Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

Maps

Treasure list

summary

images


3,801 to 3,850 of 5,022 << first < prev | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | next > last >>

Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Will 1d20 + 15 ⇒ (8) + 15 = 23 +2 vs Spells and SLAs, +2 more if the SLAs are from a giant , and +4 total vs SU of a giant.


Its your actions.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Do I need to take any negatives to attacks from my save?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Grapple Flank Shaken: 1d20 + 27 + 4 - 2 ⇒ (16) + 27 + 4 - 2 = 45

Why are we fighting dead things. Zavier grumbles trying to hide the fear in his voice. He moves around to flank the monster and grapples.

If enemy counts as giant than the grapple has a +6. Dolgrym , GM said "If you fail the save you are shaken - 2 penalty on attack rolls, saving throws, skill checks, and ability checks"


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will cast haste.


AC 32 107/107HP

Gallant rushes forward and attacks

Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Damge: 1d6 + 13 ⇒ (6) + 13 = 19


Dolgrym you are shaken - –2 penalty on attack rolls, saving throws, skill checks, and ability checks

Dolgrym just manages to grab the decapitant lord.

Gallant then dashes over and bites the creature.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym moves forward and swings the magic hammer at the undead enemy.

Attack with flanking 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Damage 2d6 + 6 ⇒ (2, 6) + 6 = 14

Possible Crit 1d20 + 15 ⇒ (8) + 15 = 23
Damage 4d6 + 12 ⇒ (4, 2, 4, 3) + 12 = 25


Dolgrym deals the creature a mighty blow, unfortunately the critical does not confirm.

The Decapitant Lord tries to break out of the grapple.

CMB: 1d20 + 27 ⇒ (7) + 27 = 34

Back to you guys again


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Wow!" Leira marvels herself once more when Zavier takes the huge undead and blocks it "Hold it there!"

Profiting the opportunity she steps to the side and delivers a couple of hard swings.
+2 adamantine falchion-PA: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (3, 1) + 9 + 9 + 2 = 24

+2 adamantine falchion-PA: 1d20 + 11 - 3 ⇒ (14) + 11 - 3 = 22
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (3, 2) + 9 + 9 + 2 = 25

HP 94/94 DR 5/Bludgeoning (50/50) AC 32 TAC 14


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

If it's a giant then it's still grappled. Then Zavier will try to pin it and pound it. Otherwise he will try to grapple it and pin it.

Assuming grappled in bonuses

Grapple Maintain Pin or Grapple again: 1d20 + 27 + 4 + 5 - 2 ⇒ (8) + 27 + 4 + 5 - 2 = 42

Grapple Damage: 1d20 + 27 + 4 + 5 - 2 ⇒ (18) + 27 + 4 + 5 - 2 = 52
Unarmed Strike Damage 1: 1d10 + 9 ⇒ (7) + 9 = 16

Swift Grapple Damage: 1d20 + 27 + 4 + 5 - 2 - 5 ⇒ (3) + 27 + 4 + 5 - 2 - 5 = 32
Unarmed Strike Damage 1: 1d10 + 9 ⇒ (5) + 9 = 14

If he isn't able to Pin with the first act, he will try and pin with the second one rather than damage


AC 32 107/107HP

Gallant will, though weak thrash at the creature.

Attack: 1d20 + 17 ⇒ (19) + 17 = 36
Damge: 1d6 + 13 ⇒ (3) + 13 = 16

---------------------------------------------
Attack: 1d20 + 17 ⇒ (19) + 17 = 36
Damge: 1d6 + 13 ⇒ (1) + 13 = 14
---------------------------------------------
Attack: 1d20 + 17 ⇒ (10) + 17 = 27
Damge: 1d6 + 13 ⇒ (2) + 13 = 15
---------------------------------------------
Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Damge: 1d6 + 13 ⇒ (5) + 13 = 18
---------------------------------------------
Attack: 1d20 + 17 ⇒ (10) + 17 = 27
Damge: 1d6 + 13 ⇒ (1) + 13 = 14
---------------------------------------------
Attack: 1d20 + 17 ⇒ (5) + 17 = 22
Damge: 1d6 + 13 ⇒ (6) + 13 = 19
---------------------------------------------
Attack: 1d20 + 17 ⇒ (20) + 17 = 37
Damge: 1d4 + 13 ⇒ (3) + 13 = 16
---------------------------------------------

Sid will delay.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will watch the well-oiled machine outmaneuver the creature.


It's a svarathurim so not a giant, so I'm afraid it broke free

The creature manages to avoid both of Leira's blows.

Zavier leaps up and grapples the creature again and then pins it.

Gallant then moves in and finishes the creature off.

Loot: +3 chain shirt
+1 lance
belt of thunderous charging


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira balances back as good she can when her blade fails short to hit the undead. She breathes relieved when the group finishes it before it can attack her again "That one was strong. What ill rituals might have the giants done to end transformed in undead like this...?"

