Iron Gods: Forged into Legends

Game Master NeoEvaX

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Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 3 | HP 18/22| AC 15 (Neraplast), T 12 FF 13 | CMB +4, CMD 16| F 5, R 6, W 6 | Init +2, Perc +5 / Low-Light Vision| Special:

I'm literally a Summoner specialist. Take the Technologist Feat please.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 3 | HP 18/22| AC 15 (Neraplast), T 12 FF 13 | CMB +4, CMD 16| F 5, R 6, W 6 | Init +2, Perc +5 / Low-Light Vision| Special:

OK I have Keldor and Gauntlet updated. Sorry it took so long:

Too many bonuses to list and I'm tired. Feel free to peruse both my avatars/characters if you are curious.


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Want a spread sheet? I have spreadsheets xD
(Honestly the most helpful part is the skills section...)


Website with game info

Ok all good to go!


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 24/28 | Grit 2/3 | Determination 1/2 | Judgement 0/1| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +5, Ref: +6, Will: +4 | CMB: +3, CMD: 16 | Init: +3, Perception: +8 (Darkvision 60ft +Lowlight-Vision) |

Basil will have Techologist at Level 5.

Not a reason not to take it, just saying :)


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

I'll eventually want to get both feats and step on everyone's toes anyway ;P


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

@DM Nex: did you rule that Enlarge Person can't work on Keldor/Gauntlet? 'cause being 10' tall and having 10' reach would be handy right now...
iirc, he counts as the less helpful thing (out of humanoid/construct?/outsider?) in every case

@Keldor: Could this be the one time that not having Gauntlet out is better? (I can Enlarge you and you can use SMII...)


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 3| HP 18/22 (Temp: +13/18)
Stats:
AC 18, T 12, FF 17| CMB +6, CMD 17 | F 7, R 5, W 6 | Init +2 (+1), Perc +5 / Low-Light Vision/Darkvision|Current: Evasion

If I do, my AC drops like a rock to 14. Then I'm just an easy target unless you can keep our enemies blind for a while. I'm willing to allow the enlarge person spell work, but it is really up to the GM. One more level...I would have 2nd level spells. Then I could modify Gauntlet with a temporary evolution...like winged flight. Or electrical damage added to his natural attacks. Gauntlet just puts out too much melee damage to ignore completely. If he's gone, I can summon something to help, but the best I could manage is a Summon Monster 2 spell effect still.

If we have no other choice, then we can try the 'dismiss Gauntlet' and Enlarge Keldor thing (which would make my AC even worse), but it is not an ideal situation either way. I fear a single hit from that sonic cannon the robot has will drop Gauntlet quickly anyway. So...

I'm going to try and move to the ladder at minimum and try to get to the Android ASAP I think. If she's evil then I'm best used against her, so I can use my Smite Evil bonus possibly.


Website with game info

Yes enlarge person, since he counts as both Humanoid and Outsider at the same time. As far as I can tell. We might have ruled a bit different, but with 3 players, I am more inclined to let you "cheese" the Synthesist a tiny bit more.

Not that this is cheesing too much, though. Seems fair to me.


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

@Keldor: it can't stack with barkskin, but enhancement bonuses to natural armor definitely work with AC boosts that aren't enhancement bonuses to natural armor ^_^
The only way for it not to work is if Gauntlet's armor counts as an enhancement boost to your armor and you haven't put all the armor/natural armor boosts into regular armor :P


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 24/28 | Grit 2/3 | Determination 1/2 | Judgement 0/1| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +5, Ref: +6, Will: +4 | CMB: +3, CMD: 16 | Init: +3, Perception: +8 (Darkvision 60ft +Lowlight-Vision) |

@Target her, yes, she is the primary target, I went by Roll 20 and did not realize Keldor would be elsewhere since the Robot went before him.

So yeah, your handling fits the intent, Basil would focus on the Android.
Regarding her attack: you wrote Thawm and Filthy Human, but in the dice roll it states Basil. Which one of us is the lucky one? :)


Website with game info

I wrote basil, then remembered she would aim at a human. So it was aimed at Thawm.

Just a remnant of my thought process. She has favored enemy, and does not know gauntlet is human.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 3| HP 18/22 (Temp: +13/18)
Stats:
AC 18, T 12, FF 17| CMB +6, CMD 17 | F 7, R 5, W 6 | Init +2 (+1), Perc +5 / Low-Light Vision/Darkvision|Current: Evasion

Score!

