Iron Gods: Forged into Legends

Game Master NeoEvaX

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F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

would definitely take you up on that


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

lol, it's too bad that the ability is only 1/day for [cleric-level] rounds xD


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |
Quote:
BTW, I now remember why I originally decided to use the discussion thread: can't copy-paste from spoilered things with the reply button xD

Don't worry, there's also a limit on the content you get with reply.

Once you get more spells, you could no longer use the technique because it would simply 'cut off' at some point and only give you "..." in the reply-post.
So yeah, using a separate 'sheet' would be needed either way - I expected you already operated that way, e.g. modifying a text file locally and then only pasting the content on the boards.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Well, now you've got me wondering just how many spells I can fit into a post until it cuts off xD

Also yes, for large posts and character descriptions I have other files that I copy-paste from ^_^
Though for small replies like this I usually just use ctrl+a then ctrl+c to utilize the copy-paste buffer ;p


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

hey folks, having some computer issues, hope I can clear it up in the next few days. Hope it won't be too long. Bot as needed


Website with game info

No worries! I have started a new contract and they are a bit tighter about me using their computers for personal stuff. So my posts have been slow too:

I will try to get better about posting at night or before I head in.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

...is Dirissa really down to 1 hp +6 (rage?) hp? O.o


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

hmm, I think I might have made a mistake. I only see her taking 17 damage which would put her at 14+6. Can someone check and see if I'm wrong?


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

Hey, if anybody is looking for a new game, my Skulls and Shackles just lost it's arcane specialist.

If interested just PM my GM HERE..


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

Funny, because my Skulls and Shackles game with an Undine Sea Witch folded a month ago.
I'll evaluate my game load and consider it.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

If I weren't in four games at the moment, I'd be interested in making yet another caster xD


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)
Dirissa Dhib wrote:
hey folks, having some computer issues, hope I can clear it up in the next few days. Hope it won't be too long. Bot as needed

I think it's time to Bot Dirissa since her computer issues don't seem to have let up xD

I can't do it now, but I will probably have time this weekend if no one else bothers...


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

wait, is it my turn?!


Website with game info

Yeah I think so. I just have not had time to jump in and do anything.

I think you asked about AoO, but you never did your turn :P

Last week was my birthday, 60 hours at new job, and Easter. Sorry about the delays everyone. Not totally Dirissa’s fault :-)


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Eh, I've also been busy xD

Quick, everyone blame the easter bunny!


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Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

Yeah the egg-s!%&ting rodent...all he brought me was allergies, a head cold, and a sinus infection all at once! The bastard...


1 person marked this as a favorite.
Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 4| HP 29/29 (Temp: +18/18)
Stats:
AC 21, T 12, FF 20| CMB +7, CMD 18 | F 10, R 7, W 10 | Init +1, Perc +7 / Low-Light Vision/Darkvision|Current: Evasion

On another note...My book is out!

Check it out HERE.

=)


Website with game info

Wow that looks really cool!

I need to start delving into 3PP stuff. I know some of it is solid, but my group has only slowly introduced houserules. So worried of breaking the game.

Still these sound cool. More witch stuff is always good.


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

Now the only thing missing is for you to run a game that allows that 3pp, Gauntlet... :D


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 4| HP 29/29 (Temp: +18/18)
Stats:
AC 21, T 12, FF 20| CMB +7, CMD 18 | F 10, R 7, W 10 | Init +1, Perc +7 / Low-Light Vision/Darkvision|Current: Evasion

I always felt Witches were a great addition to Pathfinder but their potential was greater than the obvious and could be expanded upon.

Running a game would be hard. I'm newly divorced (again) and I've got custody of my 5 year old. Time is a luxury I just don't have that much of right now.

=/


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Hmmm now I'm just curious how Synthesist reacts to Enlarge Person. Obviously we usually don't want to have a Large sized ally indoors, but maybe if we fight in a large room or something...


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 4| HP 29/29 (Temp: +18/18)
Stats:
AC 21, T 12, FF 20| CMB +7, CMD 18 | F 10, R 7, W 10 | Init +1, Perc +7 / Low-Light Vision/Darkvision|Current: Evasion

It works just find on ME. He's an outsider and not eligible I think in Pathfinder. I can do it myself in a few levels (w/Spells) or if I want to save up the Evolution points for it.

