Iron Gods: Forged into Legends

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Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

Just throwing this out there...

Anybody interested in joining our 'Rocky Mountain Justice League'?

If you are, just PM my GM WhtKnt.

We recently lost a couple of players and are looking for a few of those with hardy hearts and fresh blood...I mean fresh SPIRITS to help us defeat the villains and other bad guys of Earth! If interested make sure and apply for GM WhtKnt's: Forge of Heroes!

You will know me immediately by my name: MINOTAR...Mechanized Intelligent Non-Organic Tactical Assault Robot. My collegues and I look forward to seeing you apply yourselves to the side of Justice.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)
Keldor Whisthawk wrote:
Thawm's spell has a casting time of 1 round. When does it go off and who gets it? I recommend Dirissa. Keldor is OK in melee without Gauntlet, but he's better at summoning things and spell casting by far.

Start of Round 6 and I was thinking miniature giant space hamster giant miniature humanoid too :3


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

My fellow gamers/adventurers: I hate to have to say this, but I think I’m gonna have to bow out of my PBP games. We all know how real life can rear its ugly head, and I’m just not finding the time to work on my online hobby these days. I can barely keep up with reading posts, let alone posting any actions on my own, and I’d rather not limp along in some half-ass fashion without being able to give the time and energy that these games and our characters deserve. I wish you all the best and thank you for including me in your stories. -Rob


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

I had hoped this game would be spared, after you bowed out of 2 others we shared last week.
Alas, I am not surprised, but still sorry to see you go.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

I'm so sorry to see you go. Dirissa was such fun.


Website with game info

So sorry to see you go Dirissa! I totally understand though. Real life should always take precedence. Take care, and good luck with everything!

@Everyone - Well.. What shall we do? Down to 3? I can bot Dirissa for awhile to get through this portion of the game. The current fight is really a battle of attrition, which is only so fun.. But the AP has much more to offer than just this type of fight..

Shall we open it up? Anyone have any suggestions for players? Getting through an AP is hard, and this game has has its hardships. I am 100% willing to keep going, even if there is a part of me that would want to migrate to pathfinder 2 or starfinder :P.

Let me know what yall think.


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

I intend to keep going until such point as you decide to shut things down.
I'm good with recruiting more players, but am short on suggestions currently.
I'm good with 3 players and going Gestalt.(some of the smoothest-moving PbP games I was in used that - low player count means less deliberation and faster posting, and gestalt used right gives enough flexibility that everybody should be able to do something in each situation/scene.)
I'm even good with migrating to Pathfinder 2, albeit I would need time to get the basics of the system down - in other words, I could quickly "migrate" but would then probably need a few iterations of fine-tuning things and changing things before I feel comfortable - being forced to stick with early mistakes made in a new system is no fun.


Website with game info

Converting this game to PF2 does sound like a lot of work. Especially with all the tech stuff. I would do it, but it might be outside my life scope. I already have a hard enough time keeping up some weeks. I am just kinda feeling PF1 burnout. I still love it, but I keep being tempted by PF2 haha.

I have never done a Gestalt game, but I know the rules for it. And would be willing to go that route.

So current options.
1. HARD MODE - only 3 charactes.
2. Open up and hope for another player or two who will stick around.
3. Gastalt the 3 players and go from there.
4. Use this oportunity to convert to PF2 (though we would need another player there too.. ha)
5. Stop the game and maybe start something new.

My vote would either be 3 or 2. What are everyone's thoughts on turning this into a Gestalt game?


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

NOTE: I want to finish this AP! This is literally the 3rd time trying to start this AP and I desperately want to finish it. I don't know PF2 yet, so I'm not in favor of that.

1, 2, or 3 would work for me. (Although I can only imagine what a Paladin-Unchained Summoner would look like Truthfully! =>)

I'm going to really miss our Oracle-Barbarian however...
=(


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Same.
<3 giant miniature barbarian
I'm also fine with 1 thru 3, 'specially if Keldor wants to start summoning flanking-buddies/robot-fodder ;p
If we gestalt, Thawm will just skip the MT stuff; that'd be nice, I guess xD


Website with game info

Yeah the Oracle Barbarian was super cool.

