DM-Camris' SECOND DARKNESS Part 3: The Armageddon Echo (Inactive)

Game Master Camris

SECTION SEVEN: In Armageddon's Shadow
The city of Celwynvian hides a terrible sin. For countless centuries the elves of the Mierani Forest have barred outsiders from the fabled City of Emerald Rains, in a desperate attempt to contain an ancient shame. The Drow.
In the battle to retake the ancient city, the heroes join in the final assault on the Drow Headquarters...


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Round 2__________________

Zane Argentus_______
Noting the damage the creature's touch does to Cynara, Zane utters a spell that intermittently shifts his presence between planes.
Cast Blink
Zane realized the magnitude of the threat as he shifted between planes...
"Yes! Try to avoid it touching you! We'll need to get Cynara cured as soon as possible." Zane responds.

Sylvianna__________
Sylvianna sends two more shots into the water at the creature.
You aren’t sure, but you might have hit it with one of the shots.

Cynara_______
Cynara invokes a restorative magic she hasn't yet had to use, and only recently learned. But in her inexperience she's unable to stop the strange power transforming her flesh.
Casting remove disease. Caster level check: 1d20 + 7 ⇒ (7) + 7 = 14
Except this time. The progress of the disease slows, then stops, then starts rolling backward; revealing new normal skin.

Zephram Taranis______
Zephram readies his bow and nocks an arrow, waiting for parry of the aboleth to break the surface.
Shortbow (Readied): 1d20 + 12 ⇒ (3) + 12 = 15

Nakoda_______
It was several blinks before Nakoda realized that she had been spaced out in front of the pool, and shook her head, looking back at the others in confusion.

ENEMIES________________
The creature lunges up from the depths, exploding out of the water in wrathful tangle of tentacles.
Four long tentacles writhe from this three-eyed fish-like creature's flanks, and its green body glistens with thick, clear slime.
Zephram’s held shot goes off, but it missed into the water.
Tentacle attack vs. Sylvianna: 1d20 + 10 ⇒ (6) + 10 = 16 for 1d6 + 5 ⇒ (1) + 5 = 6 damage and Fort save dc20 or flesh turns to slime.
Tentacle attack vs. Zephram: 1d20 + 10 ⇒ (11) + 10 = 21 for 1d6 + 5 ⇒ (5) + 5 = 10 damage and Fort save dc20 or flesh turns to slime.
Tentacle attack vs. Nakoda: 1d20 + 10 ⇒ (4) + 10 = 14 for 1d6 + 5 ⇒ (1) + 5 = 6 damage and Fort save dc20 or flesh turns to slime.
Tentacle reach attack vs. Cynara: 1d20 + 10 ⇒ (12) + 10 = 22 for 1d6 + 5 ⇒ (6) + 5 = 11 damage and Fort save dc20 or flesh turns to slime.
’Very well humans, you will join me in the underwater where you will answer all questions at leasure…’

GM:

Aboleth: 50


Round 3____________________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


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Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Don't forget that it has -1 to attack and damage due to Cynara's prayer spell.


Female Elf Ranger 8

Sylvianna's ACvs non Drow is 22


Female Elf Ranger 8

Sylvianna's ACvs non Drow is 22 so that misses

As the twisted aberration emerges, attacking them, Sylvianna fluidly side-steps the flailing tentacle, droping her bow at her feet and drawing her swords in a single blur of movement, before uleashing a pattern of attacks against the aboleth.

1st attack/bless/favored enemy: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17
1d6 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

2nd attack/bless/favored enemy: 1d20 + 11 + 2 + 1 ⇒ (20) + 11 + 2 + 1 = 34
1d6 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6

3rd attack/bless/favored enemy: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24
1d6 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9

2nd attack Confirmation: 1d20 + 11 + 2 + 1 ⇒ (15) + 11 + 2 + 1 = 29
1d6 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram winces as the beast lashes out to him, only to see the attack bounce off his sinewy, mutated flesh, That was most fortunate... He drops the bow, and pulls his rapier, studying the creature's movements carefully, making ready for the next time it tries to strike.

Move: Studied, Readied standard to attack a tenticle that comes into reach.

(To hit and damage: +4 Studied Combat, +1 prayer)
Rapier (readied): 1d20 + 12 + 4 + 1 ⇒ (13) + 12 + 4 + 1 = 30 for 1d6 + 2 + 4 + 1 ⇒ (3) + 2 + 4 + 1 = 10 + sickened effect for 1 round


Zephram's deep strike, and especially Sylvianna's furious slash that managed to sever one of the tentacles, forced a shriek of pain from the Aboleth that hurt your minds (you are stunned 1 round if you fail a Will save DC20). It dove suddenly, heaving up a huge splash that drenched you with slimy water. It does not reappear.
There is nothing left but inch deep puddle of water and a severed tentacle flopping about.
The battle is over.


