Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
Loot Sheet
SKIRKATLA’S TOMB


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Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I'm mainly thinking in terms of what spells Daseem has left - I'm not sure what he's got in the tank.

Or what Amira has in bard song.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

The other issue is the non-lethal damage from Kinetic Healer, which can't be healed, but goes away when you complete a long rest. Not saying that we NEED to rest though.


Kitsune Game Master

Issue solved. Not interested in looking up the number of already used rounds of bardic performance.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem has weapon of awe left and his armor daily use. That ought to see him chopping some cannon fodder to pieces.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I think Ivan is up!


Kitsune Game Master

Congratulations. You made it to the end of the book, which means:
- You're in for a level up to level 7
- You can travel back to Trunau and get some downtime. There is no need to run to the next giants directly.
- You should look at your stuff, and tell me how you fare in regards to your wealth. In principle, every mold you scrubb off the tiles should spill some coin. As I don't check up on what the "standard" treassure of a standard bestiary monster is, you're lacking some of the wealth you should have, and I'd like you to give me an idea where you stand.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

We’ll have to tally up what we looted from the fort.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

biggest issue is I have no idea what the value of my hammer is.

assuming I haven't forgotten to list down an Item...Ivan has at this moment-
Hammer of aggrimosh- minimum is 8k due to having +2 enhancement.
+1 Full plate (crafted at 1500, total value of 2.5k)
+1 mith tower shield. (1500)
a couple potions
and an assortment of other weaponry and mundane items in his bag.

"WBL" for a level 7 is around 24k IIRC.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

There's an unclaimed Belt of Dex on the loot spreadsheet. Did Bupkis or Scrabbler claim it?

EDIT: A question on the ironwood breastplate Menrozzar is wearing. I can't find "Ironwood" as a special material, and the ironwood spell has a duration of 1 day/level. It's a level 6 druid spell, so technically an ironwood breastplate only lasts 11 days. Given how long it was in the chest, does this have permanency on it or something like that? I'm trying to figure out its total value.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis did not; I think it may have gone to Scrabbler.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis' wealth is currently 1224 GP.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

So, we apparently hadn't updated the loot spreadsheet since we left Trunau. I'm going back and adding things now.


Kitsune Game Master

Who is into crafting stuff?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Ivan is, I believe. Menrozzar has Craft (leather), but that's mostly background.


Kitsune Game Master

Ivan was the easy guess, as he already made his armor. Just asking to see who gets presents from spring santa and who gets the do-it-yourself-box of crafting materials.


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Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Okay, I have added up everything from the Druid Vault, Redlake Fort, and the orc boat attack. Assuming we sell all the jewels we found, there is a total of 1,976 gp and 6 cp to split 5 ways. That's 395 gp, 2 sp, and 1 cp per person (we've got an extra copper, but I don't think that's a quibble).

I'm including Amira in that split, because she's been very valuable to our aid.

As for the rest of our loot, everyone should take a look and flag what they want. We can sell the rest, and then figure out how much everyone has.

Also, we were very bad at keeping track of loot, because we had the following:

an additional wand of cure light wounds
10 orc bane arrows
1 orc slaying arrow
a ring of protection +1
a SECOND unclaimed belt of dex +2
a headband of charisma +2

And now, I'm going to level up to 7.

EDIT: GM, there's some stuff that we didn't have the value for that I just put a "?" mark in. If you could let us know, I believe Ivan has Appraise trained. There's also some stuff in red that we don't have a value for that I'm not sure we can transport back to Trunau, but I thought I'd ask.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Level Up

Dragon Disciple Level 2

HP: 1d12 + 2 + 1 ⇒ (1) + 2 + 1 = 4 Poodoo.

BAB: +1
Saves: Ref +1

Skills: 2 + 0 Int + 1 Human = 3
Knowledge (local) +1
Perception +1
Spellcraft +1

Background Skills:
Knowledge (geography) +1
Knowledge (engineering) +1

Feat: Arcane Strike

Class Features:
Ability boost (Str +2)
Bloodline Feat (Blind Fight)
Dragon bite

Spells: +1 level of Bloodrager
Spells Known: 1st - chill touch


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

I've leveled up Daseem, he can cast lvl 3 spells now. He gained furious focus as a feat. He's pretty much at the right WBL now just with his sword and armor. HP went up by 7, same points into skills as before (perception, sense motive, survival, craft blacksmith & profession solider). FCB to 1/6 combat feat.

