To say Garfaulk Sharpstone had a colorful upbringing is a bit of an understatement. A thinker more than a worker, he was able to avoid a life of working in mines, which as far as he was concerned, was perfectly fine. He forged, sure, but for some reason, he never felt satisfied with the majority of his work, despite his peers finding his work serviceable.
Instead, he tried everything else. He looked into magic, though found he wasn't quite as adept as he'd like to be, wasn't studious enough. He trained hard for combat, and while he was heartier than most of his kin, he grew bored on the battlefield, better with a crossbow than an axe. But still, the weapons were... lacking. While he honored Torag, he never felt compelled to fight in his name, and felt it would dishonor him by just going into that life because he had nothing better to do. So he watched his peers grow far better at everything than he was.
Eventually, he took to telling tales of his fellows and their works, their adventures, their deeds. Since everyone loves a good drink, he was able to use his sharp tongue and wit to be everyone's friend. He even would hang out in the mines, letting his voice carry through for those all to hear. Soon enough, for all his eccentricities, they all liked him. And for a while, he thought he had found his future, and was looking into maybe opening a tavern of his own. Until the mysterious stranger came to town.
A figure rolled through his sleepy little dwarven town, there looking for someone who was using the place to hide out. Smelling a tale coming, he went and investigated, curious to see what new yarns he could spin within the taverns. What he found was something else quite different. A small metal construction was the man's weapon of choice, and when he used it on his quarry, it was loud, explosive, and violent. Enamored, he greatly desired to know more-but the man disappeared as quickly as he showed up.
Found with a new sense of purpose, he greatly desired knowledge on the weapon, and learned, rather quickly, that anyone with a firearm like that would have come from Numeria. Packing his bag, he made his way to the country, specifically towards a town he thought he'd blend in well with-Torch. There, he spent quite a bit of time, trying to gather information on firearms, reigniting his passion for smithing for the first time in years. He made three things he was particularly proud of. The first was a simple bauble, created while he was learning to smith once more from some rather rare material-a tiny, twenty-sided little bauble with dwarven runes on it from 1 to twenty.
The other was a pair of metal tubes he was convinced could shoot javelins. Yes. Javelins. Being shot with gunpowder. That's a thing. He was a clever dwarf, sure, but not particularly wise. He knows they may be a bit ramshackle, and they'll probably explode sooner or later. But until then, they'll work fine. Probably.
Male Dwarven Bard (Stonesinger)
CG Medium Humanoid
Init+3; Senses Low Light; Perception +6
AC 17, Touch 13 (15v Firearms), Flat-Footed 14 (+4 Armor, +3 Dex, +2 Luck)
Fort +3, Ref +8, Will +4;
Speed 20 ft
Melee Light Mace +5 1d6 x2
Ranged Fire Lance +5 1d6 x4
Str 10, Dex 16, Con 12, Int 14,
Wis 9, Cha 16
Base Atk +2; CMB +5; CMD 15
FeatsToughness, Gunsmithing, Rapid Reload, Rapid Shot, Precise Shot
Traits Armor Expert, Skymetal Smith
Skills Acrobatics 9, Bluff 10, Craft (Firearms) 8, Diplomacy 12, K Arcana 9, K Engineering 9, Linguistics 5, Perception 6, Perform 10, Spellcraft 8, Climb 4, Swim 4, UMD 7, Sense Motive 10 (Versatile Performance)
(Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.
Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy
Stoic Negotiator: Some dwarves use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks. This racial trait replaces defensive training, hatred, and stonecunning.
Earth Magic- Bonus Spells: Magic Stone, Counts as eschew materials if standing on stone.
Bardic Knowledge- +1 to all Ks
-Inspire Courage +1 to hit and damage
-Tremor -1 to AC of Enemies