ROOM OVERVIEW

Detect Magic:

You sense two magic auras.
One is some kind of Illusionary magic of lesser power over the whole room. The other is of Conjuration magic of great power centered on the gateway (made of the purest alabaster, carefully shaped to look
like a ring of leaves) behind the pool.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

DC 20 Will save, incl. prayer: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

The elf claps her hands to her head with a cry, standing stunned for a few seconds before regaining her composure. "Well, that was unpleasant. Let's see what we have here--and where did it go?" She murmurs a quick spell (detect magic)and looks around, concentrating. "There's some sort of illusion aura over the room, and that gateway positively reeks of conjuration magic. Zane, I suspect this is more your area of expertise."


Female Elf Ranger 8

Will: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 21 if Enchantment


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Will: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Zephram freezes for a moment, wincing at the sound that seems to tear at him... He shakes it off and prepares too lunge forward at the strange creature.. waiting... then sighing, "I don't much like the thought of leaving something so dangerous and evil behind.... Can those things teleport to safety?"


Zephram:

You aren't sure about teleportation and Aboleths. You've heard that they are extremely intelligent and have powerful mind abilities, but that's it.

The water is settling down now. Looking down into the water, you can see some thirty feet down. You see no sign of the creature.


Female Human(Shoanti) Skald 8

Only just dodging the tentacle, Nakoday took several steps back from the pool, looking at the others in slight confusion. "What...?"


Male Human Wizard 8

Will: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

The keening noise seems to have no effect as Zane studies the water.


Female Human(Shoanti) Skald 8
Nakoda wrote:
Only just dodging the tentacle, Nakoday took several steps back from the pool, looking at the others in slight confusion. "What...?"

[EDIT]

The keening noise causes her to lose her balance, the stumbling steps she had taken tilting her forward as she found herself at the edge of the pool again, her hands clapped over her ears.
________________________________
Will: 1d20 + 7 ⇒ (1) + 7 = 8


Detect Magic:

Your initial scan senses two magic auras.
One is some kind of Illusionary magic of lesser power over the whole room. The other is of Conjuration magic of great power centered on the gateway (made of the purest alabaster, carefully shaped to look
like a ring of leaves) behind the pool.

Perception DC19 or Survival (Track) DC14:

You notice blood traces tracked from the door behind you to the door across the chamber. I looks like bootprints smearing blood droplets. Soldiers carrying their wounded?


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Perception check (if applicable): 1d20 + 14 ⇒ (3) + 14 = 17


Female Human(Shoanti) Skald 8

The (large) form of Nakoda recovered, finding herself at the edge of the pool again, and forced herself to her feet. "That was what?", she asked in frustration, taking a couple of steps back from the pool warily. Something like that she had not seen before, and frowned as she went over the scant details that she had seen before being affected by magic.
_________________________________
Perception: 1d20 + 6 ⇒ (9) + 6 = 15


You wait tensely, waiting for an attack, but nothing happens.


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

After a moment, Zephram shrugs, "It seems to be gone."

Perception: 1d20 + 15 ⇒ (5) + 15 = 20

He scans the room, the halts... "There seems to be a blood trail -- droplets smeared by boots perhaps. It goes from the door we came in to... " He points to the far door, "..there."


Female Elf Ranger 8

Sylvianna studies the blood trail.
Survival : 1d20 + 11 ⇒ (20) + 11 = 31 33 if Aberration, 35 if Drow


Nakoda:

Cautiously exploring the pool, you find it goes down twenty feet to an illusionary floor. Beyond is another ten feet, with an exit pipe covered in [/i]Deeper Darkness[/i].
You get a chill down you spine at the thought of pursuing it, but you're fairly sure that, since it's wounded, it's not going to come back anytime soon.

Sylvianna:

The tracks seem to be Drow, or mostly Drow. The blood... seems to be elven; but it's really hard to distinguish Drow and Elf, you can't be certain.

Checking out the double door...

Perception DC15:
Gingerly testing the doorlatch, you see it's not locked.

Rogue Perception DC20 or Detect Magic spellcraft DC15:
It's not trapped.

What do you do?


Male Human Wizard 8

Detect Magic
Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25

Studying the doors Zane shifts his gaze into the arcane spectrum. "It isn't trapped."


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

'Well, then. The way would seem obvious--let's be about it. Before we go, though, are any of you injured?"


