Jolga Krak |
Jolga looks up at the tower somewhat daunted at the prospect of climbing it. "Well I do suppose I could help get some of us up there..."
I prepped one fly today. Was planning to use it on Wulf vs flying creature, which it seems like this challenge will turn into. Maybe Wulf would be willing to carry me up? XD Skelly can stay down here. Or I cast fly on Skelly who carries me and Wulf up there.
Ezekiel "Zeke" Smith |
Zeke, at the back of the party and as far from the undead creature as he can be, looks up at the tower. "If you intend for us to go up there, Mr. Wex-- uh, Mr. W-- I can levitate one of us to the top."
Charles Caskgrip |
"I can climb it."
Ton'iel Wexley |
Ton cannot get up there without magical aid. He doesn't have any spells to climb or fly anyway so will be relying on someone else
Wulf Torstein |
"That things will not get between any of us. I will put my life on the line for anyone of you. Don't think I'm doing it because of your sister, I love her. I would do anything for her, but you have prove yourself to me. You are all my brothers." He pulls back his shirts showing his upper chest. "These are the names of my brothers and sisters. I think when we're done here I want to add all your names. There is nothing I wont do to help you."
He smiles at Zeke excitement at helping him, but doesn't like the pain hes in. "Zeke you need your rest, I've heard you in the nights. It is hard being away from Torch, I haven't had a place to call a home in a long time. But we're doing this to save them. If you ever feel like your going to fall or you just need someone to hold you up just call on me, I will be there." He offers his hand to the small half-elf.
"You know your father helped me in one way too." He holds up the ring given to him. "It helps me focus more when i'm in the moment, I kinda of loose myself. So anything you can make me id be happy to use. You have impressed me so much with the magical items you've crafted already you have a real skill."
If nothing bad happens I could carry everyone up. I assume it wouldnt be that easy though.
As Jolga casts his spell on Wulf, the large Barbarian begins to float. "Woah... I'm not sure about this." He grabs onto a piece of junk attempting to steady himself. "How does this work?" He continues to hold on with one arm and then flaps like a bird with the other. His body slowly raising up.
"I was going to say I could carry some of you on my back as I climbed. But this seems easy!" He then concentrates flapping his arms and kicking his legs attempting to push himself off the ground. He moves through the air unsteady but he's moving. "Ok I got this flying is easy. Jolga's going up first? This creature isn't going to kill itself and you heard about all the loot that's up there."
I'm going to play it as Wulf assuming all his arm and leg motions are what's needed and not just his will that's moving him
I have 4 skill ranks in fly currently. So I assume he's going to fall at some point.
Jolga Krak |
You have four ranks in fly?
Jolga smiles "Simply think where you wish to go. I can make you large as well to carry us."
Wulf, what's your carrying capacity enlarged and with bull's strength from the cookies?
Charles Caskgrip |
How hard of a climb does it look like? Charles is pretty good at climbing ...
Wulf Torstein |
Sorry long day in work and it was only lunch time when I posted that. I have 3 ranks in fly now because +1dex and +2 from fly spell it gives half CL. I'm not sure my capacity right now in work, enlarge would make my fly worse.
This will work if I don't get attacked when needing to move with people.
Jolga Krak |
So I checked and Wulf can fly very badly at 40 ft per move with a heavy load of up to 1040 pounds while bull's strengthed and enlarged. "It's not a matter of weight ratios! It's a sheer matter of how it holds it!" So he can carry as many of us as he wants if he finds a way to carry us.
Garfaulk Sharpstone |
The fly spell also grants you Good maneuverability, which I believe gives you another +4. And I dont think you mean ranks, I think you mean your bonus to fly should be three, though I think it's supposed to be 7, though enlarging him takes you to a 5. Thinks you have to learn when your whole rl party has celestial armor but doesnt know how to use it lol
Garfaulk nearly busts a gut laughing as Wulf started slowly lifting straight up in the air. "Oh Jolga, thank you-I could die right now n die happy" He managed to say while wheezing. He eventually got himself together and looked up at the tower again "As fer gettin up tha thing, I aint to keen on flyin. Dwarves should be on the ground. Though I can try n cover ya from down ere with Crescendo, but... Flyin aint fer dwarves" Though out of curiosity, he would like to check around the base for any doors that may be used for entry into the tower, since what good is a tower with no way in?
Ton'iel Wexley |
Someone fly up, secure a rope if they aren't immediately attacked and then it's dc 5
Can we take 10 on the climb check?
