1. GM Rolls: Initiative and Perception and Savings Throw for players. In order to keep the game moving, GM will often do these rolls rather than have simple things take days. Request a perception roll if you want one and I didn't do one for you.
2. Knowledge Checks on Monsters- GM will give the knowledge check and DC for it when you first meet a creature. It will be up to you to roll it as a free action, and then also take your normal turn right away. The GM will post the result of the knowledge check on his next post. Other knowledge checks, in the course of exploration, will be up to the player to initiate.
2. Block Initiative: To keep combat moving, players will be able to go anytime their character is bolded in the initiative tracker. This means several players may go at the same time; the action will officially be recorded to be of greatest benefit to the PCs. (In other words, that bard buff will come before the fighter swing, even if the fighter officially comes first). For monsters, I will typically group similar mobs in a block initiative also. Different types of monsters will get different initiatives.
3. Going too slow: If you don't take your action in combat fast enough, I will delay your action until you do go and you will take the new place in the initiative order whenever you do move. If it takes too long-- a handful of delays, I will start botting you and reach out to see what the problem is.
3. Tracking actions: In combat, write what you do out as such: I draw my weapon (move action), take a five foot step (free action), and then swing at the monster (standard action). You can use "ooc" tags if you want, but not required given the extra time that takes in getting a post up.
4. Player Stats: Players will keep their character up to date on their alias page, i.e. see one of my characters . Though, you don't need to keep track of inventory, that will be done in the linked spreadsheet.
5. Vital Stats: Players track their most important stats in the race line of their alias (see character link above)
6. Buffs and Debuffs: Players track their buffs/debuffs/conditions in the class line of their alias (see character link above)
7. Accounting for To-Hit and Damage: When rolling do not say: d20+13. Instead, write it out: d20+5+3-2+3 where each number stands for s specific bonus. Then after the roll, write what they were (BAB, strength, power attack, weapon enhancement). This means a lot of writing. Ok, red alert genius idea, we will just make that part of the loot tracking spreadsheet. Enter your normal rolls into that and copy and paste from it. That will also make it easy to bot you.