Giantslayer Clan Style (Inactive)

Game Master Chainmail

The Giantslayer Campaign as told from the Dwarf Perspective.
Map of Trunau
CURRENT BATTLE MAP


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Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

"Glad to stand watch with you. I can either be up front or behind with my longhammer."

Looks like a nice defensible place and the halfling can hole up in the back.

I'll be able to use a clw wand, but not until 4th level I believe.


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

I can also use a CLW wand. I'll prep all cure spells, but we are level 1 so until level 3 my healing is somewhat limited. I believe we are still asleep, and we would not want to fight giants while sleeping, but perhaps you could just stay still and listen to see what you can hear, or where they go.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Yeah Ogden, I know you can - The question was if someone else can if YOU need healing. Because if you're unconscious on the floor bleeding I doubt throwing the wand at you and shouting will do much good ;)


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

Tegnar looks over at Dvalin, raising his finger to his lips to indicate to be quiet and shaking his head 'no'. He stays as calm and quiet as possible listening for any doors opening, especially the one to the stairwell, but the echoing noise makes it difficult for him to determine the location of the creature. We are in no shape to take on an ogre or giant. I hope he just moves on to wherever he is going.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Seeing Tegnar shake his head, Dvalin slightly releases the Grip on his Battleaxe, but remains tense.

GM, Tegnar:

Can we estimate the number of footsteps? Or where they are headed(going past us, away from us, etc...)
Also, did those footsteps enter from the door we came in from?
On a further note, WOULD this building accomodate something of giant proportions? I was under the impression the corridors and ceilings were made to fit humans and likesized beings?
If the steps were from a single creature, we may want to create an ambush...can we get down from here with a rope, to the outside of the plague house where the wall is ruined?

If so, Dvalin whispers to Tegnar:"We should wake Dolgrym, have him take a look if there's fresh tracks for him to identify. I agree we are in no shape to fight, but we should try and find out WHAT that was...and if it's reasonable to set an ambush for when it's done with what it came here to do."

Regardless of what he is doing, Dvalin is as stealthy as can be, and listens closely for a return of the steps.
Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

If the abovementioned conditions are met by the place, he'd wake and brief Dolgrym and help him climb down with the rope(Just for taking a look, hopeful find out what came here and from what direction...hate to wake you from your earned slumber but just because we think we have not been noticed doesn't mean we won't be...).
Climb Assist: 1d20 + 6 ⇒ (15) + 6 = 21


DM:
per: 1d20 + 6 ⇒ (2) + 6 = 81d20 + 6 ⇒ (18) + 6 = 24disease: 2d2 ⇒ (1, 1) = 2

Dvalin moves down stairs, and after hearing some conversation in a guttural language, he hears steps moving to investigate his position. In the darkness he still manages to identify two large, stooped figures an two half orcs in the darkness.

Picture of Large figures

You arise the next morning, and Dvalin is much better, but the wizard and hobbit find their wolf bites are infected, slowing them down.
Aargh and Boram is -1 Dex while Tegnar is better -- Fort Saves to try and beat the disease.

Sure enough, experienced ranger sight identifies two large sets of tracks and two medium sized sets of tracks lead to the basement and out again through the stairwell to the huge hole in structure you avoided.


*Pbbbttt, Brap*

Augier scratches.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

As he wakes up Yarask looks at the others:" So? Did anything worth mentioning happen during your shifts? Mine was deadly dull I must say, but that was probably good news... no?"

Then the dawrf adds:"And now we are where we were yesterday: what do we want to doi now? Get back to town or continue our exploration here?


fort: 1d20 ⇒ 17
full nights rest Boram regained 1 HP, all dex. roles are at -1

Boram awakens in the morning beside the statue of the warrior woman, aching from fever he looks at his wounds, most of the bites scabbing up nicely but the bite on his left hand, is still showing infection. It looks better than it did last night at least. Feeling a bit nauseated he eats little while he listens to the recounting of the previous evenings events.


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

"It looks like there were four of them that went down. Two large and two medium sized creatures. Do we think we can heal up enough to investigate in the basement?"


Fort: 1d20 + 3 ⇒ (6) + 3 = 9

Ugh. I don't feel so well. What will we be doing?


