Iron Gods: Forged into Legends

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Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

We did, but a.: I am out of Grenades I believe, so until we find more, no launching them.
and b.: the laser was a tool, which I think meant very short range and bypassing hardness, not DR.
I may misremember, though, but I don't see myself having a lot of impact on this fight.
I am also uncertain how long I can stand against them. Between the damage output and the potential Con Damage, their next breath weapon could be lethal.


Everyone has a role to play here! I'm trying to drop hints, but think a bit laterally about what else has happened in this site. If you want hints, give me an Intelligence check or ask Isirah for ideas.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Oh, I did read about the unique features of the room.(which I think may be what you were hinting at - else I'll have to re-read things)

But that's not something I would take time to consider during combat, and not after such a brutal barrage.

As in, meta-wise I may assume that there is some means to help us during this, but IC there is no reason to believe anything is functional, could be figured out in such short time, or would be useful for the situation at hand.


Fair enough!


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Laser Torch:
A laser torch is a handheld tool intended to cut through objects with great speed. When activated, a laser torch emits a beam of highly focused light, cutting and burning through surfaces up to 6 inches away. Attacks from a laser torch resolve as touch attacks and deal 1d10 points of fire damage. This damage is not modified further by Strength. When the laser torch is used as a tool or as a weapon to sunder, its damage bypasses up to 20 points of hardness, and damage is not halved (as is normally the case for energy damage applied to objects) unless the object is particularly fire-resistant. A laser torch’s cutting beam passes through force fields and force effects without damaging the field. Invisible objects and creatures can’t be harmed by a laser torch.

We also had access to an EMP gun which I thought you took:
An EMP pistol emits a beam of electromagnetic energy that cannot harm living creatures, but deals terrible damage to robots. An EMP pistol can harm androids and creatures with cybernetic implants, but they take half damage from a hit. A creature that is critically hit by an EMP pistol and takes damage from that hit must succeed at a DC 15 Fortitude save or be staggered for 1d4 rounds.

You are correct: But you are basically in Melee and I really doubt the creatures have resistance to Fire Damage...and the EMP gun might damage the screen or the cameras if the GM rules as such...Can you add Bane damage to an EMP gun?


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

The laser Torch would have been splendid to use against the cameras, but back then Basil had no idea they were hardened/shielded - the metal casing, yes, but most cameras are inoperable by breaking the squishy glassy parts which are usually not bullet proof.

Using it in Melee against the creatures is theoretically a thing, as the energy would bypass the DR - but with no flat damage increase it would be a very swingy thing, and even a series of high rolls will likely not make enough of a dent to bring down even one of those before it brings down Basil.

Regarding the EMP Gun, possibly worth a try, yes - but I think our more pressing matter is the 3 rancid elementals trying to dissolve us inside and out.

Also, @GM: Of course I'll be honest, you put the mental damage there. I readily admit I am far too curious to not check most spoilers - but I am quite confident regarding my ability to separate character and player knowledge - *shrug* It was unexpected, but ces't la vie. Hope it doesn't cause this to go south too quickly.


I know that people can usually keep their meta-knowledge separate, but sometimes when I really want something to stay hidden, I leave little traps with no disable device. It's the Chaotic part of my GMing.

The cameras and screen will present their own problem, but yes, the elementals are definitely the most active threat.

Also, Gauntlet, do you want to try to hold your breath? Roll a d100 if so.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Aye. It's just amusing because the traps depend on the integrity of the player, where they would usually not even open the spoiler in the first place if they had it - I suspect most people who would "cheat" on the spoiler would also have no qualms to "cheat" on the traps.
It's a bit of a Catch 22, in a way.
But then, I am one of those people you got with that, so I can hardly argue the efficiency.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Oh, also, Thawm seems to only have attempted to hold her breath on the second save(as per my original suggestion) - but as per Harg and Keldor, you allowed to attempt to hold breath on the first as well, so she might still have that attempt, maybe?
Which is kind of doubly relevant, because she only failed the second save due to the Con-Penalty she incurred on the first failed save(for which she did NOT attempt to hold her breath)


Yes, she should have been able to try to hold her breath both times. It's a free action.


Female NG Aasimar sorcerer 1 | HP: 8/8 | AC: 12 (12 TAC, 10 FAC)| CMB: +0, CMD: 12 | F: +2, R: +2, W: +4| Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Ammo:40/40 | FF 1/1 Spells:4/4 |Active conditions:

I mean...
flat footed, much? XD


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Flat-footed has very specific penalties.
Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can't use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues of high enough level have the uncanny dodge extraordinary ability, which means that they cannot be caught flat-footed. Characters with uncanny dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat. A flat-footed character can't make attacks of opportunity, unless he has the Combat Reflexes feat.
Being unable to react to danger in a reflexive manner is not part of those.
As indicated by the fact that even if you are flatfooted, you still get to roll your full Reflex Save against a Fireball impacting near you.