Well.. If everyone is cool with it, lets move to Gestalt. I am down to give it a go. I might need some help making sure characters are set up right.

As for this fight.. Lets just get through it! Then we can have a meta break, where characters can be rebuilt. How does that sound?

Hopefully this will be the last time we have to adjust.


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

Aye, I will consider my options until then.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

...actual sorcerer levels instead of VMC? :3
But then Thawm won't be able to get mad at you for not being magic...


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

Actual sorcerer would be fun, but too MAD considering my gunslinger is INT-based.
The same problem arises for Oracle - while Legalistic would be a great fit and Enlightened Philosopher add a great way to get more Int, I would be struggling to maintain the necessary Cha to be able to cast my spells properly.(my last Oracle was a Gestalt with Swashbuckler which was great fun)
I would not want to double up on Wizard, and Witch does not seem fitting.

There would be some nice synergys with both Omdura and Inquisitor, and the casting attribute is...less pushy for a partial caster.

But right now, I tend towards either a Alchemist(Gun Chemist) or Investigator(Empiricist), leaning towards the latter(for +2 skill points and shoring up Will Save, as well as granting Trap Finding)

That way, her "magic" is simply alchemy, and you can still scold her for not doing 'proper' magic :)
(That, and I think stuff like Eidetic Recollection and Unfailing Logic simply fit with the Character).
Not locking it in yet, though.
Lets first see if we actually survive :)


Website with game info

Both of those sound good! I am actually pretty excited to see what you all come up with.

All of your characters have been pretty flavorful so far.

Thanks all!


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

Summoner/Paladin is a synergy that just fits with Keldor.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

oooh, and if you grab trap finding then Thawm won't need it :3


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

Thawm? This time it's not me we're waiting for *smiles*


Website with game info

Ah yes.. Lost track. Will bot Thawm tomorrow if they don't get in.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

woops, sorry ^^;
I thought for sure I had posted something... Maybe I just thought about what to do without doing it? xD


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

Just out of curiosity - and since this slugfest highlights our lack of damage output capacity:

What are Thawms plans for after Gestalting? I know you wanted to go full theurgy, but so far, you took mostly a support role, using your blessing, or now doing a knowledge-check. I understand the tools available are limited, but the reason I ask is a practical one - Keldor lost Gauntlet, and plans on Paladin. With the Eidolon and a strong melee class, he should be quite consistent in output(and survivability with Lay on Hands and Damage Transfer), but one tank/dpr is not enough.

So if you see Thawm in a support role, focusing on buffs/debuffs and utility instead of nuking or disabling, then I will pick up a stronger martial choice to enhance my ability to resist and output damage and leave skill/utility to Thawm.
(Please don't misunderstand - I am not trying to push Thawm in either direction nor is it criticism - I am just trying to better evaluate which options make the most sense for Basil - i usually try to be as divergent as possible with Gestalt, but some stacking up may be useful here.)


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Wow. I wrote up a big long response and then accidentally hit ctrl+Q xD

I'll just spare you the details:
Thawm won't ever be able to do much damage directly. She will eventually get access to Summon Monster and the like, though.

(Also, I don't mind being asked, I really like theorycrafting...)


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

@GM Nex: some ideas for RP
Thawm was always going to be both wizard and cleric.
The only difference now is that now she'll stop sucking at it ^_^

Keldor will get mechanically better at what he does, and I guess learn magic healing? He could ... have a dream or something? :3

I feel like even Basil wont need much in the way of RP xD
Does she ever find spare parts or memory chips with... interesting information? I'm not sure how Androids are...


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

I will try and update Keldor ASAP...

I'm assuming our stats remain the same.


Website with game info

I assume you did a point buy, correct?

I would like to stay the same, but if your character idea really needs a stat change feel free to redo the point buy.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Stats-wise Thawm will just be alternating between int and wis but we haven't even gotten our 1st ability point increase, much less our 3rd xD

Thawm could use some different traits (one of them is now 100% useless, lol).
Maybe retrain Additional Traits (The feat) to just drop Magical Knack and another trait? xD


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

For Basil, it's very simple. Since she has no memories of her past and had her Brain mostly bashed in before being repaired by her Mentor, she can simply unlock an aspect of her earlier existance.

