Iron Gods AP with GM Mustache (Inactive)

Game Master Mustachioed

Adventure Began: Gozran the 5th, 4714.
Current Day: Desnus 8th, 4714.

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Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Shoulda burnes it! Thought you guys wouldn't want me to though...


M Halfling Brawler (Steelbreaker) 8 | HP 75 AC 20 ( 15 touch, 16 flat footed) CMD 23/26 | Fort +7, Ref +10, Will +3 (+2 vs fear) | Init: +3, Perc: +13
Skills:
Intimidate 10 | Perception 13 | Sense Motive 10 | Stealth 18 | Artistry Painter 10 | Lore (Organized Crime) 10

Sammy looks up through a bloodied face. "Glad you're ok, Garlfaulk. My murderer scampered off again."


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulfs sadness breaks a moment as he hears of Chesed and Sellen River, a small smiles showing through the glumness. "I still have the scar from Chesed." He scratches at the back of his head, feeling the old war wound. "Sellen River... You don't tell a captain on his own ship that he could use a wash." He laughs. "But I suppose he did end up in the water and everyone was happier for it."

He pauses a moment thinking of his brothers and sisters. How the younger ones cried as he left. "I trust you Ton, I trust all of you. But tomorrow I need to know if my family my clan is safe. It's all I ask."


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

"Yeah for the last time." Ton says earnestly. "Next time he eats dirt, no matter which cheap Torch wannabes he digs up."

"Any trouble here Dinvaya?" he asks. "I think we're starting to make a couple of ripples and they're gonna be waves when we hit the Smilers. Don't want that coming back on you."


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

I'd love to pick up scrolls of Scry, Message and Silence. Do we have any opportunity for that or the ability to craft them perhaps? Jolga, are you a spontaneous caster or can you prepare any of those spells? Zeke, do you have any of those?


There is no store in Scrapwall that you know of, and if your magic users can't do it, there is no real way to find out if trett was telling the truth.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke can cast silence but he can't scribe scrolls. Scrying is a level 4 wizard spell and a level 5 cleric spell. Message is a cantrip, and Zeke doesn't get cantrips, though I think he could cast it off of a wand or scroll. But it won't do what you want-- did you maybe mean sending? That's a cleric 4 or wizard 5 spell. Alas, we're not high enough level to cast either of those.

"Let's take it easy tonight, Mister Wulf! We've got to patch you up before we take on the Smilers tomorrow."


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

I'm mostly prepared and a little spontaneous. I can prep sending or scrying but not yet.

Jolga considers "I believe I could learn to cast a spell that would help with this problem. But I must follow the way of the Heavens further before I gain this ability. Defeating the Lord's of Rust is their guidance for me for now and if I accomplish it, I will be much closer to those abilities."


M Halfling Brawler (Steelbreaker) 8 | HP 75 AC 20 ( 15 touch, 16 flat footed) CMD 23/26 | Fort +7, Ref +10, Will +3 (+2 vs fear) | Init: +3, Perc: +13
Skills:
Intimidate 10 | Perception 13 | Sense Motive 10 | Stealth 18 | Artistry Painter 10 | Lore (Organized Crime) 10

Finally coming fully to, Sammy nods, wiping some of the blood from his face. "Gotta finish this job first. Can't let them regroup. After that, Wulf, you have the services of the Caskgrips to free your people. All of us. We don't shine to slavers."


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga looks inquisitively at Sammy but waits until a proper time. Then he inquires "You referred to Trett as your murderer. Is this another word that is used differently than I understand?"


M Halfling Brawler (Steelbreaker) 8 | HP 75 AC 20 ( 15 touch, 16 flat footed) CMD 23/26 | Fort +7, Ref +10, Will +3 (+2 vs fear) | Init: +3, Perc: +13
Skills:
Intimidate 10 | Perception 13 | Sense Motive 10 | Stealth 18 | Artistry Painter 10 | Lore (Organized Crime) 10

"No, he killed me. Father Joram tried bringing me back. Well, he DID bring me back. Just ...I share this body with my brother Charles. It's his body. We're both in here, only one in charge at a time."


