Giantslayer: With GM Placeholder of Doom
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SKIRKATLA’S TOMB
Kitsune Game Master
Bupkis wrote: Daseem wrote: The lvl 1 cause fear spell is on his list but the DC will be pretty bad. Not sure if worth casting really. I suspect that the Mammoths might not have the highest Will save. I wouldn't bet too much money on that, but this is even worse:
Cause Fear - Creatures with 6 or more HD are immune to this effect.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Sadly, Bupkis doesn't have the Telekinetic Haul Wild Talent.
Kitsune Game Master
And even a level up wouldn't help as you don't get a utility wild talent at 11th.
So sabotage it is, instead of lifting the bar off.
Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
If we're totally stuck there's a couple of spells Daseem could pray for that might help here: Stone Shape (assuming the floor is stone, if it's not nevermind) and warp metal for the hinges
I'm hoping there's an easier way in we haven't noticed yet though. I didn't notice any polymorph or dimension door style cleric spells in levels 1-4.
Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Posting has been slow of late, are y'all still interested in this game? I'm up for continuing..
Kitsune Game Master
I'm around and react always if someone writes something. I might miss my turn occasionally which leads to lengthy waits if no one reminds me with a new post. So, no desire to stop it from my side.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
I'm around; it's just not my turn right now.
Kitsune Game Master
Kitsune Game Master
Kitsune Game Master
You can add the carpentry tools. What are you going to do with them?
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis wants to make a lever to help lift the gate, and something to use as a fulcrum. Then he will need to make some sort of support to place under the gate once it's been partially lifted. The lever will likely need to be big enough so two people can use it together. Then with perhaps a 2x mechanical advantage (long end twice as long as short end), it will be enough to lift the gate. In other words, 500 lbs of force x 2 = 1000 lbs of force.
Kitsune Game Master
In the dark of the night at the mountainside I'm not sure how good an idea it is to start lengthy carpenting project. If you hade a block and tackle or something the like ready...
Kitsune Game Master
You could dry the outside of the grass, but not the inside. As it is given as bales of grass and not bales of hey, that will produce a lot of soke and very little fire if you light it with oil.
Kitsune Game Master
Great to hear from you again. Just in time to play "Scare the Mammoth"
Btw. I'm waiting for Bupkis, what he does with the levitated camp fire.
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
Sorry for my silence, lately! Work has been super busy the past month or so, and stuff has fallen by the wayside. I'm catching up now.
Kitsune Game Master
Great to hear from you again.
Would have written that yesterday, but the boards wouldn't let me in this thread.
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
I should be back after my internet fiasco.
Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Good to have you back Ivan.
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
To just give a slight hint at the events, I have left behind the corpses of 3 modems before finally getting this resolved haha.
Kitsune Game Master
How many giants do you think you can take on?

Kitsune Game Master
@Daseem
Neither have I. But I looked it up, because it seemed stupid to use trample, if the trampled one gets a readied attack, an AoO and the opportunity to jump away.
Bestiary (1) page 305:
Trample (Ex) As a full-round action, a creature with the
trample ability can attempt to overrun any creature that
is at least one size category smaller than itself. This works
just like the overrun combat maneuver, but the trampling
creature does not need to make a check, it merely has to
move over opponents in its path. Targets of a trample take
an amount of damage equal to the trampling creature’s slam
damage + 1-1/2 times its Str modifier. Targets of a trample
can make an attack of opportunity, but at a –4 penalty. If
targets forgo an attack of opportunity, they can attempt to
avoid the trampling creature and receive a Reflex save to
take half damage. The save DC against a creature’s trample
attack is 10 + 1/2 creature’s HD + creature’s Str modifier
(the exact DC is given in the creature’s descriptive text).
A trampling creature can only deal trampling damage to
each target once per round, no matter how many times its
movement takes it over a target creature.
Format: trample (2d6+9, DC 20); Location: Special
Attacks.
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
Sorry, everyone. Work continued being rather busy. We were short-staffed. I'm able to catch up now, if that's okay.
Kitsune Game Master
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
Okay, so, based on what I read, we fought a mounted dude a little bit, then he ran off. Did we decide where we're going next?
Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
I think the plan is to go back and hit the brewery and if possible take out more giants.
Kitsune Game Master
Daseem craves violence against giants again. But currently you are accompanying some humans in rags and have to decide how and where you part with them.
I assume the plan is to get them to safety?
Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Yeah that's probably the most sensible thing to do first. Doesn't mean Daseem is sensible however.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis is in favour of getting the escaped slaves to safety.
Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Hi GM, how far is Daseem from the closest giant?
Kitsune Game Master
One of Ivan's moves plus maybe 5ft.
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
Will be on vacation the next several days, so I may not be able to post.
Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Hmm reachable from the SE corner, what's B1 and D on the map? Also what's K?
Kitsune Game Master
B1 is a giant camp. Normally I'd say you don't know what the buildings are without visiting them. But D is a tannery and K the brewery and I guess you*d smell both from miles away.
Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Not sure there's much point trying to attack with the elemental its too low level to be useful beyond setting things alight.
Kitsune Game Master
@Bupkis.
You are standing at the corner of the building, that the elemental set partly on fire.
Kitsune Game Master
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
Sorry, I'm a bit confused. Are we already at the base of the slippery slope, or do we still have to get down the slippery slope?
Also, everyone, we're exploring these caves the day AFTER we raided the brewery and the food storage. Everyone should have had a full night's rest.
Kitsune Game Master
You played with the rope. It is your choice if you are at the entrance or in. But it is not that big a difference (30 ft)
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
Okay, I was just trying to decide if setting up the rope would have counted as my actions for this turn or not.
Kitsune Game Master
No. That would have happened before. As putting in a post, or finding something alike, and tying a rope to it is no thing you can do in a round.
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
There's been a death in my family, just giving a heads up that I won't be available for a few days.
Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Sorry to hear that Ivan, please accept our condolences.
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
greetings all, Things are calming down now (sorry about being away, things never settled after they went crazy) So, I'm hoping to get back into the swing of PbP over the course of the coming week.
Kitsune Game Master
@Ivan
From my perspective it looks like someone drowning, who manages to come to the surface every now and then to tell he's fine, only to get sucked under shortly again. I wish you that the many armed kraken that's pulling you under finally gives up.
@All
Happy new year.
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
Can we attempt the Knowledge check again now that we've seen it move?
Kitsune Game Master
Kitsune Game Master
Were a little bit behind on the levels. Especially to have Amira being able to take everyone along with dimension door, I'd like to fix that. So feel free to level up to 12.
This will also help a bit, once the wickerman comes back.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis is currently lvl 10. Should I add 2 levels?
Kitsune Game Master
Yes. The party was very strong compared to the enemies for a long time so I delayed the level ups. But now that isn't the case anymore, so let's catch up to the intended level and see how it goes.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
I've started leveling up Bupkis, but haven't updated my profile.
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