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram shakes his head, "Not I."


When you're ready and open the door, you see...

TACTICAL OVERVIEW

Opposite the doors of this massive room stands a towering archway made of shimmering black stone.
The archway’s keystone seems strangely out of place—unlike the surrounding black stone, the keystone is a pale gray and bears fragments of a spiky set of Thassilonian runes.

Zane:
The shape, texture, the runics... that seems a remarkably precise match to the Riddleport Cyphergate Archway! But how?

Inside the archway is a world of shadows in which a strangely beautiful elven city can be seen.
Smears of blood along the floor seem to lead up to and through the archway into the flickering world beyond.


Standing at the base of the stairs that lead up to the portal is a heavily scarred Drow, his hands resting on the crosspiece of a blackened greatsword that has sparks arcing around its edges, its point stuck into the stone floor.

Knowledge:Dungeoneering DC20:
That has to be a Drow Pain Taster; a kind of Barbarian supposed to use injury to fuel his power!

His head came up to glare at you, and a dark smile dances across his lips.
“Master Nolveniss bade me give you his apologies,” he says in almost a whisper, “that he will not be present to see you die.”
Upon uttering this mocking message, he plucked his greatsword easily from the stone, and charged with unnatural speed!

He locks on Sylvianna, of course.
Charge attack vs Sylvianna: 1d20 + 12 + 2 + 2 ⇒ (14) + 12 + 2 + 2 = 30 for a possible 2d6 + 5 + 2 ⇒ (3, 6) + 5 + 2 = 16 magic and slashing damage plus 1d6 ⇒ 2 electrical damage.
Plus auto bullrush that would ordinarily have flung Sylvianna back into the Aboleth pool, but she dug her heels in and was only ground backward five feet.
Nakoda is forced back as well, her heels dangling over the water (Ref save DC20 to duck right or left 5 ft. instead if she wants.)


Round 1__________________________

Players may take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Male Human Wizard 8

"I am a bit." Zane replies.


Female Elf Ranger 8

"Nothing major, only slight injuries." Sylvianna responds.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Previously:

Cynara taps Zane twice with a wand,and herself twice more.

CLW on Zane, 49 charges remaining: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Zane, 48 charges remaining: 1d8 + 1 ⇒ (1) + 1 = 2

That was amazingly pathetic.

CLW on self, 47 charges remaining: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on self, 46 charges remaining: 1d8 + 1 ⇒ (3) + 1 = 4

Present:

Cynara raises her hands and invokes a blessing on the party. Casting bless; everyone gets +1 to hit.


Female Human(Shoanti) Skald 8

Nakoda almost teetered at the edge of the pool, but the Warchant was was so easy to come that she was chanting before she realized it. The chant was changed a little as she applied some magic to Sylvianna, her form shimmering like the horizon before resolving into several extra copies.
_________________________
Mirror Image: 1d4 + 2 ⇒ (3) + 2 = 5 images
Nakoda AC 15, HP91, +4 Str/Con
Raging Song 14rnds remain.


Round 1__________________________

(npc) Zane Argentus_______
In a decent position and angle, Zane unleashed his Telekinetic Fist!
Ranged touch attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 Hit! for 1d4 + 4 ⇒ (4) + 4 = 8 bludgeoning damage.

Sylvianna______
Thrown back by the Drow assault, Sylvianna drew both swords and fought back.
DB shortsword: 1d20 + 12 ⇒ (5) + 12 = 17 Miss.
off hand shortsword: 1d20 + 11 ⇒ (16) + 11 = 27 Hit! for 1d6 + 2 ⇒ (1) + 2 = 3 piercing damage
DB shortsword second attk: 1d20 + 8 ⇒ (19) + 8 = 27 Hit! for 1d6 + 4 + 2d6 ⇒ (2) + 4 + (4, 4) = 14 piercing damage. Threat!
...Crit confirm?: 1d20 + 8 ⇒ (2) + 8 = 10 Nope.

Cynara______
Cynara raises her hands and invokes a blessing on the party. Casting bless; everyone gets +1 to hit.

Nakoda______
Nakoda almost teetered at the edge of the pool, but the Warchant was was so easy to come that she was chanting before she realized it. The chant was changed a little as she applied some magic to Sylvianna, her form shimmering like the horizon before resolving into several extra copies.
_________________________
Mirror Image: 1d4 + 2 ⇒ (3) + 2 = 5 images

(npc) Zephram_______
Sidling 5 feet angling for an eventual flank, Zephram realized what they faced.
”He’s a Pain Taster! Damage only makes him stronger! Take him fast as you can!”
Rapier first attack: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 Miss.
Rapier second attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 Hit! for 1d6 + 2 ⇒ (4) + 2 = 6 piercing and magic damage.

