Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
Loot Sheet
SKIRKATLA’S TOMB


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HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"I don't know what that is, but it's big and weird and I should stay back until i figure it out" seems like a pretty rational response to me.


Kitsune Game Master

Menrozzar can attack the cube now.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

I'm back now, sorry for the delay. Is there anyway we could get the cube on the map?


Kitsune Game Master

Yes.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

thank you! Although thats a scary position, you were saying we'll be fine to be digested for a few rounds right? haha ;)


Kitsune Game Master

Did you open the grate you're standing in front of? If not, you'd get serious issues with your reflex save. Lever is on the other side btw. Muhahaha.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Well at least Edwin can operate the lever next round if I don’t get eated


Kitsune Game Master

Why not roleplay the failure to open the chest?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Note that RAW, Edwin returns to his home plane as soon as Edgar falls asleep.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

yes thats true, I forgot about that. I'll need to take a minute in the morning to summon him I think. or 10 minutes I'll double check.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

One minute to summon an eidolon.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Sorry all, I've had a very busy weekend


Kitsune Game Master

Would someone please give me a short list of the encounters (fighting) you already had? Just so I don't assume something that hasn't happened yet, or throw an encounter a second time at you.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Fighting Encounters: We got attacked by three half-starved wolves on a foggy day during the first part of our investigation. We found the wagon, but no idea who released the wolves. The bodies were burned on account of how mangy they were, to prevent the spread of disease.

We had all the encounters in the Plague House, although we didn't fight the centipedes.

Speaking of the plague house, we found loot. Here's the compiled list:

Loot from Plague House:

Brinya's hopeknife ("To Rodrik, with Love" on it)
2 x holy water (one used)
oil of magic weapon
potion of shield of faith
2 unknown scrolls
63 sp
Another hopeknife
Heart-shaped locket
sturdy chainmail (masterwork?)
Foot-long wooden stick (magical)
Fine silver dagger (masterwork?)
red-gold symbol
6 black onyx gems
1 oz sovereign glue
2 doses of universal solvent
50' silk rope
disguise kit (6 uses remaining)
thieves' tools
noble's outfit
signet ring
237 gp
155 sp
55 cp
finely made chain shirt (masterwork?)
steel scroll case (with scroll in it)
falchion
star rose quartz amulet
20 gp
95 sp
144 cp
potion of darkvision
scroll of barkskin
scroll of ghostbane dirge
masterwork hand crossbow
10 crossbow bolts
10 cold iron bolts
10 alchemical silver bolts

Obviously we're returning Brinya's hopeknife to her, and we should try to find out about who had the locket and the other hopeknife.

Bupkis, do you want to take the thieves' tools? That way you'll have some.

We'll need some appraising for a lot of stuff, too.

Since I'm currently sporting scale mail, I might take that chainmail - although I'd like to know if it's masterwork, first.

Daseem, Ivan, how do you guys feel about the falchion?


Kitsune Game Master

Thanks. The chain shirt is masterwork, the chainmail and the silver dagger aren't. Appraise you can have once you sell it. Before that it is not really interesting, or is it?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Combat Encounters:

Trunau:
Wolves

Plague House:
Giant spiders
Ghostly giant rats
Daktani
Centipedes
Gelatinous cube
Giant rats

Bupkis will take the thieves' tools


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I was mainly asking if anyone in the group had Appraise as a trained skill. I don't think so, but I don't know everyone's capabilities.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I have most of the loot from the chest I opened at the moment (planned on splitting it IC after leaving the plaguehouse)

I've no need of the falchion, as I prefer me hammer an' axes bwahaha. I don't have appraise yet, planned to take a rank or two at some point, (dwarven gems and all that) also, I don't care who keeps the gemstones, but In character, Ivan is likely going to ask to hold onto them, at least until he can figure out their proper worth.

speaking of appraise, can you take 10/20 on the checks to show your carefully looking over the item in question? Not sure how you want to do that.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I don't think taking 20 applies to Appraise. Taking 20 represents retrying until you roll a 20.

Appraise an Item wrote:
Retry? Additional attempts to Appraise an item reveal the same result.

I think taking 10 would be valid.


Kitsune Game Master

What would you want to appraise the items for? Only reason I can imagine is haggling with the shopkeeper who rolls herself and disagrees on the value.


Kitsune Game Master

The setting up of Rodrik's death suggests that the Ramblehouse rents out single rooms. What exactly are your sleeping arrangements?

Dun dun dun dun dun dun.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan sleeps in the longhouse, so, probably next door to Menrozar


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Menrozzar Daseem is very much a great sword kind of guy. Oh his sleeping arrangements are less comfortable tonight than he'd have liked.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Edwin can use it but prefers his scythe. Edgar has been sleeping with rodrick at the ramplehouse the past 2 nights. If Rodericks room is not covered he will purchase a room for him and bupkis.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis will sleep at the Ramblehouse (assuming that someone else is staying there too). He's used to sleeping outside, in an enclosed hiding spot, so sleeping in a bed feels weird to him. The previous night he tried sleeping on top of the bed, but tossed and turned and couldn't relax; in the end he slept underneath the bed. If he's sharing a room with someone else, he might try sleeping in the bed, as a result of peer pressure. If he's by himself, he'll feel more secure under the bed.


