Iobaria: The Fallen Empire

Game Master Corerue

A group of Mercenaries set off with their Mercenary company into the dark lands known as Iobaria. Braving the fallen realm and what dark history lies therein to make their mark, make some gold and perhaps become heroes...

Ambushing the Raiders!


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Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Oi, fellow players/GM. Do any of you care to voice objections to wallace's plan to turn the harp-sicles we have outside our door into cold weather gear?


I have no objections, its your characters decision after all and your mercs with a concious. Only suitable that you turn monsters into gear. though arrow fletchings was a neat idea for the feathers. Ice resistant arrows for shooting bows in a blizzard. ;3


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Such a fortuitous turn could would have been a formative event for a new company. Might have even inspired a name based off of the event.
And then they could proudly call themselves "Sons of the harpy".
And perhaps murder spear wielding hoplites with kitchen knives.

And it is a really useful turn for our archers, with the amount of snow in Ioboria I'd been figuring that cold and wind effects would be a big thing.
Also On that topic something to consider for the archers in out team.

Oh and I'd like to get started on using my alchemical crafting to turn the shafts of Ethyra's dragonbone arrows into better ones.
I'd be using the connective tissues and gristle of the dragon and/or the harpies. not under the assumption that they would provide some arcane bonus but because they happen to be available.
Durable arrows(7th down) would be the intent.
Are there any costs things you'd like me to account for in the crafting of such things?


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

What checks would you like me to make for these various ideas of weather proofing gear?

Secondly assuming that Hawk returned with my purchases how much crafting material do I have to work with for making stuff?


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

I believe the lizard the tiefling's are referring to is the one reclining on a cloud talking with your insane priest on the tallest tower of the ruin.

But good on you for seeing an opportunity to use your drawback.


Oh boy! xD


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Heh, I like it. Mai's like " you mother@##%!", while Ravenna is "The @#$% do you want?" this definitely feels like a military unit.

Wallace is our Murdock.


I might need to watch the A-Team movie now...


Female Centaur Ranger (Skirmisher/Divine tracker) 4

It's actually pretty good. A lot of fun, and the single most over the top action sequence ever. So much so that scientists had to Mythbust/prove something they pulled off.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

I dunno, that show would be a bit more interesting if Murdock summoned tentacled horrors from beyond the stars.
Though I imagine doing that would make the whole "Don't kill the badguys because we are awesome like that" thing that the A-team did much harder to pull off.


They kind of ignored that part in the movie...


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

I ignore the movie as being in the same universe as the TV show. different standards from different eras.


The A team hehe. Thats awesome. So is Rhavenna Mr. T or should I say Mrs. R? >;3


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

dunno, but she definitely drives the van.


1 person marked this as a favorite.

Maybe she IS the van. O.O;


Post coming up, kids making it rough to post atm.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Heh, something like that.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Hrmmm... that isn't far from the truth.
As it stands Rhavenna can lift a ton and a half over her head.

With magic aids though,
Large Quad+ Mule back+ ant haul+ horse shoes of burden a s a thought process.

Unmodified from your current strength this combination of items would give our rippling muscle ship the ability to lift a bit more than 12 tons over her head. Total gold cost of something like 7,000 GP to purchase items that would grant those abilities.
So say for example walking around with a fully furnished log cabin to fit a family of six on her back.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Yay I'm a superheroine!


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Well with something to grant you one variety of flight or another you could very easily drop multi-ton boulders on people you don't like.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Wallace actually has a mount, a combat trained Yak whos name is...
I'm gonna say, Tim?
Though if you wanted we could say he got eaten by harpies.


whoops! i had forgotten about Tim... lol more fitting in this instance and ignore hawks offer then XD


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Post is up.
To be honest I'd forgotten about Tim as well.

Also, questions:
Harpy coat/cloaks/bedrolls. (We cool with just saying it happens and the war band now has enough cold weather gear for everyone?)

Durable arrows (Because we are not likely to get another dragon to convert into weapons anytime soon.)

How much gold we just made so I can know how much gold I have toward making things.
I'm mostly just looking to make some smaller magic items. Traveler's anytools for the group, Robe of rope, Perhaps some Endure elements magic items. A banner made of dragonscraps that drives away the cold (aura of endure elements vs. Cold) would be fun for Wallace to have made.
Well that plus any minor stuff (like 1000GP or less at this point) the part desires.


Blerg making a new archetype on hero lab is haaaard! Trying to make Livains arcane archer archetype my brain hurts..


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

HA! yet one more advantage to making a dead tree version.
Which makes a total of one for the number of advantages over Hero labs.
...cursed hero labs and their modular powers.


