
GM Mustache |

It an amazing flurry of power, Charles cuts down two of the first batch of zombies...Wulf twists and cleaves twice, cutting down 2 of the rust-risen...Garfaulk kills the remaining rust-risen...Ton shoots down another one...
club: 1d20 - 2 ⇒ (18) - 2 = 161d10 + 1 ⇒ (3) + 1 = 4
club: 1d20 - 2 ⇒ (16) - 2 = 141d10 + 1 ⇒ (3) + 1 = 4
club: 1d20 - 2 ⇒ (3) - 2 = 11d10 + 1 ⇒ (10) + 1 = 11
club: 1d20 - 2 ⇒ (2) - 2 = 01d10 + 1 ⇒ (3) + 1 = 4
Zeke is hit for 4 by a lucky strike of the club, but after that, the heroes are everywhere. They cut down those that remain.
The rooms grow quiet.
The tanks around you swing open and empty, though there is the strange tank wrapped up in rope on the north end of the room. To your east, you look through two sets of double doors to see glimpes of a very disturbing room...
Do me a favor an update your stat line with proper HP...
Garfaulk 16 damage
Zeke 9 damage
Jolga 6 damage
Wulf 11 damage

GM Mustache |

Jolga sees:
This large chamber contains several metal tables adorned with tangles of strange devices sporting metallic, articulated arms, many of which end in blades, needles, saws, or other implements of surgery. The whole area reeks of blood and old guts, and telltale rusty brown stains besmirch the floor and walls. Lighting is provided by several burning skulls sitting here and there throughout the room.

Ezekiel "Zeke" Smith |

Zeke pulls out one of his wands and uses it on Garfaulk first, then Wulf, Jolga, and himself.
Cure light wounds, Garfaulk: 1d8 + 1 ⇒ (6) + 1 = 7
Cure light wounds, Garfaulk: 1d8 + 1 ⇒ (8) + 1 = 9
Cure light wounds, Wulf: 1d8 + 1 ⇒ (8) + 1 = 9
Cure light wounds, Jolga: 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds, Zeke: 1d8 + 1 ⇒ (7) + 1 = 8
(5 charges used)

Ton'iel Wexley |

As Zeke patches up the group, Ton moves into the next room. He has the Inferno Pistol out in front of him, held steady in two hands. As he shuffles in his hip doesn't bother him too much, taking short, careful steps and checking every corner for the slightest movement.
"I ain't much of a necromancer myself, never really cared for it, but it don't take a magical genius to see we're on the right track here. Be ready."
Once everyone is ready he will look to stack up on the door, detect magic, search for traps etc. This is by the book from now on. Shield and Mirror Image still running but wil have to refresh Arcane Pool on the pistol when it comes to it

Wulf Torstein |

Wulf starts to pant as he attempts to control his breaking. He grimaces looking down at the undead. "It's pretty messed up." He pokes at one of the rust-risen.
"Thanks Zeke." He pats the half-elf on the back. "Let's keep this up. We made quite the mess there and I'm sure everyone in this damn place knows we're here now. Now let's keep moving." He moves in after Ton standing up next to the door and as soon as everyone is ready he opens in and moves in.
I'll open it to keep us moving
hp- 66/69

GM Mustache |

You open the door to the south, and another small army of zombies pours out at you. And behind them, a hobgoblin, dressed in finery and preparing to cast spells!
Wulf: 1d20 + 3 ⇒ (13) + 3 = 16
Ton'iel: 1d20 + 4 ⇒ (5) + 4 = 9
Jolga: 1d20 + 6 ⇒ (6) + 6 = 12
Charles: 1d20 + 4 ⇒ (3) + 4 = 7
Zeke: 1d20 + 4 ⇒ (16) + 4 = 20
Zeke bonus: +2 when underground
Sam: 1d20 + 3 ⇒ (12) + 3 = 15
Garfaulk: 1d20 + 3 ⇒ (4) + 3 = 7
enemy: 1d20 + 0 ⇒ (13) + 0 = 13
marrow: 1d20 + 3 ⇒ (16) + 3 = 19
1d20 ⇒ 8
Zeke goes first!! Then the hobgoblin caster!

Ezekiel "Zeke" Smith |

Sorry I’ve been at Disneyland the past two days and I am finishing today— I’m just quickly responding from the line with my family. Can you bot me for the time being?
I guess he’ll cast blindness at the hobgoblin? The DC is 14 I think.

