Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Kitsune Game Master

I checked something about the kineticist. When you accept burn you get nonlethal damage.

From the combat section of the rules:
When your nonlethal damage equals your current hit points, you’re staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage.

When your nonlethal damage exceeds your current hit points, you fall unconscious.

You know that and have an eye on your NL/HP during the fight?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Yes, absolutely.

Right now, my status line shows my maximum HP in brackets. The other numbers show my HP with the burn non-lethal damage subtracted.

Right now, Bupkis has 2 lethal and 15 non-lethal burn damage, and 30 maximum HP, so it shows as 13/15 (30). If he took 13 more damage, he would be staggered, and 14 would make him unconscious. I'm open to suggestions if there's a different way to make it clearer.

EDIT: After resting, and removing his burn, his status line would be 30/30 (30). If he then put 2 points of burn into his Force Ward, his status line would change to 24/24 (30).


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

you could just count up your NL damage behind your HP

like, HP: 28/30, NL:15, Its how I normally do it. also, will work on leveling as well.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

HP: +10
BaB: +1
AC: +1 (armor training)

Skills:
climb +1 rank
Intimidate: +2 ranks
background Skills:
craft arms
craft armor

Feat: Undecided.

Class ability:
Tower Shield Training (Ex)

What are your guys thoughts on a feat?
the ones I've considered are-
Power attack (although, I didn't really wanna take this one until 4 or 5 due to the -2 from tower shield, which will go away at 5)

weapon focus- another I'm unsure of. Not sure if I want to lock myself into a specific weapon... (meaning another feat at 4 for specialization)

Armor training- Armored Juggernaut Will give me Dr 1/- now, DR2/- at 7 and DR3/- at 11 (stacking with adamantine)

Armor training- Armor specialization
"While wearing the selected type of armor, the fighter adds one-quarter of his fighter level to the armor’s armor bonus, up to a maximum bonus of +3 for light armor, +4 for medium armor, or +5 for heavy armor."

Or, a personal favorite of mine flavor wise,

Armored headbutt- I get a headbutt attack at -5 that does 1d4+str damage when making a full attack. The flavor alone is pulling me too this one haha.

I haven't played a fighter since all the advanced options were released, so I've been a bit overwhelmed to be honest.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Its always best to take guides with a pinch of salt, but there's enough splat books that fighters can do surprising things now:Guide to the Iron Caster.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar will be leveled up shortly.

As far as the "turn into a dragon every fight goes":

1) At level 16, the Draconic Bloodline Bloodrager gets this ability:

Bloodrager Draconic Bloodline wrote:


Dragon Form (Su): At 16th level, when entering a bloodrage, you can choose to take the form of your chosen dragon type (as form of the dragon II, but with average or good maneuverability, as you would gain from the dragon wings bloodrage power above).

2) This Paizo FAQ states:

FAQ wrote:


Dragon Disciple and Bloodrager: The dragon disciple’s blood of dragons ability increases draconic sorcerer bloodline powers. What about draconic bloodragers?

Yes, dragon disciple's blood of dragons ability should also increase draconic bloodragers’ bloodline powers.

So, while it will take me to level 16, and it will take a lot of Extra Rage feats to have enough rounds to do so, I will be able to turn into a dragon every fight, with the Dragon Form ability for the times I don't want to rage. I'm not concerned about the loss of spellcasting levels, since I'm a 4-level caster anyway, and since I took the Rageshaper archetype, I get his lovely bit:

Rageshaper Archetype wrote:


Bestial Aspect (Su): At 4th level, whenever a rageshaper gains a natural attack through the use of a polymorph spell, he can increase the damage done by that attack by one die. If the spell grants multiple natural attacks, the rageshaper must choose one kind of natural attack for the ability to enhance. At 9th level, if the rageshaper’s altered form grants him a new mode of movement, that movement’s base speed increases by 10 feet. This is an enhancement bonus. If the rageshaper’s bloodrage powers already grant natural attacks or alternate modes of movement, then the bonuses granted by bestial aspect also apply to these bloodrage powers. This ability replaces blood sanctuary.

Which I can use to up the damage on my claws by one die.

I know it's convoluted, but I love the image of doing so so much that I just had to give it a whirl, and this seemed like a good time to do it.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I just realized I forgot to update my rage rounds for level 2. I should have had 10 at level 2, not 7.

Level Up:

+3 Rage rounds (+2 level up, +1 FCB)
+1 BAB
+1 Ref, +1 Will
HP: 8

Skill Points: 4 Class + 0 Int + 1 Human = 5
Knowledge (arcana) +2
Acrobatics +1
Perception +1
Survival +1

Background Skill Points:
Craft (leather) +1
Handle Animal +1

Feat: Combat Reflexes

No class feature this level, since Bestial Aspect replaces Blood Sanctuary and doesn't come until level 4.


Kitsune Game Master

I'll leave you to your RP, at least until some go to bed.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Upgrade Complete!

+8 HP

+1 BaB

+1 Reflex

+9 skill points

Snake Style

Evasion

[ooc]Not a super impressive level up for Scrabbler, but now he can stab things with his hands and he won't get blown up by bombs as often.[/occ]


Kitsune Game Master
Bupkis wrote:

Yes, absolutely.

Right now, my status line shows my maximum HP in brackets. The other numbers show my HP with the burn non-lethal damage subtracted.

Right now, Bupkis has 2 lethal and 15 non-lethal burn damage, and 30 maximum HP, so it shows as 13/15 (30). If he took 13 more damage, he would be staggered, and 14 would make him unconscious. I'm open to suggestions if there's a different way to make it clearer.

EDIT: After resting, and removing his burn, his status line would be 30/30 (30). If he then put 2 points of burn into his Force Ward, his status line would change to 24/24 (30).

