Iron Gods AP with GM Mustache (Inactive)

Game Master Mustachioed

Adventure Began: Gozran the 5th, 4714.
Current Day: Desnus 8th, 4714.

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M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles puts his hand out for a shake. He ...is maybe ...smiling?


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulf knew all their reasons, but that frekk Trett wasn't getting away from him again. He wasn't going to stop so anyone could get the killing blow.

"Let's go I'm about to knock that damn dish down with my own hammer!" He says angrily, the frustration still boiling over in him.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Ton shakes the halfling's hand, a deal struck.

Lets head to the tower. I think the good old fashioned Charles + Invisibility + camera plan is a good one


You proceed forward, cautiously, heading east to where your map has the dish marked.

As you draw closer, you see a ravine carved into the wall, and a series of wooden platforms crisscrossing around it. There are doors leading into the scrapwall. Above all of this, on top of wall, there is the large energy dish which is said to have been the cause of Torch's problems.

But something is wrong. There are scavenger birds circling, and even from a distance, you think you can make out bodies littering the complex.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Garfaulk chuckles, turning to Zeke, whispering "Heh. 50 gold says Wulf gets him" with a wink before following along towards the giant dish "Hells yes! Got my explosives both primed n' ready! Heh, good thing I never fell off'r tower, eh?"

---

As they approached the ravine, Garfaulk noticed the birds and became a little more upbeat "See them? Those'r scavengin birds. Maybe someone did all the heavy liftin fer us already." Still, he made sure to have Crescendo in hand, with Slagbreather set back to the blast cartridge, though made sure he had the laser rifle wear crescendo usually sat. The heavily armed dwarf grunted-he'd probably have to make a decision about one of these guns eventually-though that day was not today.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

"Alright, maybe this changes things. Let's move up careful like."

Ton begins moving forward into the scene, Inferno Pistol drawn.

Status:

HP=42/43
PREPARED PER DAY: L0: 4 | L1:5 L2:3
0: Acid Splash, Detect Magic, Light, Mage Hand
1: Shield, Silent Image, Grease, Snowball, Snowball,
2: Bull's Strength, Invisibility, Mirror Image
Arcane Pool 7/7
Current Buffs:
Current Debuffs:
Current Battery: 9/10 remaining
Charged Batteries 14/19
Depleted Batteries 5/19
Pearls of Power L1 1/2

Casting Shield to give me an AC of 22 and recalling Snowball with a pearl of power


As you get closer, you see a large number of humanoids, dead and staked up. Their flesh is rotting from their bodies, and vulture perch atop of them pulling out eyeballs and tongues.

There is a sign posted near them, which you can read as you get closer...

**Thos fail Helian will dye.**


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Ton scans them quickly, moving up to the staked men, before paying more attention to any threats that may still be lurking nearby.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulf attempts to stay up front ready to take on whatever piled up these bodys.

"It's those cleric people, right? The ones we've bumped into before?" He says looking around the area.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga looks at the bodies on stakes and grows angry "What kind of honor for the dead is this? Whoever did this deserves to have their body buried underground in shame!!!"


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke draws out scrolls of mage armor and heightened awareness and reads the words on them carefully, anxiously checking around him periodically to make sure the staked bodies aren't moving and the flaming skeleton is nowhere near him.

He sticks near Wulf, ready to cast shield of faith on the big man if any other threats should appear.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Garfaulk groaned, making sure Crescendo was cocked and ready to fire-he hated fighting clerics. Is it Staked or Stacked? misread it the first time, and Jolga and Wulf seem to have read it each their own way as well The dwarf grimaced a bit as the state of the bodiues, but then gave Jolga a curious look "Oy, I intend to be buried when I go-dwarf returnin to the earth an all tha. Ideally facedown, so anyone who digs me up can kiss my arse. Wha's wrong with bein buried? Despite his banter, he was still keeping a watchful eye out for movement, gun at the ready.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

I think Zeke and I read it as "staked".

Jolga looks at the dwarf, puzzled. "But that would tell all your strength was worthless and should be discarded. Perhaps even that it was a putrid, festering disease!"


All is quiet. From here, the whole place seems abandoned! Or probably more accurately... the whole place has been slaughtered.

Those examining the bodies can see they have been sliced apart with a huge blade.

Roll20 update with current location. You are looking in a ravine cut into the scrapwall, with doors on either side, platforms crossing back and forth


Best way forward at this juncture is to pick one of the first doors and start looking inside... Just say the word.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Oh no. Doors stall PBP and we have a whole bunch of them.

