Iron Gods AP with GM Mustache (Inactive)

Game Master Mustachioed

Adventure Began: Gozran the 5th, 4714.
Current Day: Desnus 8th, 4714.

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Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga looks up at the tower somewhat daunted at the prospect of climbing it. "Well I do suppose I could help get some of us up there..."

I prepped one fly today. Was planning to use it on Wulf vs flying creature, which it seems like this challenge will turn into. Maybe Wulf would be willing to carry me up? XD Skelly can stay down here. Or I cast fly on Skelly who carries me and Wulf up there.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke, at the back of the party and as far from the undead creature as he can be, looks up at the tower. "If you intend for us to go up there, Mr. Wex-- uh, Mr. W-- I can levitate one of us to the top."


You are all well suited for this. You can start doing things. I think I will waive the skill challenge aspect, but I’ll still give a reward/punishment based on how well you do.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

"I can climb it."


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga leaves the skeleton behind and casts fly on Wulf. "Would you lift me?"


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Ton cannot get up there without magical aid. He doesn't have any spells to climb or fly anyway so will be relying on someone else


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Zeke:
Wulf listens intently to Zeke. "Zeke I can see where you're coming from I really can. I don't think it's my place to say anything about what gods people worship or fallow but this Groetus seems intense, but he grants you powers." He sighs then.

"That things will not get between any of us. I will put my life on the line for anyone of you. Don't think I'm doing it because of your sister, I love her. I would do anything for her, but you have prove yourself to me. You are all my brothers." He pulls back his shirts showing his upper chest. "These are the names of my brothers and sisters. I think when we're done here I want to add all your names. There is nothing I wont do to help you."

He smiles at Zeke excitement at helping him, but doesn't like the pain hes in. "Zeke you need your rest, I've heard you in the nights. It is hard being away from Torch, I haven't had a place to call a home in a long time. But we're doing this to save them. If you ever feel like your going to fall or you just need someone to hold you up just call on me, I will be there." He offers his hand to the small half-elf.

"You know your father helped me in one way too." He holds up the ring given to him. "It helps me focus more when i'm in the moment, I kinda of loose myself. So anything you can make me id be happy to use. You have impressed me so much with the magical items you've crafted already you have a real skill."

If nothing bad happens I could carry everyone up. I assume it wouldnt be that easy though.

As Jolga casts his spell on Wulf, the large Barbarian begins to float. "Woah... I'm not sure about this." He grabs onto a piece of junk attempting to steady himself. "How does this work?" He continues to hold on with one arm and then flaps like a bird with the other. His body slowly raising up.

"I was going to say I could carry some of you on my back as I climbed. But this seems easy!" He then concentrates flapping his arms and kicking his legs attempting to push himself off the ground. He moves through the air unsteady but he's moving. "Ok I got this flying is easy. Jolga's going up first? This creature isn't going to kill itself and you heard about all the loot that's up there."

I'm going to play it as Wulf assuming all his arm and leg motions are what's needed and not just his will that's moving him

I have 4 skill ranks in fly currently. So I assume he's going to fall at some point.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

You have four ranks in fly?

Jolga smiles "Simply think where you wish to go. I can make you large as well to carry us."

Wulf, what's your carrying capacity enlarged and with bull's strength from the cookies?


Anyone who wants to climb, it will take 10 successful climb checks to make it to the top. And why in the world did Wulf ever take fly ranks?
He must be a oracle, not a barbarian!


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

How hard of a climb does it look like? Charles is pretty good at climbing ...


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Sorry long day in work and it was only lunch time when I posted that. I have 3 ranks in fly now because +1dex and +2 from fly spell it gives half CL. I'm not sure my capacity right now in work, enlarge would make my fly worse.

