Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

...So, one onyx and one beryl each, as well. We'll keep the quartz in reserve, since we can't divvy that up.

Also we have a bunch of thieves' tools, unless Scrabbler wants all six.


Kitsune Game Master
Menrozzar Vyrlock wrote:
Do I need to make a check for Trunau funeral customs, or can I just know them as a native of Trunau?

First: Pure ooc post with questions go to discussion.

Second: You're a native of Trunau. As such you can know everything written about town the player's guide without a roll, if it's not history older than you are.

Third: If you think there is not written enough for you to tell, I can check if I find some additional info in the AP book.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Oh jeeze, no. Not all 6.

Honestly, Scrabbler would want them all because he likes tools and hording things, but as a player I recognize how stupid and money wasting that is.

Just sell them all and split up the gold. I don't actually need them.

EDIT: Well, since we can't sell them right now, Scrabbler will happily take them all. Later when we find a buyer for them we can enjoy teaching Scrabbler how trade works.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis will buy:

masterwork backpack 50
15 sling bullets 0.15
25 crossbow bolts 2.5

Total 52.65

Some of the ammunition replaces ammo used at the Plague House.


Kitsune Game Master

Want to get something done before the funeral? Last chance before the shit hits the fan.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Do we want to pool some money for a wand of CLW? Maybe there's (another) partially charged wand available.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Yes, I don't know if we've got enough yet but having one of those is really helps at low levels (heck at any level).


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis has 112 GP equivalent (plus his share of the quartz amulet), that he could put towards a wand.


Kitsune Game Master

CLW charges: 1d50 ⇒ 50
Sorry, the next one wasn't used yet, since you bought the last.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

All of the gems together comes to 525 GP. We need another 225 GP to make it. If we all chip in 37 GP and 5 SP, we can buy a Wand of CLW. We all should be able to make that.

Final per person Coinage Distribution after selling the weapons and armor:

131 GP
52 SP
33 CP

I say we do it.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem started with 5 gp so unless I missed something I don't think he can chip in 37.5 gp. Still I approve of getting the wand.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

You're missing the money from selling the arms and armour.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Ok cool Daseem will happily join in then.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Yeah, we got paid enough we can all chip in.

I think during the day, before the funeral, Menrozzar would want to try and see if they could locate Daktani, but I don't know if that's something we can actually succeed at or if I should just RP out his frustration.


Kitsune Game Master

It's not forseen that you get him outside the plague house. And there would be no benefit in doing so. So feel free to get frustrated. But as of now you don't even know if he went back to town.

You can know that he didn't get in through the gates.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Gotcha. I've got an in-character post coming that's basically just Menrozzar asking around about whether anyone's seen Daktani, and growing increasingly frustrated at his inability to find him.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Oh, GM, yesterday in-game, while we were conducting our investigation, we'd asked Agrit if she could use magic to erase some of those white crosses that had been drawn all over town in the alchemical paint. She said she would, so was she able to do that?


Kitsune Game Master

Yes. Magic removes that.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis will buy a smokestick, if he has enough money left over after we buy the Wand of CLW (waiting for confirmation the payment details).


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I'll happily go in on a CLW wand. Just take however much is needed out of my cut.


Kitsune Game Master

Menrozzar is doing the math here. You can buy retroactively everything you want that afternoon.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Okay, the final coinage total everyone adds is:

94 GP
47 SP
33 CP

And we have a fully charged wand of CLW. Daseem, as the resident divine caster, you shall carry it.

I'm also going to buy myself another potion of CLW, and burn the poison or do something else to get rid of it.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

If we run into difficulty lighting any of the beacons, Bupkis has an alchemist's fire (because what goblin would pass up the opportunity to have alchemist's fire?). :)


Kitsune Game Master

Bupkis, check on your post. It's double and once with wrong alias.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I've deleted the extra one now. The boards were really slow when I tried to post.


Kitsune Game Master

Some of your cousins got into the paizo server room again :P


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I ADMIT NOTHING!


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
Foxy Quickpaw wrote:


I read the 23HP as AC :D.