M Halfling Brawler (Steelbreaker) 8 | HP 75 AC 20 ( 15 touch, 16 flat footed) CMD 23/26 | Fort +7, Ref +10, Will +3 (+2 vs fear) | Init: +3, Perc: +13
Skills:
Intimidate 10 | Perception 13 | Sense Motive 10 | Stealth 18 | Artistry Painter 10 | Lore (Organized Crime) 10

"Hm. Sounds pretty nuts out loud like that."


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

The dwarf looks over to his friends, smiling at them all widely "Well there ya are! Let me tell ya lads, never get lockjaw-feels like I havent spoken in a month!" He beams at the compliment from Dinvaya "Dang right I muscled though it, Im not one ter be taken down by a bit o rust! My dwarven constitution and a bit of brandy can get me through any disease!"

"Good to see ya too Ton-though if ya find anythin interestin, don't even think about cuttin me out of it!" He seemed joyous, though looking over Wulf as he greeted him, he noticed him washing away the gore, as well ad the blood on Charles/Sam, he realized they were a bit beat up. "I'm fine, Jolga, no need to fuss over me. No, wha happened to you all? Ya look worse than I felt this mornin" His smile faded a bit with every bit of information they told him though-seemed it had been a rough day.

"Sounds like I missed a bit. And tha ratbastard Trett got away again, eh? I'm sorry Sam-I wish I coulda been there, coulda helped... Tha's it, can't let you lot outta my sight again. Which is a shame, was thoroughly enjoyin my surroundins" He said with a bit of a sly grin as he looked around from the gears everywhere to the beautiful blonde woman he'd spent the day with. But then he cleared his throat "We take down Trett. He's hurt too many of us. Wha else happened terday?"

Aaaaaaaaaaand officially back! Sorry for the delay, didn't realize you'd be able to come back for me that quickly, had to survive Black Friday prep and post-retail is rough. But I should officially be 100% now! Based on what's been said, I'm going to assume I don't know about what Trett said about Wulf's family, nor that you met with the ratfolk for the moment


Welcome back Garfaulk! Happy to have you here.

Garfaulk is welcomed back heartily, but the party is tired from their battles and wandering of the day. You all gratefully sink onto your rusted metal cots and fall fast asleep.

Of course, sleep is something that a follower of Groetus does not always enjoy. Zeke tosses and turns through another night of broken sleep and nightmares of mushroom clouds. There is unending laughing in his brain.

The morning dawns.

Zeke has to do his night terror save!


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulf is quiet as Sam talks about himself and Charles. He didn't understand it himself so didn't feel right talking about it. "We'll get that damn bastard. I promise you Sam." He nods to himself, making himself believe it just as much.

"Trett brought a friend with him, I won't speak his name. But it was a barbarian from my clan I knew him in my time there. He taunted me and spoke of selling my clan, my family into slavery to the technic league." He lets out a long sigh, and then a smile. "He's rotting out there now in the sun. No one will remember him, no one will speak his name again. But I have to know if what he said was true." He turns to look at Ton. "The others had an idea of how I could do that using magic, but I don't think it's going to be anytime soon."

Wulf spends the night quietly thinking, his annoyance at their sleeping arrangements only grows with his anger over the news he had learnt.

---

Walking up early having almost fever-like dreams of his family and of Val being taken by the technic league. Waking with a shock he growns out in pain his neck stiff from the way he slept. He gets up and joins the others, he looks for breakfast hoping to wake himself up.

Mustace I think I have a save this morning too? But can't remember if it was just fort. I hope I get a little help on it

Welcome Back for reals Garfaulk, now never leave us again :p


M Halfling Brawler (Steelbreaker) 8 | HP 75 AC 20 ( 15 touch, 16 flat footed) CMD 23/26 | Fort +7, Ref +10, Will +3 (+2 vs fear) | Init: +3, Perc: +13
Skills:
Intimidate 10 | Perception 13 | Sense Motive 10 | Stealth 18 | Artistry Painter 10 | Lore (Organized Crime) 10

Charles/Sammy: 1d2 ⇒ 1


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke is also glad to see Garfaulk has recovered, and spends the evening beside the tinkering dwarf. He works on improving his pistol, enhancing it with magic.