That is interesting in more than one way: Androids "die" of old age. They shut down, but the body remains, and a new soul inhabits it.
So since she was in a sort of Coma, there could be an overlap where her previous existence was hibernating - and just 'part' of it survived into her current form, which is now nonetheless the domineering part of her personality.

@Point Buy: With the new information from Thawm at hand, I would rather not go straight for skills and flavor. If she intends to summon, not full dual-martial either(Swashbuckler/Brawler). On the other hand, Gunchemist simply seems overkill regarding the stack-up.
As such, I am soft-locking Inquisitor. Unfortunately, the only Int-based Inquisitor(Living Grimoire) is locked into a melee weapon and can only use stuff like bane with it. Not an option.
I will stick to buffs&healing spells, but still, a Wisdom of 10 is not great - as such, I would like to shift from 14 Con(5 point) to 12 Con(2 points) and 13 Wis(3 points). With a Level 4 increase and a Int/Wis headband eventually, I should be good for spells.
Spellbreaker Archetype and Persistence Inquisition, probably.


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

I may need another look. Specifically, I would like to trade away Stern Gaze - which gives a morale bonus. Which Androids cannot make use of. Almost missed that. I'll take another look over the archetypes to see if someone fits, and I don't have Feats to spare to pay the "Empathy"-tax.(Which also removes the +4 bonus vs. mind-affecting, so even if I had enough Feats it's not a great bargain...)


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Another thing to consider, if you haven't already:
Sneak Attack + Touch Attack within 30'...


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:
Thawm Uhturj wrote:

Another thing to consider, if you haven't already:

Sneak Attack + Touch Attack within 30'...

I've always liked the idea of the gunslinger-inquisitor, but there are no archtypes that fit it that make it really cool. I was building one once...

You've got a decent INT too. You could do a Gunslinger/Witch.

I had a friend go through an AP with a Gun-Witch, and her Gun was her familiar!

Magus is also a semi-good choice. There's a Magus archtype that allows them to select Witch Hexes too...

You've got plenty of options Basil: Pick what the most fun for you.


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

Aye, but ranged sneak attacks are remarkably inconsistent in being able to be pulled off. At least until Improved Invisibility becomes available, and then other factors come into play.

Spellbreaker would have been nice, but I suppose it will be Infiltrator/Preacher

I could add Sanctified Slayer for Sneak Attack, but honestly, with a focus on Scatter Guns to target multiple enemies simultaneously, I think I'll get more mileage out of Judgement and Bane than of Studied Target and Sneak.

Also, I do have a Magus as well as a Witch Character in active duty - I did briefly consider a Spellslinger Wizard(despite the name, those guys use guns) but I'm good. It's unfortunate I'll be MAD when typically both classes would use WIS - but Targetted Blast and Scattershot will simply be too invaluable to pass up -


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 4| HP 29/29 (Temp: +18/18)
Stats:
AC 21, T 12, FF 20| CMB +7, CMD 18 | F 10, R 7, W 10 | Init +1, Perc +7 / Low-Light Vision/Darkvision|Current: Evasion

Sounds like fun to me!
=)

@GM Question?

If the robot's armor is that hard, can we break some of it it down into some pellet ammo for Basil?

Or at least trade the robot parts for some basic salvage?

Sorry...it just occurred to me that ammo for Basil is going to be priority with just three of us for a while until we get her some energy weapons.

=)


Website with game info

Its possible, but you would have a hard time without some forge equipment. Pellets are still pretty precise, I would say.

So yes, but hard to do. I would say if you where able to bring the armor parts back you would have a discount on making the ammo in town.

All the character ideas sound great, btw. Excited to hear what you come up with! Let me know if you have any questions.

Also let me know when you are all ready to start up again. You where only knocked out for a short time. You are very near the end of this book.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Thawm is mostly ready, but I'm still flip-flopping on if she should get DD for traps and how much she likes tech vs magic xD


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

I think DD would be useful for anyone in this campaign. Regardless.


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

I think I should be good to go. Except, of course, the treatment leaving me unconscious and stable, so I won't really wake up after being knocked out.