ENEMIES________________________
Taking strength from the damage he received, the scarred drow goes into a frenzy of attacks, focusing his greatsword on Sylvianna.
attack 1 vs Sylvianna: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 for for a possible 2d6 + 6 + 2 ⇒ (2, 3) + 6 + 2 = 13 magic and slashing damage plus 1d6 ⇒ 2 electrical damage.
1d6 ⇒ 4 Hit! Image popped.

attack 2 vs Sylvianna: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 for for a possible 2d6 + 6 + 2 ⇒ (5, 5) + 6 + 2 = 18 magic and slashing damage plus 1d6 ⇒ 5 electrical damage.
1d6 ⇒ 4 Hit! Image popped.

DM only:

DR1/-, SR19
HP:73


Round 2____________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW

Party is Blessed; +1 to hit and +1 vs fear effects.
Sylvianna has 3 mirror images left.


Male Human Wizard 8

Heeding Zephrams words Zane reaches out, altering the flow of time around his allies to drastically increase their speed.

Cast Haste


Female Elf Ranger 8

Neither connects but enough to pop images. (3) left

Responding to the hated enemy's frenzy of violence with her own, Sylrianna unleashes a flurry of vicious attacks, seeking to put the vile drow down.

Hasted full attack

Drowbane/Favored Enemy/Bless/Flank: 1d20 + 15 + 4 + 1 + 2 ⇒ (5) + 15 + 4 + 1 + 2 = 27
1d6 + 2 + 2d6 + 4 + 1 ⇒ (5) + 2 + (4, 5) + 4 + 1 = 21

Favored Enemy/Bless/Flank: 1d20 + 13 + 4 + 1 + 2 ⇒ (18) + 13 + 4 + 1 + 2 = 38
1d6 + 2 + 4 + 1 ⇒ (1) + 2 + 4 + 1 = 8

Drowbane/Favored Enemy/Bless/Flank: 1d20 + 15 + 4 + 1 + 2 ⇒ (11) + 15 + 4 + 1 + 2 = 33
1d6 + 2 + 2d6 + 4 + 1 ⇒ (5) + 2 + (5, 2) + 4 + 1 = 19

Drowbane/Favored Enemy/Bless/Flank: 1d20 + 10 + 4 + 1 + 2 ⇒ (13) + 10 + 4 + 1 + 2 = 30
1d6 + 2 + 2d6 + 4 + 1 ⇒ (5) + 2 + (2, 6) + 4 + 1 = 20


Female Human(Shoanti) Skald 8

Similar to Cynara, Nakoda stepped up to contribute to the damage that Sylvianna was dealing to the drow. The pick she had constructed from the materials that they had salvaged from that damned island demonstrated its worth as one attack bit particularly deep, much to her satisfaction. If the hurt that they were meting out was not enough, she was going to be especially worried.
____________________________
Attack#1+Bless+Flank: 1d20 + 11 + 3 ⇒ (19) + 11 + 3 = 33, Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Attack#2+Bless+Flank: 1d20 + 5 + 3 ⇒ (20) + 5 + 3 = 28 Crit?
Attack(H)+Bless+Flank: 1d20 + 11 + 3 ⇒ (3) + 11 + 3 = 17, Miss
Crit check?: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25, Damage: 4d6 + 8 + 4 ⇒ (4, 1, 1, 5) + 8 + 4 = 23
Nakoda AC 15, HP91, +4 Str/Con
Raging Song 13rnds remain.


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram allows himself a small smile as Nakoda steps into position, then lashes out with his rapier, his already swift hands boosted by Zane's magic.

+1 haste, +1 bless, +2 flank
Rapier: 1d20 + 12 + 2 + 1 + 1 ⇒ (2) + 12 + 2 + 1 + 1 = 18 for 1d6 + 2 ⇒ (2) + 2 = 4
Rapier (haste): 1d20 + 12 + 2 + 1 + 1 ⇒ (20) + 12 + 2 + 1 + 1 = 36 Threat
Confirm (haste attack): 1d20 + 12 + 2 + 1 + 1 ⇒ (17) + 12 + 2 + 1 + 1 = 33 I'm thinking yes..
Critical Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Rapier (iterative) : 1d20 + 7 + 2 + 1 + 1 ⇒ (5) + 7 + 2 + 1 + 1 = 16 for 1d6 + 2 ⇒ (6) + 2 = 8


With every hit he took, the Pain Taster grew stronger and harder hitting; his greatsword whirling like a great unstoppable scythe as it overpowered your defenses. You are all bleeding from wounds he inflicted (those within 10ft.)