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Yarak looks pensive for a moment, shaken there were giants so near him and he didn't notice:"I think we should continue with the investigation but we can't go on with it having people in this condition. Let's get back to town and hope there's a way to fic Boram and the other wounded quickly enough. Then we get back here. And not a word to anyone but Halgra, we don't know who to trus and it's pretty clear the town has been infiltrated..."


Works for me


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

"If we are unable to continue, let's go back to town then and see if we can get healed up and come back tonight and try and ambush the group. If we're not well enough then we should wait till the next morning and see if any of them are staying here and try surprising him when he's alone. We should at least tell Kurst we found his brothers hopeknife"


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Giantkin...so close...just a few meters downwards...defiling the earth

"I'm strongly opposed to going back to town! If we leave now, we won't know what is taking place here, wether they stay or leave, and what their business here was! I vote we stay"

Sense Motive 17:

Bluff: 1d20 - 1 ⇒ (18) - 1 = 17
Dvalin's hatred against Giants makes him reluctant to leave while they still draw breath. He's aware that some clansmates are poisoned or hurt, but his desire to sink his axe in a oversized skull outweighs his concerns.

Thats in-character....I'm totally for going back to town to try and get people fixed up and deliver the hopeknife. We could also try and see if either of the other things we found is worth enough to afford a partially full wand of CLW, then return here better prepared...even if vermin return that could be worth it.


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Getting a wand even halfway charged or less would help us out a lot.

Ogden prays for a while early in the morning, and then goes over to Boram, and then Tegnar, laying hands on both of them.

Cure Light Wounds Boram: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds Boram: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds Tegnar: 1d8 + 1 ⇒ (7) + 1 = 8

That's all my 1st level spells... we are nearly topped off, if you want to poke around, but if things look bad we would need to high-tail it. Up to you guys.

"I cannae heal any more wounds today. I will treat these wounds, and we should probably take a peek a'fore heading back ta town, but any more rough housin' an' the situation'd be set against us, lads."

He takes time to dress their wounds, clean them, and hopefully help stave off the infection.

Heal vs disease DC, Boram: 1d20 + 7 ⇒ (11) + 7 = 18
Heal vs disease DC, Aughh: 1d20 + 7 ⇒ (8) + 7 = 15

According to the book, if it meets the DC they get +4 to their save, not sure if that will help or not but better than nothing


As Boram receives Ogden's ministrations, he listens quietly to the dwarves discuss the situation. After Ogden cleans up the infection on his left hand and wraps it properly, Boram tests it's grip. Seems like it's a good as it will get. He finally interjects into the conversation. dwarven "For what my two-coppers is worth, I agree with Dvalin, we need to find out what's going on. If we run back to the humans with just the knife and a story, they'll think we were just spooked, you know "dwarves seeing giants everywhere" cause "that's what dwarves do" we need proof of the giants, or at least proof of a larger plot than just getting rid of Kurst's brother. We can go to the basement, dig around a little, see what we can find. If it gets hot, I can use my sling and stay out of the thick of it. If it gets too hot we can retreat." Seeing some of the dwarves are still skeptical Boran adds. "come on, it's the middle of the morning, If we go back now what are we gonna do the rest of the day? Go back to 'Morninghawk's Fine Steel' and see if we can catch Sara and her girl swapping spit over a forge?"


Soldiering on or losing my lunch over seeing that? I can stay here.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Sense Motive check: 1d20 + 1 ⇒ (2) + 1 = 3

"Fine. But any deaths of our clanmates will be on you then Dvalin. Think carefully of what you ask!" says Yarask seeing how a lot of his companions seem dead set on staying.

"Killing giants comes after saving your clanmates. But they made up their mind so it's revenge time!"


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

I think Ogden can get more spells after 8 hrs rest which would be in afternoon. What time is it now?

"Thank you. The bite looks healed and my head feels clear. Since we are almost healed, I think we should stay. We can either search now or wiat till nightfall to set an ambush. How long before you regain your ability to heal Ogden?" Tegnar says after getting healed and listening to everyone's opinions on the groups next step.


