Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Kitsune Game Master

Feel free to push past them. You can move through allies fields. And a small goblin is not much of a hindrance. Only issue is, that you'd attack a creature in your field once you're past the Bupkis.

There you can either stomp on it, or move further in, to attack normally, but then you either do Acrobatics, or get an AoO.


Kitsune Game Master

I put an R in the field of Scrabbler on the map.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis moves around to get a better shot at the remaining scary rat. He pulls out another sling bullet and lets it fly, sailing down the tunnel, completely wide of the mark.

Telekinetic Blast, into melee: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Damage (bludgeoning: 1d6 + 4 ⇒ (2) + 4 = 6

If possible, he will wait for Scrabbler to move out of the rat's square before firing.
"All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction." I think the intent is that kinetic blasts can damage incorporeal creatures. There's no higher level abilities, feats, or magic items that could modify the kinetic blast.


Kitsune Game Master

Bupkis makes Scrabbler jump with his shooting at his feet.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Sorry, posted action in discussion by mistake.


Kitsune Game Master

Maybe you get a better roll in gameplay :D


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I'll accept the 1. :)


Kitsune Game Master

Edgar, are your weapons magic? Or otherwise abl eto harm incorporeal creatures?


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

nope :)

But I didn't quite realize they were incorporeal, but Edgar probably wouldn't of known that unless it was an arcana or planes check so no worries. I think our kineticists is the only one who can affect incorporeal at the moment.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Hmm well this is something of a pleasant surprise. I've seen folks search for a GM before usually in vein. Anyway lets give this a go.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Hmm. Didn't we have some magic weapon oil?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
Foxy Quickpaw wrote:
Try casting spells, where the enemies have to roll. That would help if your dice are cursed ;)

I’m a level 2 Bloodrager. What’s a “spell?” :)


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Ivan "The Mountain" Ironbrow wrote:
Hmm. Didn't we have some magic weapon oil?

Ivan has it, I think.


Kitsune Game Master

Ok, bloodragers start casting at level 4.

As players you're all aware now that you're fightin incorporeal creatures and that the only one who can do any damage with an attack is your kineticist?

There is always the divine, or arcane that can help but I assume your attempts are all in vein because no one has magic weapons at this level. If I'm wrong, please point it out, as I don't know your characters by heart yet.


Kitsune Game Master

I don't know if it is possible to do in a good way, but I'd like to not give you a set of spoilers for what to roll. Instead I'll weave in hints and leave it to you to follow up on them.

If you're out of ideas what to do because of this, please tell me.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

we all just a bunch of burly men with big sticks, or sly goblins that don't read. XD

Edgar can be the half n half. BWAHAHA


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Hey, eventually we'll be a bunch of burly men with sticks, sly goblins that don't read, and a guy who turns into a dragon, thank you very much.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

long as I get to ride you, we good.


Kitsune Game Master

Riding a dragon
The embarrassing truth


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

wouldn't he still get the type of magic school the stick has/emits? As per the detect magic 3rd round thing?


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Oh that’s true! I would know the strength and type of aura


Kitsune Game Master

Please help me out a bit here.

What time of day did you enter the plague house? Day or night?

What rooms have you moved through on your path so far?


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

we entered at night. (sundown)

We went through the main floor, the room with the haunt/event of burning ghosts/zombies on the beds, down the trapdoor to where the chest was located, and followed some tracks to where we were (encounter against the rats)


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

We also had a fight against the spiders, and found the secret items in the cabinet back there. It's where the holy water and oil of magic weapon came from.


Kitsune Game Master
Menrozzar Vyrlock wrote:
Do I need to roll if I have the Trunau native trait?

You get a bonus of +5


Kitsune Game Master

Where in Trunau are your parents at this time?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Hmmm...well, his father's a leatherworker, so I'd say somewhere within the Trunau's walls. I hadn't decided on a precise location. Let's say somewhere near Clamor. Does that work?


Kitsune Game Master

I just wonder GM Placeholder of Doom let you get away with family in proximity without having it defined and played out. The backstory of his character in my game included about half a dozen NPCs that came up every now and then in game.

And I guess I'm not spoiling it for you when I tell you that Trunau will be attacked by an orc army. And I assume it makes quite some difference how you'd react if you have your family in a part of town that is burning down.

Near the forge is a nice place for that. For placing your parents house I mean.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Yeah, he had never discussed it with me. I mean, it made sense for my parents to live somewhere nearby, but we didn't focus on the specifics. Makes me wonder if he was going to bring it up later on, closer to the event, or if he'd made the decision for me.


Kitsune Game Master

I'd like to include them. But it's your parents, so I'd need some input from you. Your father is one who chose to become an artisan. That's something to start with. But for a visit to fix the leather strap on your armor and some smalltalk, I'd need to know more.

Think about it, and if you want some relationships besides your fighting buddies, you can elaborate a bit about your parents. Or one of them.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

@Foxy Quickpaw: FYI, Bupkis is friends with a little human girl named Alicia (see the background in my profile for how that came about). We didn't specify exactly where her family lives, but I think their home would be in the lower quarter.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan doesn't have any kin, just his lost mother he been looking for haha.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Edgar also has family in town, although they don't seem to want anything to do with him at the moment. he ran away 10 years ago and only just got back. The sister, Shina, works at the countinghouse and the brother, Edrik, is a cadet in the militia. Edgar spoke to Shina a few nights ago and it did not go well, he hasn't had a chance to talk to Edrik yet and he honestly would have no idea where they live. Shina made it clear he wasnt needed or wanted.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis was also friends with Rodrik, although that doesn't really matter now.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler doesn't have anyone.