Jolga Krak |
Looking up at the tower, Jolga looks at Wulf, who is the only one who seems to have any rope. "Those who wish should cling to this while Ezekiel" he turns "That is what your name means, yes?" After getting a reply, he continues "Yes he can levitate one of us up as well. I am not particularly strong to cling to a rope... I would greatly appreciate levitating..."
Jolga could very easily get a negative climb check to attempt to hang onto the rope as Wulf flies. Also, Wulf is the only one with any rope! XD
Ezekiel "Zeke" Smith |
Zeke squints at Jolga, and looks at Wulf. "Perhaps Mr. Wulf and I should go up together, so if we are attacked I can tie the rope while he keeps it occupied," he says hesitantly to the group.
Jolga Krak |
I'm fine with whoever goes first and/or using the autograpnel. I'd love to levitate or be carried up but if not I'll take a dose of bull's strength so I might not fail the climb check. Got quite the ACP here...
Charles Caskgrip |
"I'll climb. Where's that grapnel?"
Wulf Torstein |
I dont think wulf would go to the whole technology side of it. He's happy to play about with flying
"I'll just go up and tie the rope off." He pulls out his rope, waving it at the others as he move up slow. "Garfaulk you better stop laughing or I'm coming down there, then we'll see a flying Dwarf." He laughs back, as he starts to unravel the rope.
Garfaulk Sharpstone |
Garfaulk raises an eyebrow at Charles, then pulls out the weapon that had been shot into Ton that one time. Looking at it, then Charles, he gives him a quizzical look "Wha, this thing? It's used fer shootin robits tha are too tough fer bullets. What;re ya thinkin, shoot the flyin critter with it and pullin em down? Not a bad idear..."
Then he shoots a glare at Wulf "Try it an you'll get a kick so swift you'll think it was launched by blackpowder right up yer postieror!"
Totally forgot that that's what that does. Pardon my stupidity lol
GM Mustache |
Charles aims the grapnel and fires at a piece of trash near the top of the heap.
d20: 1d20 ⇒ 4
He hits it without issue (AC10, takes 1 charge off the gun).
Charles clips the gun to his belt, and now can choose to set the wire as taut (giving a +5 to climb), or the gun can be set to retract (+20 climb)(but will cost you a charge per round, and it still takes 10 rounds to climb, so not really an option with this timeworn gun).
Meanwhile, Wulf gets his bearings, and flies to the top to secure a rope. The rope lowers the climb DC to 5. Charles finds he can climb without worrying (now that the climb DC is 5 and he has +5 thanks to the autograpnel)
Wulf could also ferry people up two at a time, if their pride allows it. (let's just go with that, for arguments sake).
However.... Wulf notices, while up there... the creature. It is sleeping in the middle of its nest... a nest made of sharp rusty metal and barbed wire. The creature itself has body of a lion, the face of a man, and the sting of a scorpion!
Any noise will surely wake up the creature, so move quickly, and quietly.
(sorry for the weird mix of OOC and gameplay)
Jolga Krak |
Works for me. So we can cast some spells while we're down here? If so, I'll do the following:
Enlarge person, Wulf.
Barkskin, whoever wants it.
Magic weapon, whoever wants it.
And right before we are ready to attack, summon nature's ally II to get a lightning elemental.
After hearing Wulf's description, Jolga turns to the others "Do any of you know what this creature is?"
Sounds like an arcana check, which Jolga doesn't have.
Ton'iel Wexley |
Arcane Pool activated on the Inferno Pistol
Ton tries to climb up, not as easy as the others given his crippled leg.
Climb: 1d20 + 4 ⇒ (10) + 4 = 14
GM Mustache |
With the rope, and despite the bum leg, Ton can get to the top. Charles does as well, using the autograpnel, and despite any protests, Wulf just grabs the others and lifts them up...
Maybe I should have kept the skill challenge. That was fun and doable, what we just did, but a skill challenge does give it some structure.
EVERYONE, ROLL ME A STEALTH CHECK
Ezekiel "Zeke" Smith |
Knowledge (Arcana) check: 1d20 + 10 ⇒ (7) + 10 = 17
Zeke listens as Wulf describes the creature, and casts bless when everyone is together. Then he activates his ring, levitating himself to the top.
Stealth check: 1d20 + 2 - 1 ⇒ (7) + 2 - 1 = 8 (-1 for fatigued)
Wulf Torstein |
Wulf pulls back as he sees this misshapen creature. "I don't know but it's pretty frelled." He attempts to whisper. "Let's just kill it now while it sleeps." He looks to Charles and points over to it.
