Iron Gods: Forged into Legends

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Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

I'm literally a Summoner specialist. Take the Technologist Feat please.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

OK I have Keldor and Gauntlet updated. Sorry it took so long:

Too many bonuses to list and I'm tired. Feel free to peruse both my avatars/characters if you are curious.


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

Want a spread sheet? I have spreadsheets xD
(Honestly the most helpful part is the skills section...)


Ok all good to go!


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Basil will have Techologist at Level 5.

Not a reason not to take it, just saying :)


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

I'll eventually want to get both feats and step on everyone's toes anyway ;P


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

@DM Nex: did you rule that Enlarge Person can't work on Keldor/Gauntlet? 'cause being 10' tall and having 10' reach would be handy right now...
iirc, he counts as the less helpful thing (out of humanoid/construct?/outsider?) in every case

@Keldor: Could this be the one time that not having Gauntlet out is better? (I can Enlarge you and you can use SMII...)


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

If I do, my AC drops like a rock to 14. Then I'm just an easy target unless you can keep our enemies blind for a while. I'm willing to allow the enlarge person spell work, but it is really up to the GM. One more level...I would have 2nd level spells. Then I could modify Gauntlet with a temporary evolution...like winged flight. Or electrical damage added to his natural attacks. Gauntlet just puts out too much melee damage to ignore completely. If he's gone, I can summon something to help, but the best I could manage is a Summon Monster 2 spell effect still.

If we have no other choice, then we can try the 'dismiss Gauntlet' and Enlarge Keldor thing (which would make my AC even worse), but it is not an ideal situation either way. I fear a single hit from that sonic cannon the robot has will drop Gauntlet quickly anyway. So...

I'm going to try and move to the ladder at minimum and try to get to the Android ASAP I think. If she's evil then I'm best used against her, so I can use my Smite Evil bonus possibly.


Yes enlarge person, since he counts as both Humanoid and Outsider at the same time. As far as I can tell. We might have ruled a bit different, but with 3 players, I am more inclined to let you "cheese" the Synthesist a tiny bit more.

Not that this is cheesing too much, though. Seems fair to me.


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

@Keldor: it can't stack with barkskin, but enhancement bonuses to natural armor definitely work with AC boosts that aren't enhancement bonuses to natural armor ^_^
The only way for it not to work is if Gauntlet's armor counts as an enhancement boost to your armor and you haven't put all the armor/natural armor boosts into regular armor :P


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

@Target her, yes, she is the primary target, I went by Roll 20 and did not realize Keldor would be elsewhere since the Robot went before him.

So yeah, your handling fits the intent, Basil would focus on the Android.
Regarding her attack: you wrote Thawm and Filthy Human, but in the dice roll it states Basil. Which one of us is the lucky one? :)


I wrote basil, then remembered she would aim at a human. So it was aimed at Thawm.

Just a remnant of my thought process. She has favored enemy, and does not know gauntlet is human.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Score!

Good thing she doesn't realize I'm just a filthy half-human.
=)


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

Oh boy, makes me even happier I'm going for Resist Energy (fire) xD


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Random ranged attacks vs. a Wizard/Cleric? Not smart.
=)


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

To be fair, I wasn't expecting to get burned even after the zap on you xD
Now I'm basically only hurt-able via crits, so it should be fine :D


She is also not dumb.. haha she can change who she is aiming at.

No one is safe! Bwahaha!


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

Only if she succeeds on the Spellcraft Check? xD


I guess that depends. Yes she could do a spellcraft, or she can shoot again and notice it didn't work.

I always assume there is a visual representation for spells like that, but you are right. I will have to roll a spellcraft for her :)


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

I think there is a visual effect - but when it activates.
So without spellcraft, she is clueless what exactly is going on with Thawm, but if she attacks her again, she will realize her attacks are rather ineffectual even without check.


Yeah. But, she might be smart enough to determine what it was being cast while it was being cast, with a spell craft. Since its not silenced and still, etc.

Otherwise she is going to see the fire not really hurt you if she shoots again.


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Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Aye, as said, without spellcraft. If she realizes what is being cast, obviously she will be smart enough to swap to acid bullets.
*just kidding*


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

I love having someone for Thawm to pick on that can fight back xD
Hopefully the android doesn't actually have non-fire attacks to try xD


We will see!

Small retcon, I was wrong about the ammo usage of her gun. She did not reload. Doesn't effect anything other than the flavor text.


