--------------------
AC 21, touch 11, flat-footed 20 (+1 Dex, +10 +1 Full Plate) (+1 agains charges)
HP 60
Fort +7, Ref +3, Will +3 (+1 against trample)
Initiative +1
Str 20(22), Dex 12, Con 16, Int 8, Wis 12, Cha 13
Base Atk +5; CMB +11; CMD 22 (+1 against overrun)
Favored Class Bonus +1 HP/level
Feats
- Power Attack (-2 to hit, +4 to damage[+6 with two-handed])
- Step Up (can take 5-foot step as immediate action)
- Raging Vitality (+2 Con when raging, rage does not end on unconsciousness)
- Arcane Strike (use swift action to get +2 damage (?))
- Eschew Materials (free)
Traits
- Masterful Demeanor[Race] (+3 to Intimidate against non-human humanoids)
- Indomitable Faith[Faith] (+1 to Will)
Skill points per level: 4
Skills(ranks)
- Intimidate +11 (5 ranks, +1 Cha, +3 class) [+3 against "inferior" races]
- Knowledge(planes) +4 (5 ranks, -1 Int)
- Perception +9 (5 ranks, +1 Wis, +3 class)
- Survival +9 (5 ranks, +1 Wis, +3 class)
Armor Class Penalty -4 (-1 Armor Training, -1 Masterwork)
Languages Common, Cheliaxan
SQ
- Bloodrage 15 rounds/day (+4 Str, +6 Con, +2 Will, -2 AC)
- Indomitable Stance (+1 CMB, CMD against overrun, +1 AC, atk and dmg against charge)
- Blood Sanctuary (+2 to saves against allies' spells)
- Blood Casting (can cast while bloodraging)
- Disruptive Bloodrage (+2 DC to defensive casting for threatened casters)
- Arcane Bloodrage free cast of blur, protection from arrows, resist energy or spider climb with bloodrage
- Armored Swiftness (+5 to armored speed)
- Armor Training (-1 ACP, +1 max Dex)
Magic ItemsBelt of Giant Strength, Ioun torch Mundane Items Weapons, armor, bloodrager's kit(backpack, blanket, belt pouch, flint and steel, iron pot, soap, torches (10), trail rations (5 days), waterskin)
Encumbrance 108/173-346-520 lbs. (light load)
Money 906gp
--------------------
Bloodrager spells known:
Level 1
- Shield
- Cheetah's Sprint
- Enlarge Person
Spells per Day 2
--------------------
Background:
Cruor's story begins with a Hellknight raid on a band of rogue mages. Not much information remains on who those mages were, but they had been deemed a menace for the peace and stability of Cheliax, and swiftly vanquished. What is known is that the Hellknights carried home, among the spoils of the raid, an infant, probably the newborn son of one of the rebels. Merciless as they might be, they had not considered it fair that the toddler should pay for the sins of his parents, and they assigned him to the Temple of Asmodeus in Egorian.
Cruor grew strong with age, but otherwise unremarkable. He showed no propensity for theology, and although his blood carried a strong trace of magic, he was a dull student of the arcane, never particularly bright, he worked for room and board, but never with any passion. His attitude changed the first time he saw Queen Abrogail II. At the time, she was sixteen and he was fourteen, but he was instantly smitten with her, an obsessive passion growing in his heart. He started training with the more militant members of the clergy, turning his strength into martial prowess. He courted the Hellknights commanders, begging for a place in their ranks, hoping to manage to raise high enough to have the Queen's attention.
His fanatical passion, together with his natural strength, led him to become one of the most promising recruits of the Hellknights, not officially a member, but acting as a swordbearer first, a squire later, and eventually being trusted with patrol duties and support in skirmishes. He is dead set on rising in the ranks, and looks forward to the day when he'll manage to slay a devil and finally become a full-fledged Hellknight.
--------------------
Personality:
Cruor is not a psychopath, but that's about all that can be said about his positive traits. His strong sense of justice is offset by a twisted pleasure in dealing punishment, and his devotion to the Queen has him turn, from time to time, into a fanatical, tyrannical zealot. He has little patience for incompetence, and even less for weakness or cowardice.
There is no gentle soul underneath Cruor's hard shell. He has trained himself to be ruthless, strong and resolute, the qualities that are a Hellknight's pride.
He has a habit of licking his lips, and whenever he's excited for something, his breathing grows audibly louder, like panting.