Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17
Ivan "The Mountain" Ironbrow wrote:

Ivan merely stares at the maid, a his face scrunched in a scowl.

I'm sure Kurst will be quite happy ta hear ye were interferin' with an investigation involving his brother. I could take what I wanted, naught ye could do bout it, but I ain't that way an' ne'r will be. Ye wanna insult me like that O' a 10 year old child go ahead, rightly don't give a durn cursed stone 'bout yer opinion. I'll be back, with propa' instructions on what Kurst wants done. Ye take care of Cham til then, least ye would be doin' something useful fer once.

To be fair you did threaten them :p. On the other hand, your a dwarf with charisma 6 so I think your doing just fine =D

It’s refreshing to be in an adventure where people actually bump into each other instead of blindly holding hands


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Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Bah Ivan would never do that! unless it turned out they WERE evil/bad then he would happily shut the lass up haha.

but yes, he merely pointed out what he thinks/knows as fact. "sorry, not sorry for my gruffness XD"


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

The pace of this game is nuts. Weekends are harder for me to get posts in so assume scrabbler follows along and is confused about pretty much everything


Giantslayer Map : Senate

Yeah, I will throttle back a bit, was trying for a call and response, but I do appreciate it can make it hard for people, and the expected posting rate is still once per day, which should not put someone at as disadvantage.


Giantslayer Map : Senate

Skreed's letter added to clues.


Giantslayer Map : Senate

@Ivan where/how are you looking for Kurst?


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

sorry I was at the Renaissance festival all day today. Ivan is going to the longhouse first. Then, he is going to head to the commons.

also, OOC, I'm thinking poison probably played some type of role. Either the sleepy or deadly type. But that's just a guess.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Edgar is thinking poison but I’m wondering if his half orc girlfriend did it. Maybe she wanted to go public with their love and he didn’t and she killed him in a lovers rage. We did see 2 female half orcs check in the night before.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I feel like the girlfriend is going to prove to be a red herring - if they were going to be betrothed, it wasn't going to stay a secret for very long.

Menrozzar is heading to the Longhouse, as well. He's thinking that maybe there will be something in Rodrik's quarters there they can try and find. It would probably be safe for Edgar to assume we've traveled to the Longhouse to get the gang back together.


Giantslayer Map : Senate

Our builders just severed our phoneline, cutting off phone and internet, I have 4G on my phone so not likely to be a problem, but I could possibly struggle with Google slides access so thought I would give a heads up


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Using an iOS or android device? I know iOS has a very easy to use slides app


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

@GM Placeholder of Doom: That's annoying; hope that doesn't take too long to get repaired! Depending on your data plan, you can always create a personal hotspot on your phone, and connect your computer to that temporarily, when you need to use Slides (assuming you have a wireless adapter).


Giantslayer Map : Senate

Only going to be 2 days tips to get it sorted apparently, which was a pleasant surprise. My phone is android, I have used the slides app on my tablet, sure it will work fine, luckily I had already uploaded and Frankensteined together the probable first encounter map.

@Bupkis no my desktop is just plugged in, I am sure I do have a wireless adaptor somewhere, but probably not enough of a problem to make me hunt it out Thanks for the advice


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

@GM Placeholder of Doom!: What time of day (or night) is it in-game? Did we get a full rest, or do we need more sleep?


Giantslayer Map : Senate

Probably not a full night, but enough you need not worry about fatigue or anything. It is around half past eight in the morning.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

also, just a point I wanted to make it known, Ivan will eventually take Master crafter and Craft Magical Arms and Armor, Likely around level 5/6/7


Giantslayer Map : Senate

Not a problem, standard rules apply, not yet sure how much downtime you can expect at this point though.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Thats fair, I figure long as he gets enough to craft some of his armor and/or weapons it'll be worthwhile, since it is pretty tasty in the flavor dept. for him


Giantslayer Map : Senate

Well you can craft while adventuring in PF so even worst case they are reasonably solid feats.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

With a Ring of Sustenance you can get 6 hours of crafting in a day while the rest of the party rests.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Might be hard for us to sleep with him banging away at weapons and armor all night


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I love rings of sustenance, normally one of my top 3 purchases (after a magic weapon, and normally a bag of holding)

and bah, ye will get used ta it.


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HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

It's still quieter than his snoring.


Giantslayer Map : Senate

@Menrozzar you did not recall a Melita, nor does anyone else BTW. Just to save time :)


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

With a 7 on Knowledge (local)? I'd be surprised if I did.