I've never seen him as a 'Large' Eidolon all the time however. Then he might not fit into places I want to use him in.


Website with game info

Worried about Viarilien.. Its been 15 days since he has posted. All his aliases are quiet too. There was one alias posted 14 days ago.

How long should we go before dropping him.. And again.. do we live with 4? Or try to get another to replace him?


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 4| HP 29/29 (Temp: +18/18)
Stats:
AC 21, T 12, FF 20| CMB +7, CMD 18 | F 10, R 7, W 10 | Init +1, Perc +7 / Low-Light Vision/Darkvision|Current: Evasion

Let's give him until the end of the month? May is usually tough for a lot of different people. We can bot him for now...or have him escort the prisoner back to town.


Website with game info

Yeah I think that is fair.

I wish PMs here went to email.. Because unless they come to the site they never get notified.

We can bench him for now and hope he comes back.


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Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

I believe you are right.

Energy Attacks wrote:
Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object’s hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
Vulnerability to Certain Attacks wrote:
Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object’s hardness.

Note that Energy attacks only notes doing "full damage" against objects they are effective against. They never bypass hardness.

The only way to do that is a specific vulnerability. Say, if we had a flask of acid created to dissolve star metal.
(oh, also, objects are immune to crits...couping won't help)

It also falls in line powerwise - we are talking about a cantrip, after all - you can't make a hole into the city wall by acid-splashing away for a couple minutes - with 1d3 damage it's a rather mild acid quickly dissolving(in a round) and more likely to clean the wall section...


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Thanks for that, Basil ^^
Though I thought for sure I read something about possibly bypassing hardness...

*leaves*

...

*comes back and double checks Basil's post*

Oh. All but ninja'd then...
I'll just add bold tags to a quote xD

Basil NaN wrote:
Vulnerability to Certain Attacks wrote:
Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object’s hardness.

Even though attacks can't bypass hardness, they might ignore it ;p

(subject to GM discretion, as already mentioned)

edit:
If anyone is curious why I'd expect normal rules for stainless steel:
Back in highschool we had an experiment where we removed the zinc coating from some galvanized steel. We used hydrochloric acid (the good stuff). The coating bubbled off furiously, but after the zinc was gone there wasn't any indication of anything else happening at all (Technically it should happen eventually, but it would take a very long while to damage the steel even with very strong acid).


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

too late to avoid a double post this time xD

DM Nex wrote:

Yeah, it is old metal, but the fact that it is held up this long, a bit of acid might not do much.

Access card is just a key you have. No need for a slot at all.

So... is there anything in particular to look out for that signifies the possibility of using an access card?

... or is the card holder's proximity with the lock/door enough to trigger the card's use? :o


Website with game info

Here is the Archive of Nethys page on it: Access Card

Think hotel door card keys. Some doors will have locks. In general, unless you don't have access to a room yet, I just handwave that you are using a card you already have.

In combat I might make you do a move action, but most of the time its just ignored.

I think as a group you have a ton of brown cards, and at least 1 black card. No white card yet. Not sure who is holding the black card.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

ah, hand-waiving, good times xD


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 4| HP 29/29 (Temp: +18/18)
Stats:
AC 21, T 12, FF 20| CMB +7, CMD 18 | F 10, R 7, W 10 | Init +1, Perc +7 / Low-Light Vision/Darkvision|Current: Evasion

I think we've been assuming it is 'group' treasure I think?

Keldor hasn't grabbed much treasure himself that I remember.

I don't remember...Did I get the the technological light armor that aids in stealth? I think I asked for it since nobody wanted it. I think...