GM Mustache |

No problem Zeke. I forgot. Line is the perfect place to put in a post!
will save: 1d20 + 7 ⇒ (1) + 7 = 8
Zeke moves into position so he can see her, and blinds her!
"The world is dark upon me, but necromancers live in the dark, intruders! And I certainly know where my door is, so enjoy this welcoming present!"
She raises her hands back and thrusts them forward while screaming an arcane language. A lightning bolt erupts from her fingers and goes through the doorway!
It blasts through 3 of her own zombies, Ton, Garfaulk, Wulf, and Zeke! (You four fellows give me a reflex DC 15 for half.) One zombie falls.
lightning bolt!: 6d6 ⇒ (3, 1, 5, 5, 1, 5) = 20
some zombie reflex saves: 1d20 ⇒ 15
some zombie reflex saves: 1d20 ⇒ 15
some zombie reflex saves: 1d20 ⇒ 1
ROUND 1
Zeke
Marrow
Wulf
Zombies
Everyone Else
WULF GOES!

Wulf Torstein |

Reflex: 1d20 + 3 ⇒ (9) + 3 = 12 I wasnt raging
If light is a problem here, Ton always casts light on my hammer remember.
"You love death so much! I'll be more than happy to give you your own death!" He shouts out as the electricity surges through him and roars out in anger.
Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 21 ⇒ (2, 3) + 21 = 26
Attack Cleave: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 21 ⇒ (3, 4) + 21 = 28
"Let me just clean up some of your pets first." He shouts out yet again, showing no sign of fear of the undead. Welcoming them to come to him as he attempts to smash in their heads.
hp - 61/84

GM Mustache |

I put light on Wulf to illuminate the room. If Ton does cast light on Wulf, make sure to say so specifically (don't assume I can remember anything). Sorry if I missed it
The zombies crowd around Wulf as he charges into the room. There is a mini horde in here! Four zombies mob Wulf. He is hit twice; 6 and 4 before DR.
zombie slam: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (3) + 3 = 6
zombie slam: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 3 ⇒ (6) + 3 = 9
zombie slam: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 3 ⇒ (1) + 3 = 4
zombie slam: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 3 ⇒ (2) + 3 = 5
ROUND 1
Garfaulk make a reflex save
Ton 10 damage from lightning!
Jolga
Charles
ROUND 2
Zeke make a reflex save
Marrow
Wulf ; 20 damage from lightning, then 4 and 6 before DR
Zombies
Go if you are bold

Jolga Krak |

Jolga raises his eyes to tge heavens and whispers "Heavens guide us." Power surges out from him to his allies and enemies alike.
Prayer. +1 to attk, weapon damage, saves for allies. -1 for enemies hit by mind-affecting. No save. SR. Moved a bit but pretty sure my position will include the hobbo in the aoe. If not, I'll stand right by the door to make sure I get her.

Charles Caskgrip |

Charles moves into the room and slashes at the first zombie he sees.magic weapon: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 damage: 1d3 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10"Wulf and I will handle the dead. You three focus on the target."

Garfaulk Sharpstone |

Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
Garfaulk grunts as he took a bit of a shock, but grins-seems they were in for even more of a fight! Taking a deep breath, he started bellowing once more, the same dwarven chanted that he'd used in the previous rooms, taking a look around-seemed it was quite a big fight ahead, and he pulled Crescendo out getting ready for the fight to come Sorry bout the delay, holidays and all

Ton'iel Wexley |

With electricity still crackling over his skin, Ton grimaces and rushes into the room past Charles and Wulf.
"Form a path lads, I'll try to keep that b*tch occupied."
The elf draws on his growing pool of power within him to recall a spell he has already cast that day and in an instant, he conjures a slick patch of magical grease!
Paul, question for you. Ideally, I would like to grease the necromancer's spell component pouch so that every time she goes to cast she has to roll a reflex save or drop the component and therefore fail the spell
If that is not permissible, then I will grease the 4 squares in the very corner of the room, catching her and one zombie in them
DC 15 reflex
Move to get into the room, swift for spell recall and standard to cast
HP=33/43
PREPARED PER DAY: L0: 4 | L1:5 L2:3
0: Daze, Detect Magic, Light, Acid splash
1: Mudball, Shield, Grease, Snowball, Snowball,
2: Bull's Strength, Invisibility, Mirror Image
Arcane Pool 3/7
Current Buffs: Shield (AC 22), Arcane Pool, Mirror Image (2 images), Prayer
Current Debuffs:
Current Battery: 10/10 remaining
Charged Batteries 4/9
Depleted Batteries 5/9
Pearls of Power L1 2/2