Good thing she doesn't realize I'm just a filthy half-human.
=)


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Oh boy, makes me even happier I'm going for Resist Energy (fire) xD


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 3| HP 18/22 (Temp: +13/18)
Stats:
AC 18, T 12, FF 17| CMB +6, CMD 17 | F 7, R 5, W 6 | Init +2 (+1), Perc +5 / Low-Light Vision/Darkvision|Current: Evasion

Random ranged attacks vs. a Wizard/Cleric? Not smart.
=)


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

To be fair, I wasn't expecting to get burned even after the zap on you xD
Now I'm basically only hurt-able via crits, so it should be fine :D


Website with game info

She is also not dumb.. haha she can change who she is aiming at.

No one is safe! Bwahaha!


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Only if she succeeds on the Spellcraft Check? xD


Website with game info

I guess that depends. Yes she could do a spellcraft, or she can shoot again and notice it didn't work.

I always assume there is a visual representation for spells like that, but you are right. I will have to roll a spellcraft for her :)


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 24/28 | Grit 2/3 | Determination 1/2 | Judgement 0/1| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +5, Ref: +6, Will: +4 | CMB: +3, CMD: 16 | Init: +3, Perception: +8 (Darkvision 60ft +Lowlight-Vision) |

I think there is a visual effect - but when it activates.
So without spellcraft, she is clueless what exactly is going on with Thawm, but if she attacks her again, she will realize her attacks are rather ineffectual even without check.


Website with game info

Yeah. But, she might be smart enough to determine what it was being cast while it was being cast, with a spell craft. Since its not silenced and still, etc.

Otherwise she is going to see the fire not really hurt you if she shoots again.


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Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 24/28 | Grit 2/3 | Determination 1/2 | Judgement 0/1| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +5, Ref: +6, Will: +4 | CMB: +3, CMD: 16 | Init: +3, Perception: +8 (Darkvision 60ft +Lowlight-Vision) |

Aye, as said, without spellcraft. If she realizes what is being cast, obviously she will be smart enough to swap to acid bullets.
*just kidding*


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

I love having someone for Thawm to pick on that can fight back xD
Hopefully the android doesn't actually have non-fire attacks to try xD


Website with game info

We will see!

Small retcon, I was wrong about the ammo usage of her gun. She did not reload. Doesn't effect anything other than the flavor text.


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Or maybe she was on her last bullet in the previous magazine? :P


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Welp, Thawm is at 2 hp. Time to start drinking potions I guess? xD
Also, no one gets AoOs while grappled, so both Basil and Gauntlet can't get whacked unless the robot lets Thawm go :3

@DM Nex: can I use Channel Energy while grappled? :O


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 3| HP 18/22 (Temp: +13/18)
Stats:
AC 18, T 12, FF 17| CMB +6, CMD 17 | F 7, R 5, W 6 | Init +2 (+1), Perc +5 / Low-Light Vision/Darkvision|Current: Evasion

I believe it is a Supernatural Effect. So essentially...yes as far as I know. I believe you use it as long as you are conscious enough to do so. Like a dragon's Breath weapon. It just takes an action to activate it. Up to the GM in the end I guess.


Website with game info

Yup as far as I know you can. No components (like somatic or verbal) to deal with.

Channel away!


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 24/28 | Grit 2/3 | Determination 1/2 | Judgement 0/1| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +5, Ref: +6, Will: +4 | CMB: +3, CMD: 16 | Init: +3, Perception: +8 (Darkvision 60ft +Lowlight-Vision) |

Couldn't the earth elemental simply jump down?
Death from Above-Style?

That said, yeah, summons don't wink out if the summoner goes down. In fact, Summoner still calls the shots(as in, they follow his previously given orders even if he is chunky salsa). There's remarkably few magical effects that get dispelled on Caster going unconscious, most of which are concentration-based and fade out.

Most of the stuff that shuts down are diverse continual and aura-like effects, mostly provided via class features.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 3| HP 18/22 (Temp: +13/18)
Stats:
AC 18, T 12, FF 17| CMB +6, CMD 17 | F 7, R 5, W 6 | Init +2 (+1), Perc +5 / Low-Light Vision/Darkvision|Current: Evasion

My summoned Eidolon goes away if I go unconscious. I plan to take a feat to prevent that in the future however.


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

I don't think that makes sense to do, unless it's related to something that was houseruled.
Or do you mean in case of Color Spray and the like?


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 3| HP 18/22 (Temp: +13/18)
Stats:
AC 18, T 12, FF 17| CMB +6, CMD 17 | F 7, R 5, W 6 | Init +2 (+1), Perc +5 / Low-Light Vision/Darkvision|Current: Evasion

Correct. Color spray and similar magics that might render me unconscious.


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

I'm not sure how many things like that there are, but I suppose that might be worth a feat...


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 24/28 | Grit 2/3 | Determination 1/2 | Judgement 0/1| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +5, Ref: +6, Will: +4 | CMB: +3, CMD: 16 | Init: +3, Perception: +8 (Darkvision 60ft +Lowlight-Vision) |

You mean resilient Eidolon?