I like the standard notation with the extension of NL Dmg better. If it's no issue for you I'd like you to change it to that.

HP 26/26, (2 non lethal)


Kitsune Game Master
Menrozzar Vyrlock wrote:


As far as the "turn into a dragon every fight goes":
...

Thanks for the extensive answer. I'm looking forward to see that come together.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I've changed Bupkis' stat line HP format to show the non-lethal damage in brackets.


Kitsune Game Master

Thanks.


Kitsune Game Master

Map added. Please place yourself. You came from P1 and the goblins are in P2


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis placed. Looking east over the 10 ft wide bridge(?).


Kitsune Game Master

Bupkis (and others) resized to match grid.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

BTW, I wanted to say before we headed down, Ivan purchased 6 torches, an additional 50ft of rope, 4 days of rations, several Pitons, a crowbar and a hammer if possible.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Hey guys, (GM included), A spot opened up in one of my games, its a reign of winter game, guaranteed to get through book 1, the other books are a "see as we go" thing. Just figured I'd ask if anyone here was interested. Got 1, maybe 2, spots. Looking for a skill monkey and or a ranged character. (also, out of appreciation to our new GM, if they desire to play in it, I'd give them preference.)

EDIT: the AP is reign of winter.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Got too many games to take another one on sadly. Good luck finding some players!


Kitsune Game Master

I read up on the game and it looks like it's an interesting party. But I have to think about it. I have no idea yet for a character and it might take a while to come up with one as I have no time tomorrow.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I'd say yes, but I'm in a Witchwar Legacy game that is transitioning into Reign of Winter once we finish it, so I'll give others the chance.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

GM I couldn't tell from your description, but was Daseem's attack ineffective?


Kitsune Game Master

You did 2 points of damage. Half for incorporeal and half again for having a slashing weapon.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Ok thanks.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis will obviously need a lesser restoration before he can do anything (except be unconscious). That means taking him to the Santuary (we don't have a potion or scroll, as far as I'm aware).

Or the party could leave him on the cave floor, and continue on without him.


Kitsune Game Master
Ivan "The Mountain" Ironbrow wrote:

Hey guys, (GM included), A spot opened up in one of my games, its a reign of winter game, guaranteed to get through book 1, the other books are a "see as we go" thing. Just figured I'd ask if anyone here was interested. Got 1, maybe 2, spots. Looking for a skill monkey and or a ranged character. (also, out of appreciation to our new GM, if they desire to play in it, I'd give them preference.)

EDIT: the AP is reign of winter.

I got an idea for an arcane archer. Not class wise, the build would probably go Sorcerer, Fighter, Eldritch Knight. Not sure about the race yet. Half elf, elf or human.

For background I'll probably go for native of Heldren. Looking at the recruitment thread of the game I see PFS legal character as the frame to build for. Would you please point me to the description what that means?

I'm used to X point buy, two traits one from the AP, source:CRB, APG, ... kind of descriptions.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

PFS legal isn't too hard, most books are usable basically you get two traits, and a 20pt buy. I'll have the GM PM you the details. I believe he has a list of books you can use as well


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis is OK to continue with Str 2. It primarily affects his AC (-3), so he'll stay away from the front line.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

good to hear, Ivan would have suggested a couple of the party to stay and watch the cave exit, just in case someone tried to leave if we alerted them.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Oh, btw GM I just had a thought, what if Ivan made small metal pellets/bullets for bupkis to use as ammo? Similar to a musket ball. Would that be okay? just a fun thought I had.


Kitsune Game Master

Bullets, Sling: Bullets are shaped metal balls, designed to be used by a sling or halfling sling staff. Bullets come in a leather pouch that holds 10 bullets.

I guess that is what you're looking for?


Kitsune Game Master

Personally I think, that alchemists fire is really useful to an alchemist who gets to add his int bonus to the damage. ;)

But I'd say that is general store stuff, if you want to buy it.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan would give 2 holy water flasks to scrabbler, and two to Menrozzar. Since bupkis and Daseem can at least damage any other swarms we might come across (if any) without them.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Yay stuff to throw!


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Bupkis riding around on the shoulders of the big folks acting like a telekinetic shoulder turret is pretty funny.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

You mean something like this, but with telekinesis?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Exactly.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I was thinking more like groot and rocket.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I'm going to be traveling for the next week I'll post when a can, but please don't wait for me. Bot me wherever you need to.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I'm following the Gameplay thread, but I don't know that I'll post anything until Bupkis regains consciousness (which could be a while).


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I will be traveling for the Thanksgiving holiday weekend here in the US, starting tomorrow. I will have my phone, but cannot guarantee my posting availability. Please bot me if necessary.


Kitsune Game Master

Ok, so we have two players travelling, two more character unconscious and Ivan. Lets have a nice RP in a tavern over an ale, shall we? ;)


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

its to be expected over the holiday week. Though, I think Daseem should be conscious now with that healing potion.


Kitsune Game Master

@Scrabbler,
how are you unharmed?


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I think it's the roll with it feat for goblins roll with it.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Yep. Scrabbler isn't always super effective in combat, but he's surprisingly hard to hurt. Without that feat he'doesn't have been dead twice now.


Kitsune Game Master

Ok, so Ivan takes the second hit. Which he doesn't care about because he is a sturdy tin can.

That is a great ability to avoid dying in face of a giant.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

The DC is 5+damage, so it might be difficult to keep up with later on.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I doubt it would be too hard with skill focus and a rank every level. Possibly even the feat that gives +2/+4. At 10 you would have a base of 23 not counting your dex. So likely a total 27-30 acrobatic bonus.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

By my calculation, a fire giant (CR 10) using power attack deals 3d6+27 points of damage, so you would be looking at about a DC 43 acrobatics check on average.

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