Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Male Human Gamemaster
Hajar nar Jundi wrote:

Whoop! Awesome.

GM, Do I level Rayhan up, or does he stay the same?

Let's level Rayhan, too. I'm sure he would appreciate the additional spells and knowledge points for his extradimensional research.

As for Hajar's healing, you might want more healing during combat. After combat, it's usually not as necessary. Yazi doesn't de-rage too badly now. :)

just for Hajar:

Tempest changes too:
10th to 11th +2 fire outsider bane frost weapon

Khayal's going to have to wait for his new weapons to add to his leveling damage, but I'm curious to see what the others pick for leveling stats.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

D10 hd: 1d10 + 3 ⇒ (4) + 3 = 7 :) couldn't roll above average forever.

Weapon guard increase

Second reliable strike

3 skill points, perception, survival, and ?????

Bonus feat: greater weapon specialization

+1 fort

+1 BAB

Wat should my last skill point go in?


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan gains
4HP
+1 Fort and Ref saves
New Feat: Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell's actual level.

+1 5th level spell slot
+1 2nd level spell slot

2 new spells (From leveling up!)
Telepathic Bond
Teleport


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan is gonna go Arcane Trickster from now on!

HP: +5
Saves: Ref and Will +1
Skills: +6
New power: Ranged Legerdemain
New spell slots: 1 level 3

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Cool.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Continue with Dervish Dancer.

+5 hp
+1 BAB
+1 Ref/Will
Feat: Dervish Dance (use dex instead of strength with Scimitar)
Jack of all trades (use all skills as if trained)
versatile performance (Perform(Percussion))
4th level spells (2 known) (Dance of a Hundred Cuts, Virtuoso performance)
8 skill points (Bluff, Diplomacy, Escape artist, Perform(Dance), Knowledge History, Perform(Percussion), Spellcraft, UMD)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Level 10

HD: 1d10 ⇒ 8

+1 BAB
+1 Fortitude
+1 Perception
+2 other skills

Rage Power: Greater Beast Totem!


2 people marked this as a favorite.
Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

That's a huge deal Yazi :)

And Nasir, that's a pretty nice pick up for you too :)

Silver Crusade

1 person marked this as a favorite.
HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi wants to learn POUNCE!

But Yazi already knows four moves!

Should a move be deleted and replaced with POUNCE?

FIGHT<
F@&@<
SLEEP<
DON'T HUG HAJAR<

1, 2, and... POOF! Yazi forgot how to use DON'T HUG HAJAR!

And... Yazi learned POUNCE!


1 person marked this as a favorite.
Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7
Yazi wrote:

Yazi wants to learn POUNCE!

But Yazi already knows four moves!

Should a move be deleted and replaced with POUNCE?

FIGHT<
F$%@<
SLEEP<
DON'T HUG HAJAR<

1, 2, and... POOF! Yazi forgot how to use DON'T HUG HAJAR!

And... Yazi learned POUNCE!

LULZ. I don't think Yazi has REST as a combat move, that's just something she does. I think "PET CREATURE" is more likely part of her moveset.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
Bartan Harrowborn wrote:
Yazi wrote:

Yazi wants to learn POUNCE!

But Yazi already knows four moves!

Should a move be deleted and replaced with POUNCE?

FIGHT<
F$%@<
SLEEP<
DON'T HUG HAJAR<

1, 2, and... POOF! Yazi forgot how to use DON'T HUG HAJAR!

And... Yazi learned POUNCE!

LULZ. I don't think Yazi has REST as a combat move, that's just something she does. I think "PET CREATURE" is more likely part of her moveset.

Good point.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

So I'm thinking of instead of greater weapon focus, I might instead go for Advanced Weapons Training (focused weapon)


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

It would be a loss of 1 on my attack rolls, but a +3 (on average) on my damage rolls.

It gives me warpriest weapon dice, so my d4s would be d10s at this level.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

What about Warrior Spirit?

Warrior Spirit (Su) wrote:
The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon's potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute. Source: PPC:MTT


Male Human Expert 1 Warrior 1

Uh wow that's pretty powerful, let me look.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Thanks. With virtuoso performance letting me do two dances at once I can essentially be hasted and make all my attacks keen at the same time. Might give you some competition in the crit dept

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Nice.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)
Nasir al' Shahaadi wrote:
Thanks. With virtuoso performance letting me do two dances at once I can essentially be hasted and make all my attacks keen at the same time. Might give you some competition in the crit dept

With my luck you probably will, 3 years inand only 39 crits :)


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

I'm a huge fan of those Advanced Weapons Training options. They really opened up a lot of fun stuff for Fighters.


Male Human Gamemaster
Yazi wrote:

What about Warrior Spirit?

Warrior Spirit (Su) wrote:
The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon's potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute. Source: PPC:MTT

Before the headaches begin, let me ask where's that Warrior Spirit coming from? Pathfinder, or 3rd party?


Male Human Gamemaster
Khayal Bin Haleen wrote:

So I'm thinking of instead of greater weapon focus, I might instead go for Advanced Weapons Training (focused weapon)

That's a lotta options. Some of them seem to indicate a multi-weaponed fighter. Is Khayal going beyond his kukris?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
GM_Pace wrote:
Yazi wrote:

What about Warrior Spirit?

Warrior Spirit (Su) wrote:
The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon's potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute. Source: PPC:MTT
Before the headaches begin, let me ask where's that Warrior Spirit coming from? Pathfinder, or 3rd party?

Pathfinder, Melee Tactics Toolbox


Male Human Gamemaster
Yazi wrote:
GM_Pace wrote:
Yazi wrote:

What about Warrior Spirit?