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

yeah, Keldor got it because I didn't want it. Trying to keep up my AC


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

That reminds me, I haven't figured out 100% where all the lewt went
I think I'll need to bug ya'll about some of the things later, but maybe for now I think I'd just like to remind everyone that in addition to Keldor getting the Neraplast armor, there were grenades that I'm pretty sure we all want Basil to have, a large amount of older loot that I have neither figured out nor asked about properly, a small gun like object, and at least one Flashlight xD

Also, about the armor:

aonprd/Neraplast armor wrote:
This lightweight, formfitting bodysuit features a variety of pockets, straps, and a built-in interface for automatically adjusting the various colors and patterns on its fabric. Selecting a color or pattern is a full-round action that consumes 1 charge and provokes an attack of opportunity. Capable of cycling through dozens of hues, the armor can even be used to adopt sophisticated camouflage patterns that grant a +3 competence bonus on Stealth checks. Whenever the wearer enters a terrain of significantly different coloration and background patterns, the armor must be recalibrated to its current area to maintain this bonus.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

I think the gun-like object was a Nano injector?

From my last post!-

Flashlight - Price 30 gp; Slot none; Weight 1 lb.; Capacity 10; Usage 1 charge/8 hours
(Dirissa)

3 things that look like silverdisks, but somehow different.
(We will have to get Khonnir to look at these first...)

Grenades
2x Bang Grenade
1x Flash Grenade
1x Soft Grenade
(Keldor is not really interested in these...As Basil put it, they are tech versions of Alchemical bombs. Nothing unique enough for his interest.)

Neraplast Armor - Fully charged
(This is the interesting one. I think any of us could use it. Who wants it? I have Gauntlet, so any other armor I have is secondary at best. I can really see Dirissa taking this if it fits to size.)

A small gun type object
(If its a gun-like object, then I think Basil should get first dibs since she's the gunslinger. Once we know what it can do of course...)

And 26 silver disks.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

thanks for the recap xD

there was both
a Timeworn Brown nanite hypogun
and
a small gun type object

from two separate places, here's the other post


Website with game info

The gun like object was a DC 22 Knowledge Engineering. Its been more than a day, so you can roll again.

DC 22 Knowledge Engineering (Technologist):

Stun Gun - This is timeworn and has 5 charges left

The silver disk like things:

Knowledge Engineering DC 25:

Battery
Price 100 gp; Slot none; Weight 1 lb.; Capacity —; Usage —
DESCRIPTION

Most technological items are powered by electricity. While one can use the electricity provided by a generator, these are rare, expensive, and rarely portable. It’s more common and practical to charge such items with batteries. A battery looks like a small silver disk that’s etched with strange lines—the people have taken to calling batteries “silverdisks” and sometimes use them as coins. A battery contains 10 charges when full; to charge an item with a battery, one simply slips the disk-shaped device into the proper slot on the item. The battery’s charge instantly fully depletes, and the item’s internal capacitors fill with 10 charges as it does so. If the item had fewer than 10 open slots in its capacity, the excess charges the battery once held are lost. A battery can be kept within an object indefinitely, or it can be ejected from the object for the purposes of recharging it or storing it elsewhere without affecting the item’s charge. Inserting or ejecting a battery is a move action.

Placing a battery in a generator’s charging slot can recharge it. However, each time a battery is recharged, there’s a 20% chance that the battery is destroyed in the process. A destroyed battery is worth only 10 gp. The bulk of “silverdisks” in circulation today are destroyed batteries; one can tell a functional battery from a destroyed one by the way the circuitry seems to shimmer slightly when reflecting light. The circuitry in a charged battery glows with a soft blue radiance equal to that of a candle.

4 round balls with a button them each. 2 with a small symbol that looks like sound, 1 that looks like the sun, and 1 more that has a strange symbol of a hand on it.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

and (technologist) means that you need to feat (or similar) to try the check, right? :3

Know(Eng.) for the not normal silver disks: 1d20 + 9 ⇒ (6) + 9 = 15


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 4| HP 29/29 (Temp: +18/18)
Stats:
AC 21, T 12, FF 20| CMB +7, CMD 18 | F 10, R 7, W 10 | Init +1, Perc +7 / Low-Light Vision/Darkvision|Current: Evasion

Knowledge (Engineering)w/Local Ties Trait bonus: 1d20 + 9 ⇒ (2) + 9 = 11

Knowledge (Engineering)w/Local Ties Trait bonus: 1d20 + 9 ⇒ (18) + 9 = 27


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

@Flyer: Meta, but I have reason to believe it may be DR 10/magic -
Unfortunately that means I can only really damage it on a crit(only at level 5 do gunslingers get dex to damage).
*shrug*


Website with game info

Ding Ding.. Yeah this is not a super easy fight.. I will provide a spoiler for knowledge.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Are you saying that muh acid might count for something? :3


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)
aonprd wrote:
While fused, the synthesist loses the benefits of his armor. He counts both as his original type and as an outsider for any effect related to type, whichever is worse for the synthesist.