Stealth: 1d20 - 3 ⇒ (12) - 3 = 9
I started this post and 20 minutes later I finish it, I'm to easily distracted.
Charles Caskgrip |
stealth: 1d20 + 17 ⇒ (19) + 17 = 36 If anyone could see Charles, his embarrassment at his loudass compadres would be obvious.
Charles Caskgrip |
Charles turns a deeper red.
Ton'iel Wexley |
Stealth: 1d20 + 3 ⇒ (3) + 3 = 6
"Yeah, Jolga keep it the frek down!" Ton practically shouts over his shoulder.
GM Mustache |
You are all on the very edge of the 50 foot tower... five feet away from the edge, the "nest" of sharp metal looks brutal to go through, but at least you won't fall off the edge. Anything more than the very edge of the battle map is difficult terrain, and deals d8 s/p damage per turn (DC15 reflex half). If your armor score is 5 or higher, it is only d4
Zeke remembers the creature as a manticore... a flying beast, with a spikey tail! It must have a thick coat to enjoy living in such a nest of metal.
To no one's surprise, and everyone chagrin, the manticore shakes itself awake and growls at your loud entrance! But! You knew it was there. You can't be surprised either!
Wulf: 1d20 + 3 ⇒ (1) + 3 = 4
Ton'iel: 1d20 + 4 ⇒ (12) + 4 = 16
Jolga: 1d20 + 6 ⇒ (6) + 6 = 12
Charles: 1d20 + 4 ⇒ (16) + 4 = 20
Zeke: 1d20 + 4 ⇒ (10) + 4 = 14
Zeke bonus: +2 when underground
Garfaulk: 1d20 + 3 ⇒ (5) + 3 = 8
manticore: 1d20 + 8 ⇒ (14) + 8 = 22
However, the beast is quick despite his size. It launches itself 50 feet in the air above you, and shoots a spray of spikes at Jolga, Zeke, Ton, and Garfaulk. Garfaulk and Zeke are missed but the others are hit by a flying spike the size of your forearms! you can attempt a perception DC25
spike shot jolga: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 5 ⇒ (5) + 5 = 10
spike shot zeke : 1d20 + 9 ⇒ (5) + 9 = 141d6 + 5 ⇒ (5) + 5 = 10
spike shot Ton: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 5 ⇒ (4) + 5 = 9
spike shot Garfaulk: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 5 ⇒ (5) + 5 = 10
ROUND 1
Ton'iel -- 9 damage
Charles
Zeke
Jolga-- 10 damage
Garfaulk
Wulf
---------
ROUND 2
manticore
ALL PCS GO!
Jolga Krak |
Notes: Wulf was enlarged. Since no one else claimed it, let's say barkskin and magic weapon also went to him.
Mara, who has been flying close to Jolga, intercepts the tail spike,Zea deflecting it and making it strike Jolga less hard.
Bodyguard familiar so 5 damage to each of us.
Jolgan a moves a little and prepares to cast a spell.
Readying prayer for when Wulf flies north enough for everyone to be within 30 ft of me. Manticore already is. +1 to attack, saves, and weapon damage rolls for us. -1 for it. No save. Mind-affecting. SR applies.
The lightning elemental flies forward and attacks the manticore.
Attack: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18+1 prayer+1bless
Bludg: 1d4 + 1 ⇒ (4) + 1 = 5
Lightning: 1d3 ⇒ 1
Active spells at the end of this round: Enlarge Wulf, Barkskin Wulf, Fly Wulf, Magic Weapon Wulf, Prayer everyone. SNA II
Wulf Torstein |
Wulf with his new power to fly is quick to take up the fight as the creature wakes up, with all the spells from Jolga the large man shouts. "There's no getting away from me!" He then starts to work himself up swinging his hammer about. He then kicks off from the group flying straight up.
Attack: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 2d6 + 19 ⇒ (5, 2) + 19 = 26 5 feet away from it with my 10 foot reach now
Ok! My AC = 18 my Fly= -1 (I should be fine as long as I keep moving)
Jolga Krak |
Jolga will "snap" to increase the first attack roll that is within two of a critical threat by one or two to make it a critical threat. FYI all. This will be standard procedure for a while.
Ezekiel "Zeke" Smith |
Perception check: 1d20 + 10 ⇒ (5) + 10 = 15
Zeke chants fateful words of praise to Groetus and a cloud of darkness descends upon the manticore (he casts blindness, DC 14 Will save). Then he moves closer to where the manticore was sleeping, to see what is in its nest.
I think Roll20 still thinks Zeke is on the ground, so I can't see the terrain or move where I can see the rest of the party.