"That belt seems a nice one" after Leira helps collect the items, she moves to the southern door and opens it "Let's see what is in here before going deeper into the complex"


The door opens into a small room. Two sleeping pallets, two footlockers, and a small rack for weapons and armour are the only furnishings in this sparse room. Two torch sconces are mounted to the wall. The only exit is the door you came in by.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Glad that is no longer moving. Zavier shudders. Will there be more dead things?

Per: 1d20 + 16 ⇒ (12) + 16 = 28


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Detect magic.

I'm going to grab the belt and look for a pouncing form for Gallant. If that is ok with everyone.


Zavier, you can hear the faint sound of bubbling coming from the west.

Sid you do not detect anything else magical other than the loot you found.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Seems this is an abandoned room" comments Leira while she discusses with Sid about the belt and Gallant "Oh wow! I have heard of dire lion charges that are akin to fireballs"

When Zavier points noise to the west, Leira makes a sign to follow the human's senses and advances herself to the double doors and opens them "Someone told us this was a tomb of sorts. I fear we will find more dead things Zavier. Let's hope nothing I cannot hit with my blade!"


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"We should be most concerned about the incorporeal. We have some means of dealing with other creatures but those are the ones I feel least ready for. Instant weapon is a scroll I will purchase next shopping trip."


Male High Azlanti DM

Are you heading west


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym nods at the idea of heading west.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Sure


Male High Azlanti DM

You get to the door and can see that it is locked.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Ohm, really?" Leira produces a set of thieve's tools from her belt "This cannot be more difficult that breaking into mom's cellar..."
Disable Device+guidance (open lock): 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Great work. A skill I have always been fascinated with."


Male High Azlanti DM

Leira manages to pick the lock and is able to slowly open the door. The walls of this chamber angle outward, creating an irregular trapezoidal shape. Large wooden tubs of unwholesome fluids stand to the north and south, their contents slowly bubbling without an obvious source of heat. Huge worktables surround a large iron grate in the floor in the centre of the room. Upon the tables are an odd hodgepodge of surgical tools, saws, balls of twine, and materials suited for a puppeteer's workshop. Two heavy doors provide access to a walled off portion of the room to the west.

Inside the room are three creatures. Two of them are made of thick muscle and jutting bone from multiple corpses fused together form a winged, human like predator. The third is clearly a giant. The towering, lean figure is hairless and has smooth, milky white skin. A scythe gleams in the giant’s hands.

Knowledge religion or knowledge nature.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira casts channel vigor to affect her mind "Grant you. I do not like the glimmering of that scythe"
K. religion+channel vigor (no nature): 1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Know. Natire 1d20 + 14 ⇒ (7) + 14 = 21


Male High Azlanti DM

Leira, you recognise the 2 creatures in the door as variant forms of necrocrafts. They have damage reduction against anything except slashing weapons. Their claw attacks can cause paralysis and their bite attacks carry ghoul fever.

Dolgrym you recognise the giant as a tomb giant. They are immune to death effects and paralysis. Their attacks can also cause energy drain. They have the rock catching ability and they also have spell like abilities.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"If you deal with the giant, I think I can burn down considerably the necrocrafts, what do you think?" offers Leira.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier cracks his knuckles. Hah yes, I hold giant down. Leave dead things to you.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Sounds like a plan Gallant will help with the Nerocraft."

Religion: 1d20 + 20 ⇒ (7) + 20 = 27
Nature: 1d20 + 20 ⇒ (7) + 20 = 27


Male High Azlanti DM

[i]Sid ypou know that tomb ginats have an affinity to negative energy and necrocrafts have a stench aura.[/i[

Sid initiative: 1d20 + 6 ⇒ (15) + 6 = 21

Zavier initiative: 1d20 + 8 ⇒ (9) + 8 = 17

Dolgrym initiative: 1d20 + 4 ⇒ (16) + 4 = 20

Leira initiative: 1d20 + 3 ⇒ (14) + 3 = 17

Leira initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Leira initiative: 1d20 + 3 ⇒ (17) + 3 = 20

gluttoners initiative: 1d20 + 1d6d6d1d20 + 3 ⇒ (18) + (11, 7, 13, 8, 14, 18) + 3 = 92


Male High Azlanti DM

gluttoners initiative: 1d20 + 1 ⇒ (15) + 1 = 16

tomb giant initiative: 1d20 + 3 ⇒ (13) + 3 = 16


Male High Azlanti DM

Initiative order:

Block 1: You guys

Block 2: Giant and gluttoners

So, over to you.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira moves forward to have a better view of the puppeteer's workshop, then casts wall of fire at the doors of the necrocants to see them burn. Leira's scorched tattoo's in her arms seem to crackle as she does so.
Continual fire damage (doubled because they are undead): 4d4 ⇒ (4, 1, 3, 2) = 10

If they try to cross the wall in their turn
Fire damage for crossing (doubled because they are undead): 4d6 + 22 ⇒ (4, 4, 3, 4) + 22 = 37

Incidentally, none can see through the sheet of flames, unless having a special power to do so.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier waits for someone to attack the giant so he can move around and flank with them and grapple.