If so, that will be interesting. The Eidolon stays, but per Synthesist does not get individual actions while fused - so it would be "unconscious" together with you.

Sidenote: I was VERY close to asking about Aegis for second class, but that would have been too similar to Synthesist, even if it could have been fun in some ways.

@Earth Elemental/Jump: It is now on some suspended gallery in thin air. I think passing over the railing to drop down on PROPER ground would be well within it's nature.


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Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 3| HP 18/22 (Temp: +13/18)
Stats:
AC 18, T 12, FF 17| CMB +6, CMD 17 | F 7, R 5, W 6 | Init +2 (+1), Perc +5 / Low-Light Vision/Darkvision|Current: Evasion

Look...my entire character design originally was based around the link and his Armor. Losing Gauntlet in the middle of battle...from a simple 'sleep' spell (or s witch's Sleep Hex)...bothered/bothers me. Getting him back is problematic during combat, assuming I even can wake up again during it.

Also, I plan to get the ability to get the fly evolution later, and I did not want to have someone not only knock me from the air, but also let me fall to my doom because of it. At least if I get knocked unconscious while flying then with the feat I will have his Temporary hit points to help shield me from a fall somewhat.

It also fits in with Keldor's personality. Inside Gauntlet, he's a hero and adventurer. Outside...he's 'just' Keldor.
Finally at higher levels...he and I can separate and he becomes independent too. Which makes it much more useful then too.


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 24/28 | Grit 2/3 | Determination 1/2 | Judgement 0/1| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +5, Ref: +6, Will: +4 | CMB: +3, CMD: 16 | Init: +3, Perception: +8 (Darkvision 60ft +Lowlight-Vision) |

Oh, I was not contesting or questioning your choice. I think it makes sense. Concept or not. While "Summon Eidolon" is a quick-fix(that benefits from Augment Summoning), you will not always be in a situation where that is viable. Making sure he stays makes sense, for a variety of reasons.

But I would not place too much hope on the separation - that's Level 16 if I am not mistaken, the level at which AP's end - so if we make it there, you'll only have a little time to enjoy that "mini-capstone" :)


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 3| HP 18/22 (Temp: +13/18)
Stats:
AC 18, T 12, FF 17| CMB +6, CMD 17 | F 7, R 5, W 6 | Init +2 (+1), Perc +5 / Low-Light Vision/Darkvision|Current: Evasion

Agreed, but that is when I will possibly need it the most. I would rather spend an early feat on it before...8th level or so now too, and focus on better feats I qualify for later on. (Such as Improved Crit for my sword or Gauntlet's fist). Leadership could also be a choice I have not thought of. Does this AP have any special rules for Leadership? Many of them do.
=)


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 24/28 | Grit 2/3 | Determination 1/2 | Judgement 0/1| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +5, Ref: +6, Will: +4 | CMB: +3, CMD: 16 | Init: +3, Perception: +8 (Darkvision 60ft +Lowlight-Vision) |

If Leadership is in, and you do get followers, I will definitely pressure you into acquisition of wagons with mounted siege weaponry and provision of crews :)
Considering my "Bonus Combat Feats" for Level 4 and 8 are locked into Siege Engineer and Master Siege Engineer.

But then, most Tables don't really use Leadership since it's a book-keeping mess - so curious, but not keeping my fingers crossed.


Website with game info

There are no specific rules for Leadership in the book, at least as far as I have read (which sadly is not as far as I should have).

Since with PbP so much of the time and work is spread out, this is one of those cases where Leadership might be ok. As long as you, the player, is cool with it.

I could make sure to really work with NPCs (which I should be doing better anyway) going forward. If that is something that might be on the table.

I appreciate the character building based on image. I trust all of you. Just no infighting :)


Female N Human Wizard / Cleric 3 | HP: 11/21 | AC: 10 (10 TAC, 10 FAC) | CMB: +2, CMD: 12 | F: +4, R: +2, W: +7 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

@DM Nex: btw, I guess it didn't matter this time, but how does Fastidiousness and Grease interact?
'cause the former keeps you moisture/dirt/filth/grease free (taking only a minute to clean you even if you're totally immersed in muck)
And the latter covers your clothes/armor in grease...


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Website with game info

I would argue that Grease is not actual grease, but more of a magical effect. Even though its a conjuration. Meaning it is in effect magically potentially overriding the Fastidious.

That being said, Fastidiousness says if you are soiled fully it takes a minute to fall off. So It would effect you for at least a minute before it slides off of you.

So we can meet in the middle and say if you get greased, 1 minute later it would come off. Really enough time for a combat to be over anyway.

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