GM Placeholder of Doom! |
Welcome everyone! Please be friendly and try to resolve any disputes in an exceedingly lovely fashion. It is fine for your characters to rub each other the wrong way, but keep it civil out of character and chat about how you can make your conflict interesting and avoid disruption, etc.
Please remember as far as posting expectation go, you are expected to post at least once a day, and your posts are expected to average about 2 paragraphs. It is fine to make a quicky post if necessary, but you need to give me something more substantial later and it cannot become a habit. But even a quicky post need to have a bit of description on it.
I would categorise myself as a rules heavy GM, feel free to dispute rules and decisions that do not seem to fit within the rules - I would be a massive hypocrite if I minded :) Generally we will not retcon unless it puts a PC at great risk in some way. Please do so here in the discussion thread.
If you do post out of character in the gameplay thread, usually to explain actions please ensure it is in OOC tags and thus shows up blue. Or if you are posting information about an ability, or spell, put it inside a spoiler, as seen below.
Move to move, cast Burning Hands to catch goblin 3 and 4, swift action to draw dagger from spring loaded wrist sheath.
Components V, S
Effect
Range 15 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
Description
A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
Ivan "The Mountain" Ironbrow |
Roger that laddie. I'll get a post in later tonight, With family at the moment so don't have the time to write out a propa' introduction.
GM Placeholder of Doom! |
1 person marked this as a favorite. |
@Ivan not a problem, I am about to sleep anyway :)
@Scuttler my apologies for sending you 2 invites, I noticed I had not switched to the GM alias at the last second and thought I had been able to catch it, but evidently had not.
@All I really should have sent links to the threads in your invites, but it only occurred in hindsight.
Please note that unless there are significant deviations from the AP I will be awarding levels where the AP suggests to rather than tracking XP. Happy to here arguments against this if you have them :)
Daseem |
Daseem reporting for duty, SIR! Re XP I'm perfectly fine with leveling up where the AP suggests, I do that in my own campaigns.
Menrozzar Vyrlock |
As that’s my preferred method of leveling, I quite concur with leveling up at the suggested points.
I am on my phone, so I’ll make a proper introduction in the morning.
Edgar Bronson |
I third the approval of lvling when the AP says it’s now I’ve always done it As well. I’ll have a proper introduction in the gameplay of thread by tonight.
Bupkis |
What at first looked like a human in a trench coat, turned out to be one goblin standing on another's shoulders. :)
Edgar Bronson |
Please do the trench coat gag lol. Is there anyway gobbos can get the swarming ability?
Bupkis |
Ivan "The Mountain" Ironbrow |
hmm. I'm getting some fullmetal alchemist vibes from our summoner haha. Somewhat
Edgar Bronson |
*face palm* I didn’t even notice that as I was writing haha. To be fair, I’ve never been a fan of FMA so I only have a basic idea of the details.
EDIT: oh geez, the main characters name is Ed isn’t it?
Ivan "The Mountain" Ironbrow |
1 person marked this as a favorite. |
yup. Its a vague familiarity, I can tell it wasn't a "ima do this in PF" idea Just merely reminded me of it while reading over it and stuff.
Daseem |
Goodness two goblin PCs, if only the playtest forum knew ;) Interesting class mix, we'd better load up on CLW wands, best not tell the playtest forum about that either...
GM Placeholder of Doom! |
LOL, well I warned you guys that party composition was not really a factor in selection :) Please note that I will be putting all of the characters into herolab over the course of this week, as it gives me both easy access and a chance to see any potential issues.
@Scrabbler could I get you to insert your "essential stats" in the classes bar for easy reference please? Never know quite what to call that, must be a better name knocking about?
Daseem |
In my experience odd class mixes tends to result in more memorable games because you have to be creative. Let's see how the dice fall :)
Bupkis |
Bupkis could pick up the Kinetic Healer utility wild talent at lvl 2. It's healing with a price: either the healer or the healee has to take Burn (one point per level of non-lethal damage that requires a night's rest to restore).
Bupkis |
Bupkis is currently built as a switch-hitter, using telekinetic blast and kinetic blade.
I thought I'd raise a rules issue/ambiguity with Kinetic Blade and Aether Kineticists.
