Giantslayer Clan Style (Inactive)

Game Master Chainmail

The Giantslayer Campaign as told from the Dwarf Perspective.
Map of Trunau
CURRENT BATTLE MAP


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Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Fortitude: 1d20 + 3 + 3 ⇒ (14) + 3 + 3 = 20
This place, it's swarming...literally...

Knowledge(Dungeoneering): 1d20 + 5 ⇒ (6) + 5 = 11
I'm certain those were poisonous...were they resistant to some damage? Or able to split in two, mindless freaks they are? More importantly, can those be "tamed"?

Having been attacked by one of the even-more-legged freaks, Dvalin grasps his Battleaxe with both hands and brings it down on his attacker(no matter if they are already dead or not, those things are writhing and still moving, best to make certain):
"These things, they seem like they are guarding the place. Watch out for a two-pronged attack!" Fearing the Spiders will return(or worse things come) and instinctively do so from a different direction(attack from back of group)

Attack: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17 Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Btw I noticed I made a mistake, Yarask's earthbreaker has a +4 mod to damage not +3 since it's a 2 handed weapon held in both hands. It makes no difference anyway but wanted to explain the inconsistency


I can't believe that I couldn't slip out of this web, I must be slipping, well lets try something else.

Boram, frustrated that he is still in the sticky nasty web while his clan is being attacked by centipedes starts whaling away at the webbing with his shillelagh hoping to be of some assistance to the dwarves.

common "Time ta get out o' tha web and inta tha war, yeah"

shillelagh(hanbo) attack: 1d20 + 5 ⇒ (10) + 5 = 15 for damage: 1d4 + 1 ⇒ (2) + 1 = 3


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Ogden stops giving instruction for a moment, long enough to take a swing at one of the centipedes with his battleaxe. The one next to the dead one Yarask killed

Attack: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

I assume I was flat-footed which is why the second attack hit. It looks like the first three centipedes were killed (I moved a token so I could show my move), so ...

Fort save: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Tegnar is caught off-guard by the centipedes attacking from the side as they are both able to bite him. His companions move over and take out the first three of them, so he steps up to attack the last one between the stairs. Unfortunately, the burning sensation from the poison distracts him as he tries to walk through the writhing remains of the other centipedes and he is unable to connect.

attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d10 + 3 ⇒ (8) + 3 = 11

There's some nice rolling. My Dex is reduced to 12 which doesn't meet the req for Dodge, so do I lose the +1 AC benefit until I'm am healed?


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

I think so until the poison is healed :( Will give you a heal when the battle is over, but don't really have anything to treat poison (yet)


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Actually I think it does not work that way. AFAIK unless GM allows otherwise, you can only learn and use Feats if your Base Attribute value meets their requirement. I think attribute damage does not lock them out then, either. Mileage may vary in games that allow attribute enhancement bonus from Items to count to qualify for Feats.


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Actually now that I thought about it I remembered that temporary increases or decreases like poison damage or bull strength spell don't affect qualifying for feats and classes, however permanent bonuses (like ability DRAIN or a belt worn for 24hrs) do in fact affect your ability to qualify.


Boram Perception: 1d20 + 7 ⇒ (5) + 7 = 12
stealth: 1d20 + 11 ⇒ (11) + 11 = 22
Boram, slowed by the webs, is unable to perceive the rat ambush as six rats scurry out of the debris to claw at him.

rats/centipede:
6d20 ⇒ (7, 4, 12, 5, 20, 15) = 631d20 ⇒ 8cent: 1d20 + 2 ⇒ (14) + 2 = 16

Bitten by half the rats, Boram tries to resist the filth of their bite as he loses consciousness.
damage: 3d4 ⇒ (4, 3, 2) = 9

The remaining centipede bites at Dvalin narrowly missing. Facing six rats and a giant centipede, it is as if the vermin are fighting to keep their nest. Somewhat fortunate for the group, there is no sign of the very large spiders.

Order
Party as they post

Vermin


Augier frantically stabs at the remaining bug as he steps back.
This..this is a lot scarier than dogs!

Spear: 1d20 ⇒ 41d8 ⇒ 2


Just as Boram sweeps his shillelagh through the cobwebs he is set upon by rats, struggling to get away from both the webbing and the vermin proves too difficult for him and he is bitten several times, losing a surprising amount of blood, dropping his walking stick he slumps to the floor as he begins to go unconscious.

