
GM Tribute |

All but Dolgrym and Yarask are prepared for the arrival of the last waves as Dolgrym and Yarask remove their weapon from the orc. Even Dolgrym's hammer was stuck in the corpse.
Actions for all but Yarask and Dolgrym--it looks like they will not be in range if you stay behind the last barricade.
Omast asks: "Any more potions left, or are we giving our last full measure in blood?"
If no healing is available, he swigs from his flask as he steps to take the first assault. He seems barely able to keep his feet.

Yarask of House Dace |

Stopping rage, fatigued 1 round, if I can have the last potion I'd be grateful (back to 11/27 hp)
Yarask recovers his sword and grabs a longspear again then he nods to Augier:"I'd like the other one... these things have the bad habit of hitting on me..." he chuckles, but it's clear he's still pretty badly wounded.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
If given the potion, otherwise ignore the roll please
Then Yarask points at the dead orcs bodies:"I think I saw one of the beasts snatch a warbow. We could use it considering these bastards have ground to cover before reaching us..."
Really, some good ranged fire could help a great deal

GM Tribute |

After Omast drinks the potion, and Agghhh hands over the potions, the orcs advance with a rush (map updated).
Dwarves and Omast up
Yarask is taking and quaffing the potion this round unless he wishes to change actions.
Omast moves to a spot behind the barricade, and readies his greatsword. "Come on you mangy curs. You attack my town and I send you to die."
He turns to Yarask. "Don't charge them till they engage me."
He points to Dolgrym and Tegnar then to the right of the grease. "You two hold over there." He points to Aargh. "Back me up, and we'll hold a fifth as a mobile reserve." He nods to Yarask.

Dolgrym Giantfoe |

Dolgrym moves to the barricade and readies an attack for the first orc to approach. "We'll hold this side!"
Dwarven Longhammer: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Damage: 2d6 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8
Dwarven Longhammer OoA if needed: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 Damage: 2d6 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10

Yarask of House Dace |

Yarask drinks the potion and nods to Omas:"Fine, we'll do it your way old man. I sure hope you know what you are doing", so saying Yarask prepares to sprint once the orcs reach Omast.
Readied charge action: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24
Readied damage roll: 2d6 + 4 ⇒ (1, 1) + 4 = 6
As instructed Yarask charges only when the orcs approach Omast if he hits and wounds then he takes a step back in order to avoid retaliation
Edit: nice roll to hit... but horrid roll to wound!

Tegnar Giantslayer |

Sorry for late post. Busy day at work and at home. I didn't post after last night's update so I believe I have two rounds.
After the group finishes off the wave, another group of orcs comes through the gate. Tegnar moves back to the northeast while slinging his axe and retrieves his longspear. Seeing the orcs advance, he prepares to attack the first orc that moves into his reach. "Well the orcs seem to have plenty of reinforcements. Where's ours?" he says jokingly while glancing around quickly.
Readied attack(longspear): 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
*sigh* the dice gods must want us dead.

GM Tribute |

Two orc shieldbeakers rush the left, and Dolgrym gets two hits with his hammer. The second hit staggers the attacker as he closes.
Omast uses a nasty swing of his sword to hit the lizard as it closes.
Omast: 1d20 + 9 ⇒ (9) + 9 = 182d6 + 4 ⇒ (4, 5) + 4 = 13
lizard vs Omast: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 4 ⇒ (7) + 4 = 11
tamer vs Omast: 1d20 + 4 ⇒ (1) + 4 = 5
breaker vs Omast: 1d20 + 5 ⇒ (10) + 5 = 15
grab vs Omast: 1d20 + 9 ⇒ (14) + 9 = 23
Omast poison save: 1d20 + 6 ⇒ (11) + 6 = 17
breaker vs Dogrym: 1d20 + 5 ⇒ (17) + 5 = 22
breaker vs Dogrym: 1d20 + 5 ⇒ (11) + 5 = 16
damage vs Dolgrym: 2d8 + 8 ⇒ (3, 8) + 8 = 19
The two orcs hit Dolgrym and he falls to the ground (19 hp of damage0.
The beastmaster and shieldbreaker miss Omast, but the lizard bites and grabs him in its nasty jaws. Trapped he is seconds from death has he still has some fight in him.
Yarask charges in to hit one of the attackers.
Dwarves up but for Yarask (acted) and Dolgrym (unconscious)

GM Tribute |

Yarask hits the lizard, but it barely clings to life. Struggling in the jaws of the lizard Omast pushes it back as his sword drips to the ground.
reposition cm: 1d20 + 10 ⇒ (11) + 10 = 21
As it moves, it opens itself up to attacks from Yarask and Aaarggh.
Aoo for Yarask and Aaarggh as lizard leaves threatened square + Tegnar and Aaarggh action.