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you’re a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects and simply deals the telekineticist’s blast damage. The kinetic blade doesn’t add the damage bonus from elemental overflow.
If the attack hits, the target and the thrown object each take the blast’s damage.
RAW, this would appear to mean that if you use a weapon with Kinetic Blade, it takes damage whenever you hit someone with it (subject to hardness), so once you're doing more damage than the hardness, the weapon is quickly destroyed.
I could always avoid the issue by sticking to a purely ranged build.
Menrozzar Vyrlock |
Worse comes to worse we can try to find you an adamantine stick or two to use with kinetic blade. That plus the mending cantrip should cover things.
I only half kid, btw.
As far as healing goes, kinetic healer is a good option to start, if not necessarily the best for prolonged use, and CLW or infernal healing wands should work fine, as well. Most groups use CLW or infernal healing wands as the main source of healing, so I don't see that as an issue. We have a few different people who can use them, too.
GM Placeholder of Doom! |
That is the way I read it Bupkis, but then it ought not to be a big loss, and a "club" will usually be available in most environments as a quick replacement. Plus you could always choose something more substantial like say a three inch iron ingot which would have 30hp since it can be any object, or more expendable like any random rock.
Edgar Bronson |
A kinetic healer, some clw wands, and don’t we have a war priest? They can be decent emergency healers
Ivan "The Mountain" Ironbrow |
@ bupkiss,
you could always just use random items. I remember my first telekinectist, he was a "investigator" sorts.
he was inspired by harry dresden and gambit. Basically, he carried around a couple bags of marbles, a few decks of playing cards, and some containers of toothpicks. He would use the marbles for bludgeoning damage, cards for slashing, and toothpicks for piercing. RAW it works just fine too. It was also awesomely thematic when he killed an orc by literally mind-throwing a toothpick through its head.
that fixes any throwing problems.
For the blade, I would recommend just allowing him to form a solid weapon out of aether, like the other elemental types. It wouldn't change much, and makes for another thematic thought. Just my 2-cents.
Bupkis |
Aether kineticists need to use an object. Unlike other kineticists, they can't form a blade out of their element (see the bolded text in my previous post).
Some people have argued that a length of rope wouldn't take damage:
Certain weapons just can’t effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope.
It's possible to draw a new object every time, although that can run into action economy problems (at low levels you need to Gather Power as a move action to avoid the burn cost).
Ivan "The Mountain" Ironbrow |
Also, I'd argue that, the weapon used for telekinetic blade Doesn't take any damage, as the wording states the thrown weapon bolded for emphasis. Since you aren't throwing the blade for kenetic blade, it doesn't classify as a thrown weapon.
Bupkis |
Maybe Bupkis should use a large fish...
Daseem |
Bupkis could pick up the Kinetic Healer utility wild talent at lvl 2. It's healing with a price: either the healer or the healee has to take Burn (one point per level of non-lethal damage that requires a night's rest to restore).
Filbert has that in my Strange Aeons game. It's proved very useful for them although it is a bit of double edged sword as he recently found out when he'd built up enough burn to be KOd early.
Anyway like Edgar says I think we'll be fine for healing with that in mind. Daseem will certainly learn the various cure spells and presumably we can buy / find wands and scrolls for more situational things (healing ability damage, diseases etc).
Menrozzar Vyrlock |
Daseem, did you choose positive or negative energy for your spontaneous casting? Or does Arsenal Chaplain sacrifice that?
Daseem |
Daseem, did you choose positive or negative energy for your spontaneous casting? Or does Arsenal Chaplain sacrifice that?
Molthuni Arsenal Chaplin sacrifices channel energy (for weapon training which is a good trade these days). He can use fervor normally and he'll select positive energy for sure.
Menrozzar Vyrlock |
But you still have spontaneous casting, so you can convert prepared spells into CLW spells on the fly, right?
Daseem |
Indeed! That's a neat feature.
An evil warpriest (or a neutral warpriest of an evil deity) can’t convert spells to cure spells, but can convert them to inflict spells. An inflict spell is any spell with “inflict” in its name.
A warpriest that is neither good nor evil and whose deity is neither good nor evil chooses whether he can convert spells into either cure spells or inflict spells. Once this choice is made, it cannot be changed. This choice also determines whether the warpriest channels positive or negative energy (see Channel Energy, below).