(1,000 gp worth of effort spent on giving the pistol a +1 enhancement.)

He tosses and turns under his god's curse when it is time to sleep.

Will save, mind-affecting: 1d20 + 11 ⇒ (12) + 11 = 23

When he wakes, troubled but not fatigued, he looks over Wulf's injuries to make sure they are not festering.

1d20 + 11 ⇒ (10) + 11 = 21


Indeed, Wulf, I wasn't going to prompt your friends to make heal checks, but you remembered. Zeke gives you a +2 and others can also give you a +2 with heal checks. You'll need to make a DC19 Fortitude.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

The dwarf grits his teeth, looking over to Crescendo and Slagbreather "Now tha's despicable Wulf, I'm sorry to hear tha. We'll be sure to get em to tell us if tha's the truth once we get hold of him again, best believe it. If there's one thing I'm not terrible at, it's gettin info out of folks." He smiles a bit, remembering that poor ratfolk interrogation. "But tha's a problem for tomorrow, eh?" he says loudly, trying to lighten the mood. "Tonight, I tackle a much larger problem..." That evening, while Zeke worked on making his weapon magical, Garfaulk set out on a much harder task-cobbling together decent cooking utensils from Dinvaya's shop so he could make them breakfast in the morning without any rust in it.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

"You've pulled through at just the right time Garfaulk, think we're in for a Hell of a fight today. But I was hoping to find out a bit more about that." he turns toward the halfling.

"Uhhh... Charles...? I was wondering if you'd be up for a little scouting mission. Me and you can get pretty close to the Smiler HQ and then after a touch of magic you sneak in and see what's what. 5 minutes, no more. But in that time I reckon you could tell us all sorts out numbers, positions, traps, likely ambushes and maybe even if there are more than just Smilers in there. What do you think?"


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Heal: 1d20 + 1 ⇒ (5) + 1 = 6

Ton really has no idea how to help Wulf aside from sitting with him to write out his last will and testament should he be struck down by whatever sickness he is battling.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles nods. "Good idea."


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Garfaulk nodded, making sure to load Crescendo with fresh powder, as well as put a scatter shot into good ol Slagbreather, who he looked at at with almost a sad smile-she was a beaut, for sure, but he needed to find a way to enhance her at some point. Slinging Ebony and Ivory over one shoulder together, Crescendo on the other, and Slagbreather in her holster, the well armed dwarf flagged a grin at Ton "Yeah? Big fight? Lookin forwad to it"

Then he makes his way over to Zeke "Say lad, saw you workin on her weapon last night, looked to me like you we enchantin it. Think you could, ah, maybe help me with tha since time?" he draws Slagbreather, giving her a spin "I'm a better shot with Crescendo, but ol Slagbreather here could use a bit more kick. Maybe throw in some real fire, or maybe we give her a paint job, as some lightnin. I know it'll take a bit o time, and won't be cheap, but think we could make sumthin happen for the poor laas?"


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Back from Thanksgiving now too. Hope I'm not too late for heal checks. Was anybody besides Wulf still infected?

Heal Wulf: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26

Jolga looks Wulf over and helps the barbarian practice breathing deeply to help his body overcome the illness.

When Sam explains the situation, he looks at him with interest and puzzlement. "A most odd result. That is fascinating. Do you seek to return to a body of your own, should sufficiently powerful magical means be available?"

He nods to Ton. "This is a good plan. Let us know when you are prepared. I can ensure you two leave no tracks for 5 hours."


Wulf should give his fortitude save, but you can also move out now if desired. Will just Charles go, or will the whole party get closer before the scouting trip?


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke happily chats with Garfaulk, impressed with his ability to clear them a crafting space without dangerous substances infecting it. As always, the young spellcaster admires the dwarf's mechanical monstrosity Slagbreather, but with dismay as he realizes what his friend desires. "I... Mr. Garfaulk sir, I wish I could help you. I have a special bond with my pistol, which is partly due to my incorporating Groetus's holy symbol into the stock. Through that bond, I can enchant it with magic. I don't know anything about Slagbreather, though-- well, certainly not as much as you do!" He looks over the weapon with technical appreciation, but slowly shakes his head. "I think the only way would be for you to develop a similar bond, or the arcane knowledge of how to enchant magical arms yourself."