Yarask of House Dace |

As the Lizard tries to get better positioning Yarask seizes the chance for another attack:"Die you damned lizard thing!"
Attack roll: 1d20 + 6 ⇒ (16) + 6 = 22
Damage roll: 2d6 + 4 ⇒ (3, 6) + 4 = 13
EDIT: Oh good Torag... the lizard should be dead now. But Dolgrym is dying, do we have someone with heal? I gather we don't have any more potions but maybe the healing kit we found could help?

Tegnar Giantslayer |

Tegnar yells as when he sees Dolgrym go down. He drops his longspear and pulls out his dwarven waraxe to attack the orc.
Attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d10 + 2 + 1 ⇒ (4) + 2 + 1 = 7
"Hold on Dolgrym."
I have 1 more potion.

GM Tribute |

Dolgrym stops bleeding as Aaarghh cast a spell.
Will Save: 1d20 ⇒ 18
The beastmistress yells at Yarask and swings two blows with her double bladed orcish weapon. She resists Aargh's spell.
blade 1/2: 1d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (9) + 2 = 11
The first blade cuts into Yarask for 1d8 + 4 ⇒ (2) + 4 = 6
The shieldbreaker attacks Yarask and slices deep with a shotel.
shotel: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 4 ⇒ (4) + 4 = 8
Leaves Yarask at 4hp I think
Omast reposition: 1d20 + 9 ⇒ (9) + 9 = 18
Omast, still unarmed, grabs the female orc and hurls her past Yarask and Aargh, drawing an attack of opportunity.
Tegnar faces off drawing blood on his opponent who swings back.
shotel: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 4 ⇒ (5) + 4 = 9
Dwarves up with Aargh and Yarask getting AoO vs beastmistress before their regular action.
Catching up to the orcs is a smaller orc, looking like a runt, in ill fitting armor. The small orc curses and grunts, but says little of intelligence besides yips and bestial growls.

Aggghhh the Unclean |

HP 18/18
AC 12T12FF10 (15/15/13 with made armor)
Weapon:Longspear
Special effects: +1 hitvs. orcs/goblins,+4 AC vs. giants
Spells in effect: Mage Armor(+4 ac)
Debuffs:-1 AC due to sickness
Augier decides to forgoe spells and starts stabbing wildly.
Spear, AoO: 1d20 + 2 ⇒ (17) + 2 = 191d8 ⇒ 6
and stabs again
Spear: 1d20 + 2 ⇒ (17) + 2 = 191d8 ⇒ 7

Yarask of House Dace |

Yarask's AC is 17 and he didn't rage, so only 1 attack should hit him for 6 damage, which leaves Yarask at 12 hp. This, unless there's some rules at play I don't know about
Thanks to Omast's intervention Yarask is able to strike back at the orc beast tamerand he does so with barely kept in check anger!
Attack (of opportunity) roll: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 -> Damage roll: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Not satisfied the dwarf switches his attention to the beast tamer who attacked him and sends his sword whistling for his head before stepping back to catch his breath!
Attack roll: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 -> Damage roll: 2d6 + 4 ⇒ (4, 3) + 4 = 11
Attack of opportunity on beast mistress, attack on breaker and 5 foot step back to avoid retaliation Edt: did you put the new orc on the map already?

Tegnar Giantslayer |

Tegnar tries to finish off the orc while positioning himself the best he can to protect Dolgrym. Despite the strange weapon the orc is using, he also grabs his shield to give himself more protection. Oh wow, it looks like I adjusted my AC down twice for no shield by mistake. Should be fixed now.
Attack: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 1d10 + 2 + 1 ⇒ (2) + 2 + 1 = 5

GM Tribute |

Tegnar misses. The small orc runs to join the combat with Tegnar, and surprisingly tries to jam a hopeknife in his back. The orc grins, and Tegnar recognizes the boy they rescued from the locked forge.
att/damage: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 1d4 + 1 ⇒ (1) + (3) + 1 = 5
The last orc tries to hit Tegnar before collapsing.
att/damage: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 4 ⇒ (6) + 4 = 10
conf/damage: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 4 ⇒ (7) + 4 = 11
vs Yarask: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 4 ⇒ (12) + 4 = 16
Tegnar takes a blow dodging a critical, and the dwarves and Omast hold the field.
Combat over

Dolgrym Giantfoe |

The small orc runs to join the combat with Tegnar, and surprisingly tries to jam a hopeknife in his back.
Ok, I'm a bit confused by his in this sentence should refer to Tegnar. So is the boy attacking Tegnar or the orc?

Yarask of House Dace |

Was the boy always an half orc? Was him a disguised orc? Or is he a human disguised as an orc now? Aside from the potions is there anything else? Like the bow that was picked up earlier?
Yarask nods to Dolgrym:"Drink another couple, you need them" and limps towards the fallen orcs searching to salvage something useful from their belongings.