Jolga waits to make sure his companions are close enough to him then walks up the stairs and opens the first door, checking for traps on the stairs then door the door on the right. If he doesn't find any traps, he opens the door (if it's unlocked).

Perception traps: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21

Perception door: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22

Perception in room?: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27

Charles will be better at this but I figured I'd do one of them for him.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Perception: 1d20 + 18 ⇒ (5) + 18 = 23
Stealth: 1d20 + 17 ⇒ (12) + 17 = 29

Charles sneaks up to a door and checks it for traps.


Lol! I'll do you a big favor then!

The heroes of Torch (and Jolga) start popping doors open and exploring the interior of this complex. It soon becomes clear that in the not too distant past, the inhabitants of this place were slaughtered to the man. Based on the blood stains everywhere, and drag marks, they were all killed indoors and then brought outside. The location has been looted; there is little to find of value... Some aspect of the interior though... is strangely, paranoidingly familiar to Garfaulk.

It becomes clear that these Thralls of Hellion were slaughtered by a more powerful force.

For a failure that wasn't even their own fault... the dish stopped receiving energy from the underground reactor at Torch.

I opened most of the doors in roll20, you can explore the interior, though it is dark in there so you may need a light source.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

lol I've been checking every wall of every room since I found that note-no hint required though appreciated lol

Garfaulk, looking around as they approach, suddenly feels like this place... this is what he's been waiting for, looking for. Even breaking out Whiskifiss had him looking for basements or other places where one would have a bunch of small rooms in a row, and this place fit the bill. His gut telling him left, he proceeds, Crescendo in hand. "Nah, There's no way... could it be..." for the first time, Gafaulk was talking... quietly. And to himself. Checking each room carefully, he proceeds with a bit of caution until he got into what seemed like a bunch of cells, starting towards the last one on the left, giving the door a kick to see if it was open, not taking his hands off his weapon, just in case.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga starts taking the bodies off the stakes. "This is a disgrace. I will right this." He collects whatever flammables he can find to pile up.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

"Later," Charles says. "Don't need to draw attention."


Garfaulk enters the small cell through an unlocked door, and starts throwing bit of broken crate and rubble around. Underneath a crate in the northwest corner is a patch of dirt in a room that otherwise has a stone floor.


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulf follows Garfaulk, the Dwarf seems on to something. "What is it Garfaulk? Did you find something?" He looks over the Dwarfs shoulder.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

The dwarf is easy enough to find, as he's tossing crates and junk aside, digging through feverishly, looking for something-and then stops at the dirt. Digging more carefully now, he starts looking through it meticulously, no wanting to damage whatever lay there. "Not yet. But I think I'm about to find sumthin... mighty interestin..."


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

"What's up, Gar? Looks like someone did our killing for us."


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke chips in and helps Garfaulk move junk and crates aside, then tries to help further by pushing the dirt he piles up out of the way. He watches Garfaulk with a bemused expression, but no judgment.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

When Jolga finishes his rites for the dead, he re-enters with the others to investigate. "What has been discovered?"


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

"Jolga. Did you just burn those bodies, signaling 5o all that we're here?"


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Survival to see how much smoke I made: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17

Good time for a 2...

Jolga tilts his head. "I gave them the rites of my people. But it is not like burning green branches indiscriminately."

I would say that I didn't make any smoke but with only a 17, I'm not sure.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

"Asked you to wait." Charles goes to look.


Garfaulk digs in the dirt, and it isn't long before he pulls out a metal box.

With shaking heads, he opens the lid and carefully opens it. A note sits a top of an assortment of wires, tubes, and gadetry.

The note reads: Young dwarf, told ya this would be one o yer favorites. Ya found it, so now ya gotten use it. Don't be gettin' cold feet on me, ya here? Stay the course. Help those friends o yours and keep remindin' the drow that 'is god is a crazy bastard.

I'll just let Garfaulk take a 20 here on K Engineering and tell you...

Garfaulk spend a while puzzling out the tubes and wires, arranging them and rearranging them. Eventually he finds a standard port for a battery and charges it... A bout of flame shoots out, setting his beard on fire!

This device produces and throws fire!

The catch-- it needs to be surgically implanted. Imagine one of the ports on iron man's palms

Wrist Integrated Flamethrower

Base Item: 1 handed firearm
Proficient: Exotic (firearm)
Damage: Fire, see below
Battery Capacity: 10 Battery Usage: See below
Battery Capacity (10), Usage: 2 charges/round

This device is a cybernetic weapon and only works when implanted into the user’s body. It can be installed into the wrist and connects to a port on the user’s palm.