While Persistance Inquisition would have been fitting with the self-repair/keep going theme, the Preacher/Infiltrator Combo lends itself to the Clandestine Inquisition. It also grants a number of abilities that can be reflavored very nicely.
(e.g. Invisibility for a few rounds per use, multiple times per day - it's not magic, it's optical camouflage granted by Nanites...)

The "Preacher" one is, in my opinion, ill-named, as it's mostly a team-based decision. One of the uses of the "Determination"-mechanic is to force an attacker to re-roll an attack(free action for me to use) when he strikes an ally, flavored as a warning given to said ally. This will be the MAIN use for it, effectively trying to negate any critical hits that happen to us. I am pointing this out as it does add a "standing order" to the resolve step of combat - any critical hit against one of use will get the 're-roll' treatment as long as Determination remains.

I also picked mostly spells that have no 'magical' manifestation(e.g. Heightened Awareness or Longshot) and will try to keep that theme for a while longer, so there's not suddenly any magic.

As Inquisitors should really have a Deity, one that I find fits with the theme of the Android exploring her humanity and learning to understand others is Shelyn. (A pursuit of art, music, and the nature of beauty - or more generally - a truly creative process is often a theme for artificial life.)
She also fits with Alignment and offers Clandestine Inquisition.

All in all, I should be good to go. Just saying. Sorry it took a while.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

I like it! Throw bane in and anything we meet in the future is gonna get hurt regardless of its protections!

=)

My Unchained Summoner/Paladin is taking more time than I thought. I should have it done before the end of the holiday weekend here in the states.

Paladins have sooooo many abilities. I was thinking of taking an archtype that gets rid of the Paladin spellcasting, but the only one that really appealed to me would force me to take a Longbow as my Divine Bond weapon since Erastil was my chosen god before all of this Gestalt happened.

I want to stay fixed with my Elven Curve Blade as my Divine bond since that was going to be his non-Gauntlet melee focus. So standard Paladin it is!


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

Aye, dynamic Bane was one of the big draws of Inquisitor.

To play advocatus diaboli: Why not go with the bow? With lay on hands, you should be able to secure Gauntlet to stay around for Melee, and he uses his own attacks.
If Keldor goes for a bow, it gives us another reliable long-range option, distinguishes him more strongly from Gauntlet, and, overall, adds to our flexibility. That and Tempered Champion is awesome.

(That, and while Thaum may be able to summon, Basil will mostly focus on Scatter Weapons, who have short range traditionally - while I may(and possibly will) carry a longer-ranged backup-weapon, having Keldor being able to "drop" Gauntlet, retrieve his bow and start distributing divine fury from range when needed would be a very intriguing option.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Good point with the bow xD
I'm happy either way, but I'd like to point out that one of my favorite spells is a 1st level paladin-only spell, and it's hilariously great for a frontliner when it procs to save the day: Hero's Defiance
It even has the best name :D

@Basil: did you add the 4 hp from the channel energy yet? xD
@Keldor: did you add the 4 hp from the channel energy yet? xD


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

As the main frontliner now, I don't see taking bow as a useful idea in the end. If I lose Gauntlet, I'd be much better at summoning more help then jumping back into melee again.

I already have a MW Silversheen elven Curve Blade...It's been part of Keldor since the beginning and is a reminder of what he gave up to be a summoner.

My main problem now is the armor/AC thing.

When I have Gauntlet my AC is pretty good and will get better as I level.

But when I lose him it gets pretty low and I can't wear anything beyond light or I can't use Summoner spells.

I will need to find a decent magic light suit or upgrade what I have ASAP.


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

The bow as useful idea is not "lose gauntlet and jump into melee".
It's against targets too far away, flying, or otherwise preventing us from effective melee combat. There may also be situations, such as fortified positions, where we don't want to charge in.

It's about alternatives and options. Summons are versatile, but even if the two of you summon stuff, a dedicated archer may be much more useful in a good number of situations.

The question is: when are you gonna use that Silversheen Elven Curve Blade? When Gauntlet goes down?
So, after you run out of swift-action heals and your high-AC form is taken out, you intend, without any more healing and lower AC, to rejoin melee? Nope, as you said, you are better of using your Summon Ability. And then?

