Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis moved over and tried to revive one of the still-living people, using his kinetic powers.

Kinetic Healer (Bupkis): 4d6 + 12 ⇒ (5, 3, 4, 2) + 12 = 26

Bupkis will accpt the burn. If this works, he'll revive the other one.


Kitsune Game Master

The wounds on that one close but it doesn't fix, that they are starved. Hope comes back to the eyes of that one. "Do you have water for me?"


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem fetched a waterskin and helped them drink a little, but not too much lest they are unable to take it. He didn't say anything but he watched closely to see if they had other needs or if there was any lurking surprises in the room.

Perception: 1d20 + 15 ⇒ (15) + 15 = 30


Kitsune Game Master

There are no other surprises for a change. The obvious needs of the prisoners are food, and an unlocked cage.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis unlocks the cages and shares his food and water with the prisoners. He says, "Me Bupkis. How long you been held here?"

Disable Device: 1d20 + 19 ⇒ (10) + 19 = 29


Kitsune Game Master

The man grabs the food and stuffs his mouth with it. "A week?" he guy replies. The other one ogles the food too, but is too weak to get up.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis brings some his rations over to the other prisoner, and feeds some to him. "Where is you home?", he asks. He wonders how the party can look after these guys and keep them safe.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira hits the other one with the magic stick.

CLW: 2d8 + 10 ⇒ (1, 2) + 10 = 13


Kitsune Game Master

"We're from Shinnerman’s Fortune."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

As the prisoners eat and drink, Daseem asks, "W-what happened? How did you get c-captured?"

He then looks for a key and if he can't find one he asks, "Have you seen a k-key?"
Perception: 1d20 + 15 ⇒ (7) + 15 = 22

I'm assuming the cages need a key, if they don't and there's some obvious way of letting them out he will.


Kitsune Game Master

"The key is probably on that stone giant."

"We were captured from a band of giants that raided our village."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem frowns, they'd fought stone giants before but he got the feeling there was another. "Eh what s-stone giant?" he asked as he loosened his sword in its scabbard.


Palace of Birdsong| War for the crown maps

Zendara is on holiday. Yukarii and preparation before you all go and kick the ants nest, I mean go exploring?


Kitsune Game Master

"The chief of all this, I guess. An inquisitor of the giant's god."


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Ivan, can't you just use that universal key you carry on the lock?"


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan looks like he was about to ask what the lassie was talking about, then he seems to understand.

Aye lass, I possible could.

He walks up, takes the hammer in both hands and smashes the lock until it graciously opens for the kind folks.


Kitsune Game Master

The two come out of their cages. On their faces is a mix of happiness about being freed, sadness about their dead companions and worries. "What if the giant comes back? How do we get out of this place?"


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

"You think he might come b-back?", asked Daseem eagerly. His sword was unsheathed and he practiced an energetic looking kata before adding, "I hope he d-does, Gorum willing!"

He didn't answer their question because his head was too full of dreams of giant slaying!


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"I seriously doubt that. There are very little giants left in this cathedral. If there are no secret wings we missed, then there is only left what lies still above and who might have wandered back in from the valley."

"And I think we confirmed, that the chief stone giant made his final mistake to disturb Ivan's sleep."


Kitsune Game Master

The eyes of the villagers grow big.

"There are no giants above. There is the lair of a dragon accroding to what we heard."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem deflated when Amira suggested there were no giants and then he heard a magic word Dragon. All at once he perked up and exclaimed, "Ooooh! Glory b-beckons!"

We're probably doomed!


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"So that would be the dragon breath needed to reignite the forge." Amira muses.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem noted with wide eyed innocence, "If we kill the d-dragon then oops they can't do that!"


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem was really getting into the idea of slaying a Dragon, but there was the question of what type of dragon they'd be facing...

He asked a villager, "Eh did ye hear what c-color the Dragon was?"


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan still seemed hesitant to outright destroy the forge.