GM Mustache |

reflex save: 1d20 + 6 ⇒ (20) + 6 = 26
reflex save: 1d20 + 0 ⇒ (10) + 0 = 10
Marrow doesn't fall in the grease, but the zombie does!
Charles chops a zombie, doing good damage... Charles, I suppose for DR purposes, I will normally assume you are using some default weapon unless you say otherwise. What form is your weapon right now, and what is your default for Charles and Sam?
The hobgoblin necromancer laughs despite her blindness, and tries to return a spell at Ton'iel!
Fortitude save, Ton!
ROUND 1
Garfaulk 10 damage from lightning
Ton 10 damage from lightning! MAKE A FORT SAVE.
Jolga
Charles
ROUND 2
Zeke make a reflex save... can still go...
Marrow
Wulf ; 20 damage from lightning, then 4 and 6 before DR
Zombies
Go if you are bold. EVERYONE, remember you have prayer and inspire courage now. Garfaulk are you still at +1 on your inspire courage bonuses?

Charles Caskgrip |

Charles is not creative. He keeps it as a dagger. Sam switches around more but his go-to is a dan bong.

Wulf Torstein |

Wulf pushes past the pain, the loud sound of battle only focusing him on the task at hand. He needed to get to that necromancer and the only way was to clear thought the undead before him. Their rotting bodies do nothing to put him off his grim task. As like a hundred times before he lifts his hammer up high and brings it down in a large ark.
Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d6 + 23 ⇒ (6, 4) + 23 = 33
Attack Cleave: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d6 + 23 ⇒ (4, 1) + 23 = 28
hp-60/84

GM Mustache |

The world grows dim and black for Ton'iel, as he is quickly... and permanently, struck blind!
Wulf cuts down two more zombies!!
The zombies shuffle about five foot steps here and there... and two slam Wulf, and two slam Charles. The zombies are largely uneffective, but one lucky zombie somehow gets past Charles' defenses, and slams him HARD for 18 damage!
Jolga casts hold person...Marrow resists it!
slam: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 141d6 + 4 ⇒ (3) + 4 = 7
slam: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 161d6 + 4 ⇒ (3) + 4 = 7
slam: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 111d6 + 4 ⇒ (3) + 4 = 7
slam: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 231d6 + 4 ⇒ (6) + 4 = 10
slam confirm: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 231d6 + 4 ⇒ (4) + 4 = 8
hold person resist: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
ROUND 2
Garfaulk 10 damage
Ton 10 damage
Jolga
Charles a critical hit! 18 damage
ROUND 3
Zeke make a reflex save...
Marrow
Wulf ; 20 damage from lightning, then 4 and 6 before DR
Zombies
Go if you are bold !

Ezekiel "Zeke" Smith |

Zeke attempts to leap out of the way of the lightning blast!
Reflex save: 1d20 + 4 ⇒ (5) + 4 = 9 (Ouch, direct hit, 20 damage!)
He draws out a scroll of coin shot and casts it, without channeling it through his broken gun. He steps sideways and tosses a gold coin with deadly force at the necromancer.
Ranged touch attack: 1d20 + 2 + 3 + 1 + 1 + 1 - 1 - 2 ⇒ (7) + 2 + 3 + 1 + 1 + 1 - 1 - 2 = 12 (DEX+BAB+masterwork+prayer+inspire courage-Deadly Aim-ranged penalty)
Gold coin damage: 1d8 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9 (CL+inspire courage+Deadly Aim)
As soon as he can, he moves closer and throws a second coin at her.
Ranged touch attack: 1d20 + 2 + 3 + 1 + 1 + 1 - 1 ⇒ (15) + 2 + 3 + 1 + 1 + 1 - 1 = 22 (DEX+BAB+masterwork+prayer+inspire courage-Deadly Aim)
Gold coin damage: 1d8 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12 (CL+inspire courage+Deadly Aim)

Ton'iel Wexley |

Ton stumbles back against the cold, hard wall. His eyes wide open but seeing nothing.
"I...I'm - I'm blind... Wulf, Wulf! The b*tch blinded me!"
He raises his pistol with a shaking hand, suddenly afraid in a way he hadn't been since he awoke in agony, his leg and hip a shattered, ruined lump of flesh, and mind full of thoughts of never being able to walk again.
No action from me

