Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
Loot Sheet
SKIRKATLA’S TOMB


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Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem will buy a Cloak of Resistance +2 if one is available for 4000g. He'll then contribute 595g towards party consumables.

I think we should get 2x Cure Light wounds wands at 750gp each and ideally a partially used wand of Lesser Restoration (10-15 charges which is 900gp - 1350gp).


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Daseem wrote:
I think we should get 2x Cure Light wounds wands at 750gp each and ideally a partially used wand of Lesser Restoration (10-15 charges which is 900gp - 1350gp).

Sounds good to me.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Hello. Party healer here. Amira got a whole share and will first and foremost put that money into healing and magic buffs. Once I found the time to compile a list of that stuff and I run out of money I'll come back at your offer.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Lesson 1: Always give the healer a full share.

Will Amira want any of these items:
lesser extend metamagic rod
scroll of barkskin
scroll of call lightning
scroll of summon nature's ally iv
wand of flaming sphere (9 charges)
wand of greater magic fang (12 charges)
scroll of returning weapon
scroll of sun metal
scroll of mirror image
wand of summon monster iii (9 charges)
belt of dex +2 that Daseem doesn't want because he doesn't get a max dex bonus with his armor

Anything she doesn't want, I'll sell to Agrit.

As for purchases, the main thing I want to buy is an amulet of mighty fists.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Gear Amira:

Healer's Kit (10 charges),
Wand of Cure Light Wounds (50 charges) (2),
Wand of Restoration(Lesser) (10 charges),
scroll (delay poison) (2),
scroll (remove curse) (2),
potion of cure moderate wounds (2)

Amira has a nice UMD, but some of that stuff is not on the bard-spell-list and casting it in combat might fail. UMD doesn't waste the charge, but the action is wasted.

If Ivan would hammer some magic into the mitril shirt it would be a nice boon.

Also she got a fair amount of intrinsic magic.
What I'm missing, because it is not on the spell list is protection from evil. Someone should take that spell, preferably in the communal variant. Buying that on scrolls is prhibitively expensive, as I would need it CL6 to cover everyone.

The lesser extend metamagic rod would be nice to get more rounds out of the haste.

Amira could use the summon monster wand. But I don't think we need the help in battle.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

It's a good idea for Daseem to pick up a 50 GP Protection from Evil scroll at some point, just in case someone gets dominated (it grants a new saving throw).


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Okay. Does Amira want the belt, as well?

There is also a fully charged wand of cure light wounds on the loot sheet, if Amira would prefer to purchase something else instead of one of the wands.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Free +1 Armor? Sure.

But that "belt of dex +2 that Daseem doesn't want because he doesn't get a max dex bonus with his armor" improves Reflex Saves, Ranged attacks and skills. The limit is only on the AC. So if Daseem has no other belt he uses, he might want to reconsider taking it.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

as said, Ivan can use greater magic fang wand, but I don't think it helps us in anyway. If no one wants the belt, and we are just going to sell it, Ivan could take it for now(if it wasn't already added to the total sold) since he can make use of it when large, and eventually in two more levels.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Okay. The belt has not been included into the total sold - I figured someone in this party could use it.

Since Daseem originally said he wanted it, I'll give him first dibs.

Bupkis, since I have the Heavyload Belt, I can take an extra 10 pounds of stuff if you don't shed some of it.


Kitsune Game Master

That will be additional money. As Sara only bought the weapon/armor stuff.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Amira can have the belt.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Belt added to Amira.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Give Amira the lesser extend rod, too. Extra rounds of haste sounds good to me.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Already booked that.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan will take the free master craftsman feat, though I'm unsure of when I'll take advantage of being able to take craft arms and armor or wondrous items. As next few levels may be more or less spoken for feat wise. But, I can still make magic armor :D

Another thought occured to me, I could get my armor and shield to +2 each, instead of adamantine... but, Story wise this likely makes more since I think(since the original armor was made from adamantine) and, I don't want folk sundering my armor >.<.


