| Daseem |
If we enlarge ourselves do we still need to make acrobatics checks? Daseem has -5 acrobatics roll so needs to roll a 13 to go up.
| Foxy Quickpaw |
You need to roll an acrobatics tu run the stairs up as if they were nothing. Climbing is free for two feet.
But I moved you behind the palisade anyway for the last round, so you can do something completely different.
But the stairs are built for large creatures, so if you have to walk the stairs again, then enlarging yourself is a solution.
| Bupkis |
also bupkis, physical blasts damage is 1d6+1+con, increasing every 2 levels after 1 correct? so it should be 4d6+4+4 right? All of that is increased by empower, is it not? so 4d6+4+4+4+2x1.5 not 4d6+4x1.5+4+4+2?
My interpretation is that stat bonuses aren't multiplied by empower.
| Ivan "The Mountain" Ironbrow |
thats not how I've seen most people play it.
here is an FAQ-
It effects numeric bonuses. Even ones not tied to the dice itself.
| Daseem |
I'm fine with that ruling although bear in mind this source was written before warpriests where introduced and they use the cleric spell list.
| Foxy Quickpaw |
One other thing I've forgotten about is Lead Blades. In Inner Sea Gods for each god there's a "variant spellcasting" section saying what spells various classes get to add to their lists (or put on their lists as lower level) if they worship that god. Gorum's is on p67. His inquisitors get lead blades as a 3rd too so I'd assume warpriests should also, what do you think?
I was referring to you leaving out the "Cleric" part of the rules quote and explicitly asking to add a spell granted to an inquisitor to your spell list. Spell list changes to the cleric apply of course to the warpriest too and you get to use the Lead Blades spell.
| Menrozzar Vyrlock |
Are we using Massive Damage rules?
| Menrozzar Vyrlock |
Just the first attack, then.
| Foxy Quickpaw |
He took careful aim and there was a snapping noise as the string slammed into the bolt which then darted towards the flying giantess!
Vital strike, orphaned by giants, divine favour: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 Damage: 2d8 + 4 ⇒ (6, 2) + 4 = 12
I learned something new today. I always thought vital strike is only for melee. But what I don't get is how you come to a +4 damage bonus? The only thing I see that would add to the damage is the divine favor resulting in +2.
Searching your crunch for another source or what blessing you might have activated I found the minor war blessing, which doesn't add to the damage and the quicken blessing feat for which you don't fulfill the prerequisite.
| Daseem |
Sorry +4 was a mistake it should have been +3, I was using herolab for the dmg calculations and had forgotten I'd put the wrong value into divine favour.
It's +3 not +2 due to Fate's Favoured trait which adds 1 to luck bonuses.
| Foxy Quickpaw |
Daseem needs to put some ranks in Knowledge(Religion) in and out of character. ;)
You're not worshiping Iomedae, so fighting honorable is an option, no necessity. Gorum is CN, which gives a strong hint already. But it is actually written out in the more extensive lore:
Gorum’s entire focus is on battle and the crucible of struggle. He understands the need for archery, siege weapons, and stealth, but nothing satisfies him more than face-to-face melee combat in which sweat, blood, and fear fog the air.
| Foxy Quickpaw |
Well you say that but in 2e RAW I believe this would be problematic. Of course this isn't a 2e game but it sheds light on developer intent.
** spoiler omitted **
a) Yes, we are not playing 2e
b) According to 2e rules Gorum has only CN and CE followers. I wonder if the devs have read their own definitions of alignment before writing this anathema. They insist on fair and honorable battle, but deny the good alignment. They call underhanded tactics blasphemy, but evil alignment is fine?From my point of view the alignments of the deities define how a deity reacts to not so close adhering to the rules. It's pretty easy to piss off Iomedae who is LG. Because she is about being good and following laws. So there are the written codes and you better adhere to them. Still I insist to tell people that her alignment is LG and not LS. No one likes the stick-in-the-mud pally.
If your deity is chaotic then there are little to no rules to be expected. Gorum wants battle. And you do battle. To piss off Gorum you'd have to be the one hindering battle again and again. Putting ranks in diplomacy to talk your way out of battle regularly.
