Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis tries to stay still and not make any noise.

Perception, invisible: 1d20 + 23 + 20 ⇒ (2) + 23 + 20 = 45 Invisibliity normally gives a +20 bonus to stealth.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Stealth: 1d20 - 1 ⇒ (2) - 1 = 1

Menrozzar isn't very good at hiding.


Kitsune Game Master

Will Save: 1d20 + 6 ⇒ (6) + 6 = 12
Will Save: 1d20 + 6 ⇒ (9) + 6 = 15

Two of the giants turn their heads at the clanking of armor as Menrozzar shifts his weight. But they can't make out where it came from. Must have been an echo of their own noise.

Five of them walk through the forge and out the door, following the footsteps that brought the party here. One splits with the others to return to his watchtower.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Stealth wasn't Daseem's thing either but somehow he managed to hold siller than Menrozar despite having an itch he needed to scratch. Surely an itch was no big deal? It was when wearing armour which clanked and scraped with every movement.

Stealth: 1d20 - 5 ⇒ (13) - 5 = 8

When the giants split up, Daseem found himself looking in the direction of the watchtower where one of them had gone. Quietly he suggested, "We g-go watchtower and kill?"


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Maybe we think about where to stay for the night first?" Amira suggests. "We may be here for weeks if we want to end this whole training camp. A giant more or less a day shouldn't make a big difference. But a place with a roof and walls, so we could make a fire without being seen would make a big difference for me right now."

"But I have no idea, where we could make camp."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Hmm...perhaps there's an abandoned homestead out there we can use. We should look."


Kitsune Game Master

The easiest way to find a place to camp would be to leave the village and retreat into the woods, or even further, down the mountain again. Or one could try to hide in the village somewhere, hoping that the giants won't stumble on the party. It is hard to tell where that could be, as the party is new to the village.

No abondoned buildings close by. Choose a place 1) in the village 2) in the woods, 3) at the foot of the mountain (3 hours walk).


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis suggests. "Maybe we find good spot in the woods, not too close to village? Avoid spot close to paths."


Kitsune Game Master

Waiting for a good moment, while the giant on his way to the tower is not watching and the other giants are busy following the tracks to the path down the mountains, the group leaves their hideout.

Half an hour into the wood a camp is set up.

I don't know what you have to make a camp. It would be nice to have a short description, as it is relevant for the chances of being found.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem grudgingly agreed to camp in the woods, which might offer them some prospect shelter and cover. He was careful to vet the area to ensure they were not disturbing any ants nests or other natural dangers.

Taking 10 on survival for 21 total which I assume covers avoiding natural dangers and finding some stuff to eat, probably yucky grubs and bitter leaves.

One they'd found a decent spot Daseem suggested "We n-need to set watches. I can't see in the d-dark so maybe I should take first watch while there's still some l-light?"

I think before we sleep we should check the surrounding area well for any surprises. It's a real shame we don't have any arcane casters because rope trick, mage's mansion etc would be pretty nifty about now. In terms of actual camping gear we've tended to gloss that sort of thing over, but I'd assume we all have mundane stuff like bedrolls, tents etc.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"I take second watch," Bukis offers. "See in the dark well."

Not a spellcaster, so he doesn't have to warry about uninterrupted sleep.


Kitsune Game Master

There are no fruits at that time of the year, maybe never for this area. But Daseem finds some bunnier he could shoot. He also finds a place with overhanging rock that protects from the wind and provides cover from nosy giants that would look for the group.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira searches a tree that can easily be climbed and has branches that allows to build a nest with a blanket in the branches. The weather is horrible and would call for a fire and a roof, but with the magical boots it is bearable.

Amira finds that it was an error to not stock up on trail rations.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis offers Amira some of his generous supply of rations, "Have enough to share!" He didn't mention that his hunger was considerable. He needed to eat much more than a goblin normally did, to power his telekinetic abilities.

He asks his companions, "Anyone know how good giants can see in the dark? Are thy all the same, or can some see way better than others?"