Giantslayer Map : Senate

LOL, more to head off everyone bothering to roll.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Just FYI I’ll be afk for about 4 hours


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

@GM, would you be open to using these Elephant in the room feat tax rules?

I ask, because I've been playing with them in other games, and they make things feel better for everyone, while at the same time, they don't make anything overpowered, they actually bring a balance to several martial fighting types. If not its fine, I just wanted to ask -before- we got into our first combat. Personally, I use these in all my IRL games now.


Giantslayer Map : Senate

No, sorry Ivan, not planning on changing the rules when everyone has already made characters assuming the rules I set out.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

tis fair enough, Posting now


Giantslayer Map : Senate

As far as starting up the armor just using it as an excuse to do some foreshadowing, you can start when you have time, but it will take a while so waiting on some small components ought not to slow you.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ok, so, Taking 10/20 doesn't seem valid, so when I start it, I'll need to roll just "one" craft check right? This check is for "4 days" of work?

if I beat the DC by 5, I finish in half the time correct? To be fair, I've rarely used the mundane crafting rules, and have never used the alternate ones, so I am probably getting something wrong here.

I hope I have enough time haha XD


Giantslayer Map : Senate

Taking 10 is 100% valid, taking 20 is not as it would require multiple failures.

By standard crafting rules if you take 10 with a +10 modifier it will take you 72 weeks to craft a set of normal fullplate.

By the alternate crafting rules we are using Fullplate counts as Very Complex which is DC 18 and takes 7 days - much better. Take ten done.

To craft masterwork fullplate would take 10 and 1/2 days with a DC 24 check, which you need to make after the 10 and 1/2 days. So ideally boost your craft check by 4 somehow, an easy +2 would be to try to persuade Sara to rent you one of her apprentices for 6 days for a take 10 aide another - it would be close to the standard hireling prices.


Giantslayer Map : Senate

Alternate Craft Rules some Tables a bit Messy:
Table: Item Complexity, Time Units & DC Modifiers
Item Complexity Time Unit Modifier
Very simple 4 hours +0
Simple 1 day +2
Moderate 2 days +4
Complex 4 days +8
Very complex 1 week +10
Item Complexity
The complexity categories listed on the table above require some defining. Keep in mind that there is a certain amount of subjectivity at work here. The key to item complexity isn’t to rely an exhaustive list of what items belong to which categories. Instead, these rules provide basic category descriptions and a few examples of sorts of items one might expect to fit each respective category.

Very Simple: These items are more or less all one piece or one material of simple shape with no moving parts. Examples: crowbar, quarterstaff.

Simple: A simple item is largely made of one material, but it requires a more specialized shape. Examples: many simple weapons, backpack, most common articles of clothing, simple traps such as pits.

Moderate: Moderate complexity items are characterized by diverse materials or different parts that must be integrated into a whole. Examples: Most martial and exotic weapons, bows, all shields, locks, simple traps using simple mechanical triggers, acid.

Complex: Complex items have diverse materials, moving parts, different parts, and/or decorative bits. Examples: Most types of armor, strength bows, crossbows, most vehicles (excluding large ocean-going vessels), alchemist’s fire, smokesticks, tingertwigs.

Very Complex: These are the most complicated items. They require diverse materials, moving parts, different parts, decorated bits, and/or multiple functions or uses. Examples: ocean-going vessels, unusual armors (such as barding), antitoxins, tanglefoot bags, sunrods, thunderstones.

Time Unit
The amount of time in this columns indicates how much time must be spent working before a Craft check is permitted.

DC Modifier
The number in this column is added to a base DC 10 of all Craft checks.

Crafting Masterwork Items
A masterwork item has a 50% increase in time unit (in addition to the normal increase in cost). For example, a longsword is a moderately complex item with a time unit of 2 days. Thus, a masterwork longsword has a time unit of 3 days.

Furthermore, any masterwork item has its Craft DC increased by +4. Thus, the masterwork longsword faces a DC 18 Craft check2.

Working with Special Materials
A craftsman working with an unusual material (such as adamantine) faces a 50% increase in time unit, which stacks with the 50% increase in time unit associated with masterwork items when applicable. For example, an adamantine masterwork longsword has a time unit of 4 days. Also, unusual materials are harder to work with and increase the item’s DC as shown below:

Table: Special Materials Modifiers
Material DC Modifier
Adamantine +6
Darkwood +2
Dragonhide +4
Cold iron +2
Mithral +4
Alchemical silver +2
Thus, the masterwork adamantine masterwork longsword faces a DC 24 Craft check.

