
GM_Pace |

Whoop! Awesome.
GM, Do I level Rayhan up, or does he stay the same?
Let's level Rayhan, too. I'm sure he would appreciate the additional spells and knowledge points for his extradimensional research.
As for Hajar's healing, you might want more healing during combat. After combat, it's usually not as necessary. Yazi doesn't de-rage too badly now. :)
Tempest changes too:
10th to 11th +2 fire outsider bane frost weapon
Khayal's going to have to wait for his new weapons to add to his leveling damage, but I'm curious to see what the others pick for leveling stats.

Khayal Bin Haleen |

D10 hd: 1d10 + 3 ⇒ (4) + 3 = 7 :) couldn't roll above average forever.
Weapon guard increase
Second reliable strike
3 skill points, perception, survival, and ?????
Bonus feat: greater weapon specialization
+1 fort
+1 BAB
Wat should my last skill point go in?

Rayhan Xohbadi |

Rayhan gains
4HP
+1 Fort and Ref saves
New Feat: Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell's actual level.
+1 5th level spell slot
+1 2nd level spell slot
2 new spells (From leveling up!)
Telepathic Bond
Teleport

Bartan Harrowborn |

Bartan is gonna go Arcane Trickster from now on!
HP: +5
Saves: Ref and Will +1
Skills: +6
New power: Ranged Legerdemain
New spell slots: 1 level 3

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Continue with Dervish Dancer.
+5 hp
+1 BAB
+1 Ref/Will
Feat: Dervish Dance (use dex instead of strength with Scimitar)
Jack of all trades (use all skills as if trained)
versatile performance (Perform(Percussion))
4th level spells (2 known) (Dance of a Hundred Cuts, Virtuoso performance)
8 skill points (Bluff, Diplomacy, Escape artist, Perform(Dance), Knowledge History, Perform(Percussion), Spellcraft, UMD)

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Yazi wants to learn POUNCE!
But Yazi already knows four moves!
Should a move be deleted and replaced with POUNCE?
FIGHT<
F@&@<
SLEEP<
DON'T HUG HAJAR<
1, 2, and... POOF! Yazi forgot how to use DON'T HUG HAJAR!
And... Yazi learned POUNCE!

Bartan Harrowborn |
1 person marked this as a favorite. |

Yazi wants to learn POUNCE!
But Yazi already knows four moves!
Should a move be deleted and replaced with POUNCE?
FIGHT<
F$%@<
SLEEP<
DON'T HUG HAJAR<1, 2, and... POOF! Yazi forgot how to use DON'T HUG HAJAR!
And... Yazi learned POUNCE!
LULZ. I don't think Yazi has REST as a combat move, that's just something she does. I think "PET CREATURE" is more likely part of her moveset.

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Yazi wrote:LULZ. I don't think Yazi has REST as a combat move, that's just something she does. I think "PET CREATURE" is more likely part of her moveset.Yazi wants to learn POUNCE!
But Yazi already knows four moves!
Should a move be deleted and replaced with POUNCE?
FIGHT<
F$%@<
SLEEP<
DON'T HUG HAJAR<1, 2, and... POOF! Yazi forgot how to use DON'T HUG HAJAR!
And... Yazi learned POUNCE!
Good point.

Khayal Bin Haleen |

So I'm thinking of instead of greater weapon focus, I might instead go for Advanced Weapons Training (focused weapon)

Khayal Bin Haleen |

It would be a loss of 1 on my attack rolls, but a +3 (on average) on my damage rolls.
It gives me warpriest weapon dice, so my d4s would be d10s at this level.

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What about Warrior Spirit?
The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon's potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute. Source: PPC:MTT

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Thanks. With virtuoso performance letting me do two dances at once I can essentially be hasted and make all my attacks keen at the same time. Might give you some competition in the crit dept

Khayal Bin Haleen |

Thanks. With virtuoso performance letting me do two dances at once I can essentially be hasted and make all my attacks keen at the same time. Might give you some competition in the crit dept
With my luck you probably will, 3 years inand only 39 crits :)

Bartan Harrowborn |

I'm a huge fan of those Advanced Weapons Training options. They really opened up a lot of fun stuff for Fighters.

GM_Pace |

What about Warrior Spirit?
Warrior Spirit (Su) wrote:The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon's potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute. Source: PPC:MTT
Before the headaches begin, let me ask where's that Warrior Spirit coming from? Pathfinder, or 3rd party?

GM_Pace |

So I'm thinking of instead of greater weapon focus, I might instead go for Advanced Weapons Training (focused weapon)
That's a lotta options. Some of them seem to indicate a multi-weaponed fighter. Is Khayal going beyond his kukris?