I had pet rats as a youngster, why are they biting me?

con. Check: 1d20 - 2 ⇒ (11) - 2 = 9
fortitude: 1d20 ⇒ 8


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Dvalin, still beset by the centipede, does not have time to see his ill feeling about a two-pronged attack became reality.

After dodging the last centipedes assault, he brings his battleaxe down towards it again.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Having slain the vile beast, he looks around for more dangers, and sees Boram down in a flurry of rats.

That little happy-go-lucky idiot. No knowledge of properly sweeping a building. Just storming in and looking through all the stuff on the walls. Thats what one does when the area is secure. Halflings, how do they even survive as a species...

With a sigh, he moves over towards the rats. With all the turmoil already going on here, no use being stealthy any more. Obviously no Half-Orcs HERE. While doing so, he shouts loudly and waves his battleaxe around, hoping to either scare the rats or draw their attention:"You want a proper meal? Try a Dwarf and open wide! I'll smash your little teeth in like a crazed...rodentist!"


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

As the rats jump on Boram Yarask turns back swinging his huge spiked hammer again this time against the incoming rats:"Let the halfling be you filthy bastards! I wasn't expecting so many vermin down here but sure as Gorum's rage we'll cleanse this hole out!"

Attack roll: 1d20 + 4 ⇒ (12) + 4 = 16
Damage roll: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Yarask moves back and attacks the rat on his right


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Ogden shouts, "Argh, the halfling! Get the blasted vermin off him boys so I can take a look!" He turns, running to swing with his battleaxe, though not sure it will help much.

Attack: 1d20 ⇒ 10
damage: 1d8 ⇒ 1


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

Seeing Dvalin finish off the last centipede, Tegnar turns his attention to the commotion behind him. Having taken some damage, he keeps his distance and moves over behind Yarask.

Don't go rushing into danger. You don't want to become another liability. Use your spear from a distance.

Once behind Yarask, he drops his waraxe and shield.

AC 17 w/o shield


As the dwarves rush to the hobbit's aid, Yarask brings another brutal hammer blow that leaves little discernible remains of the rat. Dvalin exterminates the last of the centipede colony in the stairs.

As a pack, the five survivors withdraw leaving you in control of this floor of the plague house. The dagger glows under the mage's scrutiny as he completes his spell, and the hopeknife is somehow enchanted despite all indications it was a finely crafted blade and no more. To your amazement, the blade has a duplicate appear in the mage's hands glowing with a similar aura, with similar wording, except this blade is Rodrik's Love blade. The shimmering figure of Rodrik smiles for a moment before disappearing, giving you a friendly wave. He whispers: "Well done......" as he dematerializes.

The House is eerily quite after the half minute or more of brutal violence as echoes of rats scurrying below and spiders scurry out the roof can be heard. The dwarves control the field as Boram is laid out.

Out of Combat

The fire-blackened blades of these hopeknives bears the inscription “my love” in stark silver and glows with light equivalent to a light spell when drawn.


This is rather amazing, hm.. Rodrik is a fine man.


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Ogden rushes to Boram, quickly attempting to staunch the bleeding from the multiple bites.

Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

After tending to the halfling he looks up at the others, "If'n we need ta search the place more, perhaps its best to leave and come back on the morrow?"


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

Tegnar quickly glances around the area expecting more creatures to rush out at them. When it seems that it is over, he puts away his longspear and picks up his axe and shield, readying them.

"Ogden, help Boram," he says as he looks over at his fallen clansman.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

While the House seems quiet, and the first battle is won, Dvalin will not relax just yet.
While Boram (and maybe others) are being tended, Dvalin will check every room thorougly.

Take 20 for GENERAL perception, per room we uncovered yet. (not every single tile-take 20, just generally looking things over, if there's any walls that seems suspect, stuff that looks trappy, or loot.)

Thats assuming we take a few minutes to recover, regroup, and check our surroundings before proceeding.(plus gives us something to do until monday)

When Ogden suggests leaving and coming back a day later: "Something's fishy about this place. While the inn is comfortable, I would suggest another course of action: Let us find a defensible location in here and see if we're the only ones to visit, when we camp overnight."