That's the only problem with all our games being online hard to make dead tree sheets :)


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Yeah it always takes me so long to build characters for PbP games when I have to imput all the crap by hand.


Yep and then since I'm having to hand edit each sheet I always find odd little errors I forgot to change. Well only on hers and my shadow assassin since their is no hero lab file for that one.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Gotta love that fact that if anyone else started bleeding, the reaction would be "What lol happened, are you ok?" but with Wallace it's "What did you do now?"


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Yep. Wallace doesn't bleed unless he intended it.
*muah*
Yes, all according to plan.
*burns hand steeple.*


Nobody makes you bleed your own blood?


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

*considers how one would reflavor snowball and flurry of snowballs spells as red rubber balls*
Also possibly placing said spells on the cleric list.

Then I could be master of tha' balls!

Or perhaps get some fire elementals and name them Blazer, Lazer and Taser. have them throw balls made out of pitch.


lmao.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

I appear to have stunned all my fellow players with Wallace's mystic revelations. I shall have to use this time to determine which of the elementals I summon will be named and in what order.
Also where to find a bulk order sale on Tar.


XD!


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

So, do we detour to pursue a possibly dire, possibly part owl bear thing that might be eating unknown townsfolk right now?

Or do we do the pragmatic thing and make it somebody else's problem to deal with?

As a player I'd be quite happy to have a dire bear hat. Tim the combat Yak would wear it.
Character wise Wallace would likely be fine either way, with the amount of information he got for the damage he took Wallace is taking it as a sign that this creature is a challenge to overcome in some manner or form. Having the wisdom to avoid it is as much an answer as concocting some plan to fight it is. Assuming where a deific otherworldly abominations thought process might lie that is. who knows, perhaps the real answer that will please Wallace's god is to summon 402 bananas and kill the bear with an overdose of potassium.


Just wondering...any one here play destiny on the 360?


Nope, don't own 360. I am a PC guy anymore ^^;


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

regardless of what Hawk would actually say in this instance I'm using Wallaces low opinion of the mans "hero reflex" to move the story along.

I believe the party is in need of matching bearskin belts, this sounds like an excellent excuse.


*Sneezes* Looks around suspiciously. Shrugs. "Damn elevation messing with my nostrils."


Ouch, I just lost the ability to take precise strike... :(


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Blegh.
Is lame that is. Not surprising but is lame.

They also took Parry/ripsote away from everyone who had it before (monk archetype,caviler archetype) so as to keep that one ability special.


Lost abilities? Whats up?


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

The advanced character guide came out with a bunch of updates. Lots of fixes to the various spelling mistakes and misinterpretations in the abilites.
Also to change whatever Paizo considers to be too potent for their living game.
So stuff like the Swashbucklers best abilities (parry/riposte and Precise strike) being available to be used by another classes archetype Kata master monk, Daring champion cavalier. That got changed, the epic broken Divine protction feat got fixed and several ablities got nerfs.
They changed a hefty portion of the Arcanist to actually force an arcansist player to have points in CHA.

There is a couple threads b*!$+ing about/thanking Pais for he changes.


Greeeeaaaat. So Kensai/Blaclblade got adjusted as well...


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

I'm god with rolling forward assuming we want to deal with the bear before it finds our group and starts eating like a deranged furry Pac-man.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Oh joy, an abandoned village.
Huh, I wonder if we are going to find the villagers only to discover that what we were tracking was no infact a dire bear but a dire were-bear.
And then we get bearied in a bear-alanche.


lmao. arent you optimisitic xD

So Magus Blackblade/Kensai continues to evolve for me.

I found that if you use the blackblade strike to give the blade +2 enhancement (If you arer lvl 6 Magus) that you can follow it with a Arcane Pool enhancement of +2 which allows you to add 1-2 abilities to a weapon. All of this as free actions. Follow all that with Arcane Accuracy and now you can have a +2, holy blackblade with +4< to hit as well lol. If you are a Dervish dancer it makes for a nasty round of damage against demons >:3


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Nova is the name of the game as a magus, though that is a cute trick as the effects are coming from different sources with slightly different names.

I find the option of changing the type of damage I can do a better option with the blackblade pool. Lets you jump over DR you can't penetrate and abuse monsters elemental weaknesses.


Lol, I am poor at figuring out Nova tactics. THough I have heard of that before when referring to magus's. My gestalt Magus/Alchemist is going to be a blast when he gets upto speed. >:3 He's doing an alright job so far in WotR but its not the easiest build to make it work.

Identifying a demons weaknesses is rough as they have very few they aren't resistant too. However 3 attacks per round with a +2/holy blackblade helps in the kill them quickly department. ;3

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