I mean, I'll eventually be there, just because of how many natural armor and other bonuses I intend to grab, but I'm not there yet. It's hard to get there at level 2 without a lot more coin than we've gotten.


Kitsune Game Master

It's probably wishful thinking on my side, as I liked you not getting hit a lot better.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I like not getting hit a lot better, too, but it is what it is. I'm a firm believer in letting the dice fall as they will - even where I'm annoyed at my own rolling (looking at you, nat 1).

Now, if you'd prefer to fudge dice, what you should be doing is rolling the dice in a Spoiler, and telling us we're not allowed to peek. That way we can't say one way or the other what the outcome should have been.


Kitsune Game Master

It's not that important in this situation.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Ok, I feel stupid. I'm looking at the combat map linked at the top of the page, and I don't see anything but the map itself on the slide showing the burning town. Am I in the wrong place? Is there something wrong with my browser?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Is the combat map the Inner Quarter map? Are Sara and Agrit inside L3? I've put Bupkis' token on that map, but I don't know where I should place it exactly.


Kitsune Game Master

I can't check the map right now.

It is the burning inner quarter map. The three orcs are in front of the house at L3. There is one door drawn at that building. That is where Bupkis went in. I didn't place Sara and Agrit. It would have helped to have them too for orientation.

I'll fix that this afternoon (CEST)


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Still here, just going to wait till the orcs have had their turn before posting an action.


Kitsune Game Master

Now everyone is on the map in principle. Menrozzar and Bupkis are at the correct spot. All others, please place yourself as you like.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Are the smoke effects just inside the building?


Kitsune Game Master

You get the conceilment also outside next to the building. But coughing and fort saving is only inside.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Wow...we tiny. I mean, I see it's a 10-foot square map, but wow.


Kitsune Game Master

You know you can zoom, right?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Yeah, but I felt a need to react.

Have we lost Edgar and Ivan?


Kitsune Game Master
Ivan "The Mountain" Ironbrow wrote:
sorry all, been dealing with some issues, feel free to not wait on me for a while. Hopefully things are cleared up shortly but RL and depression are kinda keeping me occupied. Taking 10 on the craft gets me a 23, also, as long as we aren't doing anything pressingly important over the next two in game days, in case I don't get to make a real post Ivan would opt to work on his armor and finish it. (will deduct cost once completed) Again, sorry for the absence

Ivan told about some issues. And it's a week since he posted last time.

Edgar I don't remember announcing a pause. It's been nine days since the last post.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I've placed myself, and then moved as per my last posted action.

To make sure I'm clear about how I've placed myself, Scrabbler has climbed up the wall and is now on the roof using smoke for steath.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

ok guys, gonna start catching up, sorry again and thanks for putting up with me. Did I manage to have the two days needed to complete my armor?


Kitsune Game Master

Not really. This adventure has no pauses. Do you have some magnificient rolls, to tell you managed it in half the time?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Foxy Quickpaw wrote:
Good enough for me. Not that there is much you can do on the ground ;)

Does this mean that Bupkis can act this round?


Kitsune Game Master

Yes. And you can also come up with better ways not to inhale smoke.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

well techincally I could have started with it, but old GM didn't want me starting RIGHT out the gates with the plate armor so we decided it would be cool if I could craft it during the game, using the alternate crafting system. I never really asked him if he intended to let me finish it before the battle, but I never really thought he wouldn't have either I suppose. I could give a couple roles, but its really up to you, basically only like 2-3 AC extra, and a bit of story narrative advanced for Ivan.


Kitsune Game Master

The game system is not built for crafting while adventuring. Which is a pity. If you manage to roll a craft check with five above the DC you manage to finish it and can take the new armor to combat.

But if you don't care about the AC boon for now it would be nicer to have a post which describes how you finish it and proudly parade around in it, instead of retroactively have it finished, and no one having the chance to react to it.

Or maybe Ivan doesn't care about other peoples opinion about it anyway.

Your choice.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Waiting for Bukis' turn to act. Does it look like there's enough room for him to help lifting the beam?

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