Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
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Kitsune Game Master

You tell me once you're ready to travel into the village of some frost giants.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Last minute shopping: Bupkis has his eye on a pair of Boots of the Winterlands (2500 gp) to keep his feet nice and warm; he's heard it gets cold up in the mountains! He doesn't really need the ease of travelling on ice, but not leaving tracks in the snow will help him sneak.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

I think Daseem is ready. Will try and get the gloves of duelling next level.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Last minute purchase as well, purchase boots of the cat, for just incase. And some cold weather gear, cuz why not.

As far as party gear, there's-

A bag of holding
1 or 2 wands of CLW?
A couple scrolls of restoration? (just in case?)

Also, our friendly bard wouldn't happen to know Heroism as a spell would they?


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

As Amira is the typical know it all, I'd like to inform you that the village is indeed in an area where it is cold enough to have snow all the year, and where staying outside requires fortitude saves.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I think I will buy a Cold Weather Outfit, as well. Cause it's cold.

Should we get a wand of endure elements?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

A wand of endure elements is a good idea.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira got a wand of endure elements two wands of CLW and one of lesser restoration.

Besides that, I'm totally dumbfounded what feat to take and what else Amira could use. Anyone some ideas?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Lingering Performance, perhaps?


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Found one. Discordant Voice. +1d6 damage for all allies withing 30 feet while affected by inspire courage.

Lingering performance is also nice, but as all enemies tend to be dead in an instant, I barely run out of performance. With 28 rounds now, I think I'm good. The only time I ran out was the inspire competence to help with the swimming in the lake.

Now let's hope I don't regret to have to stand within 30 feet of melee.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Discordant Voice is good. It's first available at lvl 11.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

It needs 10 ranks of perform oratory, but I don't see a level requirement. Did I miss something?


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

normally one does not gain a feat at level 10.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Great. Now I have to search again.

Edit: Then Lingering Performance it is.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

There's always master performer and grandmaster performer...


Kitsune Game Master

the people on the mountain are humans.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Is there a map for this fight?


Kitsune Game Master

Not yet. And if it would work without I'd like that.

For now, Menrozzar could do a readied attack and if using a reach weapon an AoO. If he is still standing after the trample attack, the enemies are out of reach for melee attacks though.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Hey sorry all, I've been sick with Covid past few days, and will be dealing with that. I'll try to post if possible, but feel free to bot me. Just notifying my games.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Wanted to write "Amira casts remove disease on you.", but it's not a bard spell, sorry. Get well soon.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Hope you feel better soon.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Get well soon!


Kitsune Game Master
Daseem wrote:

+21 to hit comes from: +7(bab) +6(str) +1 (weapon focus) +2 (weapon training) +1 enchantment bonus + 4(luck bonus)

+22 to damage comes from: +9 str (base 6 x1.5) + power attack (base 4 x1.5) + 2 fighter training + 1 enhancement bonus + 4 luck

Your luck bonus (assuming it is from divine favor) would be +3 by your caster level, and also the spell has a +3 maximum


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Normally yes but that's what fate's favoured trait helps with. It's even better on a half orc where it stacks with the sacred tattoo racial to give +1 to all saves.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I assume everything is giant-sized?


Kitsune Game Master

Yes of course. At least with frost giants it is not sweaty.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I can only login using an Incognito window for now, even after clearing my cookies.


Kitsune Game Master

I check on the bottom of the page the "recent posts in ..." box. First time the issues came up some days ago no one could post. As soon as others can, I try if I can make it work.

Simplest solution: "Have you tried to switch it off and on again?"


Kitsune Game Master

@Daseem
To end this unworthy of Gorum attitude of waiting for Ivan:

From the table listing the actions and if they provoke an AoO
Full-Round Actions - Attack of Opportunity
Full attack - No
Charge - No
...


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Hi Foxy that's true, the act of charging does not trigger an AOO. Movement from the charge does trigger AOOs as normal sadly. The giant has reach so to get to it Daseem would pass through one or more squares threatened by the giant, triggering an AOO. Some rules forum discussion.

If this had been a surprise round (doesn't sound like one) and it was flat footed then that would have been different :)


Kitsune Game Master

Rules Rant:
Who writes "No" in that table if it isn't meant? A charge is a full round action that consists of moving up to twice your speed and a single melee attack. The options to fill that column, only from what is already there are: Yes, No, Maybe, Usually, Varies. But they decided to put "No"

1) Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity.

So we have a 'usually' rule and the action itself named charge (that consists of a required move of minimum 10 ft and an attack) that says explicitly "No" to attacks of opportunity.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

I agree. Still I can sort of see why this happens, they have so many rules that listing all the exceptions would be hard to maintain especially as new rule books were added. I wish they had done that though, would have cut down on endless arguments/confusion.


Kitsune Game Master

No use for me to pout over sub par wording, if everyone reads it as 'the movement provokes', then we'll go with that.

But if you don't mind, I'd appreciate it a lot if you'd do your preparations, wait for Ivan, without mentioning it and shout your "Gorum", when you actually charge.

Because every time Daseem shouts "Gorum" only to wait for Ivan it reminds me of Mr. Prosser from Hitchhiker's Guide through the Galaxy. This sad little bureaucrat with a fur hat arguing impotently with Arthur Dent in front of the bulldozer. Mr. Prosser who is plagued by hordes of warriors on horses riding through his mind while Genghis Khan, his forebear, rotates in his grave.

It's a really funny read, but that train of thoughts totally kills the image of Daseem as a mighty warrior of Gorum in my cinema of the mind.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Well Daseem is something of a glass cannon, it would take very significant resources to get his AC up like Ivan's.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

I hope Ivan is still with us, Gorum's worshipers come in all shapes and sizes!


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Sorry for the disappearance, I lost access to my account for a bit, and with a plethora of other things going on the past week or so didn't feel like dedicating the time/frustration to getting it back. This of course, stems from a silly thing I ended up doing back when people got locked out.


Kitsune Game Master

Just in time to save the day ;)

Because I for sure wont bot Ivan in the face of that Remorhaz.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

we didn't run away? oh.


Kitsune Game Master

@Menrozzar
If I'm mistaken and either the attack vs. AC24 was a miss or you ahve a way to not get grabbed with a CMB roll of 31 then please tell and I'll take your spear attack.

You can also change your action yourself and I'll adapt my post accordingly.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Alternatively he should be able to use natural attacks (and light weapons IIRC) while grappled. Grappling is kinda complex, there's a flowchart which might help.


Kitsune Game Master

Using natural attacks would net him 8d6 fire damage.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I missed that I even got attacked. Yes, recycle the attack roll as a CMB check to break free. The total would be 34.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I changed the action.


Kitsune Game Master
Daseem wrote:
I think before we sleep we should check the surrounding area well for any surprises. It's a real shame we don't have any arcane casters because rope trick, mage's mansion etc would be pretty nifty about now. In terms of actual camping gear we've tended to gloss that sort of thing over, but I'd assume we all have mundane stuff like bedrolls, tents etc.

If you can carry such stuff without breaking your weight limits that is fine. But it would be more funny, if the party just now finds out, that they forgot.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem has 18 strength so he can carry quite a bit before becoming encumbered but yes it would be entertaining.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Sorry for the silence. Do the rest of wake up from this booming voice - or is it in Bupkis's head?


Kitsune Game Master

it is spoken aloud. DC10 perception check to wake.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

With a -10 penalty for sleeping, of course.


Kitsune Game Master

that is already included.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Sorry, ISP has been out for a week, and will likely be out for another week or two, posting with be difficult and sparse.

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