Well since I'm right bad at hand to hand combat, being a little woozy isn't that bad,I can cause things to slip around on the ground or fall asleep. Neither requires a steady aim.


listening to the plan Boram interjects, "If we are setting a trap we need to get a lay of the land, what if we search now, and rest this afternoon, and ambush them tonight?" Boram goes over to Dvalin and says We need to get a look around, we can't go in blind after them if they show back up tonight."


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Upon hearing Boram's comment regarding the Half-Orc+Dwarf-Lesbian Couple, he pushes his breakfast plate away in disgust:"Boram, I am glad you agree with me regarding staying here, but please don't give me such an image while I'm eating. If you're hungry, help yourself, I'm done."
Listening to Yarask, he replies with a grin, but a fierce determination in his eyes:"There'll be no dead clanmates. If one of us dies, thats only happening over my cold dead body!"

Since he is done with breakfast, he'll get ready to scout with Dolgrym and Boram.

@GM: Did we or third watch hear those steps leaving, or are they still there? I suppose the answer will vastly affect how we go about this.


After tending wounds, Boram seems to have resisted the further progression of the disease, but Aagh's condition is worsening. Careful listening seems to indicate the basement is quiet at the moment. The meeting, if it was a regular thing, seems to happen at night.

Dvalin is quite certain that he was detected, and that is what broke up the meeting. So, in his opinion, the four who met did know their meeting was observed.

Spells, especially clerical ones, return after a nights rest at a regular time of the day. I kind of like the magic being refreshed with the power of dawn A la Harry Dresden. So Ogden will need another night to recover his spells.

You consider whether to stay or return to town. The consensus at the moment is to stay.


Course it is rather hard to tell with Agghh since one can't tell if the wound is festering or if that is just normal Agghh smell.

So, we're heading down now, right? Augier is ready to go.


Yes it's time to get started. Hearing Aggghhh inquire about going downstairs Boram turns and touches the statue, Be with us lady, hopefully we can remove these infiltrators. Boram, picking up his shillelagh, begins to head to the first floor. As he does so he nods to Dolgrym and Dvalin and ask "Shall we go gentlemen?"

Once on the ground floor Boram goes back to the south-east corner where he found the box and proceeding through the door sneaks down the stairs and peaks into the basement.

stealth: 1d20 + 12 ⇒ (13) + 12 = 25
perception: 1d20 + 7 ⇒ (18) + 7 = 25


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)
GM Tribute wrote:
Dvalin is quite certain that he was detected, and that is what broke up the meeting. So, in his opinion, the four who met did know their meeting was observed.

Just to be clear on this...I'm totally fine with you deciding that, and that I was sneaking down. My stated intent though was only to help Dolgrym go down outside the house, by rope, to check for tracks...Dvalin never intended to take matters in his own hand. When you wrote I went downstairs I just took that as advancing the plot but since it seemingly had effects I just wanted to make clear on that...quote:"If the steps were from a single creature, we may want to create an ambush...can we get down from here with a rope, to the outside of the plague house where the wall is ruined?" and "If the abovementioned conditions are met by the place, he'd wake and brief Dolgrym and help him climb down with the rope(Just for taking a look, hopeful find out what came here and from what direction...)"...both referring to the hole on the upper left map part of the room, so we never would need to go through the building and risk running into whoever was there.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Yarask snorts:"Very well. Then follow me and this time do not get around alone"

Moving Yarask on the map, weapon in hand


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Ogden grips his battleaxe tightly. Concerned with how things may proceed, he touches each person in a common dwarven prayer before battle, and then follows along, staying close to the injured (specifically Aughh and Boram). "Don't be gettin' too far ahead little one, I can't be pullin' ye from tha grave again today!"

Using Guidance orison on everyone. Can add +1 to an attack/skill/save of your choice within the next minute (only one roll).


I see the confusion. I was trying to advance the plot, let's fix it.
Dolgrym stealth: 1d20 + 2 ⇒ (5) + 2 = 7

RETCON
Having not went down to the first floor, but having sent Dolgrym down the side of the building to the outside, the ranger made some noise during his descent. Dolgrym observed the four figures rushing out of the plague house, and he locked eyes with a nasty looking large figure as it jumped off the front porch. The two medium sized ones appeared to be orcs that leapt nimbly down as the large trolls just stepped down.