But Zane's Haste made the difference, and the increased flurry of attacks finally took their toll, and Zephrams last attack caused him to collapse dead on the floor. It looks like there's not a drop left of his blood that's not on the floor.


Searching his body you find:
*drow poison bolt (2)
*potion of bear’s endurance
*+1 shocking greatsword
*+2 mithral shirt (Shadowed)
*mwk hand crossbow with 10 bolts
*150gp worth of various coinages


Across from you stands a towering archway made of shimmering black stone.
The archway’s keystone seems strangely out of place—unlike the surrounding black stone, the keystone is a pale gray and bears fragments of a spiky set of Thassilonian runes.

Zane or Knowledg:Arcana DC25:

The shape, texture, the runics... that seems a remarkably precise match to the Riddleport Cyphergate Archway! But how?

Inside the archway is a world of shadows in which a strangely beautiful elven city can be seen.
Smears of blood along the floor seem to lead up to and through the archway into the flickering world beyond.

Knowledge:Nature DC20 or Heal DC15:
The blood seems Drow... or Elven in nature.

Now that you can study the image closer, you see that the image of the shadowy elven city in the portal begins flickering with increasing intensity, even going so far as to vanish for a few seconds at a time.

Knowledge:Arcana DC15:

Your suspicions are correct; the portal is preparing to close—its recent activation is apparently only a temporary thing. You have less than a minute before it closes entirely.


Female Human(Shoanti) Skald 8

While the fallen fighter's equipment was scrutinized for potential utility, Nakoda made use of the wand that she had forgotten about in her pack, and set about healing those that needed it. She did have her eyes on that greatsword, but she had more of an eye to seeing if she could get a similar one crafted out of the stone of that broken idol. There was a certain poetic irony in having a weapon made from the the shards of their broken altar used to fell their own men.

The blood that was leading to the portal was at least humanoid, though. "This blood is not from the creature in the pool." she said.
__________________________________
K.(Nature: 1d20 + 10 + 4 ⇒ (15) + 10 + 4 = 29
How much healing is needed?


Male Human Wizard 8

Zane’s down 15
Sylvianna down 9
Cynara down 10


Female Human(Shoanti) Skald 8

7 charges used.
_________________________________
Zane:
CLW: 1d8 + 1 ⇒ (3) + 1 = 4, CLW: 1d8 + 1 ⇒ (6) + 1 = 7, CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Sylvianna:
CLW: 1d8 + 1 ⇒ (1) + 1 = 2, CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Cynara:
CLW: 1d8 + 1 ⇒ (5) + 1 = 6, CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Surfacing for a bit during unpacking/packing. What is the shadowed quality on the armor?


Male Human Wizard 8

"This armor blurs the wearer whenever she tries to hide, while also dampening the sound around her, granting a +5 competence bonus on Stealth checks. The armor’s armor check penalty still applies normally."


Female Elf Ranger 8

Sylvianna spits on the paintaster's corpse, flicking the blood off her blades before re-sheathing them.


Male Human Wizard 8

1st check is auto success for Zane

”This is almost identical to the Riddleport Cyphergate!” Zane exclaims, incredulously. ”How is that even possible?”

Smiling at Nakoda as she heals him, he turns to look at the blood streaks she indicates. ”You’re right…It’s drow…..or elven in nature

Knowledge Nature: 1d20 + 4 ⇒ (16) + 4 = 20

As he continues to look through the portal, the mage sucks in his breath. [b]”The portal is getting ready to close, we have less than a minute before it closes completely.”

Knowledge Arcana: 1d20 + 12 ⇒ (8) + 12 = 20


Female Human(Shoanti) Skald 8

Putting the wand away, Nakoda looked at the portal, then looked at Zane a bit dubiously. "You imply that we should go to that place?"


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Knowledge (Arcana): 1d20 + 10 + 1d6 ⇒ (7) + 10 + (4) = 21
Knowledge (Nature): 1d20 + 9 + 1d6 ⇒ (2) + 9 + (5) = 16
Knowledge (Arcana): 1d20 + 10 + 1d6 ⇒ (4) + 10 + (3) = 17

Zephram stares at the pain taster, distracted at the thought of the degree of fervor, if not insanity, that would be required to take on such a mantle. Can't help but wonder if mother had a touch of that in her... single-minded research...

He shakes himself out of his thoughts as Zane speaks, quickly turning his attention to the gate, then nodding, "I concur. We must act quickly, if we are to act."

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