"Say, maybe I can help you wield your weapon in other ways? I know how to enchant a gunbelt so that it improves your aim, as well as your reaction speed and general nimbleness. It wouldn't affect your gun's damage output, but hitting more often is always good, right?"


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

I suggest we all get close, like at least within a few blocks, and then Charles scouts ahead of us.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Yes close sounds best.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Yeah, I envisioned us all getting pretty close - say 1 minute away. Cast the spell giving Charles 3 minutes scouting and 1 minute return while invisible. It's not a long time, but it might give us some valuable intel


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Status:

PREPARED PER DAY: L0: 4 | L1:5 L2:3
0: Daze, Detect Magic, Light, Ray of Frost
1: Mudball, Shield, Grease, Snowball, Snowball,
2: Bull's Strength, Invisibility, Mirror Image
Arcane Pool 7/7
Current Buffs: None
Current Debuffs: None
Current Battery: 10/10 remaining
Charged Batteries 5/9
Depleted Batteries 4/9
Pearls of Power L1 2/2


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Garfaulk nodded "Fine then. Keep yer secrets" he said with a wi k, referencing a classic tale he'd read writtenbya Halfling adventurer, though realizes Zeke may not have read it and grins "just main with ya lad. Fair enough, didn't realize the nature of yer weapon-weapon - she sounds pretty special. Wha's her name?" he gives Slagbreather a spin, then holsters her once more. "An item to help male me a bit more nimble, ey? Sounds worth investin in, definitely somethin I'll gladly fund, if we get some coin while we're ere. "

Zeke:
Sorry bout that, when you upgraded your weapon I just assumed you took the feat. May be in Garfaulk's future though :) also, the headband-did you end up taking it while i was gone? Saw the post, but wasnt sure of the result


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Fort: 1d20 + 12 + 4 ⇒ (5) + 12 + 4 = 21 Is it +4? from Jolga? - I hope thats ok

Wulf eats down his breakfast and then moves with the others out of the clockwork church. "Whatever you think is best. Just don't do anything stupid Charles." He is only half sure he gots his name right.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles says nothing to this, though a single eyebrow does shoot up.


Wulf does indeed feel strong and hearty this morning, as if he was fully able to put the bite of the rat king behind him. That was a pretty bad disease... bubonic plague... that took 2 saves to recover from each step down the track. But you guys roll well against diseases! The rat king also increased the DC of all the diseases you had to deal with by 2, merely by his presence.

The party sets forth, going through increasingly familiar mazey terrain, and after a couple of hours worth of twists and turns, they arrive near the front doors of Smiler HQ.

Cast your spells and make your approach, Charles. I am planning on doing this scouting mission via mail, so when (if) you come back, it will be up to you to tell them what you see. With invisibility, what will your stealth bonus be?


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

37 base while moving full speed. 57 still. Good lord.


Ton casts invisibility and Jolga casts pass without trace, and then Charles is just....gone. You know he was there but you suddenly aren't even sure if he left or is still standing there. Charles I will send you a paizo mail


The party backs up and moves several hundred feet back to await Charles return.

GM Screen-PC Perception:

Wulf Percep: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Ton'iel Percep: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
Zeke Percep: 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 17
Garfaulk Percep: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
Jolga Percep: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21

Suddenly, Wulf, Zeke, Garfaulk, and Jolga hear a -clink-clink-clink-clink-clink. They turn and see 5 blinking grenades scattered about you! 3 are 10 feet away in various directions, and two are at your feet!

Ton, lost in his own internal musings, seems oblivious!

Everyone but Ton can do something. Quick! If you attempt pick up and throw a grenade away, you only have the time to do one.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga, being the slow old man that he is, goes for the nearest grenade and throws it as far as he can while grunting "Nades."


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke scoops up a grenade, running forward, and tosses it back in the direction from which it came.

(I was going to have Zeke read a scroll of mage armor when we got close, since it lasts an hour. Can I say it is up before the grenade attack?)