This will work if I don't get attacked when needing to move with people.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

So I checked and Wulf can fly very badly at 40 ft per move with a heavy load of up to 1040 pounds while bull's strengthed and enlarged. "It's not a matter of weight ratios! It's a sheer matter of how it holds it!" So he can carry as many of us as he wants if he finds a way to carry us.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

The fly spell also grants you Good maneuverability, which I believe gives you another +4. And I dont think you mean ranks, I think you mean your bonus to fly should be three, though I think it's supposed to be 7, though enlarging him takes you to a 5. Thinks you have to learn when your whole rl party has celestial armor but doesnt know how to use it lol

Garfaulk nearly busts a gut laughing as Wulf started slowly lifting straight up in the air. "Oh Jolga, thank you-I could die right now n die happy" He managed to say while wheezing. He eventually got himself together and looked up at the tower again "As fer gettin up tha thing, I aint to keen on flyin. Dwarves should be on the ground. Though I can try n cover ya from down ere with Crescendo, but... Flyin aint fer dwarves" Though out of curiosity, he would like to check around the base for any doors that may be used for entry into the tower, since what good is a tower with no way in?


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

How tall is the tower?


The tower is fifty feet! And it isn't really a TRUE tower, it is more... of a really big, steep, mound of trash! There are no doors.

It looks like a moderate difficulty to climb (DC15). There are handholds in the trash, but there are also areas of sheer surfaces that will take some skill.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Someone fly up, secure a rope if they aren't immediately attacked and then it's dc 5

Can we take 10 on the climb check?


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Looking up at the tower, Jolga looks at Wulf, who is the only one who seems to have any rope. "Those who wish should cling to this while Ezekiel" he turns "That is what your name means, yes?" After getting a reply, he continues "Yes he can levitate one of us up as well. I am not particularly strong to cling to a rope... I would greatly appreciate levitating..."

Jolga could very easily get a negative climb check to attempt to hang onto the rope as Wulf flies. Also, Wulf is the only one with any rope! XD


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke squints at Jolga, and looks at Wulf. "Perhaps Mr. Wulf and I should go up together, so if we are attacked I can tie the rope while he keeps it occupied," he says hesitantly to the group.


you can’t take 10, because failure has a real consequence. A rope will lower the Dc. Also, and I hate helping you gahhhh curse you all for forcing my hand like this, you have a fraking autograpnel.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

I'm fine with whoever goes first and/or using the autograpnel. I'd love to levitate or be carried up but if not I'll take a dose of bull's strength so I might not fail the climb check. Got quite the ACP here...


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

"I'll climb. Where's that grapnel?"


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

I dont think wulf would go to the whole technology side of it. He's happy to play about with flying

"I'll just go up and tie the rope off." He pulls out his rope, waving it at the others as he move up slow. "Garfaulk you better stop laughing or I'm coming down there, then we'll see a flying Dwarf." He laughs back, as he starts to unravel the rope.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Garfaulk raises an eyebrow at Charles, then pulls out the weapon that had been shot into Ton that one time. Looking at it, then Charles, he gives him a quizzical look "Wha, this thing? It's used fer shootin robits tha are too tough fer bullets. What;re ya thinkin, shoot the flyin critter with it and pullin em down? Not a bad idear..."

Then he shoots a glare at Wulf "Try it an you'll get a kick so swift you'll think it was launched by blackpowder right up yer postieror!"

Totally forgot that that's what that does. Pardon my stupidity lol


Charles aims the grapnel and fires at a piece of trash near the top of the heap.

d20: 1d20 ⇒ 4

He hits it without issue (AC10, takes 1 charge off the gun).

Charles clips the gun to his belt, and now can choose to set the wire as taut (giving a +5 to climb), or the gun can be set to retract (+20 climb)(but will cost you a charge per round, and it still takes 10 rounds to climb, so not really an option with this timeworn gun).

Meanwhile, Wulf gets his bearings, and flies to the top to secure a rope. The rope lowers the climb DC to 5. Charles finds he can climb without worrying (now that the climb DC is 5 and he has +5 thanks to the autograpnel)

Wulf could also ferry people up two at a time, if their pride allows it. (let's just go with that, for arguments sake).

