Hell's Enforcers (Inactive)

Game Master DireMerc


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That is the direction he went. He's right upstairs


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

oh I kept thinking he left the building for some reason. man I have been really messed up this whole combat.


Female LE Human (Tiefling) Inquisitor | AC:20 (T:13 FF:17) | F +7, R +5, W+8 | Init +7 | Perc +11, Stealth +11* | Speed 30' | CMB +6, CMD 19 | HP: 40/41 | Spells 2/3, 2/5 | Bane: 5/8 | Active: None

I got a little messed up too, but I think I've cleared it up. There are two main foes - the werebear bartender upstairs and the sheriff who has run out the window.


Correct


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

the sheriff may be escaping, unfortunately nobody said anything when I asked about putting a tracer on her to find out where she goes.

So i didn't waste the magic. also in the confusion, I actually thought that the Sheriff didn't have a very high survival chance.


Taissa is on it.


Alright you may have noticed that lately I have a lot more time to check on pathfinder and I am watching over each of my games almost 24 hours a day. Things have calmed down considerably for me and I find myself bored of most of my games so I have nothing better to do lol.

With that in mind there is something I have had on the back-burner for a long time. A game I want to start. I'm going to post this in each of my games before I make an open recruitment giving my current players a chance to join in first.

Here is the pitch so to speak.

The whispering way has been growing in power lately. Several raids have happened and the three lesser seals to the Whispering Tyrants prison are broken. The great seal still remains however but the leaders of Lastwall, Taldor and the dwarves of Kraggodan believe (rightly so) that the whispering way is going to try and destroy it to release Tar-Baphon upon the world once more.

A team is being assemble to go to Gallowspire and to ensure that the Great Seal is not broken.

The task will not be easy. To get to Gallowspire one must traverse the Desolation lands. The location were the Tyrant killed Arazni and the site of a massive battle between the undead armies of the whispering tyrant and the shining crusade.

The desolation lands is a vast area seethe in necromantic energies were undead roam.

Not only that but wounds do not heal naturally here, and healing spells are only half as effective. Food doesn't perish, and bodies do not decompose, Dimensional travel is impossible, summons spells cannot be used. If you consecrate an area natural healing works in that area and healing spell work normally. Negative energy spells are twice as effective and necromancy spells are cast at +2 caster level.

One you have crossed the Desolation lands you will reach the city of Adorak which you must cross to reach Gallowspire.

The city's undead nobility were hunted down and destroyed, and the Great Seal was put in place to ensure Tar-Baphon's imprisonment within Gallowspire. Despite these efforts, the city was unlivable by this point and was swiftly abandoned by all living creatures. Even so, the ruins remain home to horrific undead creatures, although they tend to avoid the haunted presence of Gallowspire, almost as though they fear to go there.

What resides in Gallowspire now nobody knows as none living has reached that place in nearly 600 years.

Not gonna lie I made this campaign to be a merciless meat grinder if you want to test you mettle it starts at level 10 (do you want mythic? I originally didn't plan on it but could easily incorporate it) 28 point buy and 62 000 starting gold (cannot spend more that 50% on one item)


Female Human Two Handed Fighter (2) Ref+1 Fort+5 Will+1 AC18 HP17 GP34 XP0

Okay, I'm at least tempted. Given the context, I'd almost certainly do a cleric.


Head over here if interested
http://paizo.com/threads/rzs2u169?Oh-God-oh-God-were-all-going-to-die-campa ign#1


Male Human (Chelaxian) Bloodrager(Steelblood, Arcane Bloodline) 5 | HP 54/60 | AC: 21, T: 11, FF: 20| Fort: +7, Ref: +3, Will: +3 | BAB: +5, CMB: +11, CMD: 22, M.Attack +12(2d6+10) | Init: +1 | Perception: +9 | Bloodrage 12/15
Bloodrage:
+2 atk, +3 dmg, +2 Will, -2AC, +15HP

Thank you for the heads up, sounds really nice, however right now I'm about tasked to capacity. Good luck anyway!


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

I'll check out the recruitment


Female LE Human (Tiefling) Inquisitor | AC:20 (T:13 FF:17) | F +7, R +5, W+8 | Init +7 | Perc +11, Stealth +11* | Speed 30' | CMB +6, CMD 19 | HP: 40/41 | Spells 2/3, 2/5 | Bane: 5/8 | Active: None

Oh, I'm thinking about it. I assume no third party stuff? Gestalt would be better than mythic to me for a meatgrinder.


If you submit a character pm me to let me know which one. So I can keep track who is who.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

So, I forgot are classes from the Path of War book permitted? cause I thought about some level dips into Stalker class

If not that is fine as well, just thought I would ask.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Is it the werebear's turn?


Female Human Two Handed Fighter (2) Ref+1 Fort+5 Will+1 AC18 HP17 GP34 XP0

I'm lost - am I up?

Also, I thought the sheriff had fled?


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Sheriff fled carrying Cimri, but Taissa intercepted her and attacked her.

Sheriff dropped Cimri and attacked Taissa back.

By my count Mercer, Cruor, and Kayla have acted this round.

Appula, Taissa, and Patronicus haven't.

I have no idea if anyone has successfully been intimidated.


All intimidates have been successful so far the dc is like 18 for most of them.