That is fine, Zeke


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulf moves quick in response to the others and reaches for a grenade attempting to throw it back where they came from or at least away from the group.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

After throwing his grenade, Jolga looks around quickly to try to determine where the explosives came from.

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

But the explosives so close to him are very, very distracting!


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Seeing the two grenades left, Garfaulk, either thinking quickly or nor at all depending on your perspective, lunges to the side whole drawing Crescendo from his back. Aiming carefully, the dwarf fired at one of the grenades, hoping not to destroy it, but make it skip. And not just on any direction, but at the other remaining explosive, hoping to essentially play billiards with a musket.

I'll burn grit if it effects anything-figured it would be worth a shot, pardon the pun

Trick Shot!: 1d20 + 4 + 3 ⇒ (19) + 4 + 3 = 26


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Wow! That's some ambitious heroics! Good to have you back!


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Well with only one chance to do something and two grenades, figured it might be worth taking the risk :D Though whether it's "ambitious heroics" or "stupidity" remains to be seen-my dwarf is not the wisest of folk lol. And yay! So glad I have tomorrow off, I need to remember to level him up


Take a grit point back for trying a heroic action, Garfaulk! If you were gunslinger level 3 and had the scoot unattended object ability,
I think it would have worked, but you are still more bard than gunslinger

Wulf, Jolga, and Zeke act fast, immediately removing three of the threatening grenades. Garfaulk does his best shot to line up an excellent billiards strike, and somewhat succeeds! The shot hits the first grenade and pushes into the second, and the second spins off harmlessly to the side. But the first one is still there!

Beep-Beep-Beep.... BOOM!

what kind of grenade was it?:

3 gas grenades and 2 flechette grenades were thrown.
1-3 gas, 4-5 flechette
random #: 1d5 ⇒ 1

A sicky gas covers the area, making you cough and choke!
Wulf and Zeke hold their breath, but Ton, Jolga, and Garfaulk can't handle it and become naseauted!

PC Fort Saves...make sure I got your bonus right:

Wulf Fort Save: 1d20 + 12 ⇒ (10) + 12 = 22
+4 vs spells while raging
Ton'iel Fort Save: 1d20 + 6 ⇒ (7) + 6 = 13
Zeke Fort Save: 1d20 + 7 ⇒ (17) + 7 = 24
Jolga Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15
Garfaulk Fort Save: 1d20 + 3 ⇒ (2) + 3 = 5
d4 ton: 1d4 + 1 ⇒ (4) + 1 = 5
d4 jolga: 1d4 + 1 ⇒ (2) + 1 = 3
d4 garfaulk: 1d4 + 1 ⇒ (3) + 1 = 4

Gas grenade. You are nauseated as long as you are in the cloud, and then for d4+1 rounds after. Ton=5 rounds. Jolga=3, Garfaulk=4.
Nauseated means you can only take a single move action.

Five Smilers step around the corner. They are... smiling. Well, more like leering at you! They attack!

Roll for Initiative!:

Wulf: 1d20 + 3 ⇒ (4) + 3 = 7
Ton'iel: 1d20 + 4 ⇒ (10) + 4 = 14
Jolga: 1d20 + 6 ⇒ (19) + 6 = 25

Zeke: 1d20 + 4 ⇒ (9) + 4 = 13
Zeke bonus: +2 when underground

Garfaulk: 1d20 + 3 ⇒ (4) + 3 = 7

smilers: 1d20 + 2 ⇒ (8) + 2 = 10

ROUND 1

Jolga 25
Ton'iel 14
Zeke 13
Smilers 10
Garfaulk 7
Wulf 7

Go if you are bold!


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga hacks and coughs, unable to speak. He looks to those unaffected gor what they should do at the moment.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Ton coughs and splutters, reach for but failing to draw his pistol. He staggers out of the smoke as best he can

Can't access the map at work at the moment but I will move back out of the smoke if I can, keeping it between me and the smilers


Series of bad rolls there for Ton'iel! And I made all of them. Sorry man.


Jolga and Ton'iel cough themselves out of the cloud...

ZEKE should go. I'll proceed in the morning tomorrow.

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