This device produces an electric spark that ignites the air around enemies in a 15 foot cone for d4 fire per level (max 10d4). There is no attack roll, but anyone in the cone gets a reflex save for half. (Reflex 10+ ½ Character Level+ Dex modifier).

No feats or class special abilities are able to add extra damage to a flamethrower.

The flamethrower’s AOE remains in effect until the beginning of character’s next turn, when they must decide if they will continue the flame. If an enemy or friend enters the flames between the user’s turns, they also take damage as if they were hit.
Each successive round a creature is hit by the flamethrower, they are dealt an extra cumulative d4 points of damage (d4->2d4->3d4->4d4), of continuous burn damage. This is added to the total damage and is also reduced by the reflex save.

The user is able to reposition their aim but can only take a 5 foot step while shooting in successive rounds. Most enemies will attempt to get out of the flame unless trapped or brainless. The continuous flames ends when the battery power gives out (or PC decides to stop), so a fresh 10 charge battery can only last 5 rounds max.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

The dwarf picked up the box, hands shaking, wide grin on his face as he opened it, expecting some sort of pistol, or rifle, though was puzzled by the tubes and wires. Fiddling about with the bits and pieces, his eyes widened. "Well now, aint tha sumthin-what in blazes!" he yelps a bit as the flames singe his beard. Patting out the flames quickly, he packs it back into the box. He groans a bit, thinking back to that merchant who offered them the body parts earlier. Still, when he got back up, box tucked under his arm, he had a glint in his eye. "Heh. Looks like someone out there likes me-and they've left me a bit o a gift. This lass ere will be a fun one. Though we're gonna need help settin er up. Think we can find tha metal part merchant again? Throwin flames around may is bound to be a good time"


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

"Yeah maybe..." Ton says looking around still wary. "This all stinks to me. Let's deal with this dish and get out of here."


With the mysterious weapon gathered up, the party proceeds through the building toward what seems to be the access point for the dish. As you pop open yet another door in the abandoned complex, you hear hungry snorting and snuffling in the dark room before you.

There is something in there, and somehow it knows you are coming!

Roll for Initiative!:

Wulf: 1d20 + 3 ⇒ (4) + 3 = 7
Ton'iel: 1d20 + 4 ⇒ (18) + 4 = 22
Jolga: 1d20 + 6 ⇒ (1) + 6 = 7
Charles: 1d20 + 4 ⇒ (6) + 4 = 10
Zeke: 1d20 + 4 ⇒ (1) + 4 = 5
Zeke bonus: +2 when underground
Garfaulk: 1d20 + 3 ⇒ (10) + 3 = 13
enemy: 1d20 + 3 ⇒ (12) + 3 = 15

ROUND 1

Ton'iel 22
enemy 15
Garfaulk 13
Charles 10
Jolga 7
Wulf 7
Zeke 5

Go if you are bold! The room is dark, fyi.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Another nat 1 init for Jolga! And my defiant luck feat doesn't apply to init... :(


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Ton casts a spell upon himself and suddenly a series of exact duplicates - right down to the stains on the front of his shirt - appear beside him.

He then steps cautiously into the room.

"Someone bring some light up here, I can't see a thing.... think whatever this is can see me though... come one beastie..."

Mirror Image: 1d4 + 1 ⇒ (2) + 1 = 3

Status:

HP=42/43
PREPARED PER DAY: L0: 4 | L1:5 L2:3
0: Acid Splash, Detect Magic, Light, Mage Hand
1: Shield, Silent Image, Grease, Snowball, Snowball,
2: Bull's Strength, Invisibility, Mirror Image
Arcane Pool 7/7
Current Buffs: Shield (AC 22), Mirror Image (3 images)
Current Debuffs:
Current Battery: 9/10 remaining
Charged Batteries 14/19
Depleted Batteries 5/19
Pearls of Power L1 1/2


"Yammm yummmm yammm.."

In the darkness, Ton can't see the beasts arrayed before him, but suddenly he senses they are right there, in front of him! Two, at least...!

They reach out to touch Ton... well, not Ton, technically speaking, but his...weapon.

touch attack: 1d20 + 6 ⇒ (2) + 6 = 8 It misses!

Another one reaches out...
touch attack: 1d20 + 6 ⇒ (8) + 6 = 14
mirror image check... hits on a 1: 1d3 ⇒ 2

It tries to touch Ton's inferno pistol but instead grabs an image. The image poofs!

Knowledge check: Dungeoneering, once you see them.

ROUND 1

Garfaulk
Charles
Jolga
Wulf
Zeke
---------
ROUND 2
Ton'iel
enemy

All PCs go!


