Berserker Cannibal

Wulf Torstein's page

490 posts. Alias of Ictoo.


Full Name

Wulf Torstein

Race

Human Barbarian

Classes/Levels

!Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Age

23

Alignment

CN

Strength 16
Dexterity 12
Constitution 17
Intelligence 12
Wisdom 12
Charisma 9

About Wulf Torstein

Male human barbarian (invulnerable rager) 5
CG Medium humanoid (human)
Init +3; Senses Perception +9

Defense:

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Defense
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AC 21, touch 14, flat-footed 20 (+7 armor, +1 Dex, +1 natural,)
hp 69 (5d12+20)
Fort +9, Ref +3, Will +3; +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while
raging but must resist all spells, even allies'
DR 2/—, 4/lethal; Resist extreme endurance

Offense:

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Offense
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Speed 40 ft. (30 ft. in armor)
Melee adamantine warhammer +9 (1d8+4/×3) or
dagger +8 (1d4+3/19-20) or
dagger +8 (1d4+3/19-20) or
earth breaker +8 (2d6+4/×3)
Special Attacks rage (16 rounds/day), rage powers (reckless abandon APG, superstition +4)

Statistics:

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Statistics
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Str 16, Dex 12, Con 19, Int 12, Wis 12, Cha 9
Base Atk +5; CMB +8; CMD 21
Feats Cleave, Combat Expertise, Deadly Aim, Endurance, Power Attack, Raging Vitality APG, Reckless
RageACG
Traits against the technic league (weapons), reactionary
Skills Acrobatics +4, Climb +7, Craft (tattoo) +7, Handle Animal +7, Knowledge (nature) +9, Perception
+9, Ride +1, Survival +9, Swim +7
Languages Common, Hallit
SQ fast movement, finesse weapon attack attribute, rules changes
Combat Gear headband of havoc UE; Other Gear +1 chainmail , studded leather, adamantine warhammer,
dagger, dagger, earth breaker UE, amulet of natural armor +1 , belt of dwarvenkind , belt of mighty
constitution +2 , cloak of resistance +1 , ring of protection +1 , torc of lionheart fury APG, backpack,
bandolierUE, belt pouch, blanket APG, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations
(5), waterskin, 11 gp, 5 sp

Special Abilities:

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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Damage Reduction (4/lethal) You have Damage Reduction against non-lethal damage
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate
effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold
resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Finesse Weapon Attack Attribute The “light weapons” category has been renamed to “finesse weapons.”
Characters can choose to use either their dexterity bonus or their strength bonus to hit with these
weapons, no feat required. “Finesse” is also now a weapon attribute li
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (16 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Reckless Abandon (+/-2) (Ex) Trade AC penalty for to hit bonus while raging.
Rules Changes By all metrics, Pathfinder is the most satisfying pen-and-paper game I’ve ever played.
The class balance feels good, the math isn’t overwhelming, and the community support is outstanding.
However, it suffers from one syndrome that haunts the crea
Superstition +4 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
p2

Back Story:

Wulf’s attention was fixed on the exchange at the table in front of him. His palms sweated a little and his muscles felt as taut as a drawn bowstring.

His friend was persuasive when it came to offering him the job in the first place. But as he listened to him talk to the android he realised that Ton enjoyed speaking to people about as much as Wulf. He got the sense this was the first time he tried to take in a quarry alive.

The tavern was a smoky, seedy establishment with a rag-tag band in one corner that to Wulf’s uncultured ear seemed to play the same song over and over while ruddy faced men and the occasional woman drank ale and talked in low voices.

He tried to keep one eye on the crowd and one on the table before him where Ton sat opposite the android. He’d never seen one before but despite that, it was unmistakable. The pale skin, almost metallic in colour, was in some ways similar to his own disfigurement which both concerned and fascinated him.

Later he would curse himself for letting his mind wander even for a moment. Perhaps if he hadn’t he could have intervened sooner and his broad shoulders would carry that burden like a yoke for many months to come.

His attention snapped back when he heard the blast of the gun. He didn’t trust the things and had described Ton’s own weapon as trying to capture thunder in his hand. Explosive and unpredictable.

But he could not deny their effectiveness.

Ton was sent pinwheeling backwards over his chair in a spray of blood, smoke and heat rising from the muzzle of the android’s weapon as it stood quickly and faced the big human.

Wulf’s hammer came down in a blurring arc, powerful enough to crush the skull of an oxen. But where he was expecting the slight resistance of a skull, the weapon instead reduced the chair the android was in a half-second before to kindling. He reversed his grip and brought the hammer around once again, sending onlookers in the bar scattering out of the way like skittles. His bellow was at least as loud as that of the gun as he once again saw his earthbreaker connect with nothing but thin air, the nimble android ducking and weaving the deadly head of the hammer as if it were in slow motion.

A slender hand flicked out and something caught the sunlight as it flew through the air before hitting Wulf’s shoulder and latching there with tiny pronged legs.

Despite his friend’s grievous condition on the floor beside him, the big man could not help but laugh. He seized the object and unceremoniously ripped it away with a grunt, the prongs tearing a patch of skin with it and the ragged wound seeping blood immediately. Where the wound should have been filled with raw, angry flesh what was instead revealed was a dull grey patchwork of metal that sat beneath the skin and traced grey lines across the man’s chest and shoulder - like perfectly straight and perpendicular veins.

