| Hajar nar Jundi |
Not really. No.
| GM_Pace |
I tried looking it up, but what does blackspire crystal do again? Is it +2 to damage and counts as magical for DR?
From The End of Eternity p.35:
"Any piercing or slashing weapon crafted from the crystals is exceptionally sharp, and gains a +2 enhancement bonus to damage done...A weapon made of this material penetrates DR/magic even if the weapon itself is not magic."+4,000 gp to the cost of the weapon
Your bladed belt has some strange wording, so I wanted to make sure that kukri was known as a "masterwork" weapon, even though technically it could also be "+0" as far as magic goes. But a +0 Black Spire crystal bladed belt kukri wouldn't make much sense either.
| Khayal Bin Haleen |
So, I placed a skill point in perception and survival. Still figuring out where my remaining one should go.
I don’t have the requisite dex for Greater Two Weapon Fighting yet, so that will have to wait anyways.
I do have a quick question for DM Pace. The following advanced weapon training option refers to “one weapon” is that one weapon as in “kukri” or one weapon as in “this particular Kukri”? If the latter, what happens if the fighter looses that particular weapon?
Focused Weapon (Ex): The fighter selects one weapon for which he has Weapon Focus and that belongs to the associated fighter weapon group. The fighter can deal damage with this weapon based on the damage of the warpriest’s sacred weapon ACG class feature, treating his fighter level as his warpriest level. The fighter must have Weapon Focus with the selected weapon in order to choose
this option.
| Bartan Harrowborn |
Arcane Trickster Level 2
HP: 1d6 ⇒ 4
+1 BAB, +1 Fort save, +1 level of magus spellcasting, +1d6 sneak attack.
Considering the Ranged Trip feat. Would be nice for those times when I don't feel like using a spell slot.
| Hajar nar Jundi |
Oracle Level 8
HP Gain 1d8 + 2 ⇒ (4) + 2 = 6 NEW HP= 82
+1 Will Save
+1 BAB
Feat: Extra Revelation
Revelation Gained: Safe Curing (Su): Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.
4th Level Spells gained 3+1 per day
New Spells Known:
4th Cure Critical Wounds
4th Restoration
4th Divine Power
0th Detect Magic
Skills: 4+INT (0)
Diplomacy
Perception
Sense Motive
Survival
| Hajar nar Jundi |
Okay, I was looking over my character sheet and thought "Man Niles, that doesn't look like many feats for an 11th level character" so I counted and turns out I was missing a feat. Going WAAAAAY back to December 2015 it seems like I never took a 7th level feat?!!?
So I'm thinking I might retroactively taking Extra Revelation at 7th level to gain
Enhanced Cures (Su): Whenever you cast a cure spell, the maximum number of hit points healed is based on your oracle level, not the limit based on the spell. For example, an 11th-level oracle of life with this revelation may cast cure light wounds to heal 1d8+11 hit points instead of the normal 1d8+5 maximum.
But what does everyone else think?
| Khayal Bin Haleen |
There would be no complaints here. I’m definitely looking forward to the goodies level 11 is offering. Another attack, averaging 4 more damage per hit, and with warrior spirit, I can make my blade vorpal for a few minutes a day. I’m not sure if I’m better off using warrior spirit for something else, but vorpal sounds like fun.
Nasir al' Shahaadi
|
HP: 1d8 ⇒ 7
+1 BAB
Inspire Competence +4
Inpote courage +3
+1 3rd level spell per day
+1 4th level spell per day
Feat: Mobility
9 skill points (Diplomacy, Escape Artist, Perform Percussion, Knowledge History, Perform Dance, Perform Sketch, Profession PatHfinder, Spellcraft, UMD)
| Rayhan Xohbadi |
Rayray is leveling up to 10!
HP gained 1d6 + 0 ⇒ (6) + 0 = 6 woot! New HP 45
New spells known
Fabricate Diamond Dust here we come!
Prying Eyes This is gonna be stupid useful.
Bonus feat: Quicken Spell
Some skills 2+INT(6)+1=9
Appraise 18, Knowledge (arcana) 22, Knowledge (planes) 19, Spellcraft 18, Fly 11 (5 ranks)
A few more spells per day...4th and 5th +1
And +1 BAB and Will save
Rayhan is slightly more useful...but only just.
| Rayhan Xohbadi |
| 2 people marked this as a favorite. |
Also Rayray would use the Rod of Flame Extinguishing....countering Fireballs might be useful.
| Khayal Bin Haleen |
DM Pace, just want to clarify two things.
First, are these things immune to crits?
