't penetrate the things tough-as-leather hide. Nasrin growls deep in her throat and shifts her position, still behind the creature.

Manhunter, Flank, PA: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 for Damage: 1d8 + 13 ⇒ (3) + 13 = 16

Iterative, Flank, PA: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 for Damage: 1d8 + 13 ⇒ (1) + 13 = 14

Full Attack, then 5' Step (N50) to keep the blind ettin guessing where she is.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum's companions continue their relentless assault and even in the haze of his fury the warrior can see their foe is hard pressed. He roars a challenge and leaps high in the air and hacks into one of the necks, then as he lands he thrusts the point of his axe up into the Ettin's stomach like a spear. He twists the bald and tears it free in a fountain of blood.

Pa1d20 + 14 ⇒ (3) + 14 = 17

Dam 1d10 + 16 ⇒ (3) + 16 = 19

Attack 2 1d20 + 9 ⇒ (15) + 9 = 24

Dam 1d10 + 16 ⇒ (9) + 16 = 25


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Hissing in pain at the blows as they rock her body, Sapphire maintains a fierce two handed grip on her sword and lashes out again.

quick for arcane strike

2h Black blade: 1d20 + 13 + 2 + 2 ⇒ (4) + 13 + 2 + 2 = 21
magic/slashing/fire/lightning: 1d8 + 8 + 2 + 1d6 + 1d6 ⇒ (6) + 8 + 2 + (3) + (1) = 20

2h Black blade: 1d20 + 13 + 2 - 5 + 2 ⇒ (13) + 13 + 2 - 5 + 2 = 25
magic/slashing/fire/lightning: 1d8 + 8 + 2 + 1d6 + 1d6 ⇒ (4) + 8 + 2 + (6) + (2) = 22

Status: hp 41/67, Blur, flying, sword enhanced with flaming, shocking


Taking full advantage of the Ettin's blindness, Greyston, Corum, Nasrin and Sapphire all pounce on the stricken giant. Flame and blade flash and in moments the massive creature is cut down.

Combat Over

Loot:

Large masterwork sickles x2
Wand of levitate (19 charges)
Potion of reduce person
120gp


Let me give you the description of this room again;

Ancient wall carvings on both sides of the passage depict wide fields filled with wildflowers and springing deer. After a final turn, the stairs end 500 feet below in a large, rectangular chamber.

Hewn from the surrounding basalt, the walls of this large chamber have been chiseled into an incredibly intricate display of thousands of wildflowers. In the middle of each of the carvings, a wreath of pinecones encircles a life-sized carving of a young nude woman.

On the north wall, the figure washes her hair. On the east wall, the figure sits staring upward at a crescent moon. On the south wall, the figure picks a bouquet of flowers, while to the west, the figure points to a triangular, knot-shaped symbol. To the north, a curving stone staircase climbs up and disappears into the western wall, while an open archway beckons in the southwest corner.

DC 15 knowledge nature:

The moon's phase on the east wall as the waxing crescent.

DC 25 knowledge arcana:

The triangular knot on the west wall is a triquetra, a symbol used by Iobarian witches to represent the journey through the three stages of a woman's life - mother, maiden, and crone.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Nasrin looks to Old Wolf for his idea. Pointing at the knot, she asks, "What do you see?"


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

knowledge nature: 1d20 + 14 ⇒ (14) + 14 = 28

knowledge arcana: 1d20 + 18 ⇒ (16) + 18 = 34

Elleross watches his companions deal with the giant with brutal efficiency and as it falls to the floor with a loud crash he moves further into the extraordinary room.
well done, I hope none of you are injured. I wonder who this Jadrenka is? he says as He studies the carvings for several moments admiring the detail of the multiple designs.

This is another Iobarion symbol, it means Mother, Maiden and Crone. It represents the journey through the three stages of a woman's life. he says in reply to Nasrins question
the other wall represents the waxing moon. I wonder if this Giant and this Jadrenka are the ones who gave the unfortunate centaur as an offering to the tree. his thought is interrupted momentarily as Sapphire hands him a slender wand she recovered from the Giants body.
ah what have you got there? A wand of levitate. I wonder why it would have such a thing? This could prove useful to us. Thank you he says as he tucks away the wand.
Now then Nasrin, what do you see? can you tell if anyone has passed through here recently?

wondering if we can see any tracks or sign leading out of this room


retired (arc completed)

wand of levitate = way down when we're done?

