Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
Loot Sheet
SKIRKATLA’S TOMB


1,701 to 1,750 of 1,754 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

I've leveled Daseem up to 12. He's been putting all his FCBs into 1/6 combat feat so combined with war priest bonus feats and going pas level 11, he gets a few new toys: Weapon specialization (greatsword), improved vital strike, and divine interference.

He put the stat bump into strength. Skills +2 perception & sense motive, +1 kn: religion & survival, +2 craft blacksmith & +2 profession soldier. HP went up to 99 although he's down a bunch unless I missed some healing.

He now has 3 4th level spells per day.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

How were we doing HP again? Rolling or 1/2 +1?


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Hi everyone. Sorry again, I know that's probably getting a little old even if there are valid reasons to my absence outside of my burnout. I greatly thank you all for your patience in regards to myself.


Kitsune Game Master
Menrozzar Vyrlock wrote:
How were we doing HP again? Rolling or 1/2 +1?

Average rounded up. Which is due to the dice rolled for HP only being even d6/d8/d10/d12 the same as half+1


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Thank you.

Level 11
Bloodrager 7/Dragon Disciple 4
BAB: +1
HP: 6 + 2 = 8
FCB: +1 round of rage

Skill Points: 4 + 1 Human = 5
Knowledge (arcana) +1
Knowledge (local) +1
Perception +1
Spellcraft +2

Background Skills:
Knowledge (history) +2

Feat: Blooded Arcane Strike

Class Features: +2 rounds of rage
Bloodline spell (shield)
DR 1/-

Spellcasting:
Spells per Day: +2 3rd level (+1 class, +1 ability score)
Spells Known: +2 3rd level (elemental aura, heroism)

Level 12
Bloodrager 7/Dragon Disciple 5
HP: 7 + 2 = 9
Saves: +1 Fort, +1 Ref, +1 Will

Skill Points: 2 + 1 Human = 3
Fly +3

Background Skills:
Knowledge (geography) +1
Knowledge (engineering) +1

Class Features: Blindsense 30 ft, bloodline feat (Skill Focus (Fly))
Claws now deal +1d6 Fire damage
Gain Dragon Wings Bloodline Power (fly 80 ft, average maneuverability)

EDIT: Also, I took Improved Initiative back at level 8, and I haven't been remembering to update my quick stats to include it.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

By the way can we retcon some kinetic healing for Daseem (he'll take the burn)? One of those things that's easier to remember at the table I find.


Kitsune Game Master

Yes.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Retconned Kinetic healing (Daseem): 5d6 + 10 ⇒ (1, 1, 5, 3, 2) + 10 = 22 Assuming Dassem accepts the burn. Note that this is based on Bupkis at lvl 10. Sorry — terrible rolls :(


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

How much burn is that? Might make sense for him to be healed twice before hand.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Each heal costs 1 burn (lvl non-lethal damage), so in this case, 10 non-lethal damage for 22 points of healing. The reason Bupkis didn't do it earlier, is because he had already reached his own maximum of 7 burn.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I thought we had a rest between the fight with the drakes and coming here.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

If we did that would be perfect. I'll go back and check later.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18
Quote:
And so the group gets to enjoy an afternoon off from fighting around a nice campfire.

Yeah we did rest, which is just as well since Daseem was getting low on spells.

Spells Memorised:

1. Divine Favour x3, Strand of the Tangled Knot x2
2. Cure Moderate Wounds x3, Defending Bone, Weapon of Awe
3. Blood Rage, Greater Stunning Barrier, Shield of Darkness
4. Divine Power x2, Freedom of Movement


Kitsune Game Master

Google changed its policy and you can't add stuff without having an account. So the slides are not up to date.

I gave a link to a picture of the map and added it now also to the description of the campaign, so it shows at the top of the page. It is linked as SKIRKATLA’S TOMB.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

level 11- Fighter
+1 BaB
+1 Ref, +1 Will
HP: +11 6+4(con)+1(FCB)

Skills: +3
+1 perception
+1 Dungeoneering
+1 Spellcraft

Weapon training (hammers) +1 (+2 total)
weapon training- Selecting an Advanced weapon training- Armed Bravery (add bravery bonus to all will saves)

Feat- Advanced weapon training- Fighter’s Reflexes

Level 12- Fighter
+1 ASI to strength

+1 BaB
+1 fort
HP: +11 6+4(con)+1(FCB)

Skills: +3
+1 perception
+1 Dungeoneering
+1 Spellcraft

Bravery +1
Feat: Weapon Mastery (Targeted Strike)


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira got among other things some new mean spells: Hold Monster and Dominate Person.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Sorry it's taking me so long to update my profile: Heolab doesn't export in a very Paizo forum profile-friendly way for kineticists.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Any part of the Wickerman's damage fire?


Kitsune Game Master

Actually no. It only has the burn ability. So getting attacked you might catch fire. But if you're resistant to that, I son't think that is an issue.

It could be though, that you stand there with your clothes on fire and you just don't care damage wise to your HP.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Okay, just checking. I have DR 1/-, so I'll shave a little damage off anyway.