1d4 ⇒ 3

Yarask and Dolgrym find a firepit surrounded by a ring of stones in the corner of the Plague houses SW exposure.

As the group explores the basement, moving down the stairs.....
The stone stairs end in a stark subterranean chamber. Doorways
to the northwest and southwest offer egress from the room.
Around the corner to the south, a lone statue has been relegated
to a dusty corner behind the stairs.
Ogden tells you he statue depicts Iomedae in a pose of
peace, with both her hands wrapped loosely around the
hilt of her sheathed sword, which looks oddly askew.

You are now in the basement on the map.


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

"Yarask, I'll follow you with my longhammer to try and take out anything that attacks us from the front unless someone is going to scout for traps then it might be best to be behind them." Dolgrym then heads to the stairs and follows whoever is leading.

Stealth: 1d20 + 2 ⇒ (13) + 2 = 15
Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

@Oddly askew sheathed sword, checking for secret mechanism connected to that...
Take 20 on Perception for 25, before we go down...

"As it was my idea to come down here, it's just fair that I should go first and make sure there's no traps! How did those large creatures even fit into these cramped quarters? I doubt 2 of us could walk abreast in here, surely they could not fight efficiently down here!"


Aghh follows along, his fingers twitching around his spear.


I assumed the three "scouts" were moving ahead and then coming back to inform, thus the stealth and perception rolls, If we are all going down then someone should be checking for traps, With Borams at + 7 or Dvalins at + 5 it doesn't matter much since they usually go in increments of five, I assume Boram can 'aid another' on tuff looking ones.

Are we going left or right?

a separate question, GM Tribute, is there a light source in the basement?

Look, another statue of the lady, I wonder why the sword is askew. Boram watches Dvalin inspect the statue. He is very talented, of course he's no Halfling burglar. While Dvalin is looking at the statue, Boram goes over to the western door and listens to see if it is occupied then inspects it for traps and to see if it is locked.

he will also take 20 (27} on perception at the door.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

"It's a good plan Dolgrym... we should enact it once our scouts here are finished searching for traps.." says Yarask nodding to Dolgrym, while keeping his earthbreaker ready


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

Tegnar stands alert with his dwarven waraxe and shield, waiting for the scouts to return. I think we could handle two orcs, but add in a couple of trolls and we could be in trouble. Hopefully we can find some information about what they were doing here and get back to town to regroup.


There seems to be no traps, and the sword in the statue comes loose, a masterwork longsword medium sized.

With no light, all but the hobbit seem to be able to see.


We wants some lights for Boram? Augier whispers.


hhhmmm, need to keep from falling all over myself "Hold on a minute gentlemen." Boram pulls his pack off, setting it on the ground, he fishes around for a moment and pulls out his candle lamp, and flint and steel, quickly lighting his candle lamp, he puts his pack back on. and holding his candle lamp in one hand and his walking-stick in the other he says,"This will give me enough light to follow along, but not enough to give us away, I shall listen at the back, Dvalin, please lead on, which way are we going? The door to the left seems to be clear."

should not be enough light to interfere

Candle Lamp:
A candle lamp is a small lantern-like device with glass panels and a slot to hold a candle. It protects the candle from drafts and catches wax drippings. It provides the same light as a candle, but can be shuttered such that it only illuminates 1 to 3 adjacent squares. You can use a candle lamp to keep your hands warm


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Is that masterwork sword the original sword of the statue?
Or was that placed here later? As in, did it look weird because it's not supposed to be in there?

In the case it it likely IS the original sword, Dvalin will place it back into the sheath and try to fix it up to look "normal" again. It's not his pantheon, but he's too respectful of the gods to dishonor their places of worship with plundering.

In the case that it's a replacement sword, he will keep it for the party, but be on the look-out for the original one, and failing finding it, will have a proper replacement mock sword(as proper for statues) ordered from a dwarven heterosexual smith and blessed by some cleric of this...Iomed-something.

to boram, Dvalin whispers:"I will, thanks for having my back. We don't know what to expect down here...before starting to open doors, I would like to explore the corridors available to us...doors muffle noises, while something around the corner here could easily hear us. But you are right, we should mark the doors to see if someone else moves around here-
Pulling a single hair from his beard, Dvalin places it across the gap between door and frame on the side it would open, and fixes it in place with some saliva, so that later they can see if the door was opened(otherwise the hair would still be in place when they come back).