However.... Wulf notices, while up there... the creature. It is sleeping in the middle of its nest... a nest made of sharp rusty metal and barbed wire. The creature itself has body of a lion, the face of a man, and the sting of a scorpion!

Any noise will surely wake up the creature, so move quickly, and quietly.

(sorry for the weird mix of OOC and gameplay)


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Works for me. So we can cast some spells while we're down here? If so, I'll do the following:

Enlarge person, Wulf.
Barkskin, whoever wants it.
Magic weapon, whoever wants it.
And right before we are ready to attack, summon nature's ally II to get a lightning elemental.

After hearing Wulf's description, Jolga turns to the others "Do any of you know what this creature is?"

Sounds like an arcana check, which Jolga doesn't have.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Arcane Pool activated on the Inferno Pistol

Ton tries to climb up, not as easy as the others given his crippled leg.

Climb: 1d20 + 4 ⇒ (10) + 4 = 14


With the rope, and despite the bum leg, Ton can get to the top. Charles does as well, using the autograpnel, and despite any protests, Wulf just grabs the others and lifts them up...

Maybe I should have kept the skill challenge. That was fun and doable, what we just did, but a skill challenge does give it some structure.

EVERYONE, ROLL ME A STEALTH CHECK


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Knowledge (Arcana) check: 1d20 + 10 ⇒ (7) + 10 = 17

Zeke listens as Wulf describes the creature, and casts bless when everyone is together. Then he activates his ring, levitating himself to the top.

Stealth check: 1d20 + 2 - 1 ⇒ (7) + 2 - 1 = 8 (-1 for fatigued)


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulf pulls back as he sees this misshapen creature. "I don't know but it's pretty frelled." He attempts to whisper. "Let's just kill it now while it sleeps." He looks to Charles and points over to it.

Stealth: 1d20 - 3 ⇒ (12) - 3 = 9

I started this post and 20 minutes later I finish it, I'm to easily distracted.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

stealth: 1d20 + 17 ⇒ (19) + 17 = 36 If anyone could see Charles, his embarrassment at his loudass compadres would be obvious.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Stealth: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3

Jolga clanks in his armor as he is lifted to the top of the tower.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles turns a deeper red.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Stealth: 1d20 + 3 ⇒ (3) + 3 = 6

"Yeah, Jolga keep it the frek down!" Ton practically shouts over his shoulder.


You are all on the very edge of the 50 foot tower... five feet away from the edge, the "nest" of sharp metal looks brutal to go through, but at least you won't fall off the edge. Anything more than the very edge of the battle map is difficult terrain, and deals d8 s/p damage per turn (DC15 reflex half). If your armor score is 5 or higher, it is only d4

Zeke remembers the creature as a manticore... a flying beast, with a spikey tail! It must have a thick coat to enjoy living in such a nest of metal.

To no one's surprise, and everyone chagrin, the manticore shakes itself awake and growls at your loud entrance! But! You knew it was there. You can't be surprised either!

Roll for Initiative!:

Wulf: 1d20 + 3 ⇒ (1) + 3 = 4
Ton'iel: 1d20 + 4 ⇒ (12) + 4 = 16
Jolga: 1d20 + 6 ⇒ (6) + 6 = 12
Charles: 1d20 + 4 ⇒ (16) + 4 = 20
Zeke: 1d20 + 4 ⇒ (10) + 4 = 14
Zeke bonus: +2 when underground
Garfaulk: 1d20 + 3 ⇒ (5) + 3 = 8
manticore: 1d20 + 8 ⇒ (14) + 8 = 22

However, the beast is quick despite his size. It launches itself 50 feet in the air above you, and shoots a spray of spikes at Jolga, Zeke, Ton, and Garfaulk. Garfaulk and Zeke are missed but the others are hit by a flying spike the size of your forearms! you can attempt a perception DC25

spike shot jolga: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 5 ⇒ (5) + 5 = 10
spike shot zeke : 1d20 + 9 ⇒ (5) + 9 = 141d6 + 5 ⇒ (5) + 5 = 10
spike shot Ton: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 5 ⇒ (4) + 5 = 9
spike shot Garfaulk: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 5 ⇒ (5) + 5 = 10

ROUND 1

Ton'iel -- 9 damage
Charles
Zeke
Jolga-- 10 damage
Garfaulk
Wulf
---------
ROUND 2
manticore

ALL PCS GO!