If I'd want to make your life miserable by taking away your divine gifts, I'd rather do so for sneaking past the giants outside the palisade, instead of killing two sleeping hill giants. They are no opponents for a glorious battle anyway.
| Menrozzar Vyrlock |
Really? The Hill Giants made DC 90 and DC 83 Fort saves against Ivan and Bupkis's CdG attempts?
| Menrozzar Vyrlock |
Okay, that's fine. I mean, if they double nat 20'd it, that would be real impressive, but totally believable.
| Menrozzar Vyrlock |
What kind of check/action would it be to apprise the length of the chain?
| Menrozzar Vyrlock |
Action type? I was going to cast shield this fight, so if it takes a standard action to estimate, I'll cast shield instead. If it's a move action, I can do both.
| Ivan "The Mountain" Ironbrow |
question, if Ivan burning hands himself (placing his hand over his head) would that burn off the bugs? He'd take full damage of course.
| Bupkis |
Daseem should be able to memorize Remove Disease. But we'd have to be careful not to re-infect each other.
| Menrozzar Vyrlock |
I appear to be listed in the Initiative order twice, and while I certainly don't object to being given two turns in a round, I don't believe I have an ability that allows me to do that.
| Daseem |
Daseem sorta doesn't care about good vs evil (he mostly wants a good fight), but presumably the AP expects (Chekhov's gun etc) a typical party to relight this forge. Why would they do that though?
| Foxy Quickpaw |
Oh no! He has done it! He questioned the logic of the AP! Sound the alarm!
The progress of the AP doesn't depend on you relighting the forge. You could decide to go collect the stuff and destroy it, so no one can ever relight it. Which would make much more sense.
BUT
Ivan got it right: Using that forge is enough of a reward to consider relighting it.
But I was hoping to start the argument in game. But I guess we're short on religious types with good deities.
| Daseem |
To be fair the promise of uber items made by the forge would probably swing Daseem. All the better to bring war to the giants with.
| Menrozzar Vyrlock |
For Menrozzar, it's less a question of religion and more a question of protecting Trunau. If this forge could be used to make weapons that threaten Trunau, he doesn't want it re-lit.
Ostensibly, Menrozzar worships Iomedae, since she's the primary deity in Trunau, but I imagine he's fairly flexible so long as it isn't an actively evil deity.
| Menrozzar Vyrlock |
Strictly speaking, we don't need the horn - I'm going to be perfectly capable of breathing fire once I hit level 3 in Dragon Disciple.
| Menrozzar Vyrlock |
Whoops, thought I posted.
| Ivan "The Mountain" Ironbrow |
sorry, thought I posted here, I'm going to be busy due to life the next week or two, so posting may be spotty, if you need to go ahead and bot Ivan. Apologies.
| Foxy Quickpaw |
In regards to Ivan's post and not upgrading since Trunau. I guess he meant his armor. But besides that there is the fact, that no one was interested in the level up offered on Nov 21, 2020. Maybe reconsider that after the fight?
To vent your frustration at the trolls, you can CDG them. They are helpless, so you don't need attack rolls.
So far no one has tried alchemy, and in pathfinder there isn't an alchemy lab standing behind every cormer. So I offer a different solution. Don't know if it helps, but you're due for a level up to 8. Maybe someone wins an acid splash for the spell list?
Of course you can punch them so deep into the negatives that they won't get up this week. But that is an unsatisfying solution.
| Menrozzar Vyrlock |
I meant to level up, and then forgot about it completely. Oh, geeze.
Yeah, I think we'll use that after this fight.
| Daseem |
Oh wow how did we all miss that?
| Bupkis |
Time to level up!
Bupkis lvl 8 highlights:
+1 BAB
+1 Fort
+1 Reflex
+1 Con
+17 HP
Infusion Specialization 2
Utility Wild Talent: Expanded Defense (Shroud of Water)
FCB: +1 HP
Adventuring Skill Ranks:
+1 Disable Device
+1 Escape Artist
+1 Perception
+1 Stealth
Background Skill Ranks:
+1 Knowledge Engineering
+1 Knowledge Geography