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke pulls out his flashlight and turns it on, shining it into the dark room.

Knowledge (Dungeoneering) check: 1d20 + 10 ⇒ (13) + 10 = 23


Rust monsters! Zeke knows these scavengers will be more interested in eating their weapons than eating their bodies, but they are blocking the way to what looks like an access stairwell to the dish.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

"Beware, friends, these scavenging creatures eat metal!" He considers. "I wonder if we could lure them away from the door with 'treats'? Do we have anything substantially metal that we can easily part with?"


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga looks to the stars, though he can't see them in the day or inside this building, but nonetheless faint, transparent spirits swirl around him, bolstering his allies.

+1 morale to attk and weapon damage from battle spirit.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Ezekiel "Zeke" Smith wrote:
"Beware, friends, these scavenging creatures eat metal!"[b] He considers. [b]"I wonder if we could lure them away from the door with 'treats'? Do we have anything substantially metal that we can easily part with?"

"Wulf?" Ton snorts laughter despite the dire situation


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke blinks, wide-eyed, and then giggles softly at his big friend. "You want to try to draw them off, Mr. Wulf?"


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

"Let's just get in there then!" He moves into the room and pushes past Ton. Spotting the creature he swings out at it.

Attack: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 1d8 + 16 ⇒ (2) + 16 = 18


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

"[smaller]Medium strategy. Gun bois! Light 'em up!"


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Aiming around the corner through the doorway, Garfaulk held Crescendo in one hand, pulling Slagbreather out to fire her cone shot into as many of them as the blast could reach "Metal eaters?! They get mah guns, ya might as well tie me to tha dish when we blow er to smithereens!" Though he tried to hush his voice halfway through that yell, just in csse someone was around to hear them. Oh how he wish he had the thrower of flames installed already.

Slagbreather: 1d20 + 4 + 3 + 1 - 2 ⇒ (10) + 4 + 3 + 1 - 2 = 16
Slagbreather: 1d20 + 4 + 3 + 1 - 2 ⇒ (4) + 4 + 3 + 1 - 2 = 10
Slagbreather: 1d20 + 4 + 3 + 1 - 2 ⇒ (10) + 4 + 3 + 1 - 2 = 16

BAM: 1d6 ⇒ 3


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Sorry, I misread, I didn't think you were waiting on me.

Ton has fought all sorts of horrors in his life, not least since he has been rolling with this crew. But now that he has it, nothing scares him so much as the possibility of losing this piece of remarkable technology on his hip.

He withdraws to safety from the metal eating bastards.

With draw south. Will fire from safety next round


Wulf pushes past everyone and gets in the room, provoking an AoO. Once again, the rust monster reaches out to a precious weapon...miss!

1d20 + 6 ⇒ (3) + 6 = 9

Wulf crunches it in return, though it still stands.

Garfaulk gets a good shot off... BAM! The scattershot hits two of them.

@wulf: 1d20 + 6 ⇒ (6) + 6 = 12
@wulf: 1d20 + 6 ⇒ (14) + 6 = 20
@gar: 1d20 + 6 ⇒ (11) + 6 = 17

Two of the rust monsters head toward Wulf... he has a very nice looking warhammer! Adamantine! That is prime metal! They both reach out to touch it... both make contact...!

Simultaneously, one reaches out to Garfaulk and touches Slagbreather!

A little help here. Here is the rust monster's power. I read this as both Wulf and Garfaulk get to make DC15 reflex saves to jerk their weapons out of reach. Do people agree? (It is a little confusing in the wording, makes it seem like the object get the reflex save which I don't understand).

A rust monster‘s antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition—a second hit destroys the item. A rust monster never provokes attacks of opportunity by attempting to strike a weapon with its antennae. Against creatures made of metal, a rust monster‘s antennae deal 3d6+5 points of damage. An attended object, any magic object, or a metal creature can attempt a DC 15 Reflex save to negate this effect. The save DC is Constitution-based.

Wulf and Garfaulk should make a reflex save. (2 for Wulf).

Everyone else can attack!


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

So basically, an attended item uses the wielder's saves. So yes Wulf and Garfaulk roll their reflex saves vs DC 15

If the hammer and gun were unattended - such as lying on the floor - they would get no save. Magic items get their own saves even if they are unattended but that's a level of complexity we don't need to worry about right now (A magic item’s saving throw bonus equals 2 + 1/2 its caster level rounded down).


Thanks Ton! Reflex save for Wulf (2) and Garfaulk. DC15.

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