He doesn't have a belt, maybe the dex belt would be a good idea? Possibly the ring of protection to increase his AC a little.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis lvl 7 highlights:

+1 BAB
+9 hp

FCB: +1 hp

Expanded Element: Water

Kinetic Blast: Cold Blast
Composite Blast: Aetheric Boost

Feat: Extra Wild Talent (Elemental Whispers)

Elemental Whispers: hedgehog familiar

Adventuring Skill Ranks:

+1 Disable Device
+2 Escape Artist
+1 Perception

Background Skill Ranks:
+1 Knowledge Engineering
+1 Linguistics (Giant)


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

For his 7th lvl feat, Bupkis took Extra Wild Talent (Elemental Whispers):

Elemental Whispers wrote:


Element universal; Type utility (Su); Level 1; Burn 0
You form a friendship with a fragment of your element. The element speaks back to you empathically, like a familiar. Pick a type of creature usually allowed as a familiar when you gain this wild talent. You gain the Alertness feat and the special abilities granted by a familiar of that type. As a standard action, you can give the voice of the element the body of such a creature, using elemental matter of the appropriate element within 30 feet. As long as you concentrate, the familiar can take actions as a normal animal of its type, and it can move any distance away from you, though if it takes any damage or you cease concentrating, it returns to your mind. You lose Alertness while the familiar is manifested in this way. The familiar gains abilities as usual for a familiar of its type, though it never gains the ability to speak with animals of its kind.

Mechanically I have selected a hedgehog (+2 Will). On the rare occasion when the familiar is manifested (requires concentration), I would like it to look like Alicia's toy bear (Bear watches for you!).


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Level up:
1 level of brawler.
HP: +10
Skills: +5
Acrobatics +2
Know. Dungeoneering +1
Fly +1
Know. Nature +1

Background skills:
Know. History +1
Know. Geography +1

Saves: +2, +2, +0

Feats: Weapon specialization (warhammer) or mobile stronghold. Question, Mobile Stronghold says that once per round as an immediate action I can grant myself total cover vs an opponents attack. I read this as basically nullifying the attack, since you cannot target someone who has total cover. Do you agree with this? Note, it is only one attack a round. (so if the enemy has additional attacks, he can still make those against me)

Class abilities:

Brawlers cunning
Martial flexibility 4/day
Martial Training
Unarmed Strike

Also, if their happened to be some adamantine and or mithril laying around the area....

EDIT: Also, I think Ivan took the ring of protection? I may not have written it down, but if no one else has it on their sheet that would make sense as to Ivan having a 30 AC instead of a 29 (after looking it
over).

If anyone wants armor, Ivan crafting service is open for business.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis needs his armor enchanted.

I'll also note that Bupkis doesn't have a belt slot item. The dex belt wouldn't help his AC (with Elemental Overflow his dex is already +6), but it would give him +1 to hit.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

We have two unclaimed Dex belts on the list, so both you and Daseem can have one.

If Ivan has the ring of protection, that's fine. I know I don't have it.

Make sure to mark what you're claiming on the spreadsheet - we'll sell whatever people don't want.


Kitsune Game Master
Ivan "The Mountain" Ironbrow wrote:


Feats: Weapon specialization (warhammer) or mobile stronghold. Question, Mobile Stronghold says that once per round as an immediate action I can grant myself total cover vs an opponents attack. I read this as basically nullifying the attack, since you cannot target someone who has total cover. Do you agree with this? Note, it is only one attack a round. (so if the enemy has additional attacks, he can still make those against me)

Mobile Stronghold (Combat)

You can use your tower shield to block magical attacks.

Prerequisite(s): Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, base attack bonus +7.

Benefit(s): While using a tower shield, you do not suffer a penalty on attack rolls because of the shield’s encumbrance.

While using Mobile Bulwark Style, whenever you use a tower shield to gain total cover, you also gain partial cover (and grant partial cover to adjacent allies) against spells passing through the selected edge of your space. Also, while using this style, you can gain total cover against a single attack made against you as an immediate or swift action.

Using Bulwark Style grants total cover against attacks from one edge alredy. As this feat is about cover from magical attacks, I assume it is meant that you can upgrade your partial cover to total cover as an immediate or swift action.


Kitsune Game Master

I can't find a Neklace of Channelling, but the other items I added the price in th eloot list.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

The Necklace of channeling was the necklace we found in the Chapel, hidden in the statue of Iomedae. It didn't look like a phylactery of positive channeling, based on the flavor, but I could be wrong.


Kitsune Game Master

Glory Medallion 5000gp.

It's no necklace, It's slotless.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Ah, okay. Thank you. I thought it was a neck slot item.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Has everyone claimed what they want to claim from the loot list?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I'm going to give everyone until tomorrow to claim what they want from the equipment list, then I'm going to tally it all up and see what we've got sale-wise.

Also, instead of selling the Glory Medallion, do we want to give it to Tyari back in Trunau? As a cleric of Iomedae, she could actually make use of it.


Kitsune Game Master

I'd like to roleplay the selling in Trunau.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

That's fine - I just want to tally up what we've got for sale.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis will take the other belt of dex. I won’t be able to look through the rest of the list for a bit - I have cataract surgery today.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Okay - both belts have been claimed. I hope all goes well with your cataract surgery, Bupkis.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Actually change of plan, Uskroth's Armour doesn't allow for a dex bonus. The belt would be wasted on Daseem.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Marked items Bupkis is taking:

Belt of dex
tanglefoot bag
one antitoxin
one fireward gel
one potion of CLW
one potion of aid
one thunderstone
potion of protection from arrows

Everyone should make sure they have a healing potion.
Everyone should also have something to use against swarms (Bupis' kinetic blasts already do full damage).
The javelin of lightning should go to someone without a strong range attack.
There's a +6 strength composite longbow: someone should be using that.

