
Maiathreen |

Maiathreen |

All the small things
True care, truth brings
I'll take one lift
Your ride best trip
Always I know
You'll be at my show
Watching, waiting, commiserating
Say it ain't so,
I will not go,
Turn the lights off,
Carry me home
Na, na...
Late night, come home
Work sucks, I know
She left me roses by the stairs,
Surprises, let me know she cares
Say it ain't so,
I will not go,
Turn the lights off,
Carry me home
Na, na...
Say it ain't so,
I will not go,
Turn the lights off,
Carry me home
Keep your head still,
I'll be your thrill,
The night will go on,
My little windmill
Say it ain't so,
I will not go,
Turn the lights off,
Carry me home
Keep your head still,
I'll be your thrill,
The night will go on,
The night will go on,
My little windmill

Movin |
You are a well paid bus driver at least.
Angry patients are always a pain, working in a locked ward I completely understand.
I have just realized that as my cleric ability counts as bardic performance for feats and such that my cleric is able to gain access to Spellsong.
Hrmmm... too bad Invisible spell doesn't exist in pathfinder. Otherwise I would run with both and convince absolutely everyone that I didn't actually case spells or was a caster at all. My god just likes me enough to smoosh my enemies when I ask nicely.

DM Corerue |

Will get the first Iobaria posts started.
Let me know if any questions remain, sheets look good to me. Did I answer your questions Livain?
The rolls were to see if there was a dwarf and if he was willing to teach a Dwarven technique. With the trouble the Blades have suffered he had little choice. Having lost his apprentices in the battle with the Ancient Black.
I suggest cold weather gear of coure. Cold Resistance though, in my mind counts against environmental cold. However you still can freeze to death if your not careful.
If there are questions I missed please remind me so I can address them. Thanks guys!

Wallace Boyd |

Alright, questions.
Ok, so a few questions.
I desire to purchase a Bison(actually a Yak but they use the same stats).
The rideable creature block has them at 50gp for a normal one and 75 for a combat trained one. I like the idea of a mount that isn't likely to freeze in the northern weather.
I think I've got the mechanics down on this guy, Still fiddling with a story. Social skill cleric, Buffer and general supporting caster.
Kind of imaging him as Chaucer from Knights tale with a bit of black magic.
Though constantine from hellblazer is also serving as inspiration.
Bits about his god might float some but Yog-Sothoth is kind of hard to grasp for most Not insane people. So he'd likely just get known as 'that nut with the weird god.'
Course Mercenary groups are the type to leave history alone unless they've reason to get involved. Well unless some in the camp are hopeless gossips, eh. That slunds likely. So who knows, perhaps some of the people here even get that Wallace worships an apocalypse god.
Damned cheery for a death cultist though.
@players. Does anyone want alchemical items? I don't think anyone else has the skill so I put full ranks into it for Wallace.
Does anyone have left over funds? If so it would be awesome if we could pool for a Wand of either Cure light wounds or Infernal healing depending on whats most acceptable to everybody.
Unfortunately my awesome cleri-bard archetype means I don't get spontaneous cures and I would run out anyway.

DM Corerue |

Lol just go Alchemist, you can become the four armed, gun toting, bomb throwing maniac. xD Make potions, share transfusions and turn into a muscle bound mutant as needed!
Best Gestalt combo, Alchemist (Grenadier)/Magus(Kensai, Bladebound) Okay maybe no tthe best but fun as hell!
More posts later today. Internet at camp has been terrible. :/

Movin |
Alchemists are fun but competing with two magi and the flying wall on damage seems silly at best. Better to just be awesome by making them more awesome at what they do. Which I will do exceedingly well for a cleric.
Im thinking summoning with this guy is going to be amazing.
I just have to get around the fact that my strength isnt all that great.
*looks at the dreamed secrets feat*
Now to wait until level 9.
Mmmuahh...