Second, what was meant by not adding magic bonuses. Are you asking us not to add our enhancement bonuses on our weapons to our “to hit” and damage? Is this because they are immune to magic. My understanding of Immune to Magic, is that it is effectively an infinite SR. But that things that are unaffected by SR (like the bonuses on our weapons, and some conjugation spells) work just fine. Either way let me know :)
| Rayhan Xohbadi |
From the two people who "liked" my post earlier, I'm taking that as permission to add the Rod of Flame Extinguishing to Rayhan's sheet.
| GM_Pace |
DM Pace, just want to clarify two things.
First, are these things immune to crits?
Second, what was meant by not adding magic bonuses. Are you asking us not to add our enhancement bonuses on our weapons to our “to hit” and damage? Is this because they are immune to magic. My understanding of Immune to Magic, is that it is effectively an infinite SR. But that things that are unaffected by SR (like the bonuses on our weapons, and some conjugation spells) work just fine. Either way let me know :)
Sorry about the confusion. You adventurers have fought constructs enough times to recognize their characteristics, I believe. You've even tuned some of your weapons to counter constructs' traits. Constructs are now vulnerable to critical hits. (Khayal forced me to look it up via a search. Somebody correct me if we haven't been playing this way already.)
What the text says for Brass Men is "Immunity to Magic (ex) A brass man is immune to any spell or spell-like ability that allows spell resistance."
So you are correct, these Brass Men have "infinite SR" in certain cases. What I was trying to do with Yazi's Zenzirad is draw her attention to the frost effect being greater than the slashing itself. I followed that up with the OOC text that cold was doing 150%. But the "outsider" part of Zenzirad's +1 fire outsider bane frost greataxe wouldn't count. The construct wouldn't count for those words.
| GM Niles |
Level 1 Spells Known 7/day DC 16 1 used
Bless
Divine Favor
Cure Light Wounds 1d8+5
Detect Undead
Liberating Command
Protection from Evil
Comprehend Languages
Level 2 Spells known 7/day DC 17 0 used
Cure Moderate Wounds 2d8+8
Lesser Restoration
Spiritual Weapon +14/+9 1d8+2
Resist Energy
Grace
Level 3 Spells known 6/day DC 18 0 used
Cure Serious Wounds 3d8+8
Neutralize Poison
Daylight
Communal Resist Energy
Level 4 Spells known 4/day DC19 0 used
Cure Critical Wounds 4d8+8
Restoration
Divine Power
Edit: I'm fairly certain that attack bonus for Spiritual Weapon is wrong.
| Hajar nar Jundi |
I can click the link and it goes right to the spreadsheet...
Edit: IS your popup blocker engaged? Because that might be it.
| Hajar nar Jundi |
Oh. Yeah, no I deleted all the stuff out of there and I keep the spreadsheet up to date.
| Hajar nar Jundi |
| 2 people marked this as a favorite. |
In an unrelated note, but because I consider you all friends I'd like to share some exciting news in my personal life. I've recently been appointed and accepted the position of Principal at a nearby elementary school. I take over officially Dec 22nd.
If my posting rate gets low, it's because I've made a grievous error and I'm in WAY over my head.
| GM Niles |
Congratulations! You are now The Man (that everybody complains about).
Boy don't I know it. As a Taoist, I'm pretty go with the flow, low stress kinda guy, but being "in charge" has me as a giant bundle of anxiety.
| GM_Pace |
Just putting some feelers out here...
In another game I'm playing here on the Pazio boards, we're having a hard time keeping players. I'm literally the only original player left from the October 2013 start. The game is a homebrew based upon Dreamscarred Press psionics in a non-Golarion world. Pathfinder rules, plus some homebrew on firearms, psionics vs. magic, and the pantheon of gods. Races are primarily Pathfinder but players have the opportunity to play aerial-derived humanoids. Explore a new world while covertly reporting back to your home country!
We're down to three players - me (jack-of-all trades; leader-by-seniority; secret agent), a healer (who roleplayed a major dungeon puzzle to perfection recently), and our rogue/scout. Everyone here knows my GM style. My player style isn't much different.
If you're interested, check out Atalantia - Scourge of Magic and contact our GM "mdt" by PM. We're openly recruited so many times that private recruiting might get us some longer-term, non-confrontational players. We're in the middle of a dungeon that is supposed to be an ultramax-security planar prison, so your origination story could be...interesting.
No hard feelings if everybody's maxed out right now.
Nasir al' Shahaadi
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| 1 person marked this as a favorite. |
The harp made me think of this
| GM_Pace |
Here's our second snow of the year in central NC - had to cancel driving my mother to her heart doctor appointment today, wore myself out cleaning the back yard yesterday, put out bird seed for the birds, went shopping for a few last-second items...
But now I'm toasty and warm in the house while I watch the fat flakes fall outside with nothing to do today but make travel agent phone calls.
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So, holiday weekend is over! Get going through those next vaults, guys & gals! Unless you need your first sleep break after all that's gone on today with your characters.