That top left part of map looks nice for that. Single staircase up, should be easy to hold, and if some of the walls are gone, we see outside while enjoying cover from being seen.


Augier offers the knife for others to look at. Magical, and can let one strike undead that have no bodies.


so two magic daggers for the price of one, nice, Boram is at 0 hit points and staggered

As Boram begins to gain consciousness he is still woozy and the bight from the rat looks horrendously infected. I believe he failed his fortitude save for filth He looks around for a moment, first where the spiders were and then at the centipedes carcasses and then at the rat splattered beside him. He reaches over acquiring his walking stick and using it to stand up out of the puddle of his own blood mixing with that of the splattered rat. He gives a weak smile and says

dwarven"It looks like you gentleman were busy while I was out, I was hoping to find orcs not vermin, Dvalin is right, there is something fishy about this place, but I don't know that I would much help in a fight right now, I feel awful woozy, lost a lot of blood and this rat bight burns of infection."

going over to Aggghhh and looking at the two hope knives, Boram perks up a little and says

commonI'm better 'an I thought I was, I only remember findin' one hope knife on tha shelf, yeah?"

looking around for the bejeweled box Boram asks

dwarven"did we find out what was in the jeweled Box, or did you gentleman leave it on the shelf?"

if it is still on the shelf Boram will take 20 on perception for traps and open it if clear.

two questions, who is keeping track of treasure and what are the possibilities of the knives being magical enough Boram can use one as a short sword without the size restrictions?


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Good question: as far as I can tell no one is keeping track of treasure, any volunteers? As for what to do now I think we have better keep exploring unless you think it better for us to withdraw. If we want to continue Boram needs to be healed though if we want to continue. Also I know very well we risk a lot by being down here, if these were just the initial encounters maybe we need to go back to Trunau and inform the town council about Rodrick's hoekife. If it was down here it could not have been used to kill him in Trunau, although the killer could have used the knife his half orc fiancee gave him

Yarask looks at Boram's wounds, concern clearly visible on his usually stony features. Then he shakes his head and murmurs:"It would be a fine plan, Davalin, if we were not wounded and poisoned. I don't have ascratch on me, but Boram here is in no condition to fight, and Tegnar isn't in his best shape either. So we've got two options, send back the wounded with information about what transpired here and lay in wait for any possible visitors or retreat to Trunau and come down here another time after we are fully rested. What do you think is the best course of action, clanmates?"


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

@Yarask, don't forget that there's a lower level in this building too, it seems. We had some climb prompt to get down. So I would probably at least try and finish securing THIS level. Since we don't know whats down there, I just found it convenient to make a base camp around here, and have a fallback location if we need to go back up in a hurry(after resting). Seeing if anybody else has business around here would be an added bonus. Because I doubt Rodrik came here to study vermin, alone. I can agree though that information should be sent back and some supplies brought here. If the majority is for going back to town and staying there, Dvalin will grudgingly accept that, too, but he will still continue looking through the areas on the map already uncovered. Including the area in top left we know nothing about yet.


If we split, the group staying should make camp and wait. Wandering off minus several members is a recipe for disaster.


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Looking at the bloodied and bruised group, Dolgrym says If we are out of healing we should all bed down here and not give up any ground taken.

A few critters did this to us, I hate to see what a band of veteran orcs will do.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

While checking the walls and furniture, Dvalin responds when he hears Dolgrym speak:"My thoughts exactly, Dolgrym! If we retreat from here now, those vermin will be all over the place again when we return. We should rest here until we found what Rodrik had hoped to learn here...-and what trickery is at hand here...had that assassin stayed his hand, these beasts would easy enough have taken care of a lone person coming to investigate. Unless, of course, they were not here until recently. And if Rodrik lost his knife here, obviously he had other things in mind than fighting on earlier visits."

plus daily gameplay...seems we are split between resting in town and resting here...either way, we should all stay together. If someone can set wolves on us in a city, I don't want to know what they can do out here. on that note, IF we stay, can someone improvise a simple alarm trap?


Staying here seems ok

Very well, we should fortify here.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

"I still think it's better if Boram and Tegnar go back. But if they are ok to stay I won't push the matter anymore" says Yarask in a resolute tone.

Can Ogden heal them?