I get that you have read them BTW Ivan, please note complex is for most armors and I feel fullplate with its multiple moving parts, etc., is the obvious exception. 1 weeks seems a more appropriate time for such complex armor.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

ah, I was looking at the thing meanwhile, and I thought it said full-plate was just complex? At least, in the example (I just now managed to find it) it states that. If you are ruling its very complex though, thats fine by me. Either way is a lot better than the original poppycock lol.

From the example- "Erlic wants to Craft some full plate. Full plate is complex. It has a time unit of 4 days and faces a Craft DC of 18. With a good enough Craft check, Erlic finishes his armor in 4 days and has plenty of time to go adventuring"

Edit: Ah! I see you made another post, If its very complex then that's fine by all means. As I said, I wasn't sure, and had just looked at their example for full-plate to get my numbers.

As for the masterwork, I think I'll not bother with it at this point. (-1acp ain't gonna help me out anytime soon XD) So I just get the thing done sooner and cheaper.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

That's a much better system.

I was in a game once where a character wanted a suit of Masterwork Mithril Full Plate. We figured out it was going to take years to make under the normal crafting system.

We ended up figuring out how much the suit weighed, buying that much unworked mithril and paying a wizard for a single casting of Fabricate. It was done in an afternoon for about half what the armor would have normally cost.


Giantslayer Map : Senate

Yeah I was in two minds to be honest Ivan, because of the example, but after reading the definition of very complex I think fullplate fits and I think it should take longer than other suits of armor, it simply has many more components and joints, etc., and requires numerous precise fittings. I also think that is likely substantially quicker than real life, which was part of my reasoning for upping it very complex.


Giantslayer Map : Senate

@Scrabbler tried to craft an adamantine greatsword once, long story short, just bought it and RPed helping with the forging, not ideal. And I agree it just isn't right when the best blacksmith is a scrawny wizard.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Actually, It didn't take too long to forge suits of plat armor back in the medieval day. And they were light-weight.

I can't vouch for the validity of the few things I've read, but the common consensus was that for lower quality plate, it took from 5 days, to 2 weeks.

and higher quality plate armor that was usually made to precise measurements for someone, (depending on embroidery/engraving etc) took from 2 weeks on the low end, to around 2 months on the high end.

also, that story is pretty funny scrabbler, and is another reason for me not to bother with crafting in another game unless I am a mage and have access to the all powerful magic.


Giantslayer Map : Senate

I found about the same, but that was not 1 blacksmith, but rather a whole shop making the parts to make up the whole and then adjusting them to fit, etc. Suits made by single smiths seemed to have taken months, but were also generally more elaborate affairs - the sources I read hasd the high end much higher than 2 months. Not that it matters much, 7 days here :)


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

"Hi ho, hi ho, its off to work I go!"


Giantslayer Map : Senate

Some notes on the map, which you can find an easy link to under the name in my profile.

@Edgar please find a suitable image for your eidolon and copy and paste it onto the map, resizing it and placing it near Edgar. Let me know if you have any problems and I will sort it.

Please read the weather rules and bear in mind you really cannot see the foes as yet, though you have a good idea where they are from the noise they are making.

We will operate in block initiative, so you can go anytime once your block, in this instance Scrabbler and Menrozzar, is up.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Image for Edwin is on the map


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Does Concealment prevent Attacks of Opportunity? It looks like at least one of the wolves ran right by Scrabbler, but I'm not sure if he was able to see them well enough to be considered Threatening them.


Giantslayer Map : Senate

Concealment does not, but cover does, Scrabbler is entitled to an aoo in this case, he would not have been if the tent was square.

On another note with the fogs concealment you can actually stealth without hiding behind anything.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Thank you for clarifying. I'll post my AoO.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Right now, I'm assuming that a cestus would have 10 hardness, and 1 HP, the same as a small light blade. Here's the table under Breaking Items in the rules.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

bupkis, kinetc blade doesn't cause damage to the item you are using as a weapon, only if you throw it does the kinetic blast deal damage to the item.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I'll leave it up to GM Placeholder of Doom! to decide that. I don't think it's really defined in the rules. You could use a teacup as a weapon. :)

Mind you, a small hand axe being destroyed when you hit someone for 6 points of damage seems weird, too.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Ivan "The Mountain" Ironbrow wrote:
bupkis, kinetc blade doesn't cause damage to the item you are using as a weapon, only if you throw it does the kinetic blast deal damage to the item.

^ this is how I understand it as well.

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