In the same vein, you can attempt to hold your breath when there is a cloud of poison unleashed on you, or even speak up(if there is a troll breaking through the wall like Cool-Aid Man and charging with his Thagomizer, you may only manage to yell "Troll" before being salsa-ed, but the fact you are unable to "react normally" does not mean you are helpless, paralyzed, or limited beyond the aspects listed under the flat-footed condition.)


Female NG Aasimar sorcerer 1 | HP: 8/8 | AC: 12 (12 TAC, 10 FAC)| CMB: +0, CMD: 12 | F: +2, R: +2, W: +4| Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Ammo:40/40 | FF 1/1 Spells:4/4 |Active conditions:

Eh, fair xD


Just a ping for Basil.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Aye, some elements in my life conspired to keep me away from the boards for the past week or so.
Not quite a perfect storm, but regardless, I found myself unable to update. Sorry.


Female NG Aasimar sorcerer 1 | HP: 8/8 | AC: 12 (12 TAC, 10 FAC)| CMB: +0, CMD: 12 | F: +2, R: +2, W: +4| Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Ammo:40/40 | FF 1/1 Spells:4/4 |Active conditions:

Welcome back :D


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Still here.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Same same.


Female NG Aasimar sorcerer 1 | HP: 8/8 | AC: 12 (12 TAC, 10 FAC)| CMB: +0, CMD: 12 | F: +2, R: +2, W: +4| Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Ammo:40/40 | FF 1/1 Spells:4/4 |Active conditions:

same


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Well...here it goes:

I have been diagnosed with a bad ticker. And they are in a hurry to get it fixed: Next Tuesday I will be getting open heart surgery and a Heart Bypass at my local VA. That means I will be in the hospital for at least a week of recovery and home resting after that for weeks. I will attempt to keep up with my games, at least by phone for now, but I cannot guarantee anything after next Monday yet. That's assuming I survive. They gave me a pretty low percentage of something going wrong, but with any surgery you never know...

I am still available between now and next Monday however. If you need anything from me for this game until then, just let me know.

Either way, please feel free to bot my character as needed after next Monday, and I hope to get back to all my PbP games (by phone at least) as soon as I can. Hopefully by...Christmas? We'll see I guess.
=)


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Best of luck to you, Jeremy.

By all means do check in sometime after the surgery so I can stop worrying about you :)

That said, do take things easy. I mean, we are not moving fast here, anyway, but just saying :D


Female NG Aasimar sorcerer 1 | HP: 8/8 | AC: 12 (12 TAC, 10 FAC)| CMB: +0, CMD: 12 | F: +2, R: +2, W: +4| Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Ammo:40/40 | FF 1/1 Spells:4/4 |Active conditions:

Yeah, get well soon!


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Thank you all. Technically I feel fine right now. No chest pains or anything. I had some shortness of breath about a year ago, but that went away when I changed my diet (Less nitrates...or is it nitrites? Whatever is in cheap processed meat a lot.).

Had some weird pressure on my left side (like someone was sticking his hand under my ribs). No pain really.

But my doctor wanted to do some tests, then some tests were off, and they lead to more tests...until bam! I evidently have 5 arteries clogged on the left side of my heart (2 of which are at 90%!).

So now we rush to do bypass surgery. I'm not looking forward to it...but I have to do it for my 9 year old son. He lives with me (his mother moved to Boston) and I need to make sure I can stick around for the long haul as much as possible.


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Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

FINALLY: That's it! I'm off to bed and a 6am call at the VA. Wish me luck and I will see you all on the other side hopefully. Please bot my character as needed until I can post again later this week at some point. Everybody have a Merry Christmas and a Happy New Year!


1 person marked this as a favorite.
Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Made it. Lots of pain, but good people to help me through it.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

I'm starting to think we need to look into a new GM. What do you all think?


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Hej Keldor,

glad that you made it.
I've had an unexpected stay at the hospital, too, which is why I've been gone for so long(well, not only, but that was the start).

I just returned to the boards, and am in the process of apologizing for my absence. I enjoyed Basil, no doubt, but there's not many GM's left around here who adopt, I fear, and there's been no response from Thawm.
But if either of you are still around, we can certainly consider options.

Otherwise it's been an honor and fun to play with you lot.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Glad to know your still ok. Yeah, Im disappointed we have to give this one up probably.


Female NG Aasimar sorcerer 1 | HP: 8/8 | AC: 12 (12 TAC, 10 FAC)| CMB: +0, CMD: 12 | F: +2, R: +2, W: +4| Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Ammo:40/40 | FF 1/1 Spells:4/4 |Active conditions:

I have returned to the boards and noticed some new posts here.
I think we'll definitely have to give up on this one.

Related:
I suspect that not everyone is amused by the second to last post. Especially this bit:

Basil wrote:
...suddenly places her own mouth over Thawms.

Anyway, it was fun while it lasted. Bye~


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Yes, it was fun while it lasted.

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