Necromancer

Mercer & Corbie's page

93 posts. Alias of JoshB.


Race

Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15

Classes/Levels

Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

About Mercer & Corbie

Mercer
Male half-elf witch 5 (Pathfinder RPG Advanced Player's Guide 65)
LE Medium humanoid (elf, human)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +15
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +3 Dex)
hp 36 (5d6+14)
Fort +3, Ref +4, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4-1/19-20) or
. . quarterstaff +1 (1d6-1) or
. . unarmed strike +1 (1d3-1 nonlethal)
Special Attacks hexes (cackle[APG], evil eye[APG], misfortune[APG], slumber[APG])
Witch Spells Prepared (CL 5th; concentration +11)
. . 3rd—ray of exhaustion (DC 18) (2)
. . 2nd—blindness/deafness (DC 17), false life, web (DC 17)
. . 1st—blend[ARG], darting duplicate, mage armor, ray of enfeeblement (2, DC 16)
. . 0 (at will)—detect magic, light, message, read magic
. . Patron Shadow
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Statistics
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Str 8, Dex 16, Con 14, Int 20, Wis 13, Cha 14
Base Atk +2; CMB +1; CMD 15
Feats Accursed Hex[UM], Extra Hex[APG], Skill Focus (Perception), Spell Focus (illusion)
Traits arcane temper, seeker, thrune informant
Skills
Diplomacy +3 (+4 to gather information) (1 rank)
Disguise +5 (2 ranks)
Heal +5 (1 rank)
Intimidate +6 (1 rank)
Knowledge (arcana) +11 (3 ranks)
Knowledge (history) +9 (1 rank)
Knowledge (local) +14 (5 rank) (← headband)
Knowledge (nature) +9 (1 rank)
Knowledge (planes) +11 (3 ranks)
Perception +15 (5 ranks)
Spellcraft +13 (5 ranks)
Stealth +5 (2 ranks)
Use Magic Device +9 (4 ranks)
Racial Modifiers +2 Perception

Languages Celestial, Common, Draconic, Elven, Infernal, Shadowtongue, Varisian
SQ elf blood, umbral unmasking, witch's familiar (raven named Corbie)

Combat Gear pearl of power (1st level), wand of cure light wounds(40/50), alchemist's fire (5);
Other Gear dagger, quarterstaff, handy haversack, headband of vast intelligence +2, ring of protection +1, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 129 gp

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Special Abilities
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Witch:
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 rounds, DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Misfortune (1 round, DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (5 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Feats:
Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.

Traits:
Umbral Unmasking You cast no shadow (DC 15 Perception to notice)

Racial:
Darkvision (60 feet) You can see in the dark (black and white only).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Spellbook:
Zero Level: Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Read Magic, Resistance, Stabilize, Touch of Fatigue
First Level: Blend, Darting Duplicate, Enlarge Person, Frostbite, Identify, Mage Armor, Ray of Enfeeblement, Shadow Weapon, Sleep
Second Level: Blindness/Deafness, False Life, Glitterdust, Hold Person, Web
Third Level: Phantasmal Affliction, Ray of Exhaustion

Corbie – Raven Familiar:

Corbie
Male raven (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +13
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Defense
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AC 21, touch 14, flat-footed 19 (+4 armor, +2 Dex, +3 natural, +2 size)
hp 18 (1d8-1)
Fort +1, Ref +4, Will +6
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee unarmed strike +6 (1 nonlethal) or
. . bite +6 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 8, Wis 15, Cha 7
Base Atk +2; CMB +2; CMD 8
Feats Skill Focus (Perception), Weapon Finesse
[b]Skills

Acrobatics +2 (-6 to jump)
Diplomacy -1
Disguise +0
Fly +6
Heal +3
Intimidate -1
Knowledge (arcana) +2
Knowledge (local) +4
Knowledge (nature) +0
Knowledge (planes) +2
Perception +13
Spellcraft +4
Stealth +15
Use Magic Device +2

Languages Shadowtongue
SQ improved evasion
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Special Abilities
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Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.