Before the headaches begin, let me ask where's that Warrior Spirit coming from? Pathfinder, or 3rd party?

Pathfinder, Melee Tactics Toolbox

Thanks. Can we say Pathfinder has "arrived" when they have as many expansion books published as 3.0 from D&D? It's not as bad as the old TSR days, but when the 3rd-party websites can't keep up with the newly published additions, then GMs have problems. :)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I think the GM is asking you guys to scale back a bit.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Hmm or should we switch classes entirely?


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

That's between you and the GM, I will say this though. The Slayer class is a better Fighter than the Fighter class. I'd honestly never play a fighter if the slayer was an option.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

*gasp*

Apologize to your brother!

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

More seriously better how?

They have more skill points and utility but in the damage department? Yeah, no.

And the Advancing Training helps a lot with Fighter's utility.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

With Favored Target they can do just as much damage and if they are flanking they can do much more than a fighter. What does a fighter have access to that a Slayer doesn't? A few static bonuses? Slayers are inherently superior.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Two-handed Fighter Archetype is my personal favourite.


Male Human Gamemaster

I tend to be in favor of classic Classes. While I don't mind the myriad archtypes, I tend to think they should be at a diminishing scale. In an army, 99% should be classic Fighters. Otherwise you get G.I.Joe, where everyone is a specialist and a "geardo" (Iraqi term for a guy who spends all his money on gadgets hanging from his uniform that he'll never use).

But adventurers are more like a mixed mercenary group. "Mission Impossible gets done here." But Adventure Paths are notoriously double-edged: the writers will put in a trap that a stereotypical 5th-level Wizard or Cleric could easily defeat, but a multiclassed Fighter/Druid/Paladin simply couldn't fix, or a nonstandard party would fail without a pure Bard, pure Sorcerer, etc. Or when you put in a third-party archtype, the module breaks because of a special spell, feat, etc.

There's also the problem of where the Adventure Path goes. Rise of the Runelords showed this. You start off fighting goblins in the first book, and then never see them again. You need to be a Giant specialist to make it to Book Six.

I could ramble on more.


Male Human Expert 1 Warrior 1

So I usually play pretty darn optimized characters (almost always full casters). I viewed Khayal as sort of a break from that. Two weapon fighting is a below average choice for a below average class. Reading through the player's guide, I noticed the campaign feat ruthless butcher, and thought that with that, I could make a (somewhat) decent damage build that would offer some control effects later on. I'm still looking to take that feat once I qualify, which will hopefully be soon (39/50 crits).

I don't mind falling behind in the damage department, because frankly I'm in this group for the roleplay and the group itself. I certainly don't want to cause any headaches.

That said, if we end up fighting elementals, they are not subject to critical hits. It was hinted at earlier that they may play a large roll in the campaign. I'm looking for ways to still be effective against these types of enemies. (And to do respectable damage for my level)

Advanced Weapon's Training works interestingly for my archetype.
Normally fighters can take an advanced weapons training option in lieu of a new weapon group when they get Weapon Training 2, 3, etc.

Weapon Master archetype fighters never qualify for new groups. But they can still gain advanced weapon training through the feat advanced weapon training.

But in that case it only applies to his specialized weapon, for me kukris. The good news is that unlike normal fighters, a weapon master is not restricted to only taking the feat every five levels.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

This guy is giving Yazi a run for her money.

complex character

Silver Crusade

2 people marked this as a favorite.
HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Ugh, don't compare me to him please -_-


Encounter Map

lol


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Bad blood between you to? If so sorry :(

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

It's cool, there's no way you could have known beforehand :3


1 person marked this as a favorite.
Male Human Gamemaster

Yazi is unique. Fun, sometimes a headache, but unique. I wonder if she's ever going to retire after this Adventure Path.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

*scratches head*

*shrug*

Probably not, she's gonna keep doing what she's doing until she's dead.


1 person marked this as a favorite.
Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Why stop then?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Good point.


1 person marked this as a favorite.
Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Yazi *needs* a Grave Knight template tacked on as well!

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Hmmm...

She did finally get armor...


Male Human Gamemaster

What was that 3.5 supplemental? Ghostwalk?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yay! Ghostwalk!


Male Human Gamemaster

I haven't counted the number of days yet you've all been in Kakishon. At the present time, it is:

16 days since you landed in Kakishon
4 days since Artel started working on Khayal's kukris (14 needed)

If Shirin left Katapesh immediately after Jhavhul arrived, then she would still need 12-14 days to make Kelmerane. So it's likely she got there just has Jhavhul's new, gnoll-bolstered army was marching towards the town. Jhavhul's army of genies able to travel much more swiftly to a different destination, then notice nearby Kelmerane, of course.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yeeeeeeah, Java gonna die.


1 person marked this as a favorite.
Male Human Expert 1 Warrior 1

I sense a little tension in the group. It may just be all in character, but I wanted to make sure you know that I genuinely like this group. It's by far my favorite. I've never met you but consider you all friends.


Male Human Gamemaster

Yeah, I'm just obeying the book as written here. Your characters are actually supposed to be fairly "blind" about what happens back in Katapesh until you get back, but with Rayhan onboard I can bend the rules a little bit. I'm actually reading from Book Six as well as Book Four.

So hopefully no one considers the foretelling to be deal-breaking. And yes, I'm making a note about Yazi's wolfhound. I can be ambiguous enough to cover my mistakes of not remembering every single NPC left behind.


1 person marked this as a favorite.

Not to be confused with me

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