Sun Shaman

Jolga Krak's page

330 posts. Alias of caster4life.


Race

Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Languages

Common, Hallit, Androffan, Giant

Strength 7
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 22
Charisma 16

About Jolga Krak

Defenses:

AC: 20 F: 18 T: 12
Saves: F 3 R 4 W 11
HP: 46/46
CMD: 13

Offense:

Init: +6
Speed: 20 ft
CMB: +1

Traits/Feats/Hexes:

Racial traits: Bonus feat and dimdweller
Traits: Stargazer (They say the strange technological ruins scattered throughout Numeria came from the skies several thousand years ago. The concept of life on other planets far beyond Golarion has always fascinated you, and you’ve long hoped to learn more about what life on those other planets may have been like. You’ve heard stories about the strange alien creatures found in Numerian dungeons and hope to learn all you can about them—perhaps some of these aliens can be found in the caverns below Torch! You gain a +2 trait bonus on Knowledge checks to identify alien monsters’ abilities and weaknesses. In addition, you gain a +1 trait bonus on Knowledge (geography) checks, and this skill is a class skill for you. You are treated as if you possessed the Technologist feat for the purposes of resolving checks to identify an alien creature using a Knowledge skill and for all Knowledge (geography) checks. If you already possess the Technologist feat, then your trait bonus on Knowledge (geography) checks increases to +3.
), second chance
Extra traits: Magical lineage (fireball), Wayang spellhunter (fireball)

Feats: Defiant luck, extra hex (tweak the odds), extra hex (spirit magic), extra traits
Hexes: Cauldron, cook people

Class abilities:

Favored class bonus: Prayer added to my list of shaman spells.

Serendipity shaman archetype
Spirit: Heavens
Wandering spirit: Bones (touch of the grave)
Familiar: Scorpion
Spirit spells:
1: true strike, color spray, cause fear
2: aid, hypnotic pattern, false life
3: protection from energy, daylight, animate dead
Spirit animal: Can be used as a star map and has a fly speed of 5 ft. Has small nimbus of light around it while flying.
Spirit ability: Give a creature within 30 ft a -2 penalty (increases at level 8) to sight perc and attack rolls for half my level rounds.

Spells prepared:
0: Guidance, stabilize, daze, create water
1: CLW, CLW, CLW, CLW, CLW, pass without trace
2: CMW, CMW, CMW, hold person
3: Stinking cloud, stinking cloud

Skills:

ACP: -4
Bluff: +3 ranks, +3 Cha=+6
Diplomacy: +1 rank +3 cs +3 cha = +7
Handle Animal: +2 rank +3 cs +3 cha = +8
Heal: 1 rank+3 cs + 6 wis = +10
Intimidate: 4 rank+3 cha = +7
K eng: 5 rank+3 int = +8
K geo: 2 rank+3cs+ 3 int+1 trait = +9
K hist: 1 rank + 3 int = +4
K nat: 5 rank+3 cs + 3 int = +11
K nob: 1 rank + 3 int = +4
K pla: 1 rank+3 cs + 3 int = +7
K rel: 1 rank+3 cs + 3 int = +7
Perception: 5 ranks+6 wis = +11
Sense motive: +5 rank +3 cs +6 wis +1 trait = +15
Spellcraft: 5 rank+3 cs+3 int=+11
Survival: +5 rank +6 wis +3 cs = +14
UMD: 3 rank+3 cha=+6

Equipment:

Hologram generator (gray: 40 charges)
Headband of wisdom +2
Cloak of resistance +1
Potion of cure poison, cure disease, clw x 3
Breastplate
Darkwood heavy shield
Spell component pouch
Wooden holy symbol x 5
Backpack
Special doses of age resistance: 20
Special doses of neutralize poison: 3
Special doses of bull's strength: 4
Special doses of cat's grace: 3
Ring of sustenance
463 gp

Carrying capacity without special food: 13 lbs for light, 26 lbs for medium
With: 23 lbs for light, 46 lbs for medium

Familiar:

Scorpion named Mara
Protector familiar

Undead:

Gumshy the skeleton

Spiky the zombie:
9 HD
Str: +2
Dex: +2
1d8 slam attack
One extra attack on a full attack
HD become d8s
Toughness bonus feat
+3 nat armor
Good will, bad other saves
3/4 Bab
Str: 26
Dex: 25
Wis: 10
Cha: 10
Base +8 nat (+6 then +2 from advanced)

Background, etc:

Background:
Jolga’s gaze has always been drawn up at night. The moon and stars fascinate him and fill him with wonder. He’s spent his nights for years gazing up into the sky. Life in his Kellid tribe was dirty, brutal, and unstable but the stars were always so calm and beautiful. One night as he lay on his back in the desert, he encountered a scorpion that had small stars glowing on its shell. The scorpion thought into Jolga’s mind “The stars hear and see you. Give a piece of yourself to them and they will give a piece of themselves to you. Follow the stars, and you will find a home in them one day.” Thrilled and terrified, having no idea what to do, Jolga held perfectly still where he had sat up in surprise. The scorpion floated slowly up toward Jolga’s head and calmly sawed off his right ear with its claws.
Though the pain was terrible, Jolga was willing to pay this tribute to the heavens. The scorpion, whom Jolga named Polaris, led Jolga to a man in a city who could replace the missing ear with a star metal implant. But when he returned to his tribe, Jolga was banished for allowing a piece of technology to be made part of his body. Hurt and confused, Jolga began wandering the desert alone with Polaris. There are no night skies like that of the desert. When he can, he collects pieces of star metal. Always, he follows the scorpion’s guidance, eager to obey the wisdom from the heavens. Recently, Polaris led him to Scrapwall where Jolga hopes he will be able to find more of the star metal.

Important people in Jolga’s life:
One of his good friends, Groknar, was exiled from the tribe for stealing when both he and Jolga were young. Jolga and Groknar got into trouble together as children but Groknar was always one who would take it too far, which ended in his banishment.
Jolga’s mother (Korna) still lives with his Kellid tribe though his father has died. Korna is now an old matriarchical figure in the tribe as the main healer and witch doctor. Jolga’s brother Bortor is one of the warchief’s lieutenants.

Personality traits/description
Jolga speaks slowly and thoughtfully and peppers the parables, wisdom, and lore of his tribe throughout his conversation.
Despite being cast out, Jolga has done his best to keep to his tribe’s traditions, wearing traditional garb, never performing a mundane task with his right hand when he can avoid it, and touching the earth outside a building with his right hand before entering it. Much of this is due to how deeply he still misses his tribe, even though he was cast out ten years ago.
Jolga has a deep fascination with star metal and acquires it whenever possible.