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CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

aww Scrabbler has us!


Kitsune Game Master

The knife you found was a hopeknife right?

I'm not sure here, as you found a knife on a shelf, where I don't remember one in the AP book. Have to look that up later.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

It was a hopeknife, yes. I believe we also found one buried in some rubble that Buplkis pulled out from a hole on the main floor.


Kitsune Game Master

ok. Checked it. The hopeknife from the shelf has an engraving that reads "For Rodrik my love". The other one was buried in ashes and rubble.

I leave the conclusions to you.


Kitsune Game Master

@Ivan
Your action for one round was used up when you checked the content of the chest. Bagging everything takes a move action to pick up and a move action to stow away for every item on the list. It doesn't make much of a difference as long as you don't use anything of it in this fight, but you're on initiative already.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17
Foxy Quickpaw wrote:
With Menrozzar and EdgarEdwin on the ladder everyone else is blocked from following. Once Menrozzar gets up and out of the basement and all follow outside, the half orc is long gone,

on round 1 Menrozzar is glued, then breaks free an by the time round 2 gets here the half orc is already long gone? I'm just having a little trouble understanding how thats possible with action economy and him needing to leave the building still. it would only take 1 more round to get the entire party up the ladder and menrozzar and Edwin would have had Moves actions left in the house to give chase.


Kitsune Game Master

It's dark and he only needs to get out of sight to be long gone. And from the ladder no one makes it out of the house this round. Long gone is not the right term, but I wanted to transport that you don't see him once you finally make it out of the building.


Kitsune Game Master
Daseem wrote:

I'm not really clear why Daseem can't move through a friendly square but OK.

Daseem impatiently waits his turn to get up the stairs.

You can move through a friendly square all you want. But climbing a ladder with two people on it and then squeezing through a trap door, while Menrozzar is half through it - all while holding the blade in hand? Not so much.

If you had provided a climb check to get up and an escape artist check to squeeze through with some good results I might have considered to allow that, because of improved rules application creativity. Even though the imagination of that action is hilarious.

In the meantime we're out of combat and you don't have to wait anymore.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

at a move of 20ft, Ivan wasn't planning on chasing him anyway. The utmost pursuit of futility haha.


Kitsune Game Master

Nothing to win but his mediocre gear anyway.

What is the next room you want to go in? H9 or H13?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I'm on vacation until saturday night. Please bot me as needed


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I'm back. Ready to post when my turn comes around.


Kitsune Game Master

The topic today is Roleplay Improvement.

I didn't check on all of your usual fighting styles. But as ranged is very feat burdened, I guess most of you are built for melee. Out comes the cube, and suddenly all who jumped on the rats in the last fight jump back and get their ranged weapons out.

Maybe it's just me, and you couldn't find a spot from where to whack at it, but I think this screams METAGAMING! I know the problem. You play the wreckless guy who whacks everything with a big chunk of forged steel and then there is that monster that could easily turn you into hero in jelly with no chance to get out on yourself.

Everyone knows the cube and that fear for the life of the beloved character kicks in and it's hard to continue to smack it with the melee weapon. But lets do the metagaming right. This is a CR3 creature, that poses no real challenge for your group of six. Everyone is going to hit that thing and it will be dead in no time. Even if someone gets swallowed, it'd take like forever to digest a hero to death. And then all others know of the danger and can rightfully claim to know it's better to stay out of reach.

That's only a suggestion. But I think it's worth considering. Think of how your character acts normally and then do so until you have an in game reason to change that. There is the option to always be careful. Or to always be careful if you don't know a thing. But if you're the whack it if it moves guy, don't stop because it's a cube.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Oh, I understand your sentiment, but Ivan isn't stupid, if he think he can get away with shooting something to death without getting hit, even he won't charge in headlong at it. (which is what I was doing.) Its just in most cases, Ivan is not going to outrun anything, what with his 20ft move, likewise, he isn't going to charge down from a wall, as long as he can safely peg away with his ranged attacks at no risk. (IE, something that can knock the wall down is coming/near, basically as long as there is no real threat of the thing in question harming him/others. Idk if I've made any sense as I tend to ramble, so apologies if I haven't. I actually thought ooze were resistant to weapons/ranged weapons or something like that) In other words, I think this will help, Ivan is willing to take any advantage he can get in staying alive, and keeping other alive, He though the ooze wouldn't be able to fit through the door, so moved back to safely shoot it to death.

I do admit it seems a bit odd suddenly, but I'm actually not too afraid of being "eaten", as you said. It'd probably be dead before any real threat came about. I'm just trying to play Ivan tactically, as he would act. I even dropped money on a composite bow at the start for the option. speaking of, that should be a +2 to its damage.. whoops.

(I've played the dwarf that charges in headlong recklessly, it was fun! and by luck, he barely managed to survive through the mini-campaign several years back haha)

bupkis, likewise, has always used a mix of ranged and melee, I think he normally favors ranged when he can get away with it.

not knowing what this ooze thing does is actually the reason Ivan isn't throwing his hand-axes at it. He didn't wanna lose them, arrows are a lot cheaper to replace if dissolved or if he is forced to flee.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Kineticists are primarily a ranged combatants. The reason for Bupkis to enter melee is to avoid the penalty for shooting into melee; shooting is his default strategy (unless he's really low on ammunition). He's also worried about being grabbed by things bigger than he is (which is most things).

There's also the fact that in this case, entering melee means fighting it by yourself, since it's a 5ft wide corridor.

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