That memento may easily have been a special bow rather than a curve blade. *shrugs*

Just trying to clarify that the main intent of the suggestion was to express that having a melee form and a ranged form would actually be more desirable(and in the spirit of gestalt) than having 2 melee forms for sheer versatility in different situations.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 4
Stats:
| HP 29/29| AC 17 (20 w/Smite), T 12 FF 15| CMB +5, CMD 17 (20w/Smite)| F 8, R 6, W 8 | Init +2, Perc +7 / Low-Light Vision| Temp:

I appreciate the sentiment and I like versatility too.

But he's just not going to use a bow. It's just not how I designed him or pictured him in my mind. (although I never imaginaed he'd becoime a Paladin too) He can use the blade while using Guantlet BTW. Gauntlet himself was just a better straight damage output than the blade before we re-build. I've always intended for Keldor to focus his ranged attacks with summoning and his magic spells anyway.


Website with game info

You should go with the image you have :)

It will be good to take a bit of a break for this US holiday. So much family drama, as well as me trying to get enough work hours in. Its madness.


Ongoing Effects:
+2 Natural Armor, -2 Dex
HP: 32/36 | Grit 2/3 | Determination 1/2 | Judgement 1/2| RN: 0/1 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CM6B: +3, CMD: 16 | Init: +5, Perception: +10 (Darkvision 60ft +Lowlight-Vision) |

I concur.
Flavour is more important than efficiency.
As originally said(as per Advocatus Diaboli), I was not feeling strongly for the point, I merely did not wish for you to disregard the Tempered Champion on the sole basis of having to use a different weapon than you planned.

Then I felt a need to clarify that the main point of my argument was flexibility and versatility, which are the core concepts of Gestalt, which we all violate to some extent courtesy of our original ideas.

As long as you two will have options with spells and summons, all is fine. A single ranged person is easily focused down by smart enemies if the others are just sitting ducks.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

@GM Nex: can I reflavor Mechanical Expertise to something more like 'child of (spaceship) archeologists'?
and Condescending to be non-magic users instead of an ethnicity/nationality thing? :3

Related: I'd like to retrain Additional Traits now that the two traits it gives are almost totally useless (+1 trait to linguistics for the whole feat, haha...), and while doing so get the above trait for DD as well as the above drawback (which suits Thawm pretty well after modification...)

All the other changes to Thawm are just upgrades (e.g. 2 more favored class levels for skills... maybe I'll put those in DD...)
edit: saves aren't straight upgrades xD
3/1/9 -> 4/2/7


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

If I can't swap the feat (and maybe get a trait+drawback too?) then Thawm is ready.
If I can, then... maybe I'll make an extra copy of Thawm's sheet so that I can copy-paste it in just in case xD

Summary of changes: +2 hp from getting cleric HD instead of wizard HD
+2 skills from two more levels in a favored class (Cleric)
+1 Fort & +1 Reflex, but -2 Will
Bonded Holy Symbol kicks in (instead of a second d6 for Channel Energy)
CL for both classes is now at 3
Purify Food and Drink, so now Thawm can pray over every meal xD
And second level spells! Hello, SMII :D


Website with game info

I am going to say no on the Mechanical Expertise trait being converted. The tech down south is very very different than the high tech in Numeria.

I am also very careful about drawbacks. But I think it would be ok to take a -5 on all non magic users. I would actually want you to be even more specific.. Maybe Arcane users, and Nethys clerics.. But it would not include, bards, druids, other clerics, etc. So pretty small subset. If you are cool with that, I will allow that drawback to go that way.

So that makes Thawm done. Basil is done. Just need to get Keldor all finished.

After rebuilding, anyone have the full technologist feat?


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Hmmmm, I was thinking Spell Focus (Conjuration) for my now useless feat, but Technologist is also a strong choice :3
Mind if I retrain the Additional Traits feat? :3


Website with game info

No retraining needed. You all can fully rebuild your characters. Just try to keep the core idea the same.


Female N Human Wizard / Cleric 4 | HP: 27/27 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +5, R: +2, W: +8 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases)

Sweet. Now I just need to decide if the feat should be Spell Focus or Technologist xD

I think I might take that -5 vs basically everyone if I can find a trait that fits and gives DD...

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