If destroying the forge is indeed our goal... or keepin' it cold everymore. I'm still thinkin' it could be used fer good, jus' as this hammer has been. No better revenge than usin' that forge ta' prove the superior craftsmanship O' a dwarf. If'n we killed them other two giants, we could likely keep anyone from knowin' bout it as well.


Kitsune Game Master

The man shrugs, to Daseem's question.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Killing one dragon wouldn't prevent anything. It would just be not that easy to find one. That horn the old spinster talked about was to call a dragon from the mountains."

"I agree with Ivan. It would be a delight to see this mythical forge at work. I can't tell if that would be a shot int he foot though. Clearly the giants here are too stupid to get it running on their own."

"On the other hand, no giant clever enough has cared to try it, so maybe it is overrated."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis tells his companions, "Can shoot cold at dragon. Or crossbow bolts if cold no good."

Against a dragon, Bupkis' preference is to shoot a cold blast (touch AC).


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem nodded at Bupkis but he had a niggling worry, could they really take on a dragon just like that? Tentatively he pointed out, "Dragons all have a b-breath weapon. If we knew which type I could asks Gorum for p-protection..."


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"I can go check." Amira suggests.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

As no one objects, despite how that went last time...

Amira, freshly rested uses some magic to make sure she is not caught again. A guesture and a word, and she is gone from sight.

A minute later Daseem hears a voice to the left and below of him. "It is red."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Knowledge (arcana) on red dragons: 1d20 + 10 ⇒ (3) + 10 = 13

Menrozzar says, "When I take on draconic features, I grow reddish scales and such. Interesting. How big a dragon?"


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

GM would you say it's common knowledge red dragons breathe fire? Or do we need a knowledge roll?


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

As Daseem looks like he waits for more information she adds "It's breathing fire."

On Menrozzar's inquiry she adds "It's a large one, as big as the giants here. I guess it's a young one."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem was keen to slay the dragon but some shred of self preservation made him realise they were ill-prepared. A little sheepishly he told the others, "Mebbe we should uh r-rest so I can ask Gorum for protection from f-fire..."

So apparently rests are like busses for us, nothing for ages then two come along at once.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"We just rested and didn't have a single fight since then." Amira comments confused.

You know you can leave slots open and then take 15 min to prepare some additional spell?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Yes I know this, I did not expect to fight a dragon! Also 2/3 of my 3rd level spell slots where wasted trying to remove a disease :P


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

curse you fleasss!!!!!!! Its like an infestation of bed bugs. We gotta bring in the heavy artillery.

Well, Much as I am hesitant to say it, killing a red dragon may well be better than killin' some giants. What with what the tales an' legends say O' the beasts.... I can give meself a minor defense against fire, it isn't nary near what ye godly folk can call upon, but I suppose its better than nothin', sadly, its only fer me.

I can use martial flexibility to grab up resistance item mastery to give myself fire resist 5 for 24 hours.

That said, I don't think a young dragon is cause to take another entire day. Especially since we 'ave the drop on it. We can use our magics ta' empower ourselves and it should work out alright in the end. Amira, did ye see whether or not the roof was intact in the room?


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"It's in ruins. It's far up this tower and half the walls, roof and floor is gone. If the fight will go on for long, the dragon could easily flee."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem gave Amira a particularly sour look, "W-what?" The idea of fleeing stank of dishonour. Gorum would not approve.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis considers the situation. He doesn't know enough about dragons to judge how difficult it might be to take on a young dragon. But clearly they were going to have trouble keeping the freed prisoners safe if they didn't finish clearing out the cathedral. "Bupkis can attack now, if others ready!"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar nods. "I agree - now is the time to strike against it. I seem to have developed some kind of mild resistance to flame, so that should help. Perhaps I can grab it and keep it from fleeing if it comes to that. We'll see - I'm not a particularly skilled grappler."

Is this a "go up the stairs, start the fight" kind of thing, or is this a "go up the stairs, open a door, then start the fight" kind of thing? I want to cast some pre-buffs.