Kitsune Game Master

So we have Menrozzar and Ivan in the Longhouse.

Edgar and Bupkis at the Ramblehouse

Scrabbler in the barn
Daseem at home sleeping in the shed

I suggests, that Scrabblers barn and Daseem's shed are the same building.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

I believe scrabbler's barn is the ramble house barn, and Daseems shed is the shed of his sweethearts aunts house?

Ivan "The Mountain" Ironbrow wrote:
[dice=perception] 1d20+4 not sure what the penalty for sleeping is.

In pathfinder, you get a -10 penalty to perception if you are asleep. I believe the gm is ignoring that penalty for this check.


Kitsune Game Master

With a +10 penalty and all being distributed over town you would wake to find yourself dead. Who would save the town later then?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis would have (barely) made the Perception roll with the -10 penalty (rolled a 17 on the die). :)


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Oh im happy to ignore the penalty, I doubt any of us are sleeping too heavily after whats transpired anyways. Now if only that goblin would make enough noise for me to wake up...


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Note that a coup de grace is a full round action.


Kitsune Game Master

That is why Edgar still has the chance to wake. Because you can spread a full round action out over two rounds.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Fair enough.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

The location of Daseem's house has been ambiguous. It might be next to the Ramblehouse, which would put his shed right next to Scrabbler's barn.

How's that sound?


Kitsune Game Master
Scrabbler wrote:

The location of Daseem's house has been ambiguous. It might be next to the Ramblehouse, which would put his shed right next to Scrabbler's barn.

How's that sound?

There is a simple reason I put you two together in the same barn. At least one of you wakes up, shouts at the intruders and gives the other one a chance to wake too.

If you're in another building, or in the same building and simply sneak away, then Daseem has to make a fortitude save vs. DC10+2d6+2. And if he doesn't make it, he is dead. So maybe you want to change your action?


Kitsune Game Master

Q&A

Force Ward reduced by 3 to 1. Does Bupkis have to make a save if all the damage comes off his temp HP?

Yes. Damage vs. temp hit points is still damage. Only if the damage was negated by DR you wouldn't have to save.


Kitsune Game Master

No questions, still answers.

Ivan has an AC of 20 atm (4 from chain shirt, 4 from tower shield, 2 from dex) so wouldn't have been hit, since he wasn't flat footed, unless these weapons target touch.
You roll perception and with that you are in initiative order. Ivan takes his hammer (pick up an item - move action), gets out of bed (move action), moves to his shield (probaly free or five foot step) and readies an attack. Putting on a shield would be another move action. That is two full rounds of actions, where you would get one standard action in the surprise round, before you get stabbed. I'd say it is not overly unfair to tell that you didn't put on your shield, are not at AC20 and got hit.

And I had hoped Ivan's loud speaking would have given Menrazzor a chance to wake up.

As the assassin went for the simple stab and not the CDG it wouldn't have made much of a difference, as Menrozzar gets slightly better AC when awake but still has no real chance evading it.


Kitsune Game Master

Sleeping rules tell, that if your sleep is interrupted, you simply continue to sleep and have to add one hour to the sleeping time needed.

I'll give loot when all fights are done. But there is nothing in it that would give you hints about the reason. Short sword, 4gold, a beryl, leather armor I think it was.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I was under the assumption that he had already had the time to pick up his hammer after waking up due to the perception check. (which, he would have), as I stated he first grabbed the hammer, then he stood as he spoke and took his shield.

I'll take the hit though if you think its warranted. Really not too big of an issue I suppose. I'll make sure to specify exactly what actions I'm wanting Ivan to take in an OOC tag to avoid confusion in the future.

also, about the force ward- this is from the rules written into it.

"You always lose these temporary hit points first, even before other temporary hit points. If an attack deals less damage than you still have as temporary hit points from force ward, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss." so, shouldn't he not have to save?


Kitsune Game Master

That is indeed special and means no save necessary.


1 person marked this as a favorite.
Current Map | Helga Silverbrew

Kineticist are always special lol


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

So Daseem's wife kicked him out and he went to sleep in the barn, which is where Scrabbler is?

Does Scrabbler know that?


Kitsune Game Master

Daseem is not that sneaky, and he is snoring.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Ivan "The Mountain" Ironbrow wrote:
Shame I can't sleep in me heavy armor.

My Ironfang Invasion Shaman, who normally wears full plate, stepped out of his tent in the middle of the night, and was charged by two bulettes: 100 points of damage (8 claw hits, including a crit). He only survived because of his Aegis of Recovery (he was 8th lvl at the time).


Kitsune Game Master

Maybe that will lead to the purchase of several stones of alarm ;)

Or chain shirt PJs


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Mithril pajamas are on his shopping list. And another Aegis of Recovery. :)


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I'm going to be without net access until monday. Please bot me as needed.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I'm good with fast forwarding to morning.


Kitsune Game Master

Daseem, are you writing your wife answering the door?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Uh Foxy I've been pretty busy :( Putting the kids to bed, house work. All the boring stuff. Now I've got some time to write something.

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