Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Will 1d20 + 15 ⇒ (8) + 15 = 23 +2 vs Spells and SLAs, +2 more if the SLAs are from a giant , and +4 total vs SU of a giant.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Do I need to take any negatives to attacks from my save?
Why are we fighting dead things. Zavier grumbles trying to hide the fear in his voice. He moves around to flank the monster and grapples.
If enemy counts as giant than the grapple has a +6. Dolgrym , GM said "If you fail the save you are shaken - 2 penalty on attack rolls, saving throws, skill checks, and ability checks"
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym moves forward and swings the magic hammer at the undead enemy.
Leira balances back as good she can when her blade fails short to hit the undead. She breathes relieved when the group finishes it before it can attack her again "That one was strong. What ill rituals might have the giants done to end transformed in undead like this...?"
"That belt seems a nice one" after Leira helps collect the items, she moves to the southern door and opens it "Let's see what is in here before going deeper into the complex"
The door opens into a small room. Two sleeping pallets, two footlockers, and a small rack for weapons and armour are the only furnishings in this sparse room. Two torch sconces are mounted to the wall. The only exit is the door you came in by.
"Seems this is an abandoned room" comments Leira while she discusses with Sid about the belt and Gallant "Oh wow! I have heard of dire lion charges that are akin to fireballs"
When Zavier points noise to the west, Leira makes a sign to follow the human's senses and advances herself to the double doors and opens them "Someone told us this was a tomb of sorts. I fear we will find more dead things Zavier. Let's hope nothing I cannot hit with my blade!"
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"We should be most concerned about the incorporeal. We have some means of dealing with other creatures but those are the ones I feel least ready for. Instant weapon is a scroll I will purchase next shopping trip."
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
"Ohm, really?" Leira produces a set of thieve's tools from her belt "This cannot be more difficult that breaking into mom's cellar..."
Disable Device+guidance (open lock):1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Leira manages to pick the lock and is able to slowly open the door. The walls of this chamber angle outward, creating an irregular trapezoidal shape. Large wooden tubs of unwholesome fluids stand to the north and south, their contents slowly bubbling without an obvious source of heat. Huge worktables surround a large iron grate in the floor in the centre of the room. Upon the tables are an odd hodgepodge of surgical tools, saws, balls of twine, and materials suited for a puppeteer's workshop. Two heavy doors provide access to a walled off portion of the room to the west.
Inside the room are three creatures. Two of them are made of thick muscle and jutting bone from multiple corpses fused together form a winged, human like predator. The third is clearly a giant. The towering, lean figure is hairless and has smooth, milky white skin. A scythe gleams in the giant’s hands.
Leira casts channel vigor to affect her mind "Grant you. I do not like the glimmering of that scythe"
K. religion+channel vigor (no nature):1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Leira, you recognise the 2 creatures in the door as variant forms of necrocrafts. They have damage reduction against anything except slashing weapons. Their claw attacks can cause paralysis and their bite attacks carry ghoul fever.
Dolgrym you recognise the giant as a tomb giant. They are immune to death effects and paralysis. Their attacks can also cause energy drain. They have the rock catching ability and they also have spell like abilities.
Leira moves forward to have a better view of the puppeteer's workshop, then casts wall of fire at the doors of the necrocants to see them burn. Leira's scorched tattoo's in her arms seem to crackle as she does so.
Continual fire damage (doubled because they are undead):4d4 ⇒ (4, 1, 3, 2) = 10
If they try to cross the wall in their turn Fire damage for crossing (doubled because they are undead):4d6 + 22 ⇒ (4, 4, 3, 4) + 22 = 37
Incidentally, none can see through the sheet of flames, unless having a special power to do so.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
The dwarf moves forward and swings the magic hammer at the undead enemy.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Fort 1d20 + 15 ⇒ (4) + 15 = 19 +2 versus spells, SLAs and poison
Fort 1d20 + 15 ⇒ (11) + 15 = 26 +2 versus spells, SLAs and poison