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

Or maybe she was on her last bullet in the previous magazine? :P


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

Welp, Thawm is at 2 hp. Time to start drinking potions I guess? xD
Also, no one gets AoOs while grappled, so both Basil and Gauntlet can't get whacked unless the robot lets Thawm go :3

@DM Nex: can I use Channel Energy while grappled? :O


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

I believe it is a Supernatural Effect. So essentially...yes as far as I know. I believe you use it as long as you are conscious enough to do so. Like a dragon's Breath weapon. It just takes an action to activate it. Up to the GM in the end I guess.


Yup as far as I know you can. No components (like somatic or verbal) to deal with.

Channel away!


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Couldn't the earth elemental simply jump down?
Death from Above-Style?

That said, yeah, summons don't wink out if the summoner goes down. In fact, Summoner still calls the shots(as in, they follow his previously given orders even if he is chunky salsa). There's remarkably few magical effects that get dispelled on Caster going unconscious, most of which are concentration-based and fade out.

Most of the stuff that shuts down are diverse continual and aura-like effects, mostly provided via class features.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

My summoned Eidolon goes away if I go unconscious. I plan to take a feat to prevent that in the future however.


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

I don't think that makes sense to do, unless it's related to something that was houseruled.
Or do you mean in case of Color Spray and the like?


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Correct. Color spray and similar magics that might render me unconscious.


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

I'm not sure how many things like that there are, but I suppose that might be worth a feat...


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

You mean resilient Eidolon?

If so, that will be interesting. The Eidolon stays, but per Synthesist does not get individual actions while fused - so it would be "unconscious" together with you.

Sidenote: I was VERY close to asking about Aegis for second class, but that would have been too similar to Synthesist, even if it could have been fun in some ways.

@Earth Elemental/Jump: It is now on some suspended gallery in thin air. I think passing over the railing to drop down on PROPER ground would be well within it's nature.


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Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Look...my entire character design originally was based around the link and his Armor. Losing Gauntlet in the middle of battle...from a simple 'sleep' spell (or s witch's Sleep Hex)...bothered/bothers me. Getting him back is problematic during combat, assuming I even can wake up again during it.

Also, I plan to get the ability to get the fly evolution later, and I did not want to have someone not only knock me from the air, but also let me fall to my doom because of it. At least if I get knocked unconscious while flying then with the feat I will have his Temporary hit points to help shield me from a fall somewhat.

It also fits in with Keldor's personality. Inside Gauntlet, he's a hero and adventurer. Outside...he's 'just' Keldor.
Finally at higher levels...he and I can separate and he becomes independent too. Which makes it much more useful then too.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Oh, I was not contesting or questioning your choice. I think it makes sense. Concept or not. While "Summon Eidolon" is a quick-fix(that benefits from Augment Summoning), you will not always be in a situation where that is viable. Making sure he stays makes sense, for a variety of reasons.

But I would not place too much hope on the separation - that's Level 16 if I am not mistaken, the level at which AP's end - so if we make it there, you'll only have a little time to enjoy that "mini-capstone" :)


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Agreed, but that is when I will possibly need it the most. I would rather spend an early feat on it before...8th level or so now too, and focus on better feats I qualify for later on. (Such as Improved Crit for my sword or Gauntlet's fist). Leadership could also be a choice I have not thought of. Does this AP have any special rules for Leadership? Many of them do.
=)


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

If Leadership is in, and you do get followers, I will definitely pressure you into acquisition of wagons with mounted siege weaponry and provision of crews :)
Considering my "Bonus Combat Feats" for Level 4 and 8 are locked into Siege Engineer and Master Siege Engineer.

But then, most Tables don't really use Leadership since it's a book-keeping mess - so curious, but not keeping my fingers crossed.


There are no specific rules for Leadership in the book, at least as far as I have read (which sadly is not as far as I should have).

Since with PbP so much of the time and work is spread out, this is one of those cases where Leadership might be ok. As long as you, the player, is cool with it.

I could make sure to really work with NPCs (which I should be doing better anyway) going forward. If that is something that might be on the table.

I appreciate the character building based on image. I trust all of you. Just no infighting :)


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

@DM Nex: btw, I guess it didn't matter this time, but how does Fastidiousness and Grease interact?
'cause the former keeps you moisture/dirt/filth/grease free (taking only a minute to clean you even if you're totally immersed in muck)
And the latter covers your clothes/armor in grease...