DM Corerue |

Alright, questions.
Ok, so a few questions.
I desire to purchase a Bison(actually a Yak but they use the same stats).
The rideable creature block has them at 50gp for a normal one and 75 for a combat trained one. I like the idea of a mount that isn't likely to freeze in the northern weather.
Totally fine with that. Combat trained War elk are an option as they live around the Icerime Mountains, but a combat trained Yak is just as likely. Imagine one of those coming at you on command. :3 Scary fun~.
I think I've got the mechanics down on this guy, Still fiddling with a story. Social skill cleric, Buffer and general supporting caster.Kind of imaging him as Chaucer from Knights tale with a bit of black magic.
Though constantine from hellblazer is also serving as inspiration.
^ Total win, one of my favorite characters, like ever. Totally an epic level bard/charlatan .
Bits about his god might float some but Yog-Sothoth is kind of hard to grasp for most Not insane people. So he'd likely just get known as 'that nut with the weird god.'Course Mercenary groups are the type to leave history alone unless they've reason to get involved. Well unless some in the camp are hopeless gossips, eh. That sounds likely. So who knows, perhaps some of the people here even get that Wallace worships an apocalypse god.
Damned cheery for a death cultist though.
Despite their continued hardships the Blades of Death are a professional group, they don't get involved in their members personal choices unless these choices affect the group. Wallace and the others know that such threats are dealt with... Swiftly and harshly.
They won't kill you but you will be expelled if your choices threaten the overall welfare of the group. Being mercs however means they can take a bit of weirdness, ruthlessness or/and strangeness before they start to mind.
1d100 ⇒ 51
Atm no one in the band, unless they do a bit of digging, knows what god you worship. Many give you confused looks as they don't recognize the gods name at all.
Mercs are not known for their scholarly pursuits...
@players. Does anyone want alchemical items? I don't think anyone else has the skill so I put full ranks into it for Wallace.Does anyone have left over funds?
If you want to pool resources thats fine. However it shall only be spent on alchemical or lesser magic items such as scrolls, potions and wands.

Movin |
Rhavenna I call you a flying wall because describing you as a tank or cavalry would imply you have a weakness. You can deal plenty of damage but you biggest benefit is being really hard to kill.
Though you could make it the truth with a set of Horseshoes of the Zephyer, and the ridiculously cheap horseshoes of speed. Combined would cost about 10,000gp and mean that you add 30ft to you land speed, your feet never touch the ground, and you can run over liquids like water with no issue.
Woot, I haz a YAK!
Hrmm... I should probably put a rank or two into handle animal/ride...
Curses I have to split my skill points again.
Though I'd be entirely willing to abandon it for a Dire mountain goat. A goat the size of a horse would be awesome.
But then I suppose ride and handle animal checks would imply that I intended to use it for something more than being a loot carrier.
I doubt the Nords would find me getting carried by a centaur all that dignified, so having a mount would be good for appearances.
Good to know my secret is maintained by their ignorance. Though honestly it isn't much of one. So long as I'm not eating babies and summoning shoggoths my abilities would make me quite valuable
As to pooling resources I'd suggest a wand and an alchemical grab bag for the players.
2 alchemist fire, 2 acid, 1 tanglefoot bag, 1 smoke stick (with a tingertwig tied to it) for each player would be 201 gp and some change (.333 repeating) for all 4 of us.
Healy wand would be 750, so 951gp would be the grand total to deal with.
To pay it off evenly each player would need to chip in 237.75 gp.
Sound good?
It doesn't have a DC so I can't craft it but some Ghostsalt weapon blanche on a set of 10 arrows would also be an excellent hold out weapons if we have the misfortune of encountering something incorporeal at this point.
Giving them to our Magus archer would mean she can pop ghosts like grapes.

Wallace Boyd |

Chill touch deals less damage but work on pretty much everything. Creatures immune to it (undead) have to deal with the rider just for them.
Frostbite as a nonlethal cold attack is laughed off by undead, constructs and a vast majority of cold adapted creatures. Like the stuff we will be encountering in the northern lands we go to.
A rod of elemental spell fire could change that problem though.
But base spell comparison for where we will be going? Chill touch Imo.

Wallace Boyd |

You totally can keep it as a back up spell. Frostbite is ridiculously good the the level it is.
Just dont be surprised when a vast majority of your foes laugh it off. But for those enemies it does work on? Paste. Frozen unconscious paste.

Wallace Boyd |

give you more time to think up horrible things to do to us at least.
And I must admit I've been highly distracted lately, I am a hopeless nintendo fanboy when it comes to the Smash franchise. Kicking people in the head as kirby is just so amusing. Brand new fancy game was impossible to resist for me after I avoided the urge to purchase a 3-ds specifically in order to play it in the early release format.
Skyrim is certainly a fun game, Though after my orcish armor tank punched Alduin to death while ignoring pretty much all of his attacks I took a prolonged break. Plus I had other things to amuse me.
Also, nobody ever answered my question on the healing wand/alchemical tools. Are you guys interested in doing such a thing?

