Based on his previous experience being caught in one of the traps, does it seem like Menrozzar is being help by a rope? Would Bupkis be able to free him by taking out a dagger, empowering it with Kinetic Blade, and cutting the rope/snare?
Combat Gear potion of cure serious wounds,
wand of cat’s grace (8 charges), wand of
invisibility (6 charges), acid (2), tanglefoot bag;
Other Gear mithral chain shirt, +1 longbow with
20 arrows, mwk short sword, true love locket
containing a picture of Skreed Gorewillow
(see the sidebar on page 19), backpack, rations
(2 weeks), thieves’ tools, waterskin, 104 gp
True Love Locket (Spellcraft DC18):
Melira wears one of a magic pair of lockets; her lover Skreed
Gorewillow wore its linked match (the PCs might now have
possession of Skreed’s locket following the events of “Battle
of Bloodmarch Hill”). Melira’s locket contains a tiny portrait
of Skreed.
TRUE LOVE LOCKET
PRICE
6,000 GP
SLOT neck CL 3rd WEIGHT —
AURA faint divination
These gold, heart-shaped pendants, which open to reveal
small hollows inside, always come in pairs and must be
on the same plane of existence to function. When two
people with a strong emotional bond (such
as good friends, family members, or
lovers) each wear one of the lockets
containing a keepsake from the other
person (usually a lock of hair or small
picture), the lockets’ magic becomes
evident. After 24 hours of wearing a
linked locket, each wearer knows the
condition of the other, as a constant status
spell. In addition, when either wearer uses
the aid another action to assist the wearer
of the linked locket, the bonus gained is
increased by 1. Lastly, once per day, each wearer may
use one of the known skills of the wearer of the linked
locket, as borrow skill (Pathfinder RPG Advanced Player’s
Guide 207). If either wearer of a linked true love locket
takes the pendant off, has it forcefully removed, is killed,
or travels to another plane, both lockets cease to function
until re-attuned after 24 hours.
Just before combat Daseem will cast Shield of Faith on himself along with Blessing of War. He will also cast Blessing of War on anyone with a ranged weapon.
Bupkis can shoot up to 120 ft. He's on the forecastle right now, although he could shift if the drakes are coming from a different direction.
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
You, me, or Ivan could all use the bow. I currently have a shortbow, so I'm willing to allow someone else who needs a ranged weapon to take it. If no one else does, I'll use it.
Could Bupkis hurl a ballista bolt with telekinetic blast, and if so, would it do more damage?
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
I thought you could choose to have the ammunition used in telekinetic blast deal its damage instead of the blast's damage? Or is that only so the effect of special materials can be used?
With readied actions the order will be all PCs, all drakes and then all PCs again.
Besides Scrabbler, who needs a good idea to not get taken away, everyone can post the readied action and the one for the next round too, as the drakes already acted.
Sorry, we were still discussing the loot. I also didn't realize the three rounds had passed.
An explanation: When I say you got three rounds to prepare, then I mean, you post actions for up to three rounds, casting buffs, position yourself, ready actions and so on. And then battle will start without rolling initiative, because readied actions shift the initiative anyway.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Foxy Quickpaw wrote:
Menrozzar Vyrlock wrote:
Sorry, we were still discussing the loot. I also didn't realize the three rounds had passed.
An explanation: When I say you got three rounds to prepare, then I mean, you post actions for up to three rounds, casting buffs, position yourself, ready actions and so on. And then battle will start without rolling initiative, because readied actions shift the initiative anyway.
Thanks for the clarification.
My understanding was that we had three rounds, and that we were going to play through them. So my first action was to squawk and warn people of what I'd seen.
I had other actions planned but was waiting to post them, and then suddenly we were in combat. It seemed like we'd skipped over the other two rounds.
I see where the confusion came from and I'll know for next time. Upon thinking about it, I like your way of doing pre-combat actions. It's much more efficient.
I sent you through the woods. When I then put the map up, I had to crop it closely, that you don't see the river right next to the cave. So let's say it's a rather short walk.
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
Hey All, some things came up this past weekend that will likely keep a large portion of my attention for awhile. I will try to keep up a posting rate, but if I am away for a day please feel free to bot me in combats, I hopefully will find time to at least make a check-in post during RP spot but I cannot prmise that. I apologize for any inconvenience in advance.
HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
I'm traveling from now until late Tuesday night. Likely won't have much internet signal or posting time. I'll be back to normal availability on Wednesday. Please bot me as needed