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Notes: Wulf was enlarged. Since no one else claimed it, let's say barkskin and magic weapon also went to him.

Mara, who has been flying close to Jolga, intercepts the tail spike,Zea deflecting it and making it strike Jolga less hard.

Bodyguard familiar so 5 damage to each of us.

Jolgan a moves a little and prepares to cast a spell.

Readying prayer for when Wulf flies north enough for everyone to be within 30 ft of me. Manticore already is. +1 to attack, saves, and weapon damage rolls for us. -1 for it. No save. Mind-affecting. SR applies.

The lightning elemental flies forward and attacks the manticore.

Attack: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18+1 prayer+1bless
Bludg: 1d4 + 1 ⇒ (4) + 1 = 5
Lightning: 1d3 ⇒ 1

Active spells at the end of this round: Enlarge Wulf, Barkskin Wulf, Fly Wulf, Magic Weapon Wulf, Prayer everyone. SNA II


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulf with his new power to fly is quick to take up the fight as the creature wakes up, with all the spells from Jolga the large man shouts. "There's no getting away from me!" He then starts to work himself up swinging his hammer about. He then kicks off from the group flying straight up.

Attack: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 2d6 + 19 ⇒ (5, 2) + 19 = 26 5 feet away from it with my 10 foot reach now

Ok! My AC = 18 my Fly= -1 (I should be fine as long as I keep moving)


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga will "snap" to increase the first attack roll that is within two of a critical threat by one or two to make it a critical threat. FYI all. This will be standard procedure for a while.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Perception check: 1d20 + 10 ⇒ (5) + 10 = 15

Zeke chants fateful words of praise to Groetus and a cloud of darkness descends upon the manticore (he casts blindness, DC 14 Will save). Then he moves closer to where the manticore was sleeping, to see what is in its nest.

I think Roll20 still thinks Zeke is on the ground, so I can't see the terrain or move where I can see the rest of the party.


The map is in the lower left of the map if that helps. I think everyone should be able to see it and you should be able to move.

Zeke casts blindness..... Spell resistance check, Zeke!


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

I should probably roll against spell resistance for prayer then.

CL check: 1d20 + 5 ⇒ (16) + 5 = 21


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

CL check: 1d20 + 4 ⇒ (17) + 4 = 21

Thanks, whatever you did fixed it.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Single shot: 1d20 + 3 + 4 + 1 + 1 - 1 + 3 ⇒ (2) + 3 + 4 + 1 + 1 - 1 + 3 = 13 (BAB+Dex+Magic 1+Arcane Pool 1-deadly aim+arcane accuracy)
Fire Damage: 1d6 + 3 ⇒ (6) + 3 = 9 and Cold damage: 1d6 ⇒ 3 and Shock damage: 1d6 ⇒ 6 and Snowball: 5d6 ⇒ (1, 4, 4, 5, 6) = 20

With the manticore circling above, Ton knows he cannot unleash a full barrage with any degree of accuracy.

He lines up the pistol and aims along Baine's laser sight before squeezing the trigger.