The second sentence is self contradictory, since it first says "both" and then "whichever is worse"

I'm guessing it meant he counts as either his type or outsider?
If my guess is correct: he counts as the targetable type for harmful spells that can only target one of the two types, or the type that cannot be targeted for helpful spells that cannot target both types...


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

Actually, I think it does mean "both".

He is the original type AND the outsider.

So if the original type can be affected by enlarge person, so can he.

But he counts as what is worse for him if there's a difference - say a spell that does extra damage to outsiders, would treat him as an outsider.

If a spell provides specific protection against outsiders - it's effective against him.
If the protected person has favored enemy(original type) - it's effective against him.

That means he can't choose to be treated as either for any one effect. He always is both...and if being of one type would be worse, that is the type he is considered as.
If you can target either type, you can target him, as he's both. Go ahead and enlarge him.
The more interesting part where I could see some table variance: Does he count as an Outsider with alignment subtype?
(for e.g. Alignment Channel, Smites, etc)
It would make sense, since the Eidolon is the source of his outsiderness and shares the alignment, and most outsider-based effects depend on a subtype.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

he's old style summoner, before they had alignment subtypes, so I'd say no. Outsider(native)


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 4| HP 29/29 (Temp: +18/18)
Stats:
AC 21, T 12, FF 20| CMB +7, CMD 18 | F 10, R 7, W 10 | Init +1, Perc +7 / Low-Light Vision/Darkvision|Current: Evasion

I'm using the updated (Unchained) Summoner and Eidolon rules. The old one had a much better spell-list.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)
Basil NaN wrote:

Actually, I think it does mean "both".

He is the original type AND the outsider.

So if the original type can be affected by enlarge person, so can he.

But he counts as what is worse for him if there's a difference - say a spell that does extra damage to outsiders, would treat him as an outsider.

If a spell provides specific protection against outsiders - it's effective against him.
If the protected person has favored enemy(original type) - it's effective against him.

That means he can't choose to be treated as either for any one effect. He always is both...and if being of one type would be worse, that is the type he is considered as.
If you can target either type, you can target him, as he's both. Go ahead and enlarge him.
The more interesting part where I could see some table variance: Does he count as an Outsider with alignment subtype?
(for e.g. Alignment Channel, Smites, etc)
It would make sense, since the Eidolon is the source of his outsiderness and shares the alignment, and most outsider-based effects depend on a subtype.

I like that interpretation better, but if he's always both, what choice is there to make that can be better or worse?


Website with game info

The wording of "worse" is mostly a way of saying he can't ignore any one part because it would benefit him.

Say there is a spell that does 1d6 per level to humans and 1d8 per level to outsiders. He would have to take the worse of the two choices.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

...and they're one creature after the eidolon is summoned, so the eidolon not being big enough wouldn't be a problem either... right?

How tall is Keldor/Gauntlet? :3


Website with game info

Gauntlet basically looks like full armored suit of armor. Keldor would fit inside it normally, if it was armor. So they don't look TOO weird when merged. Unless you look closely they are just a fully armored person.

Gauntlet never (rarely?) exists outside of being merged. It really is a joined personality.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 4| HP 29/29 (Temp: +18/18)
Stats:
AC 21, T 12, FF 20| CMB +7, CMD 18 | F 10, R 7, W 10 | Init +1, Perc +7 / Low-Light Vision/Darkvision|Current: Evasion

Correct. Gauntlet does not have a separate personality like most Eidolons. No skills or other mental stats...yet. He's biger than Keldor by several inches, but is still medium sized.

I look at it this way, there is a series of Summoner spells that will allow things like Gauntlet to grow in size with 'temporary' evolution points...however the size cost is 4 if I remember correctly. That's at least a 3rd level Summoner spell I think, and out of reach for me at the moment.

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