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Most giants can't see in the dark. But even those who do can't see far. They'd have to stumble over us to see us. But as humans do, they could bring dogs or whatever to do the searching for them." Amira replies.


Kitsune Game Master

During the second watch Bupkis notices strange noises and gusts of wind moving the tree tops. Then something big crashes through the trees and into the ground. The impact topples Bupkis over.

There is nothing to be seen, but the large clawed footprints in the snow.

A deep booming voice talks out of the nothing where the footsteps are. "Hello little Goblin. Tell me - why are you and your friends killing giants." The voice is uncomfortably close. But it also sounds very charming and inviting.

Diplomacy: 1d20 + 25 ⇒ (1) + 25 = 26


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Perception: 1d20 + 14 - 10 ⇒ (20) + 14 - 10 = 24

Menrozzar rolls awake and looks about. "Who's there, Bupkis? I heard a voice." He had removed his armor to sleep, so he was in a rather difficult position.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Perception: 1d20 + 17 - 10 ⇒ (18) + 17 - 10 = 25

Daseem was having a nice dream, he was in Gorum's afterlife where the worthy fought a continuous pitched battle for all time. It was glorious, how his heart swelled with pride! And then it was ruined, as a loud booming voice intruded on his sleep. He stirred slightly and squeezed his eyes shut, maybe they'd go away? No that didn't seem likely, something was amiss! It was full dark in the woods - and he was unarmored, this probably wouldn't end well...


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis looks around, trying to figure out where the voice is coming from.

Perception: 1d20 + 17 ⇒ (3) + 17 = 20

"Who's there?", he asks. His first instinct is to hide, but whoever it is has already seen him.


Kitsune Game Master

"A potential ally. But first you tell me why you're here." the deep booming voice replies.

Bupkis got the feeling he could grab whoever talks right in front of him, but it might not be the best idea.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis replies, "Giants make war on small folk. So we fight to protect our homes and families."


"The giants wage war on my kin too. We could help each other. I'm Naximarra. And you?" the voice drops the invisibility and you look into the eyes of a huge red dragon.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem wasn't entirely sure about this, could this Naximarra be trusted? Besides fighting dragons was glorious, albeit something you typically wanted armour for...

Sense Motive: 1d20 + 16 ⇒ (6) + 16 = 22


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

The goblin replied, "Me Bupkis."

He explains to the dragon, " Giant called Vostus raises big army of giants. Calls himself the Storm Tyrant. Recruits selected at area around Minderhal Cathedral. We find papers saying they are sent here to Skirgaard.

"We aim to destroy training camp!"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"I am Menrozzar Vyrlock. What do the giants wage war on you and your kin for, Naximarra?"

Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11
Knowledge (arcana): 1d20 + 10 ⇒ (11) + 10 = 21


"The storm tyrant has an Orb of Red Dragonkind. With that he can dominate any red dragon. Therefore he has to die."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Giants make slaves of many small folk, and treat them cruelly," Bupkis says to the proud dragon. "Me see why you not want dragons to be slaves."


"Yesss. What do you know about the giant's plans? What is your plan?"

"And about this village here. I have seen most of it. I can tell you."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

There was no way he could pretend to sleep anymore after listening to the conversation. Plan? Daseem didn't really know anything about plans but he know one thing. He picked himself up from the cold floor and burst into the conversation, saying with a little too much glee, "The g-giants declared WAR on u-us. So we bring WAR to t-them!"


"You and what army?" The dragon inquires. "Why not use a different tactic. Sabotage them. Go were they store their food and spoil it. Find their stables and make their mounts flee. Burn a roof. Things where five little people like you are enough. Even though this is no tactic Gorum would approve."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

This was something they could do, and Daseem wasn't so sure Gorum would disapprove replying, "Guerrilla warfare is still w-warfare... We'd need to know where to s-strike though."


"There are several interesting targets in the village. There is the slave pen. They have dozens of human slaves that are forced to gather the food for the camp. There is the storage of this food. There is a brewery. There is a stockade with mammoths, if you have a way to make them run amok. There is a wide range of possibilities, if you don't have the means to take on the whole camp of giants at once."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis suggests, "Getting Mammoths to stampede sounds like good idea. Maybe with fire, but who can light big blaze?

