
Daseem |

I've leveled Daseem up to 12. He's been putting all his FCBs into 1/6 combat feat so combined with war priest bonus feats and going pas level 11, he gets a few new toys: Weapon specialization (greatsword), improved vital strike, and divine interference.
He put the stat bump into strength. Skills +2 perception & sense motive, +1 kn: religion & survival, +2 craft blacksmith & +2 profession soldier. HP went up to 99 although he's down a bunch unless I missed some healing.
He now has 3 4th level spells per day.

Menrozzar Vyrlock |

How were we doing HP again? Rolling or 1/2 +1?

Ivan "The Mountain" Ironbrow |

Hi everyone. Sorry again, I know that's probably getting a little old even if there are valid reasons to my absence outside of my burnout. I greatly thank you all for your patience in regards to myself.

Menrozzar Vyrlock |

Thank you.
Level 11
Bloodrager 7/Dragon Disciple 4
BAB: +1
HP: 6 + 2 = 8
FCB: +1 round of rage
Skill Points: 4 + 1 Human = 5
Knowledge (arcana) +1
Knowledge (local) +1
Perception +1
Spellcraft +2
Background Skills:
Knowledge (history) +2
Feat: Blooded Arcane Strike
Class Features: +2 rounds of rage
Bloodline spell (shield)
DR 1/-
Spellcasting:
Spells per Day: +2 3rd level (+1 class, +1 ability score)
Spells Known: +2 3rd level (elemental aura, heroism)
Level 12
Bloodrager 7/Dragon Disciple 5
HP: 7 + 2 = 9
Saves: +1 Fort, +1 Ref, +1 Will
Skill Points: 2 + 1 Human = 3
Fly +3
Background Skills:
Knowledge (geography) +1
Knowledge (engineering) +1
Class Features: Blindsense 30 ft, bloodline feat (Skill Focus (Fly))
Claws now deal +1d6 Fire damage
Gain Dragon Wings Bloodline Power (fly 80 ft, average maneuverability)
EDIT: Also, I took Improved Initiative back at level 8, and I haven't been remembering to update my quick stats to include it.

Daseem |

By the way can we retcon some kinetic healing for Daseem (he'll take the burn)? One of those things that's easier to remember at the table I find.

Bupkis |

Retconned Kinetic healing (Daseem): 5d6 + 10 ⇒ (1, 1, 5, 3, 2) + 10 = 22 Assuming Dassem accepts the burn. Note that this is based on Bupkis at lvl 10. Sorry — terrible rolls :(

Daseem |

How much burn is that? Might make sense for him to be healed twice before hand.

Bupkis |

Each heal costs 1 burn (lvl non-lethal damage), so in this case, 10 non-lethal damage for 22 points of healing. The reason Bupkis didn't do it earlier, is because he had already reached his own maximum of 7 burn.

Menrozzar Vyrlock |

I thought we had a rest between the fight with the drakes and coming here.

Daseem |

If we did that would be perfect. I'll go back and check later.

Daseem |

And so the group gets to enjoy an afternoon off from fighting around a nice campfire.
Yeah we did rest, which is just as well since Daseem was getting low on spells.
1. Divine Favour x3, Strand of the Tangled Knot x2
2. Cure Moderate Wounds x3, Defending Bone, Weapon of Awe
3. Blood Rage, Greater Stunning Barrier, Shield of Darkness
4. Divine Power x2, Freedom of Movement

Ivan "The Mountain" Ironbrow |

level 11- Fighter
+1 BaB
+1 Ref, +1 Will
HP: +11 6+4(con)+1(FCB)
Skills: +3
+1 perception
+1 Dungeoneering
+1 Spellcraft
Weapon training (hammers) +1 (+2 total)
weapon training- Selecting an Advanced weapon training- Armed Bravery (add bravery bonus to all will saves)
Feat- Advanced weapon training- Fighter’s Reflexes
Level 12- Fighter
+1 ASI to strength
+1 BaB
+1 fort
HP: +11 6+4(con)+1(FCB)
Skills: +3
+1 perception
+1 Dungeoneering
+1 Spellcraft
Bravery +1
Feat: Weapon Mastery (Targeted Strike)

Bupkis |

Sorry it's taking me so long to update my profile: Heolab doesn't export in a very Paizo forum profile-friendly way for kineticists.

