
Dolgrym Sharpaxe |

Will 1d20 + 15 ⇒ (8) + 15 = 23 +2 vs Spells and SLAs, +2 more if the SLAs are from a giant , and +4 total vs SU of a giant.

Dolgrym Sharpaxe |

Do I need to take any negatives to attacks from my save?

Zavier Vitoly |

Grapple Flank Shaken: 1d20 + 27 + 4 - 2 ⇒ (16) + 27 + 4 - 2 = 45
Why are we fighting dead things. Zavier grumbles trying to hide the fear in his voice. He moves around to flank the monster and grapples.
If enemy counts as giant than the grapple has a +6. Dolgrym , GM said "If you fail the save you are shaken - 2 penalty on attack rolls, saving throws, skill checks, and ability checks"

Dolgrym Sharpaxe |

Dolgrym moves forward and swings the magic hammer at the undead enemy.
Attack with flanking 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Damage 2d6 + 6 ⇒ (2, 6) + 6 = 14
Possible Crit 1d20 + 15 ⇒ (8) + 15 = 23
Damage 4d6 + 12 ⇒ (4, 2, 4, 3) + 12 = 25

Leira |

"Wow!" Leira marvels herself once more when Zavier takes the huge undead and blocks it "Hold it there!"
Profiting the opportunity she steps to the side and delivers a couple of hard swings.
+2 adamantine falchion-PA: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (3, 1) + 9 + 9 + 2 = 24
+2 adamantine falchion-PA: 1d20 + 11 - 3 ⇒ (14) + 11 - 3 = 22
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (3, 2) + 9 + 9 + 2 = 25
HP 94/94 DR 5/Bludgeoning (50/50) AC 32 TAC 14

Zavier Vitoly |

If it's a giant then it's still grappled. Then Zavier will try to pin it and pound it. Otherwise he will try to grapple it and pin it.
Assuming grappled in bonuses
Grapple Maintain Pin or Grapple again: 1d20 + 27 + 4 + 5 - 2 ⇒ (8) + 27 + 4 + 5 - 2 = 42
Grapple Damage: 1d20 + 27 + 4 + 5 - 2 ⇒ (18) + 27 + 4 + 5 - 2 = 52
Unarmed Strike Damage 1: 1d10 + 9 ⇒ (7) + 9 = 16
Swift Grapple Damage: 1d20 + 27 + 4 + 5 - 2 - 5 ⇒ (3) + 27 + 4 + 5 - 2 - 5 = 32
Unarmed Strike Damage 1: 1d10 + 9 ⇒ (5) + 9 = 14
If he isn't able to Pin with the first act, he will try and pin with the second one rather than damage

Gallant the Palidin Familair |

Gallant will, though weak thrash at the creature.
Attack: 1d20 + 17 ⇒ (19) + 17 = 36
Damge: 1d6 + 13 ⇒ (3) + 13 = 16
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Attack: 1d20 + 17 ⇒ (19) + 17 = 36
Damge: 1d6 + 13 ⇒ (1) + 13 = 14
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Attack: 1d20 + 17 ⇒ (10) + 17 = 27
Damge: 1d6 + 13 ⇒ (2) + 13 = 15
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Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Damge: 1d6 + 13 ⇒ (5) + 13 = 18
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Attack: 1d20 + 17 ⇒ (10) + 17 = 27
Damge: 1d6 + 13 ⇒ (1) + 13 = 14
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Attack: 1d20 + 17 ⇒ (5) + 17 = 22
Damge: 1d6 + 13 ⇒ (6) + 13 = 19
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Attack: 1d20 + 17 ⇒ (20) + 17 = 37
Damge: 1d4 + 13 ⇒ (3) + 13 = 16
---------------------------------------------
Sid will delay.

Leira |

Leira balances back as good she can when her blade fails short to hit the undead. She breathes relieved when the group finishes it before it can attack her again "That one was strong. What ill rituals might have the giants done to end transformed in undead like this...?"
"That belt seems a nice one" after Leira helps collect the items, she moves to the southern door and opens it "Let's see what is in here before going deeper into the complex"

Leira |

"Seems this is an abandoned room" comments Leira while she discusses with Sid about the belt and Gallant "Oh wow! I have heard of dire lion charges that are akin to fireballs"
When Zavier points noise to the west, Leira makes a sign to follow the human's senses and advances herself to the double doors and opens them "Someone told us this was a tomb of sorts. I fear we will find more dead things Zavier. Let's hope nothing I cannot hit with my blade!"

Sid Keelik |

"We should be most concerned about the incorporeal. We have some means of dealing with other creatures but those are the ones I feel least ready for. Instant weapon is a scroll I will purchase next shopping trip."

Leira |

"Ohm, really?" Leira produces a set of thieve's tools from her belt "This cannot be more difficult that breaking into mom's cellar..."
Disable Device+guidance (open lock): 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29

Daniel Penfold 351 |

Leira manages to pick the lock and is able to slowly open the door. The walls of this chamber angle outward, creating an irregular trapezoidal shape. Large wooden tubs of unwholesome fluids stand to the north and south, their contents slowly bubbling without an obvious source of heat. Huge worktables surround a large iron grate in the floor in the centre of the room. Upon the tables are an odd hodgepodge of surgical tools, saws, balls of twine, and materials suited for a puppeteer's workshop. Two heavy doors provide access to a walled off portion of the room to the west.
Inside the room are three creatures. Two of them are made of thick muscle and jutting bone from multiple corpses fused together form a winged, human like predator. The third is clearly a giant. The towering, lean figure is hairless and has smooth, milky white skin. A scythe gleams in the giant’s hands.
Knowledge religion or knowledge nature.