Status:

HP=43/43
PREPARED PER DAY: L0: 4 | L1:5 L2:3
0: Acid Splash, Detect Magic, Light, Mage Hand
1: Shield, Silent, Image, Grease, Snowball, Snowball,
2: Bull's Strength, Invisibility, Mirror Image
Arcane Pool 5/7
Current Buffs:
Current Debuffs:
Current Battery: 9/10 remaining
Charged Batteries 14/19
Depleted Batteries 5/19
Pearls of Power L1 2/2


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Garfailk had intended to be quiet in their approach, but once above follow harry Holm, he figured the time for stealth was over. "well now this a face a mother could barely love!" and he began chanting a low hunting song, almost with a tribal sound to it- human in origin, but it was fitting. With his bellowing shaking the tower, he pulls Crescendo, preparing his weapon for a clearer shot

Inspire and Tremor


will vs blindness: 1d20 + 5 ⇒ (14) + 5 = 19 do you know making me roll for a save or suck spell really slows me down in posting. I'm usually too afraid to do it.

The manticore resists the blindness! He dodges Ton's potentially deadly laser aligned shot, but does take a tough hit from flying Wulf's blow. His tough skin resists some of it, however. He dodges the storm elemental.

Wanting to escape from the tough barbarian, it lands back down on the nest and slams itself into Ton'iel, simply trying to knock the elf right off the 50 foot platform!

bullrush: 1d20 + 12 - 1 ⇒ (18) + 12 - 1 = 29

Ton tips over the edge! He falls, and fall, bouncing and slamming against the bits of metal and jagged rust on the way down.

fall damage: 5d6 ⇒ (1, 5, 2, 5, 3) = 16

ROUND 2

Ton'iel -- 25 damage
Charles (delayed-- go twice. but to be fair, only one of those can be melee)
Zeke
Jolga-- 5 damage (Mara- 5)
Garfaulk
Wulf
---------
ROUND 3
manticore

All PCs can go. Double check your buffs. There are lot of them floating around.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

So the manticore provokes from the lightning elemental and from Wulf by moving from a square threatened by both?

Zeke, who's that levitate on? It looks like the manticore is threatening me and I'll be the next to go off the edge...

Current spells from Jolga: Prayer on everyone (penalty on Manticore), Fly on Wulf, Enlarge on Wulf, Barkskin on Wulf, Magic weapon Wulf, SNA

The elemental flies toward the manticore again, striking at it.

Attack: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
Dam: 1d4 + 1 + 1 + 1d3 ⇒ (3) + 1 + 1 + (3) = 8 3 of that is electricity.

Jolga attempts to cast a spell carefully with the manticore in his face.

Concentration: DC 16: 1d20 + 5 + 6 ⇒ (17) + 5 + 6 = 28

The manticore's shadow stops moving, as if it would fix the creature in place.

Shadow trap on the manticore. DC 17 will save or be entangled and unable to move more than 5 ft from his current location. If he fails and is flying, he can only hover in place or fall. He can re-attempt the save as a full round action.


forgot about AoO because of the 3D combat. Yes, Wulf and elemental get AoO. Worth it to knock ton off the edge. lol

shadow trap: 1d20 + 5 ⇒ (17) + 5 = 22 The manticore fights against his shadow, and succeeds. I guess SR applies here too, but don't worry about it since the save was passed.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Gotcha.

Elemental AoO: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16
Dam: 1d4 + 1 + 1 + 1d3 ⇒ (1) + 1 + 1 + (1) = 4


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles sneaks up and tries to backstab it while flanking with Wulf.stealth, round 1: 1d20 + 17 ⇒ (20) + 17 = 37
r 2 full attack, magic: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17damage: 1d3 + 2 + 5 + 1 + 3d6 ⇒ (1) + 2 + 5 + 1 + (2, 3, 6) = 20mwk attack: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29damage: 1d3 + 5 + 1 + 3d6 ⇒ (2) + 5 + 1 + (5, 5, 3) = 21


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

crit confirmation: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19crit damage: 1d3 + 5 + 1 ⇒ (2) + 5 + 1 = 8


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Oh, yeah, Debilitating Injury: movement cut in half. Sorry so snazzy. Bday weekend.

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