Ton'iel Wexley |
Single shot: 1d20 + 3 + 4 + 1 + 1 - 1 + 3 ⇒ (2) + 3 + 4 + 1 + 1 - 1 + 3 = 13 (BAB+Dex+Magic 1+Arcane Pool 1-deadly aim+arcane accuracy)
Fire Damage: 1d6 + 3 ⇒ (6) + 3 = 9 and Cold damage: 1d6 ⇒ 3 and Shock damage: 1d6 ⇒ 6 and Snowball: 5d6 ⇒ (1, 4, 4, 5, 6) = 20
With the manticore circling above, Ton knows he cannot unleash a full barrage with any degree of accuracy.
He lines up the pistol and aims along Baine's laser sight before squeezing the trigger.
HP=43/43
PREPARED PER DAY: L0: 4 | L1:5 L2:3
0: Acid Splash, Detect Magic, Light, Mage Hand
1: Shield, Silent, Image, Grease,
2: Bull's Strength, Invisibility, Mirror Image
Arcane Pool 5/7
Current Buffs:
Current Debuffs:
Current Battery: 9/10 remaining
Charged Batteries 14/19
Depleted Batteries 5/19
Pearls of Power L1 2/2
Garfaulk Sharpstone |
Garfailk had intended to be quiet in their approach, but once above follow harry Holm, he figured the time for stealth was over. "well now this a face a mother could barely love!" and he began chanting a low hunting song, almost with a tribal sound to it- human in origin, but it was fitting. With his bellowing shaking the tower, he pulls Crescendo, preparing his weapon for a clearer shot
Inspire and Tremor
GM Mustache |
will vs blindness: 1d20 + 5 ⇒ (14) + 5 = 19 do you know making me roll for a save or suck spell really slows me down in posting. I'm usually too afraid to do it.
The manticore resists the blindness! He dodges Ton's potentially deadly laser aligned shot, but does take a tough hit from flying Wulf's blow. His tough skin resists some of it, however. He dodges the storm elemental.
Wanting to escape from the tough barbarian, it lands back down on the nest and slams itself into Ton'iel, simply trying to knock the elf right off the 50 foot platform!
bullrush: 1d20 + 12 - 1 ⇒ (18) + 12 - 1 = 29
Ton tips over the edge! He falls, and fall, bouncing and slamming against the bits of metal and jagged rust on the way down.
fall damage: 5d6 ⇒ (1, 5, 2, 5, 3) = 16
ROUND 2
Ton'iel -- 25 damage
Charles (delayed-- go twice. but to be fair, only one of those can be melee)
Zeke
Jolga-- 5 damage (Mara- 5)
Garfaulk
Wulf
---------
ROUND 3
manticore
All PCs can go. Double check your buffs. There are lot of them floating around.
Jolga Krak |
So the manticore provokes from the lightning elemental and from Wulf by moving from a square threatened by both?
Zeke, who's that levitate on? It looks like the manticore is threatening me and I'll be the next to go off the edge...
Current spells from Jolga: Prayer on everyone (penalty on Manticore), Fly on Wulf, Enlarge on Wulf, Barkskin on Wulf, Magic weapon Wulf, SNA
The elemental flies toward the manticore again, striking at it.
Attack: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
Dam: 1d4 + 1 + 1 + 1d3 ⇒ (3) + 1 + 1 + (3) = 8 3 of that is electricity.
Jolga attempts to cast a spell carefully with the manticore in his face.
Concentration: DC 16: 1d20 + 5 + 6 ⇒ (17) + 5 + 6 = 28
The manticore's shadow stops moving, as if it would fix the creature in place.
Shadow trap on the manticore. DC 17 will save or be entangled and unable to move more than 5 ft from his current location. If he fails and is flying, he can only hover in place or fall. He can re-attempt the save as a full round action.
Charles Caskgrip |
Charles sneaks up and tries to backstab it while flanking with Wulf.stealth, round 1: 1d20 + 17 ⇒ (20) + 17 = 37
r 2 full attack, magic: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17damage: 1d3 + 2 + 5 + 1 + 3d6 ⇒ (1) + 2 + 5 + 1 + (2, 3, 6) = 20mwk attack: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29damage: 1d3 + 5 + 1 + 3d6 ⇒ (2) + 5 + 1 + (5, 5, 3) = 21
Charles Caskgrip |
crit confirmation: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19crit damage: 1d3 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Charles Caskgrip |
Oh, yeah, Debilitating Injury: movement cut in half. Sorry so snazzy. Bday weekend.