Menrozzar Vyrlock |

Any part of the Wickerman's damage fire?

Menrozzar Vyrlock |

Okay, just checking. I have DR 1/-, so I'll shave a little damage off anyway.

Menrozzar Vyrlock |

Just to be clear, giant-bane didn't add anything, correct?

Daseem |

Did Daseem's readied action hit? Also he has the Shield of Darkness effect up. Unless it can see in supernatural darkness it has 50% miss chance with that lance.

Foxy Quickpaw |

It's too far in between. I should read up the last five posts any time before I answer something.
My post should now answer all the questions in game, but in case it's not clear: No Giant, was hit by Daseem's ready action, doesn't care about darkness.
As I read it, even Ivan wouldn't be fooled by your spell, as it does nothing against darkvision. It only does darkness, not supernatural darkness as the Deeper Darkness spell can do.

Daseem |

GM that doesn't match the spell description:
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Your opponents are automatically aware of which squares you occupy, preventing you from attempting Stealth checks using this concealment unless every square adjacent to you has an illumination level of darkness or lower. Shield of darkness does not hinder your vision, and creatures that can see in magical darkness ignore this effect.
https://www.d20pfsrd.com/magic/all-spells/s/shield-of-darkness/

Foxy Quickpaw |

It is written as "magical" and then the darkness part of "magical darkness" links the spell Darkness. Which doesn't even give you darkness when you have more than dim light to start with.
You'd only get a darkness that block darkvision with supernatural darkness, which states explicitly that darkvision doesn't help you see in that. Wich you get with Deeper Darkness, if and only if you put the light level 2 down starting with dim light.
Your Shield of Darkness this is a typical case of sloppy wording of a spell for a non "core rule book". Not that it would help you any for this fight anyway, as the "not sleipnir" isn't using eyes to see.
But to clarify for future encounters: I might have missed something when checking on the spell, but so far I say you get darkness no matter what the starting light conditions are, but everyone with darkvision can see right through it.
Otherwise you'd get an improved deeper darkness that puts light conditions to supernatural darkness no matter the starting level, with the ability to see right through it as a 3rd level spell. Where deeper darkness alone would be 3rd level. That'd be rather cheesy.
But if I missed something in there, please point it out.

Menrozzar Vyrlock |

If Daseem doesn't have a Strength belt, that might be good for him. I have a +4 belt already.

Daseem |

Hey that belt would have been cool a few levels back but Daseem has a shiny +4 str belt now too.

Bupkis |

The large tunnels caked with rime and ice would seem to be a warning about potentially running into cold damage dealing creatures. Unfortunately, Bupkis doesn't have any relevant abilities that grant cold resistance.

Daseem |

If we rest Daseem can pray for endure elements / communal resist energy etc...

Menrozzar Vyrlock |

1) Is the frost giant riding the mammoth?
2) How much distance from the doors where we are to the mammoth/giant?

Menrozzar Vyrlock |

Fair enough. My Spellcraft modifier is 4 less, if we want to keep the d20 and treat the result as 21.

Menrozzar Vyrlock |

The claw missed me. Does Bupkis crit and take the undead abomination out? That will affect my target and actions.

Menrozzar Vyrlock |

Okay, thanks. Taking out the Undead first, then. Is it right next to me, or does it have reach?

Daseem |

Sorry I'm not feeling up to posting tonight, caught a stomach bug. With luck I'l feel better tomorrow and get a post up.

Menrozzar Vyrlock |

I think you missed Bupkis's extra crit damage. He rolled a 40 on the crit confirmation and dealt 101 on his own with the crit - unless one of my two attacks missed?

Foxy Quickpaw |

I have no clue how you get to 101 from those numbers.
I assumed the last line shall be the final addition with 52+3+1 missing a 0 from the 30 above, which is 83. But on looking again, that makes no sense, as it would have to be 52+45.
But on second thought it probably should mean 52 + 3 from inspire courage + 1 from point blank shot.
So strike the PBS because Bupkis never moved closer it would be 52+45+3
I guess the missing damage is partly a penalty for not writing damage in a way I understand it. The rest is DR.

Menrozzar Vyrlock |

I added the final line of 56 and the 45 from the extra crit. 56+45 = 101.

Menrozzar Vyrlock |

Got COVID, will post when capable.