He then proceeds to map out the corridors, counterclockwise from entrance(the way we went down, it seems to run along the outer wall of the house and be limited by that huge boulder. Since they interrupted the meeting, he's extra careful about traps.

He will proceed to check the open area and treat any doors found with the hair+saliva treatment.
Hoping we can "unveil" the corridors and then decide where to head next


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Dvalin: We need to advance. I believe you and Boram already checked everything we could on the visible part of the map. So we need to uncover more ground... so to speak

Seeing the others check every nook and cranny Yarask grows impatient:"We don't have all day!" he wishpers and as he cautiously advances towards the junction in front of him...

Perception check: 1d20 + 5 ⇒ (1) + 5 = 6+2(stonecunning) if applaiable


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)
Yarask of House Dace wrote:

Dvalin: We need to advance. I believe you and Boram already checked everything we could on the visible part of the map. So we need to uncover more ground... so to speak

er...and thats exactly what I'm doing? Trying to uncover more of the map? Because I don't see any other doors here except the one from Boram. So I'd like to see what those other corridors hold.


The statue is woman holding a sword. The statue is stone, and the masterwork forged metal sword fits in her hand loosely.

Yarask moves left and Dvalin right, and both discover a room.

Embedded into the floor of this chamber is a ten-foot-diameter
granite emblem of a faded gold and white longsword. Four
passages lead out of the chamber in different directions. A
portcullis blocks the southern exit, and a sturdy wooden door
leads west. A ladder in the southern corner of the room leads
upward, and a small chest and decrepit bookshelf face one
another from opposite walls.

Yarask finds the way blocked by a portcullis. He sees the ladder that leads up to the trap door in the infirmary discovered earlier through the portcullis door. Dvalin is just south of the passageway that leads west into the room.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

And, carefully, Dvalin continues on.(As said, steadily but watching out). Gonna assume a Take 10 to Check for Secret Doors/Traps/etc there..


And Dvalin moves to investigate the door, and opens it after finding no traps. The opened door reveals a rubble strewn cave that he identifies as the bottom of the unstable floor up top. With some climbing, a person could climb from this cave up to the northeast corner of the house above where the spiders were.

The others decide if they will follow behind closely or wait.


Augier waits for now.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Yarask advances cautiously until the portcullis blocks him. Noticing no one has followed him he stops and scan the room in front of him carefully:"Mmmmh... we might just smash our way in I suppose. Or we could try to find another entrance..." he says


in the first room

I don't think that's the original sword As Boram holds his candle so the can look at the statue of the lady he sees how loose the sword is and adds "I do not think it is the original sword, but it may be smart to leave it if we are going to spring our trap here. If we are springing out trap up stairs we should take it with us."

GM Tribute wrote:

... and a small chest and decrepit bookshelf face one another from opposite walls.

as Boram is following Dvalin

Boram, following behind Dvalin, keeping his candle shuttered to not give of excess light, seeing the room with the granite emblem of a faded gold and white longsword, using his candle he quickly walks around the room, Inspecting the shelf perception: 1d20 + 7 ⇒ (6) + 7 = 13 when he sees the trunk his eyes light up and whispers to Dvalin, we will need to come back here and open that one up, right?"

GM Tribute wrote:

...The opened door reveals a rubble strewn cave that he identifies as the bottom of the unstable floor up top...

Boram follows Dvalin into the rubble strewn cave and takes a quick look around perception: 1d20 + 7 ⇒ (14) + 7 = 21 and then asks Dvalin smiling; "Shall we go open the doors or go back and open the little chest?


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

With the enthusiasm Boram says "open the chest", Dvalin can't help but smile!

At least the little fellow got his priorities right!

"Lets go and take a look at that chest before we advance further. I'm as curious about it's contents as you are!"

Perception: 1d20 + 6 ⇒ (19) + 6 = 25 Checking for Traps on the chest, then opening it if possible.

"Seems clear...you want to open it, Boram?"


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

Tegnar begins to look impatient while keeping his eyes on the door to the west. "Where are those 2 rogues? I don't like leaving an unopened door behind us. Can someone go find them?"

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