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Ogden grunts, "I can prepare more healing for on the morrow, but no more can I do today. We will stay if that is what the clan decides, just keep in mind I canna be of anymore help with wounds today, or tonight if the vermin return."


Let us keep double watches then.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

In that regard, still awaiting GM response regarding defensibility of location. The room I am in, we had no response yet to the take 20 perception for generally looking it over. It seems like the only entrance is a staircase, or a 5-ft area of broken wall way above ground(since we already had a small climb check to enter, and thats another story higher). Both of those should be rather easy to defend...but if the check reveals there's other opening, a broken ceiling with cobwebs, rat holes in the walls and what not, then obviously it's not such a great spot as it looks like in the map.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Seems like we are staying. Then, let's find a place where we can hide and defend if need arises (considering we have 4 rats and 2 spiders that escaped us). I suggest the plkace where the centipedes where hiding. Seems defensible enough. AlsoPlease Ogden do what you can to heal Boram, 2 hps are too low, he risks dying in one hit if he's unlucky


As you explore the house in detail, you note that in the infirmary where the horrible visions occurred there is a barred trap door leading down into the basement under one of the cots. The collapsed flooring the northeast part of the house also leads, after a rock scramble, to the basement. The south stairwell where the rats came from, is a another stairwell leading to the basement.

On this southern stairwell the scrape of sets of bootprints is found, and some of them are giant-sized and quite recent. The porous ceiling that the spiders used to escape would only the most skilled climbers access.

You consider continuing into the basement, where recent giant activity is evident, camping upstairs, or returning to town.


Camp upstairs


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

"I don't like the looks of those footprints given our current injuries. If we are staying, I agree we should camp upstairs," Tegnar adds as he checks his wounds.

How long does the centipede poison and my -1 Dex last? Do I need to make any additional rolls?


GM Tribute wrote:

Boram finds a hopeknife on one of the shelves, it bears the inscription: 'For Rodrik, my love.' Boram opens a false back to see a ornate gold coffer studded with gems.

Boram the Burglar wrote:


looking around for the bejeweled box Boram asks

dwarven"did we find out what was in the jeweled Box, or did you gentleman leave it on the shelf?"

if it is still on the shelf Boram will take 20 on perception for traps and open it if clear.

this was what Boram found before he was attacked by the rats, any information on the 'ornate gold coffer studded with gems? Waiting to post based on what he found.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Let's camp upstairs, Boram and Tegnar be extra careful


Augier will keep first watch with Boram.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Augier, I'm not sure Boram is even conscious...which would also explain why he's talking about that bejeweled box in his sleep all the time like it was some kind of preciousss to him.
I vote let those who need it most sleep through the night, if there's trouble, they'll be wakened soon enough.

I know we know nothing of the location that both me and Yarask suggested, but lets make our camp there regardless.

I'll keep first watch with you gladly. I'd also say we use something we find to "blockade" the stairs leading up. Such as a table or chairs. In such a way that on the floor, its impossible to move through it without climbing over it, while people with reach weapons can attack something behind if its large enough.(e.g. half-orc-sized)

On another note, reluctant to climb after those spiders...they may be scared of us, but if there's their lair and we come after them...don't need to be attacked and poisoned while climbing up there alone...


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

I healed Boram to staggered, he can do anything non strenuous

Surveying the area to camp, Ogden looks a bit perturbed, "This is only barely defensible. Let's tie a rope cross the stairs as a hazard. Might buy us time or more notice if someone be ta climb them in the night. If'n any o' ye got a bell and string tie 'er up in the foyer so we can hear 'em approaching."

Silas offers to watch with Dolgrym, suggesting two fighters stand guard over Boram late into the night.

Just so everyone is aware I only have 3 spells available per day.. Will prep them as cures though


The box is empty, but obviously valuable.
The single intact room upstairs is a shrine with a warrior woman.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Seems to me we have a HUGE problem with healing. Without a reliable source of healing this is going to be extremely hard for us. Also I suggest we fortify the room upstairs

Let's go upstairs. The place is less likely to be checked out if someone is really using this place to hide and it's certainly easier to defend. says Yarask pointing at the stairs and starting to climb them.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Problem will be more neglectable once we can afford a love-stick of healing. 50 charges at 750GP is rather useful at low levels. Thing is, we need to get a expensive potion too, in case Ogden is the one in need of healing, or can someone else reliably use the Wand?