Kitsune Game Master

The DC to craft of your adamantine armor is 20? You roll 1d20+10 on average for 21. Which is 420. Now we take the addon value, you try to craft onto your armor and divide that by 420.

That's 150,000 sp / 420 sp per week. And only seven years later your armor is done. Your chances are 50/50 fo rthe roll, so increasing the DC isn't an option.

For the magic enhancement you'd get up to 1000gp value crafted per day. Which is much more realistic time wise.

Maybe you'd like to check your stats though, I'd assume that you get +7 ranks, +1 int, +2 craftsman, +3 classskill would be 13.


Kitsune Game Master

I'm open to suggestions, but taking the 1/3rd price comes with the taking the other parts of the rules too, and without some agreement, how to fix that reasonably this crafting takes really long.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

master craftsman adds +2 on craft checks, plus masterwork artisan tools/workshop(+2) so 17 total. If I got Sara to help (or paid) I could probably get another +2/3.

honestly, the crafting system is a bit broken anyway. At least, in regards to PCs making use of it outside maybe alchemy, and regarding how certain things interact due to price. Example, two crafters with the same skill both make a 1lb ball, one of silver, one of gold. The one using gold winds up taking way longer to accomplish this task because of how cost works with craft. a ball of copper makes it even sillier.

Originally, we used-
Alternative crafting, 3pp for mundane crafting. If we continue to do so is up to you. I think it works well for pathfinder due to the lower craft times, (its what was used earlier on) and was introduced to it by our earlier DM. Using this, it takes a craft check of either 28 or 30(depending on how complex you label fullplate, I believe its 28, but there is room for a GM to say it would be 30. Either makes sense.) To make a suit of masterwork adamantine full plate, in 12-15 days.

However, it stands to reason that using special materials could increase the time again, either by another 50%, or by an amount equal to the DC increase (on a 1-1 ratio of DC-days added which is mutiplied by the 50% increase for masterwork) if this is used then the time required to finish would be either 14x1.5= 21 days, or 16x1.5= 24 days (compared to taking about 8 days for a adamantine longsword) Or just added to the end total(results in less time spent making it). Failed rolls either make 0 progress for the entire time of work, or ruin some of the raw material (fail by 5 or more). This doesn't work as well for "generic NPC crafters" but does work better as a player/PC thing and can also be used for, or thought of as, "rush orders" in a way. You could also technically forbid the taking of 20, or possibly even of 10 since there are penalties involved, though usually take 10 can be used on most things that have a penalty from failure. I'm fine either way though.

Either way, I planned on RPing Ivan asking for help from at least Sara, and possible another. (as usually you can only get help from 1-2 people in crafting)

There is also Alternate crafting which I don't think is 3rd party, however it is strange as well since it gives an even greater discount on the cost (1/4). there is also "special" raw materials, though I am unsure of how they exactly interact with the cost of the item itself. And I'm still not sure I'd be able to make the armor in less than about a years worth of time.

A final options is to say its been a project of his for years, and so he has technically been "working" on it for years. Though I'm not sure if I like the idea of this.

All in all, I only went with the adamantine option for flavor/story telling reasoning and to save on a spell slot maybe. As the +2 ac is probably a better option mechanically. (most things that hit Ivan will bypass DR, be a crit, and/or likely hit hard enough DR3/- won't matter)


Kitsune Game Master

I read through this ruiles set and did a quick calculation and if I got it right, it's DC28 for 9 days.

The help you can have from any player, or if you can talk some friendly NPC into it (don't know what Umlo and Ingrahild have for skill, haven't checked). But Sara earns her money with it. So if she helps, the part she does cost 90% of the price instead of 1/3.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem has +10 Craft Blacksmith, perhaps he could aid another?


Kitsune Game Master

Where did you find blacksmith? I might be wrong, but I'd say blacksmith is a profession, but no craft skill.


Kitsune Game Master

As it's been a whil esince the last post in gameplay and it's not my turn. So if no one objects, I'll throw the party right into the next encounter in the Mindspin Mountains.