Kitsune Game Master
Bupkis wrote:
Can Bupkis not make iterative attacks with Kinetic Whip?

If he has 15 foot reach, then he can. Distance was given as one move and then attack. Bupkis only did a 5' step and then a full attack.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Just to be clear, giant-bane didn't add anything, correct?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Did Daseem's readied action hit? Also he has the Shield of Darkness effect up. Unless it can see in supernatural darkness it has 50% miss chance with that lance.


Kitsune Game Master

It's too far in between. I should read up the last five posts any time before I answer something.

My post should now answer all the questions in game, but in case it's not clear: No Giant, was hit by Daseem's ready action, doesn't care about darkness.

As I read it, even Ivan wouldn't be fooled by your spell, as it does nothing against darkvision. It only does darkness, not supernatural darkness as the Deeper Darkness spell can do.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

GM that doesn't match the spell description:

Shield of Darkness wrote:
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Your opponents are automatically aware of which squares you occupy, preventing you from attempting Stealth checks using this concealment unless every square adjacent to you has an illumination level of darkness or lower. Shield of darkness does not hinder your vision, and creatures that can see in magical darkness ignore this effect.

https://www.d20pfsrd.com/magic/all-spells/s/shield-of-darkness/


Kitsune Game Master

It is written as "magical" and then the darkness part of "magical darkness" links the spell Darkness. Which doesn't even give you darkness when you have more than dim light to start with.

You'd only get a darkness that block darkvision with supernatural darkness, which states explicitly that darkvision doesn't help you see in that. Wich you get with Deeper Darkness, if and only if you put the light level 2 down starting with dim light.

Your Shield of Darkness this is a typical case of sloppy wording of a spell for a non "core rule book". Not that it would help you any for this fight anyway, as the "not sleipnir" isn't using eyes to see.

But to clarify for future encounters: I might have missed something when checking on the spell, but so far I say you get darkness no matter what the starting light conditions are, but everyone with darkvision can see right through it.

Otherwise you'd get an improved deeper darkness that puts light conditions to supernatural darkness no matter the starting level, with the ability to see right through it as a 3rd level spell. Where deeper darkness alone would be 3rd level. That'd be rather cheesy.

But if I missed something in there, please point it out.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

If Daseem doesn't have a Strength belt, that might be good for him. I have a +4 belt already.


Kitsune Game Master

Would lend a little more "umph" to the GORUUUM! charge.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Hey that belt would have been cool a few levels back but Daseem has a shiny +4 str belt now too.


Kitsune Game Master

Then it is just an overly expensive pants holder that can be sold once you manage to go to civilisation again.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

The large tunnels caked with rime and ice would seem to be a warning about potentially running into cold damage dealing creatures. Unfortunately, Bupkis doesn't have any relevant abilities that grant cold resistance.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

If we rest Daseem can pray for endure elements / communal resist energy etc...


Kitsune Game Master

Nah, no resting after two fights. To quote the initial post from recruitment:

GM Placeholder of Doom! wrote:

...

Being viable over multiple, possibly even double digit, encounters per day will be important.
...

;)


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I’m having computer issues, so posting will be affected until I resolve them.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

1) Is the frost giant riding the mammoth?
2) How much distance from the doors where we are to the mammoth/giant?


Kitsune Game Master

1) No
2) 120 ft.


Male Human Technomancer 5
Foxy Quickpaw wrote:
Menrozzar Vats(if you take a full round action for checking):

I was hoping I could tell at a glance. After combat, I think.


Kitsune Game Master

Your roll is good enough, but it's spellcraft or alchemy and not Knowledge(Arcana) so no free action.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Fair enough. My Spellcraft modifier is 4 less, if we want to keep the d20 and treat the result as 21.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

The claw missed me. Does Bupkis crit and take the undead abomination out? That will affect my target and actions.


Kitsune Game Master

No, that undead is more sturdy than that.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Okay, thanks. Taking out the Undead first, then. Is it right next to me, or does it have reach?


Kitsune Game Master

it is large.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Sorry I'm not feeling up to posting tonight, caught a stomach bug. With luck I'l feel better tomorrow and get a post up.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I think you missed Bupkis's extra crit damage. He rolled a 40 on the crit confirmation and dealt 101 on his own with the crit - unless one of my two attacks missed?


Kitsune Game Master

I have no clue how you get to 101 from those numbers.

I assumed the last line shall be the final addition with 52+3+1 missing a 0 from the 30 above, which is 83. But on looking again, that makes no sense, as it would have to be 52+45.

But on second thought it probably should mean 52 + 3 from inspire courage + 1 from point blank shot.

So strike the PBS because Bupkis never moved closer it would be 52+45+3

I guess the missing damage is partly a penalty for not writing damage in a way I understand it. The rest is DR.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I added the final line of 56 and the 45 from the extra crit. 56+45 = 101.


Male Human Technomancer 5

I will be on vacation beginning Sunday through next Friday. I will be mobile limited, so I might be able to get an update in depending.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Got COVID, will post when capable.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Hope you get better soon.

1,701 to 1,750 of 1,754 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Giantslayer: With GM Placeholder of Doom Discussion All Messageboards

Want to post a reply? Sign in.