Menrozzar Vyrlock |
Should I be making a strength check at all? Would it help our efforts if Bupkis didn't pull, given his strength penalty? :)
I thought I'd answer this here. If it's most appropriate for Bupkis to pull, have Bupkis pull. If his Strength penalty makes it more inconvenient for us, that's half the fun of roleplay.
Daseem: As someone who's played a base Warpriest of Gorum, let me just say that if everything goes right, you won't need to use it much, but it's very good to have when you need it.
Also, around the time you get level 3 spells, the only level 1 spells you'll prepare are divine favor and shield of faith. I don't think I ever swapped them out after a certain point.
GM Placeholder of Doom! |
To be honest I am not wild about the tug-o-war mechanics, but it is just a bit of fun, you do get minuses for the gobbos low strength, but also for Ruby's, but removing a weak team member should not make you stronger so I will give a -2 for non participation - I will eyeball distraction so if down effectively they are, well, effective :)
And to be clear you cannot aid the strength score is your combined strength.
Daseem |
Ah I see, edited my last post to remove the redundant aid another.
Bupkis |
@Menrozzar: Menrozzar would likely have met Bupkis before, through Rodrik.
Before this point, Bupkis had been very good at remaining unnoticed, but his concern for Alicia had caused him to throw caution to the wind. He had been spotted, but luckily for him, Rodrick had realized what had distracted the orcs, and that lives had been saved. Bupkis was cornered by the guards, but Rodrik ordered them to spare the little goblin.
Rodrik took a liking to Bupkis, and made sure he could get enough to eat without stealing, in exchange for a promise to defend the town if it came under attack again. The Patrol Leader also arranged for a place in a shed for Bupkis to sleep, so he didn't have to camp out beyond the walls. Bupkis now had two friends! Rodrik introduced him to his brother Kurst and some of the guards; if they had any reservations about a goblin in the town, they kept their concerns to themselves, deferring to Rodrik's persuasive manner. He continued to visit Alicia; he would amuse her with his slapstick routine, and she would play games with him (these were a lot nicer than the goblin games played back in his former tribe).
Edgar Bronson |
LOL, well I warned you guys that party composition was not really a factor in selection :) Please note that I will be putting all of the characters into herolab over the course of this week, as it gives me both easy access and a chance to see any potential issues.
Honestly I think we are farely well balanced, we have plenty of muscle, a dash of divine, a bit of arcane, a sneak and it sounds like the kineticist has ranged options as well?
Also GM, if you like I can just email you my hero labs raw data file save you some time
Menrozzar Vyrlock |
Bupkis: Yep, although I don't think they'd necessarily be friends. Here's the relevant excerpt from my Intro post.
Towards the front he saw Captain Rodrik Grath leading that goblin he'd taken a liking to to the front - it was a curious friendship, but the goblin didn't cause trouble, so no one would likely care.
Menrozzar just might not quite remember his name - I imagine they've only met once or twice.
GM Placeholder of Doom! |
@Edgar Bronson, no thank you Edgar, I generally learn a fair bit about characters while inputting them so I find it a useful process - appreciate the offer though :)
Daseem |
Perhaps we should check the Plague House before turning in? Assuming we can find an RPing reason to do so! :)
GM Placeholder of Doom! |
LOL, it would be a bit of a waste of time at this point, I only mentioned it as foreshadowing :)
GM Placeholder of Doom! |
I will leave it a couple of hours before moving on to the next morning, if you post by then great, if not you head to bed.
GM Placeholder of Doom! |
Also please note it is perfectly fine if you are not sleeping at The Ramblehouse, its just the default for lodgings for the unlodged in Trunau.
Menrozzar Vyrlock |
Menrozzar is going to his bunk at the Longhouse. Time for bed and the next morning for him.
Ivan "The Mountain" Ironbrow |
In addition to its great common room
for feasts and meetings, the structure also contains several
barracks where young unmarried warriors of either gender
can live in order to focus more on their militia training.
Chief among these is Jagrin Grath,
Ivan was going to the longhouse, but he would go the ramblehouse if kurst sent him there.