"Do that. I'm not done checking through here."

After making his way upstairs, Dvalin takes a look at the shrine.
Human Gods, hu? A woman warrior. Lady, you are not my cup of ale, but I know your kind has power all the same. If this here place has some meaning to you, do supplement our strenght in cleaning out those who would defile it.

Drawing his attention away from the statue, Dvalin checks the area where the walls caved in for structural integrity, and a good spot to overlook the nearby area from cover of darkness, later.

"Looks good enough. No holes in the ceiling or the walls either. If any of the vermin want to come at us, they'll have to use the stairs like a proper foe!
Since I specifically asked for those details and they were not mentioned, I'll assume the room does not have them and is to be considered safe regarding vermin surprises

"Yarask, you set up the Keg, I'll try and fix up lunch/dinner. Boram must be starving by now." I am assuming we DID have the strongest person bring a keg like the good stereotypes we are....right?


We don't have water in our skins, just good ale!

Anyone know how to stitch wounds without magic? Binding up Boram a little could help.


I could go back to the inn and sleep for a month, can't let these dwarfs think I'm not up for this. As Boram gains his footing leaning heavily on his walking stick he continues pulling spider web out of the hair on his head and feet, he pulls out his hankie and begins dabbing the blood off of the bite's being very carful around the burning red bite I his left hand that looks to be infected. will need another hankie after this, hope I can get a couple of those human one's they're the size of blankets.

Limping back to the hidden compartment, he draws out the ornate gold coffer studded with gems, opening it and looking inside. Felt like it was empty, but it doesn't hurt to check. Reaching into his pocket he pulls out the few silver coins he found and drops them in the box he smiles at his gesture. well at least it's not empty now.Hearing the conversation about going up stairs, Borams walks the box over to Yarsk tugging on the dwarves scale mail and asks; "Yarsk, would you carry this gold box, I don't think it will even fit in my pack."

Boram takes the stairs slowly, looking forward to a little sleep, as he enters the room he sees the statue, going beside the statue he sits down beside her and spreads out his blanket, looking at the warrior woman he ponders. Is this your temple my lady? Are you the Lady Iomedaean herself? If so bless my friends, they mean well, even if they are a little rough around the edges. After breathing his silent prayer the battered and bitten burglar goes to sleep, not waiting for the Ale.


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

Tegnar finds a spot to sit and attend to his wounds as he eats. After eating, he lays out his longspear and waraxe next to him as he prepares to sleep until his watch. I wish my head would clear up. I still feel a little dizzy from that bite.

"Dvalin, when it's our watch, I'll have my longspear ready to poke anything trying to get up the stairs. Let's hope for an uneventful evening."


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

"I'm counting on it, I'll try my best to keep whatever is crazy enough to attack a makeshift dwarfen fortress away from you if it comes to that, clansbrother"
We basically grew up together, but it still feels weird saying it that way...
On a related note, I did write up a history but I don't really feel satisfied with it. If I can't come up with better, I'll just post it then, but as said, I would have interwoven ours a bit :) One reason I suggested we have watch together-

Since we came here early and have 12 hours of rest ahead of us, Dvalin will likely try and make do with 4 hours of sleep during third watch.
During first watch, he will take care of his equipment, cleaning weaponry, checking the javelins(also the one thrown at the spider unless it decided to keep it), and, if Augier or Dolgrym are so inclined, silently chat a bit with them, getting to know them better.


Augier scratches himself some and nods to Dvalin, he was thinking of memorizing a different spell for next time. Things were too close for his color spray, maybe a nice grease on the floor.


Tegnar's Dex damage will be gone in the morning.
As the dwarves settle down in the Plague House. Nothing seems amiss.

Second watch:
Perception Dvalin/Tegnar: 1d20 + 5 ⇒ (9) + 5 = 141d20 + 1 ⇒ (20) + 1 = 21

Stealth: 1d20 ⇒ 1
Then Tegnar alerts Dvalin, and they both hear the tramping of large feet downstairs. They have not yet woken the others, but at approximately midnight there is the sound of footfalls echoing up through the porous walls and ceilings in the structure.

You consider whether to wake the others, or investigate yourself, but you determine it unlikely that your camp has been noticed.

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