EDIT: Per the GM's suggestion, Menrozzar will cast ironskin and shield on himself to up his AC to 28. Do you guys think I should do an enlarge person or chill touch for another pre-buff?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Seeing that the others wanted to fight straight away Daseem grinned at them and asked Gorum for his blessing for the coming fight!

Casting Defending bone, Iron Skin and Shield of faith which seem to stack giving 8 extra AC, moving Daseem up to a respectable AC 27. Also casting Weapon of Awe.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Once all others finished their preparation spells, Amira adds a haste for everyone.


Kitsune Game Master

Cold mountain winds howl wickedly through the shattered stonework of this chamber. Almost half of the tower’s floor and outer wall has crumbled away, exposing the inner chambers to vertiginous heights and the battering elements. This spire is about 600 feet above the ground and falling off the tower could easily lead to a sudden death.

The dragon stands in the middle of it stretching it's wings.

Init:
Init Ivan: 1d20 + 2 ⇒ (1) + 2 = 3
Init Menrozzar: 1d20 + 2 ⇒ (2) + 2 = 4
Init Daseem: 1d20 + 1 ⇒ (14) + 1 = 15
Init Bupkis: 1d20 + 5 ⇒ (17) + 5 = 22
Init Amira: 1d20 + 5 ⇒ (3) + 5 = 8

Dragon: 1d20 + 5 ⇒ (8) + 5 = 13

Bupkis, Daseem <--
Dragon
Amira, Menrozzar, Ivan


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

As Daseem climbed up towards the lair he was sure he heard sounds of an angelic choir and the higher he went the louder they became. And so it was the moment he saw the Dragon, he uttered a bloodcurdling cry of "GORRRUMM!" as he recklessly charged into battle and perhaps glory...

Using 1 fervor to cast Divine Favour (works out as +3 with fate's favoured trait). Buffs: Divine Favour, Haste, Defending bone, iron skin, shield of faith, weapon of awe. AC = 26 this round.
CHARGE! Power attack, vital strike, furious focus: 1d20 + 17 + 2 + 1 ⇒ (14) + 17 + 2 + 1 = 34Damage: 4d6 + 20 ⇒ (1, 1, 1, 2) + 20 = 25


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis runs to the cover of the broken ruins of the interior wall near the center of the tower. We spread out so can't get us all with dragon breath!", he urges his companions. Then he shoots a blast of icy cold at the heat-loving dragon.

Cold Blast (touch), PBS, Haste: 1d20 + 14 + 1 + 1 ⇒ (13) + 14 + 1 + 1 = 29
Cold Damage, PBS: 4d6 + 6 + 1 ⇒ (6, 4, 1, 3) + 6 + 1 = 21 4d6 + 1/2 con (2) + Elemental Overflow (4).


Kitsune Game Master

Before the dragon realizes what is going on, it is hit hard two times. It retreats into the air. (Withdraw)

Bupkis, Daseem
Dragon
Amira, Menrozzar, Ivan <--


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

buffs- fly, resist fire 5, bane(dragon). not necessarily in that order. martial flexibility to enter with energy mastery. 4uses of martial flexibility gone for the day. :D. with flight and haste I have a 70ft fly speed. If Ivan could reach him with a double move, he would do that instead of the spell. He would also top off his HP if he could before heading up.

CLWand: 1d8 + 1 ⇒ (3) + 1 = 4

the dragon sees a very angry, very armored dwarf flying towards it. The armored man lifts his hammer towards and a bolt of lightning erupts from the head of the hammer.

lightningbolt: 8d6 ⇒ (1, 5, 3, 3, 3, 5, 5, 5) = 30 Reflex save DC 17 for half.

Oh whats this? A mighty dragon runnin' away? I thought red wyrms were meant ta' be fierce! The Blue ones put up a lot more O' a fight.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Should've specified I was casting enlarge person as a pre-buff. Doing it now.

Menrozzar begins casting a spell.

Casting enlarge person, which has 1 round cast time.

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