Tegnar Giantslayer |

Tegnar looks at the boy and smiles. "Thank you, you have great timing. Othdan, is it? Were you outside of this gate? Yarask, I think you need to be healed next. I still have a potion from before I can use if needed."

GM Tribute |

Othdan shrugs, "I followed the last of the orcs. There seems to be a big catapult massed at the Barterstones. Where too next??"
Some of the town folk come out and start cheering: "Omast!! Dwarves!! Omast!! Dwarves!! Omast!! Dwarves!!"
The townsfolks come up to Omast and say: "Where do we go? Where do we go?" Omast looks around, "I haven't heard from the town leaders yet."
Omast seems to be covered in blood, much of it his own. The damage the orcs dished out to him would have felled three warhorses.
This beast tamer also had a scabbard of honing, and two more healing potions are found on her person.
There is one more beacon to be lit.

Yarask of House Dace |

Yarask is down to 4 hps I'd take a couple of potions if possible but I know I already drained a lot of resources, so I would like to know if everyone is ok with this before taking them.
Also: Aggggh should have some uses of Hand of the Apprentice left, right? Better than nothing I guess.
Having seen the war bow previously Yarask asks the townspeople to help finding it:"Much as it pains to admit it, we could use some ranged support. Search for bows, crossbows, bolts, arrows and the like please!"
When finished he looks at Othdan, almost... proud!
"Good job with that orc Othdan. You may not be of age but your deeds make you a warrior nontheless!" says Yarask smiling widely.
There are still orcs inside the town. I think we have better get rid of them before heading out. We need to level up badly so maybe the experience will be enough for us to reach level 3. Let's start with the tower they took control of

Tegnar Giantslayer |

"Yarask, you need the healing more than I do at the moment. I still have a potion I bought earlier if needed," Tegnar says before searching for the crossbow and bolts he gave to Auggie at the beginning of the fight.

GM Tribute |

There continues to be general confusion about where the townfolk should go. Omast seems to be unsure where to send them. He has them grab up the weapons and the armor of the fallen. The orc with the bomb had a very nice bow (+3 STR bonus compound), 2 alchemists fire, and a tanglefoot bag that Omast motions for you to have.
Omast mentions "That fortified tower is mostly a nuisance, have the beacons been lit?"
Othdan adds: "Can you take out the tower, light the beacon, take out the catapult AND kill the massive giant with the resources you have? Ruby wants the catapult taken out and the giant killed after you light the beacon."

Yarask of House Dace |

"GIANT??? WHERE??!?!?" Yarask roars rage burning in his eyes, but then he regains control of himself.
We need to get rid of the orcs inside town first. Then we'll see about a sortie against the catapult and lighting the beacon. Unfortunately we can't always get what we want first. Having with the enemies in our midst could very well prove fatal. So let's deal with them, then we'll deal with the beacon and the giant" continues the dwarf before gulping down a potion and grabbing the bow.
CLW 01: 1d8 + 1 ⇒ (5) + 1 = 6
If anyone else wants the bow he can have it but Yarask has a decent dexterity (+2) and good strength (+3) and could use the thing pretty effectively, I trust there were a few arrows around too, right? Yarask back to 10/27 btw

Yarask of House Dace |

After reflecting more about it the dwarven barbarian asks Augier for a second potion considering how he doesn't feel particularly well yet.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Yarask of House Dace |

Please, scrap my previous post as Yarask didn't really need to drink a second potion as he wasn't as wounded as I thought
As all his other clansmates express the desire of reaching the last beacon and lit it Yarask relents:"Very well. Since it seems I'm outnumbered I relent. Let's get to this beacon then"

GM Tribute |

Having forced yourselves through the gate, Othdan says: "I will lead the way to the Hopespring beacon, it is just right there." Othdan points to the temple to the right. "Do we want to go and see if the Sanctuary has more healing potions for sale, or are you good?"
In the map, you are through the gate (E) and the last beacon is (O). The Sanctuary is (F), a short trip down the hill and to the right past Cham's inn where you stay (B)
Omast nods to you. "Ye dwarves gave a good account of yerself. Even that fancy magic stuff came in useful. I was honored to fight by your side, and thank you for serving my town. I will take the townsfolks to clean out the tower. May your beards grow ever long."
He motions to his enchanted two-hander: "If any of you wanna buy Betsy, she comes at a steep price, but is worth it. I found it in a small dragon horde. About 800 platinum."
Check the map and decide if you need to stop at Sanctuary -- if yes, I will pop through that quickly.
As you arrive at the Hopespring Beacon, it is ready to be lit in a nice wooden pile. Othdan states: "If you allow me the honor, I will help you light the beacon." Let me know who will help Othdan light it, if you want him to help.