Charles Caskgrip |

Charles grunts in pain but continues his assault. magic dagger: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26damage: 1d3 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9mwk dagger: 1d3 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Charles Caskgrip |

fumble?: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

GM Mustache |

Zeke's first shot misses, but he connects with the second gold coin doing good damage!
Charles strikes again, but his daggers aren't doing much to these zombies.
Ton has a painful realization... of a life of pain. The agony of his past awakens with the loss of his sight and he stumbles back!
"All of you, will die!" Marrow steps to the corner of the room, near to an open chest by her bed. As she does so, she lifts her unholy symbol and the party is awash in negative energy!
channel energy!: 3d6 ⇒ (2, 6, 1) = 9 Everyone but Garfaulk will save DC 13 for half! (Garfaulk is out of range)
ROUND 2
Garfaulk 10 damage
Ton 10 damage
Jolga
Charles 18 damage
ROUND 3
Zeke ; 20 lightning damage
Marrow
Wulf ; 20 damage from lightning, then 4 and 6 before DR
Zombies
Go if you are bold !

Garfaulk Sharpstone |

Garfaulk keeps singing, but grunts-he can't really see! Trying to get around Jolga he dodges to one side, then the other. Finally spotting the spellcasting Marrow, he aims his gun right at her, aiming as well as he can, preparing to fire on her the moment she opens her mouth-he knew how much getting shot sucked, as well as how much attention it took to cast a spell...
Going to try to interrupt her spellcasting the next time she casts a spell, readying a shot
Using Grit
Crescendo: 1d20 + 3 + 3 + 1 + 1 + 1 - 2 ⇒ (10) + 3 + 3 + 1 + 1 + 1 - 2 = 17
Damage: 1d12 + 4 + 3 + 1 ⇒ (10) + 4 + 3 + 1 = 18

Ton'iel Wexley |

Garfaulk keeps singing, but grunts-he can't really see!
** spoiler omitted **
Too soon...
Will save: 1d20 + 6 ⇒ (19) + 6 = 25
Ton feels the wave of energy wash over him but doesn't see it. He gestures ineffectually in front of his face but there isn't even the flicker of recognition of vision.
He takes a deep breath and holsters his pistol, able to do it through muscle memory. He then presses his palms flat against the cold wall behind him and prepares to inch slowly around the corner.
"...Garfaulk.... I can hear you singing... I - I can't see. I'm going to try to get out there to you..."

Ezekiel "Zeke" Smith |

Will save: 1d20 + 7 ⇒ (1) + 7 = 8 Getting those 1s out of the RNG for everyone else! :P

Wulf Torstein |

Will: 1d20 + 7 ⇒ (17) + 7 = 24
Wulf shudders as the negative energy washes over him but his metal skin seems to reflect the worst of it.
Turning around to as Ton calls out to him. "Don't worry Ton! I'll make her pay she isn't getting out of this. You lot make sure he's safe!" He then turn back to the necromancer.
"I'd say you're going to regret that. But you won't have time to regret crossing us." He sweeps out in a large arch again. As more undead falls he steps forward closer to the necromancer.
Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d6 + 24 ⇒ (1, 2) + 24 = 27
Attack Cleave: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 2d6 + 24 ⇒ (3, 5) + 24 = 32
If I drop one I want to step forward.
55/89

GM Mustache |

Two more zombies fall to Wulf, and he steps up right next to Marrow. It will be hard for her to avoid him next turn!
Garfaulk prepares a shot... he realizes he doesn't have a good go at it at all and decides to re-aim. You aren't going to hit her with that roll, so we'll say it was a miss and you can try again on your coming turn
Only three zombies remain! Two attack Wulf, and one goes for Charles... Wulf is hit for 5!
zombie: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 ⇒ (1) + 4 = 5
zombie: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (3) + 4 = 7
zombie: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (2) + 4 = 6
ROUND 3
Garfaulk 10 damage... DO WILL SAVE
Ton 14 damage
Jolga ... DO WILL SAVE
Charles 18 damage... DO WILL SAVE
ROUND 4
Zeke; 29
Marrow (blind, prayer)
Wulf ; 20 damage from lightning,4 negative energy; 4,6,5 before DR
Zombies (prayer)
Go if you are bold !