Leira |

Leira casts channel vigor to affect her mind "Grant you. I do not like the glimmering of that scythe"
K. religion+channel vigor (no nature): 1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33

Daniel Penfold 351 |

Leira, you recognise the 2 creatures in the door as variant forms of necrocrafts. They have damage reduction against anything except slashing weapons. Their claw attacks can cause paralysis and their bite attacks carry ghoul fever.
Dolgrym you recognise the giant as a tomb giant. They are immune to death effects and paralysis. Their attacks can also cause energy drain. They have the rock catching ability and they also have spell like abilities.

Leira |

"If you deal with the giant, I think I can burn down considerably the necrocrafts, what do you think?" offers Leira.

Daniel Penfold 351 |

[i]Sid ypou know that tomb ginats have an affinity to negative energy and necrocrafts have a stench aura.[/i[
Sid initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Zavier initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Dolgrym initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Leira initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Leira initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Leira initiative: 1d20 + 3 ⇒ (17) + 3 = 20
gluttoners initiative: 1d20 + 1d6d6d1d20 + 3 ⇒ (18) + (11, 7, 13, 8, 14, 18) + 3 = 92

Leira |

Leira moves forward to have a better view of the puppeteer's workshop, then casts wall of fire at the doors of the necrocants to see them burn. Leira's scorched tattoo's in her arms seem to crackle as she does so.
Continual fire damage (doubled because they are undead): 4d4 ⇒ (4, 1, 3, 2) = 10
If they try to cross the wall in their turn
Fire damage for crossing (doubled because they are undead): 4d6 + 22 ⇒ (4, 4, 3, 4) + 22 = 37
Incidentally, none can see through the sheet of flames, unless having a special power to do so.

Zavier Vitoly |

Zavier waits for someone to attack the giant so he can move around and flank with them and grapple.
Grapple Flank Giant: 1d20 + 27 + 4 + 6 ⇒ (12) + 27 + 4 + 6 = 49
If not possible to flank, minus 4 from that please.

Dolgrym Sharpaxe |

The dwarf moves forward and swings the magic hammer at the undead enemy.
Attack with flanking 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Damage 2d6 + 6 ⇒ (6, 6) + 6 = 18

Leira |

I fear we are not close enough to reach the giant on melee this round guys!
Check where is he right now

Daniel Penfold 351 |

Gallant bounds across and attacks the necrocraft, not all of the damage gets through.
One of the gluttoners attacks Gallant, the other attacks Dolgrym
Bite on Gallant: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 1d8 + 7 ⇒ (6) + 7 = 13
Claw on Gallant: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 1d6 + 7 ⇒ (4) + 7 = 11
claw on Gallant: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 1d6 + 7 ⇒ (1) + 7 = 8
extended claw on Gallant: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d6 + 7 ⇒ (5) + 7 = 12
Bite on Dolgrym: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 1d8 + 7 ⇒ (5) + 7 = 12
Claw on Dolgrym: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 1d6 + 7 ⇒ (3) + 7 = 10
claw on Dolgrym: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 1d6 + 7 ⇒ (5) + 7 = 12
extended claw on Dolgrym: 1d20 + 17 ⇒ (16) + 17 = 33
damage: 1d6 + 7 ⇒ (4) + 7 = 11
Fort save 19, needed for each attack that hits if it hits please
The tomb giant looks annoyed and throws a rock at Leira
Rock: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d8 + 11 ⇒ (2) + 11 = 13
And back to you guys

Dolgrym Sharpaxe |

Fort 1d20 + 15 ⇒ (4) + 15 = 19 +2 versus spells, SLAs and poison
Fort 1d20 + 15 ⇒ (11) + 15 = 26 +2 versus spells, SLAs and poison

Gallant the Palidin Familair |

Miss chance last turn (high is good): 1d2 ⇒ 2
Fort Saves: 1d20 + 14 ⇒ (7) + 14 = 211d20 + 14 ⇒ (16) + 14 = 30
Attack Bite BSP: 1d20 + 19 ⇒ (18) + 19 = 37
Damge: 1d8 + 13 ⇒ (7) + 13 = 20
Attack Bite BSP: 1d20 + 19 ⇒ (20) + 19 = 39
Damge: 1d8 + 13 ⇒ (2) + 13 = 15
Attack Claw SP: 1d20 + 19 ⇒ (16) + 19 = 35
Damge: 1d6 + 13 ⇒ (5) + 13 = 18
Attack Claw SP: 1d20 + 19 ⇒ (2) + 19 = 21
Damge: 1d6 + 13 ⇒ (5) + 13 = 18
Attack Claw SP: 1d20 + 19 ⇒ (16) + 19 = 35
Damge: 1d6 + 13 ⇒ (1) + 13 = 14
Attack Claw SP: 1d20 + 19 ⇒ (2) + 19 = 21
Damge: 1d6 + 13 ⇒ (4) + 13 = 17
Miss Chance: 1d2 ⇒ 21d2 ⇒ 11d2 ⇒ 11d2 ⇒ 11d2 ⇒ 11d2 ⇒ 1
Confirmaition Bite BSP: 1d20 + 19 ⇒ (13) + 19 = 32
Damge: 1d8 + 13 ⇒ (6) + 13 = 19
Only the first bite hits. But maybe a crit.