Perhaps the potions of haste should go to front-line fighters?

The scroll of mirror image should go to either Amira or Menrozzar.


Kitsune Game Master

All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can’t effectively use it, so you take a –2 penalty on attacks with it.

Someone actually has a +6 Str modifier?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I do when I bloodrage.

I'll also eventually get there around level 12 or so without bloodraging or needing magical enhancement due to a combination of level up ability points and Dragon Disciple Ability Score boosts. That's why I intentionally started with a 16 Strength - I knew I'd be getting some Strength boosts from the prestige class and was willing to take the slight hit on effectiveness early to round out the rest of my ability scores for more survivability.

However, I currently have a magic longbow, which I think I'd rather use right now as my ranged weapon of choice since it is magic. I don't think we have anyone in the group who can craft magic weapons.


Kitsune Game Master

Everyone who want to craft stuff can have the Master Craftsman feat or the Craft Magic Arms and Armor feat for free. Preconditions have to be met though.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

My apologies for my posting gap. I had cataract surgery on Monday, and haven't been as diligent as I should have been.


Kitsune Game Master

Hi all. You're still healthy?

I'm wondering why posting stopped. With Corona-Quarantine I was expecting people to sit bored at home and post more, not less.

Or did real life punch you all?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I think it's real life. My job has moved to work from home temporarily as my state's governor hit our county with a "stay-at-home" notice, and with all the transitions for everyone else to working remotely when none of them are used to it, I've been busier than normal for the past couple weeks trying to get everyone transitioned. I was hoping this week would be back to normal, but so far, it's more of the same.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Been working from home last couple of weeks and the schools are shut so the kids are climbing the walls. It's been draining, sorry for not posting before.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Of the 21,000 we got from Sara for the weapons, everyone gets 4200 gp (split 5 ways to count Amira).

Don't forget the split above for the coinage and gems. At this point, everyone should have about 4,595 gp, 2 sp, 1 cp to spend.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis' shopping list:

Enchant armor to +1 1000GP
Cloak of Resistance +1 1000 GP
Handy Haversack 2000 GP
100 trail rations (for medium creature) 50 GP
1000 small crossbow bolts 50 GP
100 sling bullets 5 GP
Donkey 8 GP

Total 4113 GP

He can contribute 510 GP towards healing wands.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

bupkis, Ivan can make your armor (for only 500)

Ivan will be planning to purchase a bag of holding I think. That or either a +2 stat item or making his full plate adamantine(would have just enough for this, with a few gold left over..). Not entirely sure. Also thought about making it living steel, but that feels a little un dwarfy.


Kitsune Game Master

Bupkis' shopping list:
...
Handy Haversack 2000 GP, cc 120 lbs/12 cft
100 trail rations (for medium creature) 50 GP, 100 lbs
1000 small crossbow bolts 50 GP, 100 lbs
100 sling bullets 5 GP, 50 lbs
Donkey 8 GP, max load for slow donkey 300 lbs, fast donkey only 100 lbs.

At least the donkey isn't broken so far. ;)


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

That's why he's buying the haversack! :)

The crossbow bolts and sling bullets, being small sized, are only half the usual weight (75 lbs total):

Rations 100 lbs
Crossbow bolts 50 lbs
Sling bullets 25 lbs
Bupkis 35 lbs
other gear 20 lbs

Total: 230 lbs
Subtract 120 lbs (haversack)

Net 110 lbs.

So he either needs someone else to carry 10 lbs for him, or he needs to reduce his stuff by 10 lbs.

I'm assuming that he used up the stuff that Ivan was carrying for him earlier. I basically don't want to closely track his food and ammunition usage. Theoretically he could just periodically pick up rocks for ammunition, but I don't want to have to keep saying that.


Kitsune Game Master

I'm not that deep into kineticists. If you shoot bows, with rapid shot and haste and you are high enough level, then you shoot 6 arrows a round. So far I got the impression that you're more a 1 shot per round pony. Correct me if I'm wrong, but you don't get to blast for iteratives, do you? And even when, you're at 2/round now. So you packed for almost two hours non stop combat rounds.

I understand the "better safe than sorry" approach, but I think you overdo it here. You are not the backup for the battle at Helm's Deep.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

That's right, in general Kinetic Blast is only one/round (until quicken metakinesis at 13th lvl). There's also Flurry of Blasts, but each blast only deals 1st lvl damage.

Kineticists can get iteratives with Kinetic Blade/Whip (which doesn't do as much damage individually, because it doesn't add Elemental Overflow).

I suppose I could easily cut the ammunition in half (or more), and still not be in danger of running out. :)

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