Ezekiel "Zeke" Smith |

With a worried glance at Ton'iel, Zeke throws the last gold coin from his spell at the necromancer.
Ranged touch attack: 1d20 + 2 + 3 + 1 + 1 + 1 - 1 ⇒ (4) + 2 + 3 + 1 + 1 + 1 - 1 = 11 (DEX+BAB+masterwork+prayer+inspire courage-Deadly Aim)
Gold coin damage: 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6 (CL+inspire courage+Deadly Aim)
Then he backs away, attempting to lead the blind elf out of the fray. "This way, you can follow the sound of my voice."

Jolga Krak |

Will save: 1d20 + 11 ⇒ (9) + 11 = 20
Jolga grits his teeth against the dark energy and snaps his fist at the spellcaster, attempting to freeze her in place.
My last hold person. DC 18 will save.

Garfaulk Sharpstone |

17 didnt hit touch AC-1? I figured there's be penalties, but ooph
Will Save: 1d20 + 4 ⇒ (12) + 4 = 16
Grunting at his lack of a clear shot, Garfaulk keeps up his singing, then rushes into the room, not caring about the zombies. As he moved past Ton, he helps give him a bit of a push in the right direction if he could, but ending that spellcasting could be vital here. One he has a clearer shot, he takes aim and readies a shot once more to fire the massive weapon with the hopes of interrupting her spell[/ooc]
Damage: 1d12 + 8 ⇒ (3) + 8 = 11

Charles Caskgrip |

Will Save: 1d20 + 4 ⇒ (12) + 4 = 16
magic attack: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16damage: 1d3 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9
mwk attack: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27mwk damage: 1d3 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Charles doggedly tries to take down another zombie.

GM Mustache |

Charles finally gets enough stabs in his zombie to take it out; Zeke misses his shot; and Jolga tries to freeze Marrow in her tracks.
will save: 1d20 + 7 ⇒ (12) + 7 = 19 Once again, she resists it! "Bwa ha ha! Don't try to hold a cleric, sonny! Now, holding a barbarian... that usually works..."
This time as she starts a spell, Garfaulk blasts her with his gun, doing 11 damage...
concentration check dc23: 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22
"No!!! Curse you, gunwielder!" Her spell fizzles! She has no where to go, and Wulf is approaching!
ROUND 3
Garfaulk 14 damage
Ton 14 damage
Jolga 4 damage
Charles 22 damage
ROUND 4
Zeke; 29
Marrow (blind, prayer)
Wulf ; 20 damage from lightning,4 negative energy; 4,6,5 before DR
Zombies (prayer)
Go if you are bold !

Wulf Torstein |

Wulf laughs a deep belly laugh. "What did I tell you!" With anger burning in his eye he hefts up his hammer and bring it down on the necromancer.
Attack: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d6 + 24 ⇒ (5, 6) + 24 = 35
hp - 52/84

Ezekiel "Zeke" Smith |

Hold person is a targeted spell, but presumably Marrow was going to try and touch Wulf if she succeeded? Maybe Wulf should get an attack of opportunity?

GM Mustache |

zombie!: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (2) + 4 = 6
zombie!: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 4 ⇒ (6) + 4 = 10
The zombies continuing attacking, but without numbers they are no threat.
ROUND 4
Garfaulk 14 damage
Ton 14 damage
Jolga 4 damage
Charles 22 damage
ROUND 5
Zeke 29
Marrow (blind, prayer)
Wulf ; 20 damage from lightning,4 negative energy; 4,6,5 before DR
Zombies (prayer)

Jolga Krak |

Idk if you've been applying tge prayer penalty to zombies but prayer is mind-affecting so they shouldn't be affected.
Happy to see that his allies have tge situation well in hand once more, Jolga reaches tiward tge nearest zombie.
Touch attack: 1d20 + 1 + 1 + 1 ⇒ (11) + 1 + 1 + 1 = 14
Fire damage: 1d6 + 2 ⇒ (1) + 2 = 3
Wandering spirit flame ability. Doesn't provoke. Also pretty lackluster.

Garfaulk Sharpstone |

Garfaulk laughs mid-song, though keeps up his singing as he reloads, taking aim once more at the Marrow, trying to time his shot to keep her from harming Wulf, Ton again, or anyone else.
Crescendo: 1d20 + 7 ⇒ (2) + 7 = 9
Though, much to his dismay, when that shot does go off, a bit of smoke and flame shoots from both ends of the gun as, for the first time where it counts, Garfaulk's gun misfires during combat
Tis the risk of those alchemical cartridges...

Ezekiel "Zeke" Smith |

Slightly worried that the enemies will overwhelm them, Zeke draws his trusty healing wand and uses it on himself.
Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7