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Yazi wrote:Before the headaches begin, let me ask where's that Warrior Spirit coming from? Pathfinder, or 3rd party?What about Warrior Spirit?
Warrior Spirit (Su) wrote:The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon's potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute. Source: PPC:MTT
Pathfinder, Melee Tactics Toolbox

GM_Pace |

GM_Pace wrote:Yazi wrote:Pathfinder, Melee Tactics ToolboxWhat about Warrior Spirit?
Before the headaches begin, let me ask where's that Warrior Spirit coming from? Pathfinder, or 3rd party?
Thanks. Can we say Pathfinder has "arrived" when they have as many expansion books published as 3.0 from D&D? It's not as bad as the old TSR days, but when the 3rd-party websites can't keep up with the newly published additions, then GMs have problems. :)

Hajar nar Jundi |

I think the GM is asking you guys to scale back a bit.

Hajar nar Jundi |

That's between you and the GM, I will say this though. The Slayer class is a better Fighter than the Fighter class. I'd honestly never play a fighter if the slayer was an option.

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More seriously better how?
They have more skill points and utility but in the damage department? Yeah, no.
And the Advancing Training helps a lot with Fighter's utility.

Hajar nar Jundi |

With Favored Target they can do just as much damage and if they are flanking they can do much more than a fighter. What does a fighter have access to that a Slayer doesn't? A few static bonuses? Slayers are inherently superior.

GM_Pace |

I tend to be in favor of classic Classes. While I don't mind the myriad archtypes, I tend to think they should be at a diminishing scale. In an army, 99% should be classic Fighters. Otherwise you get G.I.Joe, where everyone is a specialist and a "geardo" (Iraqi term for a guy who spends all his money on gadgets hanging from his uniform that he'll never use).
But adventurers are more like a mixed mercenary group. "Mission Impossible gets done here." But Adventure Paths are notoriously double-edged: the writers will put in a trap that a stereotypical 5th-level Wizard or Cleric could easily defeat, but a multiclassed Fighter/Druid/Paladin simply couldn't fix, or a nonstandard party would fail without a pure Bard, pure Sorcerer, etc. Or when you put in a third-party archtype, the module breaks because of a special spell, feat, etc.
There's also the problem of where the Adventure Path goes. Rise of the Runelords showed this. You start off fighting goblins in the first book, and then never see them again. You need to be a Giant specialist to make it to Book Six.
I could ramble on more.

MichaelCullen |

So I usually play pretty darn optimized characters (almost always full casters). I viewed Khayal as sort of a break from that. Two weapon fighting is a below average choice for a below average class. Reading through the player's guide, I noticed the campaign feat ruthless butcher, and thought that with that, I could make a (somewhat) decent damage build that would offer some control effects later on. I'm still looking to take that feat once I qualify, which will hopefully be soon (39/50 crits).
I don't mind falling behind in the damage department, because frankly I'm in this group for the roleplay and the group itself. I certainly don't want to cause any headaches.
That said, if we end up fighting elementals, they are not subject to critical hits. It was hinted at earlier that they may play a large roll in the campaign. I'm looking for ways to still be effective against these types of enemies. (And to do respectable damage for my level)
Advanced Weapon's Training works interestingly for my archetype.
Normally fighters can take an advanced weapons training option in lieu of a new weapon group when they get Weapon Training 2, 3, etc.
Weapon Master archetype fighters never qualify for new groups. But they can still gain advanced weapon training through the feat advanced weapon training.
But in that case it only applies to his specialized weapon, for me kukris. The good news is that unlike normal fighters, a weapon master is not restricted to only taking the feat every five levels.

Khayal Bin Haleen |

Hajar nar Jundi |
1 person marked this as a favorite. |

Yazi *needs* a Grave Knight template tacked on as well!

GM_Pace |

I haven't counted the number of days yet you've all been in Kakishon. At the present time, it is:
16 days since you landed in Kakishon
4 days since Artel started working on Khayal's kukris (14 needed)
If Shirin left Katapesh immediately after Jhavhul arrived, then she would still need 12-14 days to make Kelmerane. So it's likely she got there just has Jhavhul's new, gnoll-bolstered army was marching towards the town. Jhavhul's army of genies able to travel much more swiftly to a different destination, then notice nearby Kelmerane, of course.

GM_Pace |

Yeah, I'm just obeying the book as written here. Your characters are actually supposed to be fairly "blind" about what happens back in Katapesh until you get back, but with Rayhan onboard I can bend the rules a little bit. I'm actually reading from Book Six as well as Book Four.
So hopefully no one considers the foretelling to be deal-breaking. And yes, I'm making a note about Yazi's wolfhound. I can be ambiguous enough to cover my mistakes of not remembering every single NPC left behind.