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I would argue that Grease is not actual grease, but more of a magical effect. Even though its a conjuration. Meaning it is in effect magically potentially overriding the Fastidious.

That being said, Fastidiousness says if you are soiled fully it takes a minute to fall off. So It would effect you for at least a minute before it slides off of you.

So we can meet in the middle and say if you get greased, 1 minute later it would come off. Really enough time for a combat to be over anyway.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

I'm assuming this is the end of book 1? On to book 2? Do we need to level?

How much is our reward?
=)

*Rubbing Hands Greedily*

Sorry...not very Paladin-ish.
=/


YES! End of book one.

Everyone levels to level 4.

Agains sorry for delay. Gotta do the RP stuff to end book 1 and start 2.

Feel free to level now and I will get the story part going.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Level up:

+8 HP(6 class average + 1 Con + 1 Favored Class)
+1 BaB
+1 all Saves
+1 Wisdom Ability Score Increase(13=>14 - so also +1 Will, some Sklls, etc...affected)

+1 Judgement/Day

2/Day Blessed Secrecy

Bonus Feat: Siege Engineer
+1 Engineer Training

+1 Level 2 Spell/Day (+1 from Wisdom)
+2 Level 2 Spells known: See Invisibility, Resist Energy

Skills: 11
+1 Craft(Alchemy) (Background)
+1 Craft(Mechanical) (Background)

+1 Perception
+1 Knowledge(Engineering)
+1 Acrobatics
+1 Healing
+2 Sense Motive
+1 Stealth
+1 Disguise
+1 Intimidate

Also, I missed that before: Cunning Initiative, for +2 Init currently


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Finishing up Keldor/Gauntlet soon. Lots to go over.

OK...I need re-verify this now: If I channel energy, I heal both myself AND my Eidolon. This is what was determined before from earlier play and channels from others. I just want to be sure since I can channel energy now too.

Also, I can use Lay on Hands on myself as a Swift Action...however, I must use it as a Standard Action if I use it on my Eidolon, correct? (This is per written rules, regardless of actual meaning guessed:"Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action.")


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

In theory. You may be in luck, however...

Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature.

You cannot target the Eidolon with your Lay on Hands. You can only target your amalgam self.
In theory. Of course, that would leave the question open on how you decide WHO gets healed between the two of you.

The most likely scenario I could see is that it is a swift action and any healing gets split equally between you and Gauntlet.
Then you have the benefit of swift action healing but need to juggle a bit more with Lifelink.(which indeed can be a relevant factor if e.g. Dismissal takes place and you are suddenly alone at half HP because you did not drain the Eidolon first)

Being able to "fully" target your Eidolon for healing would probably come with the Drawback that any Mercies are likely wasted - since most of the effects you'd want to remove are on you rather than Gauntlet.

But it would seem both options are preferable to using standard action heals by treating him as a different creature.


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Hmm.. Been thinking about it.

Channel - Heals both. I think that makes sense.

Lay on Hands - I think the rules break down a bit here. I have gone both ways on this. I think we are going to go with what Basil said. Half/half heal. But you get the mercies and the rounded up heals, on odd heal amounts. Then if you spend a standard to heal Gauntlet, it gets the mercies and remainder of a odd heal amount.

Does that sound ok for everyone?


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Sounds more than fair to me.
=)


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 52 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 0; FF 1; MS 1; BI1; Spells (os): 67-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose & Cecily & Dorek & Tandyn

Sounds good to me ^^

Now I just have to finish picking spells for Thawm and I think she'll be done too xD


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Done.

Keldor Updates:
Amulet of Nat Armor +1
+1Wis (+1 Will and skills)
2nd Level Summoner Spells
+evolution surge (lesser), summon eidolon
4/4 Favored Class = +1 pt Evolution
+1d6 with Lay on Hands
Channel positive energy (1d6)
Smite Evil 2/day
Paladin Spellcasting (Liberating Command)
+7 HPs
Knowledge (Arcana) +1
Spellcraft +1
Use Magic Device +1
Perception +1
Knowledge (Engineering) +1
Linguistics +1 (Androffan)

Gauntlet Updates:
Electricity Resistance 5 (1 Evolution pt.)
Shielded Meld: +2 shield bonus to AC and a +2 circumstance bonus on saving throws

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