Wallace Boyd |

Alright, I'm fairly sure I missed the point on what Corerue said on the plan.
What I took it to mean was that we as a group of 4 were to enter from behind the eliminating any escape routes and killing the slower warriors while they were still preparing for battle. I am assuming hobgoblins are Nocturnal to take advantage of their dark vision, which means we attacked them in the middle of their sleep period.
Reading again I'm thinking the intent was for us to just come in behind the crowd of worg riders and make escaping harder. That is to say, not storming the castle.
Not really sure which is the correct interpretation, rather important to know before I start moving to the incorrect position on the map.

DM Corerue |

So playing catch up still. Life just got crazy hectic and I may end up being overwhelmed by some things here in the next few days.
I had an interview yesterday for a job that would completely change my life. Its not what I had been aiming for but I landed an interview and after hearing what the pay would be like I wouldn't refuse it. I would literally be tripling my wage and getting a yearly bonus. Totally crazy but I was just happy for an interview and it was with people who know me and my work ethic.
I'd basically become the Highest leadership for my group and the operations manager for another group. Be in charge of expense reports timesheets and wage increases. Its a ton of responsibility but my crews support me 100% and I wouldn't let them down if I can. Upper management isn't an easy place to be, I just hope to not become the bad guy. :/
Anywho, fingers crossed!
Sad thing is I am competeing with my current supervisors, whos jobs I have performed multiple times and one of them is royally pissed I got a shot at this. xD He had his chance to get the certs I pursued and he decided to be lazy so thats his problem. But now he is whining about how if I get it he'll quit. Just sad. :P
So I am home finally and playing cach up on the honey to do list. I will get skyfall and WotR going here tonight or tomorrow. Having a hard time with some DIY projects at home atm, sorry for the wait!

DM Corerue |

Nice shot livain. Gravity bow is a dowzy lol.
Enemy stats are for your use. That way when you make a roll you know whether or not you missed and knowing their hp allows you to not overlap attacks if it is dead.
I will work to keep each of them numbered so you are able to track who you are fighting. Depending on the first round I will determine if we need a map or not. If Livain's attack is any evidence of damage output some of the enemy may be dead far quicker than expected. Lol
This will be a good test of the arcane archer arch.

DM Corerue |

The more I look over Arcane Archer Arch for Magus the more I like it. It allows the Magus to be versatile and not just a straight up frontliner. It also does a hell of a lot better job then the other archetype and gives you more flavor then just Kensai/Blackblade. Because I seriously cannot play a Magus without going the route every time.
I picture a Warrior Mage as just that. A Warrior Mage, low armor, smarts and magic for atk/def.
However in Gestalt a Magus Kensai/Blackblade + Alchemist Grenadier is a killer combo. Because I get Light armor back again.
So at Level 2 I have 21 AC, add Mutagen and it becomes 23.
Gestalt is crazy powerful but a regular magi can do this too. However you do suffer from the 20% ASF But if you get an armor like Celestial armor, add Mithril you can get a +8 AC +9 Dex armor with no ACP anf a whooping 5% ASF which is scary good because its also Light Armor.
So many combos lately~
But I'd love to see a Magus Arcane Archer/Kensai + Alch (Gren) And then you'd have a murderer with the ability to add alchemical attacks to their magical arrow attacks and never have to close in on a target! xD

Wallace Boyd |

An alchemist could take the explosive bolt power and add a bombs damage into their arrow on top of a spell. Going the debuff route one could stack about half a dozen bad things all into one attack. (confusion, blind, sicken, deafened, entangled, burning would all be possible off the top of my head)
The Myrmidion magus is a fairly good option for the same idea without homebrew but it is much more limited. Getting fighter weapon training as a magus is quite glorious though, entirely different kind of magus though.
I'll be interested to see how the Arc archer magus stacks up with a normal one for damage. They lack the easily obtained spike damage a magus with a 18-20 crit does but they make up for it with a multitude of attacks in the round.
Makes long term spells (frostbite, chill touch) better in the archers hand. Where as single target spells lime Shocking grasp are not as amazing.