Grapple Flank Giant: 1d20 + 27 + 4 + 6 ⇒ (12) + 27 + 4 + 6 = 49

If not possible to flank, minus 4 from that please.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

The dwarf moves forward and swings the magic hammer at the undead enemy.

Attack with flanking 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Damage 2d6 + 6 ⇒ (6, 6) + 6 = 18


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

I fear we are not close enough to reach the giant on melee this round guys!
Check where is he right now


Male High Azlanti DM

[i]The necrocrafts scream as the fire hits them.

Dolgrym deals the necrocraft a mighty blow.

I don't think Zavier can get to the giant this round and grapple. Sid, what are you doing?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will cast haste to help with the size of the room.


AC 32 107/107HP

Gallant now with 90 ft of movement and close the gap and attack.

Attack Bite BSP: 1d20 + 19 ⇒ (18) + 19 = 37
Damge: 1d8 + 13 ⇒ (6) + 13 = 19


Male High Azlanti DM

Gallant bounds across and attacks the necrocraft, not all of the damage gets through.

One of the gluttoners attacks Gallant, the other attacks Dolgrym

Bite on Gallant: 1d20 + 17 ⇒ (17) + 17 = 34

damage: 1d8 + 7 ⇒ (6) + 7 = 13

Claw on Gallant: 1d20 + 17 ⇒ (17) + 17 = 34

damage: 1d6 + 7 ⇒ (4) + 7 = 11

claw on Gallant: 1d20 + 17 ⇒ (5) + 17 = 22

damage: 1d6 + 7 ⇒ (1) + 7 = 8

extended claw on Gallant: 1d20 + 17 ⇒ (7) + 17 = 24

damage: 1d6 + 7 ⇒ (5) + 7 = 12

Bite on Dolgrym: 1d20 + 17 ⇒ (10) + 17 = 27

damage: 1d8 + 7 ⇒ (5) + 7 = 12

Claw on Dolgrym: 1d20 + 17 ⇒ (8) + 17 = 25

damage: 1d6 + 7 ⇒ (3) + 7 = 10

claw on Dolgrym: 1d20 + 17 ⇒ (20) + 17 = 37

damage: 1d6 + 7 ⇒ (5) + 7 = 12

extended claw on Dolgrym: 1d20 + 17 ⇒ (16) + 17 = 33

damage: 1d6 + 7 ⇒ (4) + 7 = 11

Fort save 19, needed for each attack that hits if it hits please

The tomb giant looks annoyed and throws a rock at Leira

Rock: 1d20 + 12 ⇒ (19) + 12 = 31

damage: 1d8 + 11 ⇒ (2) + 11 = 13

And back to you guys


Male High Azlanti DM

critical confirm on Dolgrym: 1d20 + 17 ⇒ (11) + 17 = 28

damage: 1d6 + 7 ⇒ (1) + 7 = 8


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Fort 1d20 + 15 ⇒ (4) + 15 = 19 +2 versus spells, SLAs and poison

Fort 1d20 + 15 ⇒ (11) + 15 = 26 +2 versus spells, SLAs and poison


Male High Azlanti DM

Dolgrym manages to ignore the effects of the disease and the paralysis.


AC 32 107/107HP

Miss chance last turn (high is good): 1d2 ⇒ 2

Fort Saves: 1d20 + 14 ⇒ (7) + 14 = 211d20 + 14 ⇒ (16) + 14 = 30

Attack Bite BSP: 1d20 + 19 ⇒ (18) + 19 = 37
Damge: 1d8 + 13 ⇒ (7) + 13 = 20

Attack Bite BSP: 1d20 + 19 ⇒ (20) + 19 = 39
Damge: 1d8 + 13 ⇒ (2) + 13 = 15

Attack Claw SP: 1d20 + 19 ⇒ (16) + 19 = 35
Damge: 1d6 + 13 ⇒ (5) + 13 = 18

Attack Claw SP: 1d20 + 19 ⇒ (2) + 19 = 21
Damge: 1d6 + 13 ⇒ (5) + 13 = 18

Attack Claw SP: 1d20 + 19 ⇒ (16) + 19 = 35
Damge: 1d6 + 13 ⇒ (1) + 13 = 14

Attack Claw SP: 1d20 + 19 ⇒ (2) + 19 = 21
Damge: 1d6 + 13 ⇒ (4) + 13 = 17

Miss Chance: 1d2 ⇒ 21d2 ⇒ 11d2 ⇒ 11d2 ⇒ 11d2 ⇒ 11d2 ⇒ 1

Confirmaition Bite BSP: 1d20 + 19 ⇒ (13) + 19 = 32
Damge: 1d8 + 13 ⇒ (6) + 13 = 19

Only the first bite hits. But maybe a crit.


Male High Azlanti DM

Do the necrocrafts have misschance on their attacks too?

3,801 to 3,850 of 5,022 << first < prev | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Giantkiller All Messageboards

Want to post a reply? Sign in.