"Food storage and brewery also good targets!"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"I can breathe fire - perhaps I can set off a blaze big enough to make them stampede."


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Can someone cast fear? That would make them run for sure." Amira suggests.


"Whatever you start with - I suggest you go by night, to not be seen. But be aware that they have ice trolls with winter wolves as nightly patrols."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem shrugged at Amira, "Maybe Gorum can m-make me scary?"

The lvl 1 cause fear spell is on his list but the DC will be pretty bad. Not sure if worth casting really.

He nodded at the suggestion to travel by night, he didn't really like all this skulduggery but when greatly outnumbered there was little option, you had to be realistic.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Daseem wrote:
The lvl 1 cause fear spell is on his list but the DC will be pretty bad. Not sure if worth casting really.

I suspect that the Mammoths might not have the highest Will save.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Maybe we start with something easier and set their food storage aflame? And while they are busy trying to quench the fire we release the slaves?" Amira suggests. "And next time someone is gifted by their deity with new knowledge of magic, maybe there is something helpful to scare mammoths?"


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem nodded, Amira's plan seemed sound. "All right" Turning to Naximarra he said, "I assume you can tell us where they keep their f-f-food?"


"I guess you have seen the mammoth stockade? It's the building next to it that looks almost like a tower." (F)


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan had been, more or less, struck silent at the sight of the dragon, its proximity worried him, and it catching them in the night, and him waking alive and not on fire the only reasons he is willing to even listen to it.

aye, getting the slaves out would be tha' best option, it removes them as a avenue of blame an' revenge from tha' giants when things start ta' go south.


Kitsune Game Master

It is settled then that it will be a nightly attack on the slave pen to get the humans out and to interrupt their supply with food. But first there is the nightly rest that needs finishing. The dragon becomes invisible again and leaves, not by flight, but by magic.

Patrol 10%: 1d100 ⇒ 74
The rest of the night passes without interruptions. Due to the season the night is very long and there are still two or three hours of darkness left in the early morning.

"Building" marked on the map. Any ideas for an approach?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

I assume the building in question is the one with the large arrow?

Daseem didn't really go in for tactics beyond swinging his sword really hard but even hew knew there were sometimes when you had to play it smart, like now being heavily outnumbered. He cautiously ventured a suggestion, not really being sure if it was any good, "Eh we c-could approach from tha cliffs? Or mebbe Amira can shield us from v-view? Walk down tha s-street then?"


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis considers the options, "Most Giants can't see too good in dark. Keep distance from buildings, so they have trouble hearing us. Maybe take out watchtower near slave pens first? But what happens to slaves after?"


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Hopefully they have a home to go to. Maybe we should lead them away from the village for a day to make sure the giants won't catch up with them and bring them back."

"As for getting to the watch tower, I could magic us to it from the edge of the wood. I should be able to see it even with only the moonlight. With all that snow."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem nodded, "You h-hoodod us to the tower and then we deal with the g-giants!" He smacked one fist into the palm of another to emphasise what he intended.

GM did Daseem get a chance to pray for spells? If so unless anyone has any special requests, I think Daseem will go for the same ones as before.

Memorised Spells:

1: Divine Favor x2, Bless, Strand of the Tangled Knot x2
2: Cure Moderate Wounds x2, Defending Bone x2, Weapon of Awe
3: Blood Rage, Magic Vestment, Shield of Darkness
4: Divine Power


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Fully rested and prepared.

"You go in to take care of the giant, and I stay out and cast a silence when I see a giant trying to blow the horn and follow then."

A walk through the woods back to the village is due.


Kitsune Game Master

1d100 ⇒ 62

The group gets back to the edge of the woods with a view over some of the village without interruption. The outline of the buildings can be seen against the snow, but no details.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira casts Haste on the whole party and then dimdoors all to the bottom of the tower.

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