You think this gadget would stop me! he shouted, moving to throw the thing to the ground and crush it with his boot.

But before he could the android muttered something he didn’t understand and a burst of electricity erupted from the object, tracing it’s way along those grey lines beneath his skin all the way to his heart, which stopped for a brief moment with the jolt. He had time only enough to bite his tongue and taste coppery blood before he toppled like some great felled oak.

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Wulf was a hunter and trapper back in his Kellid village. It was a pretty typical place full of hard men and women who had fought off orc raids and harsh winters alike. Since a young age his parents had taught him about the bounties and dangers of the wilds and for twenty winters he had used his skill in the mountains and his prodigious strength to both feed and protect the village.

But on a night he would never forget, a ‘Grey Goo’ swept down out of the mountains. Later when he had told Ton of it, the elf had swallowed his drink hard and said that he had heard of them, but never had the misfortune of having to run for his life from one. They were swarms of weaponized nanites — microscopic mechanical constructs - that reduced everything in their path to wisps of dust.

Wulf hadn’t run either. He and some of the other warriors had tried to stand against it, but their arrows and blades did nothing - they may as well have been attacking the wind. In quiet moments during the night he would wake, sometime screaming, sometimes not but always drenched in sweat when he dreamed of that buzzing, hideous mass. In those moments he was ashamed to admit that despite the fact he and his comrades had saved half the village, if he had his time over he may well have ran into the mountains and not looked back. His shame brought the taste of bile and anger and he would clench his fists and swallow both down.

The Goo was timeworn, old and malfunctioning. It ravaged the warriors and the village all the same but some it left alive, though barely. Instead, it tried to interface with them in a way that was lost in time and could never been understood by the techno-phobic Kellid anyway.

Those warriors who survived were changed forever, finding that the nanites had reconfigured some of their flesh to hard patches of grey metal. In fearful and whispered conversations, those men and women came to be known ‘foils,’ a term of utter disrespect and one that sent Wulf into a frenzy even now. He lasted a year in the village after that, dedicating himself to it’s reconstruction. But in that time he began to notice how the survivors who were unscathed no longer wanted to share his table when they broke for meals, or did not want to tell him about the hunt that afternoon. He decided to leave when he overheard his own mother whispering that he had become disfigured. Wulf didn’t know the word, but he understood it well enough.

Ton had seen him fight three men after one of them had bumped into him and had the audacity to say Watch it, foil.. When the fight broke out their punches slammed into his metal-infused skin as though they were punching a wall of iron while he simply pummelled them with reckless abandon. The elf had dragged him away before he had killed one of them.

Ton had then offered him strong liquor for his thirst and ice for his bruises, laughing as he asked if he wanted to put his talents to better use than fighting ruffians and get some measure of payback on the constructs that had marked him so.

Wulf had worried that he couldn’t pay for the drink but the elf waved the notion away disinterestedly while he rolled a cigarette. The smell of that smoke turned Wulf’s stomach but he listened while the elf sucked it down and talked about a job opportunity. Despite his foul smoke, fouler mouth and narrow, untrusting eyes; Wulf had liked him immediately.

-------

After the incident with the android, Wulf had felt completely betrayed by the Technic League. For hours he sat and seethed as they questioned first him and then Ton and then him again and on and on and on it went.

They seemed to think they had stolen something from them - the weapon they had loaned Ton for the mission. Never once did they say why this android was so important to them but it was only then that the big man considered that they armed his friend so well only because they knew it was probably a fight they couldn’t win.

He felt used. Like a lame sheep thrown to the wolves and when they had turfed them into the street, Ton barely able to walk, he had roared long and loud in protest.

Wulf hated to see how Ton struggled with stairs or long walks. The elf didn’t complain. That’s not true, the elf complained constantly. But it was usually about the cost of whiskey or the wife who he still sent money to despite the fact she had left him years earlier. He never complained about his leg. But that didn’t stop Wulf feeling guilty.

It was out of friendship and duty that he had stuck by the elf as he determined to make Steadfast Revocations a success.

Wulf had heard a rumour of a town north of them. Apparently, a deactivated robot had been found and it had caused quite the stir, especially because it came from some weird ruin from under the town. Ton had brightened immediately at this, slapping his companion on the back and insisting they make the journey to Torch to investigate for themselves.

Personality:

Wulf is steady, determined, loyal and ready for anything that's thrown at him. He is aggressive and gets angry very easily with situations he has no control over. But knows how to read a situation.

He calls very few people friend but those he does he would do anything for.

He's wracked with nightmares over what happened to him and the situation of how he left his village. Ashamed that deep down he wished he had just run away. He also feels guilt over what happened to his friend Ton and the fact he was taken down so easily.


Looks:

Wulf is a scruff of a man, caring very little about his looks and what those think about him. Standing at 6'2 he holds himself as a man ready for a fight, standing straight. The part of him that stands out the most is his skin, when looked at closely it looks almost stretched over his body covered in scars and speckled throughout with silvery grey spots.

Party Roll:

Wulf is the front line of the party - He will stand his ground and make sure no one gets to those behind him. He will dish out decent damage but will be pushing to absorb a lot of damage also. Focusing on damage reduction and saves.