Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4
Classes/Levels
TPK
Strength
16
Dexterity
13
Constitution
14
Intelligence
10
Wisdom
12
Charisma
8
About Tegnar Giantslayer
Tegnar Giantslayer
Male Dwarf Fighter 3
LG M
Init +1; Senses Darvision 60’; Perception +4(+2 for stonework)
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Defense
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AC 20, T 12, FF 18 (+6 Brestplate, +2 Heavy Wooden Shield, +1 Dex, +1 Dodge)(+4 vs. giants and AoO due to movement)
hp 32 (10+6*2 +2*3 Con, +3 Toughness, +1 fcb)
Fort +5, Ref +2, Will +2
Resist +2 on saving throws vs. poison, spells, or spell-like abilities, +1 vs. fear
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Offense
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Speed 20 ft.
Ranged Sling +6 (1d4+3/x2) R 50’ (10 bullets)
Ranged Comp shortbow (16) +6 (1d6+3/x3) R 110' (18 arrows)
Melee Dwarven Waraxe +7 (1d10+3 (+1 vs. giants, goblins, and orcs)/x3)
Melee Longspear +7 (1d8+3/x3)
Special Bonuses
Hatred: +1 to hit vs. orcs and goblinoids
Orphaned by Giants: +1 to hit vs. giants; +2 to confirm crits vs. giants
Blooded: +1 damage vs. giants, goblins, and orcs
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Statistics
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Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +7; CMD 18 (+4 vs. bull rush or trip)
Feats Toughness, Dodge, Mobility, Spring Attack
Traits Orphaned by Giants , Blooded
Skills Knowledge(dungeoneering) +4, Knowledge(engineering) +4, Survival +5, Climb +7, Perception +4, Swim +4
Languages Common, Dwarven
Other Gear Fighter’s kit (a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and 2 waterskins), Flask of Acid, Alchemist’s Fire, Explorer’s Outfit, Cold-Weather Outfit, Sack, fishhook, 50’ string
33 GP, 6 SP, 9 CP
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Background :
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Tegnar grew up in the foothills of the Mindspin Mountains about a half a day’s walk from Janderhoff. The son of a ranger, who spent his time as a trapper and hunter when not out on patrol, Tegnar learned how to fight against the dwarves natural enemies at an early age. While his father preferred the outdoors to the cramped spaces of caves, Tegnar enjoyed both. He especially liked visiting the nearby mining camp to look for gems. It was during one of those trips that disaster struck. A band of hill giants, out searching for food, came across the family cabin. Enticed by the aroma of smoking meat, the giants attacked. Tegnar’s father was able to kill one of the giants and injure another, but when he rushed to the cabin to save his wife, a giant struck him down. With the threat gone, the giants proceeded to level the cabin with Tegnar’s mother still inside.
When Tegnar returned home later that day, he was met by a patrol group from Janderhoff who had been alerted about the giants. Holding back the tears, he gathered what remained of their items, including his fathers’ waraxe, and then set the cabin ablaze as a funeral pyre for his parents. With the help of the patrol, he was able to identify the clan of giants and get a rough idea of their location. Fortunately, the captain of the patrol group was able to convince him to return with them to Janderhoff. From that moment on, Tegnar busied himself with training to become a better fighter and prepare himself to seek revenge on those who took his parents away from him. He often joined patrols to gain experience combating the creatures in the area.
While he felt he was physically and mentally ready for the task, Tegnar realized he did not have the necessary equipment for the job and would need to find a way to make money. He decided to join a caravan as a guard. After a few short trips, he was selected to go to Trunau with a shipment.