Those who have craftings to do can then do so in flashbacks.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Sounds good to me.

Menrozzar's final shopping list:

amulet of mighty fists +1 (4000 gp)
50 trail rations (25 gp)
4 additional waterskins (4 gp)
20 cold iron arrows (2 gp)
20 arrows (1 gp)

4032 gp spent, leaving 1,821 gp, 8 sp, 4 cp for Menrozzar to spend. Does the AP actually have us stop in Janderhoff, or do we just go past it?


Kitsune Game Master

Next stop is in the middle of nowhere. I'm not against visiting Janderhoff, but I don't think I have any details on that, and would only put the effort in if there is some serious roleplaying to be had there.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Sorry been distracted with work / kids. I'm ready to move on!

I've updated Daseem with the +2 cloak. Would it also be possible for him to get a masterwork survival kit?


Kitsune Game Master

If you got 50 gold, the merchant has a masterwork survival kit.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem will have to reduce his contribution to party consumables by 50g but I doubt we used it all?


Kitsune Game Master

I doubt we used any of it.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

If we're bringing mounts, we might want to leave them at Janderhoff.

Menrozzar Vyrlock wrote:
At this point, everyone should have about 4,595 gp, 2 sp, 1 cp to spend.

Is this the final per-person loot total?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Add 120 platinum (1200 gp) to the total for selling magic stuff to Agrit.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

was waiting on a reply from sara, unless I missed it

Final shopping list-
Adamantine full plate-5k
Cloak of resistance +1- 1k
And the rest goes to purchase party consumables and food rations for the trip. (A total of 273 gold which leaves Ivan anout 50 gold on person). Also I will have limited posting until Monday


Kitsune Game Master
Ivan "The Mountain" Ironbrow wrote:
was waiting on a reply from sara, unless I missed it

Yep, missed that. Not you, me.


Kitsune Game Master

@Daseem
I'm not sure we're on the same page here. The Ankheg attack was while sitting at a camp fire in the evening.

Now you're fresh as you can be, a week later at midday or something shortly before the destination of your travel.

If you want to set camp now you cna of course, but I get the feeling I lost you somewhere in the narrating.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Ah never mind then.


Kitsune Game Master

Sorry for the delay. Must have screwed up my notifications.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

no problem, been having a hard time keeping track of things due to the rona.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

sorry again all, just had graduation weekend! So have been busy with that as well!


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Ha! Daseem probably won't understand what just happened.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Just a reminder that no-one has translated the runes for Bupkis, and he can't read them.


Kitsune Game Master

Added to Umlos post


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

sorry, my folks just moved into a new home and are doing a lot of renovating, so I have been very busy with helping them and getting my post college life going. Please don't wait overly long on me, I'll get posts in when I can, and hopefully won't be much of a burden to the game.


Kitsune Game Master

@Bupkis
I only gave you and Daseem a description for only the first few meters into the direction, to see if you notice your simultaneous posts and want to redecide about going in different directions. If you want to split the party I can give you A7 too.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Not really sure what to do here. It might take me a while to come up with a post.


Kitsune Game Master

All things can break. Either with big enough strength, or with enough damage. But you are also not in a hurry. You could simply ignore that dwarf and make the sepulcher a cozy home for now.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

GM is Daseem still Sickened or Shacken? Does he need to make the save?


Kitsune Game Master

Everyone who failed the save on the wailing stays shaken. Also, as long as you are in vincinity of the hammer depiction on the ground you're sickened by your branding. No further saves for both. But you need to save vs. the gaze.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Sickened gives a -2 to the save against the gaze, and shaken is another -2, I think. :(


Kitsune Game Master

@Menrozzar.
A coup de grace with the spear would deal 3d8+3+your boni+4d6 damage.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

He was at 135 damage taken, healed a bit, and I added 19 damage. Then another 11, assuming he healed a bit after the first 19. Assuming Regen 5, he's at around 155 points of damage. He should be dead already, unless we need specific damage to shut down his regen.

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