Del admires the depictions upon the various walls then shudders. He offers drily, "I can't wait until we find the sculptures depicting the crone stage."


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum wanders over to the archway. "To dark in there. Could use some light here."


I know Greyston at least has an Ioun Torch. Assuming Elleros or Nasrin light the way..

A narrow stairway leads down into darkness for as far as you can see. As you follow down the crude stone stairs twisting through this winding passage, the temperature drops sharply and a rime of hoarfrost settles upon the walls.

Before long you come to a door in the southwest wall whilst the stairway continues ever deeper.

Latest Map


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Graytston looks over the walls as Elleross explains it all. "Good knowledge Elleross, I'm always glad to have someone of your skill around. I never paid much attention to my studies."

"I'll stay close to you my Ioun stone will light the way." He says moving behind Corum.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

As they descend the ever colder stair Corum chances upon a door. While the stair continues to wind, he stops and tries the handle. "Best make sure there's nothing here that'll attack us once we're past."


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Nasrin sharpens her sense of smell, hoping to catch wind of any unseen threats...

Planning on just one minute of wolf-senses, Scent to be exact ;)


The door is solidly locked

Nasrin:
You catch the scent of stale sweat further along the stairway


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

The old Wizard drapes his arm around the young alchemists shoulders and says
i have a few years head start on you in that department Greyston, I spent many long years absorbing as much knowledge as I could but knowledge is tempered by wisdom, I don't know if I have games much of that but what I do know is I am glad to have you youngsters around me, that giant was not something I would face without your abilities and your strengths. he says, as they follow Corum deeper into the fortress.
He liked the young alchemist, but he wished he had more confidence in himself. His abilities were a great asset to the group and if he saw that more clearly he would grow.

As they descend the stairs they come to the doorway and he agrees with Corums suggestion, they had no idea what was down here and they needed to be careful.
Seeing the warrior try the door he rummages in his pack for the lock picks Sapphire had given him and he makes his way forward.
let me try these out, I am aware of the theory behind lock picking but have never put it into practice.
Go using his mind he casts a simple cantrip and feels for any magical auras upon the door before Drawing out a pair of thin metal strips he guides the hooked ends into the lock and gently feels around.

disable device : 1d20 + 9 ⇒ (19) + 9 = 28

casting detect magic j. don't know if this door can be picked j, I am assuming there is a lock


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Del, it's a wand so its magic doesn't last long, we don't want anyone losing their enchantment halfway down!

muses the magus

What we could do though is tie everyone together with rope, use the wand on everyone, then I can fly between mountaintops pulling you along as you'd all be weightless!

As the group descends the stairs, Sapphire keeps her blade out, eyes flicking to the corners of the rooms and corridors whenever the light of the ioun stone illuminates a new area.

She stands guard over Elleross as he attempts thievery on the locked door.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Grayston smiles as Elleross speaks so passionately "I really like your enthusiasm, i've learnt so much from you so far. Really can't wait to see what else I can pick up from you." He smiles at the older elf, happy to have someone to look up to.

He looks over the old mans shoulder as he begins to put theory into use."Never done it before? You're a natural, seems all the studying really does pay off. It's all about the feel of the lock and getting a keen ear to pick out the tumblers." He says attempting to aid the old man.

Disable Device aid: 1d20 + 11 ⇒ (1) + 11 = 12


The lock on the door is old, but complex, and it takes a few minutes before Elleros, with the aid of Greyston, is able to pick it.

When he does the lock offers a satisfying click and the door swings open.

Beyon is another narrow corridor, this time rising up quite sharply. The heavy smell of dewy foliage wafts from further along.


Latest Map


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Greenery in here? Surely that bears investigating?

If there is no dissent, Sapphire leads on up the newly opened corridor with Corum and Nasrin at her side.

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