Female LE Human (Tiefling) Inquisitor | AC:20 (T:13 FF:17) | F +7, R +5, W+8 | Init +7 | Perc +11, Stealth +11* | Speed 30' | CMB +6, CMD 19 | HP: 40/41 | Spells 2/3, 2/5 | Bane: 5/8 | Active: None

I'm still waiting to hear if my last attack hit.


Yes it did and she was shaken and i did forget to include that so her attacks were at -2.


M Human Sorcerer (Arcana/Infernal)

I will be making a post each day this week, during the weekdays, yesterday's being a bit late as it was just a moment ago. If I do not have enough to go off in the "Gameplay" thread, I'll at least chime in here so that you know I'm still here.


M Human Sorcerer (Arcana/Infernal)

Checking in. I'll check back in again tomorrow to see if anything has updated.


I'm taking a short break will post here and there but posting will resume fully in the next couple days most likely this friday


M Human Sorcerer (Arcana/Infernal)

Chiming in and hopefully everything is okay.


Female Human Two Handed Fighter (2) Ref+1 Fort+5 Will+1 AC18 HP17 GP34 XP0

Ditto. Hope everything is well.


M Human Sorcerer (Arcana/Infernal)

Checking in and will do so again later.


Everything is fine. I just needed to focus on other things for a bit. I'm gonna check in a few times a day this weekend.


M Human Sorcerer (Arcana/Infernal)

Checking in. I'll check back in again tomorrow.


Male Human (Chelaxian) Bloodrager(Steelblood, Arcane Bloodline) 5 | HP 54/60 | AC: 21, T: 11, FF: 20| Fort: +7, Ref: +3, Will: +3 | BAB: +5, CMB: +11, CMD: 22, M.Attack +12(2d6+10) | Init: +1 | Perception: +9 | Bloodrage 12/15
Bloodrage:
+2 atk, +3 dmg, +2 Will, -2AC, +15HP

You didn't roll the werebear's AoO against me, do you want to do it myself?


Merry Christmas, Everyone!


Female Human Two Handed Fighter (2) Ref+1 Fort+5 Will+1 AC18 HP17 GP34 XP0

To you too


M Human Sorcerer (Arcana/Infernal)

Happy holidays.


If we're going to be using wands for healing, Mercer and Patronicus should have wands of infernal healing. They're much better out of combat, seeing as they heal 10 points instead of 1d8+1. I'd get one, but it's not on my list.


Female LE Human (Tiefling) Inquisitor | AC:20 (T:13 FF:17) | F +7, R +5, W+8 | Init +7 | Perc +11, Stealth +11* | Speed 30' | CMB +6, CMD 19 | HP: 40/41 | Spells 2/3, 2/5 | Bane: 5/8 | Active: None

Stealth Synergy is a feat where if people are sneaking together, they all use the best roll of any person with the feat. Since I'm an Inquisitor, I get to cheat and use any of your rolls even when you don't have the feat. With two people, it raises the average from 10.5 to 15. As you get more people you get even better.

It makes nonstealth people into decent stealthers and stealthy people into ghosts.


Male Advanced Flame-Infused Legion Archon Bloodrager 4

Hello, all!
Just coming on, finally, to say that I am really sorry that I haven't been on the boards recently.

The holidays kinda caught me off-guard, and my campaigns were sort of pushed into the background.
With school starting again, I pushed it back even more.

However, with me having a chance to settle myself down at school, I'm more than willing to jump back into this game.
It will, however, require a bit of catch-up reading on my part (that I haven't done yet), and I'm assuming a bit of explanation from the GM as to my whereabouts.


Female LE Human (Tiefling) Inquisitor | AC:20 (T:13 FF:17) | F +7, R +5, W+8 | Init +7 | Perc +11, Stealth +11* | Speed 30' | CMB +6, CMD 19 | HP: 40/41 | Spells 2/3, 2/5 | Bane: 5/8 | Active: None

Suddenly I have visions of gunfire and grenades!


We will work something out for the moment you can be standing buy with the assault team.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Are we waiting on anyone? Is it me?


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

well I know I went to the stables but I have no idea where the enemy is located nor if I have been discovered.

I am unsure if there is a way to even get to the archers from where we are.


Male Human (Chelaxian) Bloodrager(Steelblood, Arcane Bloodline) 5 | HP 54/60 | AC: 21, T: 11, FF: 20| Fort: +7, Ref: +3, Will: +3 | BAB: +5, CMB: +11, CMD: 22, M.Attack +12(2d6+10) | Init: +1 | Perception: +9 | Bloodrage 12/15
Bloodrage:
+2 atk, +3 dmg, +2 Will, -2AC, +15HP

I have no idea of the layout of the place, so I would avoid charging blindly through the main gates.


Did I not post a map?


map


Male Human (Chelaxian) Bloodrager(Steelblood, Arcane Bloodline) 5 | HP 54/60 | AC: 21, T: 11, FF: 20| Fort: +7, Ref: +3, Will: +3 | BAB: +5, CMB: +11, CMD: 22, M.Attack +12(2d6+10) | Init: +1 | Perception: +9 | Bloodrage 12/15
Bloodrage:
+2 atk, +3 dmg, +2 Will, -2AC, +15HP

Ok, so we come from the northern side of the map. How tall are the walls?


15 feet

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